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![[Post New]](/s/i/i.gif) 2017/04/29 05:48:31
Subject: 8th Edition Psychic Phase
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Sneaky Lictor
oromocto
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I hope Zoanthropes warp blast is an actual "weapon" instead of a psychic power then since it would make multiple zoanthrope broods kinda useless since only one would be able to warp blast. Also I wonder if a psyker can fire a weapon and use a psychic power or is the psychic attack power done in the weapons fireing phase now.
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![[Post New]](/s/i/i.gif) 2017/04/29 06:10:01
Subject: 8th Edition Psychic Phase
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Commander of the Mysterious 2nd Legion
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Timeshadow wrote:I hope Zoanthropes warp blast is an actual "weapon" instead of a psychic power then since it would make multiple zoanthrope broods kinda useless since only one would be able to warp blast. Also I wonder if a psyker can fire a weapon and use a psychic power or is the psychic attack power done in the weapons fireing phase now.
depends how the rules work, if you can only cast a power once per unit with it, which is how I suspect the intent is, it won't be too bad.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2017/04/29 08:55:33
Subject: Re:8th Edition Psychic Phase
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Posts with Authority
I'm from the future. The future of space
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I'm not sure if I want to see daemon summoning as a psychic power or as an ability on icons or what. I think the way it works in AoS works well. Basically the summoning spell for a particular unit of daemons is on the warscroll/dataslate for the unit and then you cast that with a different unit. You then place the models and they can't move that turn. In matched play you have to set aside the points for the daemons.
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Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. |
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![[Post New]](/s/i/i.gif) 2017/04/29 09:31:07
Subject: Re:8th Edition Psychic Phase
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Regular Dakkanaut
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also dont forget the rule of one in AoS.
I reakon they'll put this in matched play aswell. Would stop 90% of spam summoning list
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![[Post New]](/s/i/i.gif) 2017/04/29 09:55:02
Subject: Re:8th Edition Psychic Phase
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Commander of the Mysterious 2nd Legion
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mchammadad wrote:also dont forget the rule of one in AoS.
I reakon they'll put this in matched play aswell. Would stop 90% of spam summoning list
Rule of One?
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2017/04/29 10:11:45
Subject: 8th Edition Psychic Phase
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Member of a Lodge? I Can't Say
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Marmatag wrote:My Grey Knights are loving these changes.
My Space Marines are suffering a bit.
Man, Grey Knights look like they're gonna be AMAZING in 7th
2W 2+ Troops?
YES
Everyone is a Psyker?
YES
All i HOPE is that Crowe gets more Wounds (And make his sword a bit better)
His 2W was a massive sting in his Profile
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![[Post New]](/s/i/i.gif) 2017/04/29 10:49:26
Subject: Re:8th Edition Psychic Phase
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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BrianDavion wrote:mchammadad wrote:also dont forget the rule of one in AoS.
I reakon they'll put this in matched play aswell. Would stop 90% of spam summoning list
Rule of One?
There are three "Rules of One" in AoS, which basically serve to keep things from getting stupid in matched play. The pertinent one being that no spell may be attempted to be cast more than once per turn by your army.
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![[Post New]](/s/i/i.gif) 2017/04/29 10:50:36
Subject: 8th Edition Psychic Phase
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Courageous Space Marine Captain
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commander dante wrote: Marmatag wrote:My Grey Knights are loving these changes.
My Space Marines are suffering a bit.
Man, Grey Knights look like they're gonna be AMAZING in 7th
2W 2+ Troops?
YES
Everyone is a Psyker?
YES
All i HOPE is that Crowe gets more Wounds (And make his sword a bit better)
His 2W was a massive sting in his Profile
I've been thinking about a M42 Crowe for a long time and there's only 3 possibilities.
1. He continues to block the sword's power; Str User AP - D1 Abilities Nada
2. He finally gives into the sword becoming the first corrupt Grey Knight, giving him a massive stat boost and the following weapon: Str x2, AP -3 D D3, Abilities Mortal Wounds
3: He enslaves the blade with his mind and gets some of the effects of the blade (maybe Mortal Wounds) of option 2. He also woundnt get the stat boost.
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
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Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2017/04/29 10:59:46
Subject: Re:8th Edition Psychic Phase
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Commander of the Mysterious 2nd Legion
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Fafnir wrote:BrianDavion wrote:mchammadad wrote:also dont forget the rule of one in AoS.
I reakon they'll put this in matched play aswell. Would stop 90% of spam summoning list
Rule of One?
There are three "Rules of One" in AoS, which basically serve to keep things from getting stupid in matched play. The pertinent one being that no spell may be attempted to be cast more than once per turn by your army.
that could be problematic if other aspects of 40k where straight transfered over, such as Grey Knight squads hammer hand.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2017/04/29 11:33:00
Subject: Re:8th Edition Psychic Phase
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Courageous Space Marine Captain
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BrianDavion wrote: Fafnir wrote:BrianDavion wrote:mchammadad wrote:also dont forget the rule of one in AoS.
I reakon they'll put this in matched play aswell. Would stop 90% of spam summoning list
Rule of One?
There are three "Rules of One" in AoS, which basically serve to keep things from getting stupid in matched play. The pertinent one being that no spell may be attempted to be cast more than once per turn by your army.
that could be problematic if other aspects of 40k where straight transfered over, such as Grey Knight squads hammer hand.
Perhaps particular powers (Primaris?) would have that restriction lifted andimited to 1 per squad.
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2017/04/29 12:16:09
Subject: 8th Edition Psychic Phase
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Longtime Dakkanaut
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Timeshadow wrote:I hope Zoanthropes warp blast is an actual "weapon" instead of a psychic power then since it would make multiple zoanthrope broods kinda useless since only one would be able to warp blast. Also I wonder if a psyker can fire a weapon and use a psychic power or is the psychic attack power done in the weapons fireing phase now.
Likely it'll be the same as 3rd edition; you get the "blast" version all the time (auto success, or succeed on 3 for 2d6), but with a passed psychic test you can "upgrade" it to the Warp Lance (probably 7 on 2d6).
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Galef wrote:If you refuse to use rock, you will never beat scissors. |
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![[Post New]](/s/i/i.gif) 2017/04/29 15:25:36
Subject: 8th Edition Psychic Phase
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Longtime Dakkanaut
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It sounds kinda meh to me, would have rather them remove it and made psychic powers a type of command power. That every race would get something in the list, Maybe remove the stupid Khorne do not get to do stuff here!
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![[Post New]](/s/i/i.gif) 2017/04/29 15:30:28
Subject: 8th Edition Psychic Phase
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Courageous Space Marine Captain
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Apple fox wrote:It sounds kinda meh to me, would have rather them remove it and made psychic powers a type of command power. That every race would get something in the list, Maybe remove the stupid Khorne do not get to do stuff here!
Khorne is completely opposed to Psychic powers, to have Khorne have psychic powers would be counterfluffy. Better in my opinion to give a flat bonus to Khorne units when Denying (such as +2 for standard, +3 for characters, +4 for Bloodthirsters and Kharn?)
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2017/04/29 15:53:08
Subject: 8th Edition Psychic Phase
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Fixture of Dakka
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nordsturmking wrote:And the Psychic Phase works a bit like magic in WHF i like that.
What do you think about the new rules?
How did it work in WHF? I know how it works for AoS but never played WHF. May you please explain. I am liking the new stuff I am reading, not sure how this would work since you compared it to WHF.
Davor
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2017/04/29 15:53:21
Subject: 8th Edition Psychic Phase
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Ladies Love the Vibro-Cannon Operator
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I guess that mortal wounds can be saved by an inv save. The same should hold against force weapons.
But against perils of the warp the psyker has no save whatsoever.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2017/04/29 15:56:25
Subject: 8th Edition Psychic Phase
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Water-Caste Negotiator
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Every faction will get its own psychic lore. Singular. How does this work with Chaos factions who have multiple themes within the same faction (slannesh/nurgle/tzeentch). Potentially just an oversight on the publicity team's part, or potentially an indication that the various chaos gods will be split into separate factions.
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![[Post New]](/s/i/i.gif) 2017/04/29 15:57:35
Subject: 8th Edition Psychic Phase
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Longtime Dakkanaut
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Deadshot wrote:Apple fox wrote:It sounds kinda meh to me, would have rather them remove it and made psychic powers a type of command power. That every race would get something in the list, Maybe remove the stupid Khorne do not get to do stuff here!
Khorne is completely opposed to Psychic powers, to have Khorne have psychic powers would be counterfluffy. Better in my opinion to give a flat bonus to Khorne units when Denying (such as +2 for standard, +3 for characters, +4 for Bloodthirsters and Kharn?)
I did not say anything about khrone having Psychic powers, I mean powers every race has. Tau, Necrons, Khorne. That they can use at different points in the game, The psychic phase is dumb. Just have power like inspiring as a non psychic power for a Hero in the guard. why a zappy stuff for the psychic users. Give every army something that they can use, rather than have a phase that entire Factions are encouraged not to use.
(On the side note, Khorne being opposed to psychic powers is what happens when you get really boring people taking a joke seriously . Lets give the creature made of this power not like this power, Because he actually thinks about it in that way. honestly, if they retcon that I would actually give points up for this edition  )
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This message was edited 1 time. Last update was at 2017/04/29 16:03:31
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![[Post New]](/s/i/i.gif) 2017/04/29 16:09:31
Subject: 8th Edition Psychic Phase
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Damsel of the Lady
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wuestenfux wrote:I guess that mortal wounds can be saved by an inv save. The same should hold against force weapons.
But against perils of the warp the psyker has no save whatsoever.
They explicitly say in the article that invulnerable saves cannot be taken against Mortal Wounds.
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![[Post New]](/s/i/i.gif) 2017/04/29 16:13:26
Subject: 8th Edition Psychic Phase
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Fixture of Dakka
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Since we are guessing, I would say for Necrons their "psychic" powers would be technology but used in the psychic phase or when ever psychic powers are used. I do hope they get rid of the psychic phase and use psychic powers when needed either be it in the movement phase or shooting/assault phase. As for Tyranids, I am guessing we can have the "use 3 dice and pick the two lowest" or "-3 to leadership" can still apply or let's be mean and have them both.
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This message was edited 2 times. Last update was at 2017/04/29 16:14:12
Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2017/04/29 16:44:21
Subject: 8th Edition Psychic Phase
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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They have confirmed in facebook that Tau, Necron and Tyranid will not receive a Psychic power table. (Tyranids? They mention 3 but I can't remember the last one)
Maybe they will receibe a "Not psychic table". Personally I have 0 problems with my Tau's having 0 Psychic powers if they get another more fluffy thing.
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This message was edited 1 time. Last update was at 2017/04/29 16:45:05
Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2017/04/29 16:47:56
Subject: 8th Edition Psychic Phase
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Beautiful and Deadly Keeper of Secrets
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Davor wrote:Since we are guessing, I would say for Necrons their "psychic" powers would be technology but used in the psychic phase or when ever psychic powers are used. I do hope they get rid of the psychic phase and use psychic powers when needed either be it in the movement phase or shooting/assault phase.
As for Tyranids, I am guessing we can have the "use 3 dice and pick the two lowest" or "-3 to leadership" can still apply or let's be mean and have them both.
They'll probably bring back the Cryptek abilities that they gutted from 5th in a different form I bet.
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![[Post New]](/s/i/i.gif) 2017/04/29 16:55:54
Subject: 8th Edition Psychic Phase
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Mekboy Hammerin' Somethin'
Kapuskasing, ON
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I'm not sure but isn't it some kind of hero phase that covers various activity such as psykic, command, pokem...C'tan etc. abilities? Would be a simple enough name to use without pigeon holing all fluff into psykic on the crunch.
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This message was edited 1 time. Last update was at 2017/04/29 16:56:31
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![[Post New]](/s/i/i.gif) 2017/04/29 17:06:24
Subject: 8th Edition Psychic Phase
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Hissing Hybrid Metamorph
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My theory is that they're going to remove "schools" at launch and there will be a couple of universal powers every Psyker knows and then characters will have specific ones in their rules.
The way AoS does it is like this. And in the Battletombs (Codecies) for each army, they have a list of spells specific to that army, and your wizards can know one each, in addition to the ones they already know. I think this will replace the schools as we know it.
I also think that the spells will pretty much all be redone, replaced or just taken out, most handed out to specific characters as the special spell they know. If powers like invisibility are still in there, they'll have been rebalanced or repurposed.
If the rest of the game has been revised and rebalanced, I don't see why current broken spells like Invisibility would stay the same or even need to stay in the game, depending on how much they've revised the Psychic section of the rules
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![[Post New]](/s/i/i.gif) 2017/04/29 17:18:48
Subject: 8th Edition Psychic Phase
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Deathwing Terminator with Assault Cannon
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Galas wrote:They have confirmed in facebook that Tau, Necron and Tyranid will not receive a Psychic power table. (Tyranids? They mention 3 but I can't remember the last one)
Maybe they will receibe a "Not psychic table". Personally I have 0 problems with my Tau's having 0 Psychic powers if they get another more fluffy thing.
Dark Eldar were the third - not Tyranids (who have had strong psykers since 2nd ed.).
It's a safe bet that Sisters of Silence won't be rocking any psykers either.
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![[Post New]](/s/i/i.gif) 2017/04/29 17:51:51
Subject: Re:8th Edition Psychic Phase
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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BrianDavion wrote: Fafnir wrote:BrianDavion wrote:mchammadad wrote:also dont forget the rule of one in AoS.
I reakon they'll put this in matched play aswell. Would stop 90% of spam summoning list
Rule of One?
There are three "Rules of One" in AoS, which basically serve to keep things from getting stupid in matched play. The pertinent one being that no spell may be attempted to be cast more than once per turn by your army.
that could be problematic if other aspects of 40k where straight transfered over, such as Grey Knight squads hammer hand.
It's likely that such powers would be repurposed or removed entirely. Back in the Daemonhunters codex, Grey Knights were just strength 6.
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![[Post New]](/s/i/i.gif) 2017/04/29 20:12:46
Subject: 8th Edition Psychic Phase
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Dakka Veteran
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Do mortal wounds only affect non vehicle?
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In the Grimdark future of DerpHammer40k, there are only dank memes! |
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![[Post New]](/s/i/i.gif) 2017/04/29 21:29:54
Subject: 8th Edition Psychic Phase
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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There are no vehicles in 8th.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2017/04/29 21:45:21
Subject: 8th Edition Psychic Phase
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Auspicious Aspiring Champion of Chaos
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Apple fox wrote:It sounds kinda meh to me, would have rather them remove it and made psychic powers a type of command power. That every race would get something in the list, Maybe remove the stupid Khorne do not get to do stuff here!
The way I interpret it, each race will have something to do in the Psychic phase, but not necessarily cast psychic powers. Khorne will likely get something similar to the blessings (which have similar effects to magic) from the Blades of Khorne AoS battletome. Basically, Slaughterpriests roll a d6 in the Hero Phase, and on a 4+, the blessing goes off, but on a 1, he takes d3 mortal wounds.
Necrons will likely get C'Tan powers and possibly Cryptek abilities (guess I'll have to scratch build some Cryptek models).
One think I haven't heard mentioned in this thread is that GW did state that Perils of the Warp will still be around. I didn't see them mention how that's work in the article, though. Maybe perils on any double ala the Weirdnob Shaman?
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2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2017/04/30 03:29:56
Subject: 8th Edition Psychic Phase
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Stealthy Kroot Stalker
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We don't really know that. Though vehicle as a unit type doesn't seem to have been retained (since everything that is unit-type is done either by the stat line or in the "bespoke" rules in the warscroll), GW has stated that there are key words that still have effect. I'd be utterly surprised if there wasn't some sort of "vehicle" keyword that interacted with bespoke special rules that are described as having EMP-like effects and/or biology-based weapons like Poisons.
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![[Post New]](/s/i/i.gif) 2017/04/30 05:50:48
Subject: 8th Edition Psychic Phase
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Sneaky Lictor
Sacramento, CA
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Asmodai wrote: Galas wrote:They have confirmed in facebook that Tau, Necron and Tyranid will not receive a Psychic power table. (Tyranids? They mention 3 but I can't remember the last one)
Maybe they will receibe a "Not psychic table". Personally I have 0 problems with my Tau's having 0 Psychic powers if they get another more fluffy thing.
Dark Eldar were the third - not Tyranids (who have had strong psykers since 2nd ed.).
Was going to say...
It'll be interesting to see what balance GW will implement for the psyker-less factions. Maybe something subtle like a 10% point cost decrease? For some reason, for fluffy reasons, I'm thinking it WON'T be resistances to magic. Well, maybe Necrons, since they're soul-less?
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currently playing: ASoIaF | Warhammer 40k: Kill Team
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