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Made in us
Dakka Veteran





Pandabeer wrote:
broxus wrote:
You failed to show the plague probe for the spitters which is an additional 3 attacks. That is why my math only showed the 2D6 plaguespitters vs the 6 flesh mower attacks.

Flesh mower should have 3 probe attacks and 6 mower attacks
Spitters should have 3 probe attacks and 2D6 spitter attacks

http://www.mathhammer8thed.com Use this to help you out. Also dont forget to add in your reroll ones to wound. Finally just because you do x amount of damage that really doesn’t mean you kill x amount of models. That is why I included damage and # of wounds. It is almost always better to have more weaker attacks vs fewer stronger attacks.

When you do the math it will show the results I posted above since I used this program.

I take it you havent played may infantry hordes which is the hotness now. Having only plague spitters prevents you from getting bogged down from bubble wrap units. Being able to shoot at one target and charge another is critical. If you get charged by something you don’t want to be in combat with fly out and shoot it or something else. They can eat the overwatch again.


Umm, Fleshmower drone gets 9 mower attacks. Why would you ever use it's plague probe?


Read the rules for the weapon. It says you can make 6 additional attacks with this weapon. Meaning you make 3 normal attacks with the probe and 6 additional attacks with the mower. This is similar to how the Daemon Prince even if using an axe gets an extra attack with a malefic talon.



Automatically Appended Next Post:
kilfrg7864 wrote:
broxus wrote:
++ Super-Heavy Auxiliary Detachment (Chaos - Death Guard) [24 PL, 470pts] ++


Blightlord Terminators [14 PL, 226pts]
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Flail of Corruption
. Blightlord Terminator Champion: Bubotic Axe


The amount that your army totals up to on battle scribe is 2002 pts. just FYI, the 2 points extra coming from the required combi-bolter for the champion which you left out of your list.

Where are you cutting points from to get those reduced numbers? Do you think it would be possible/worth it to drop some special weps from the plague marines and take a second foul blightspawn? If not I think a Tallyman would probably be your best bet out of the three


Wow didn’t see that list error. Well with the new points reduction it wont make much of a difference. I am considering the following changes to my list:
+ Super-Heavy Auxiliary Detachment (Chaos - Death Guard) [24 PL, 470pts] ++

Mortarion [24 PL, 470pts]


++ Battalion Detachment +3CP (Chaos - Death Guard) [81 PL, 1530pts] ++

Daemon Prince of Nurgle [9 PL, 180pts]: Malefic talon, Miasma of Pestilence, Wings (Will have “The Suppurating Plate”)

Typhus [9 PL, 175pts]

Chaos Lord [5 PL, 78pts] (Powersword) (Will have “Fugarius’ Helm“)

Plague Marines [7 PL, 118pts]
. Plague Champion: Plasma gun
. 2x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Blightlaucher
. Plague Marine w/ Special Weapon: Blightlaucher

Plague Marines [7 PL, 118pts]
. Plague Champion: Plasma gun
. 2x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Blightlaucher
. Plague Marine w/ Special Weapon: Blightlaucher

Plague Marines [7 PL, 118pts]
. Plague Champion: Plasma gun
. 2x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Blightlaucher
. Plague Marine w/ Special Weapon: Blightlaucher

Blightlord Terminators [14 PL, 228pts]
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Flail of Corruption
. Blightlord Terminator Champion: Bubotic Axe, Combi-bolter

Foul Blightspawn [4 PL, 77pts]

Plagueburst Crawler [8 PL, 146pts]: 2x Entropy cannon, Heavy Slugger

Plagueburst Crawler [8 PL, 146pts]: 2x Entropy cannon, Heavy Slugger

Plagueburst Crawler [8 PL, 146pts]: 2x Entropy cannon, Heavy Slugger

++ Total: [110 PL, 2000pts] ++


————————
The Chaos Lord sits back and gives his 9”/10” aura bonuses to the PBCs and Plague Marines. I took out the Bloat drone to do this and changed out all my plasma for blight launchers since they are only 10pts now.

This message was edited 3 times. Last update was at 2017/11/26 01:06:51


 
   
Made in nz
Regular Dakkanaut





Dont you get to choose which weapon your using which would be the fleshmower so it is 3+6=9.
   
Made in us
Dakka Veteran





COLD CASH wrote:
Dont you get to choose which weapon your using which would be the fleshmower so it is 3+6=9.


Yes but the weapon’s profile is very specific. You only get the additional 6 attacks from the mower not all 9.
   
Made in nz
Regular Dakkanaut





broxus wrote:
COLD CASH wrote:
Dont you get to choose which weapon your using which would be the fleshmower so it is 3+6=9.


Yes but the weapon’s profile is very specific. You only get the additional 6 attacks from the mower not all 9.


Thats not what the weapon says "each time a foetid bloat drone Fights, it can make 6 additional attacks with this weapon" There is nothing stopping you from choosing the 1st 3 attacks as the fleshmower.
   
Made in us
Dakka Veteran





COLD CASH wrote:
broxus wrote:
COLD CASH wrote:
Dont you get to choose which weapon your using which would be the fleshmower so it is 3+6=9.


Yes but the weapon’s profile is very specific. You only get the additional 6 attacks from the mower not all 9.


Thats not what the weapon says "each time a foetid bloat drone Fights, it can make 6 additional attacks with this weapon" There is nothing stopping you from choosing the 1st 3 attacks as the fleshmower.


Please show me where it says you can make the first 3 attacks with the mower. It seems pretty clear to me that you only get 6 attacks with the fleshmower. If they wanted to make it what you are arguing they would have stated, “If a bloat drone equips this weapon it gains an additional 6 attacks.” I guess it depends on if your opponent will allow it. I wouldn’t mind it since I think it isnt really a good value for its points. It is silly the Fleshmower didn’t replace the probe and allow all 9 attacks.

This message was edited 1 time. Last update was at 2017/11/26 10:18:50


 
   
Made in de
Blood-Drenched Death Company Marine





Germany

broxus wrote:

Please show me where it says you can make the first 3 attacks with the mower. It seems pretty clear to me that you only get 6 attacks with the fleshmower. If they wanted to make it what you are arguing they would have stated, “If a bloat drone equips this weapon it gains an additional 6 attacks.” I guess it depends on if your opponent will allow it. I wouldn’t mind it since I think it isnt really a good value for its points. It is silly the Fleshmower didn’t replace the probe and allow all 9 attacks.


Read the core rules. I quote :

4. Choose Melee Weapon
Each time a model makes a close combat attack, it uses a
melee weapon – the weapons a model is equipped with
are described on its datasheet. If a datasheet does not list
any melee weapons, the model is assumed to fight with a
close combat weapon, which has the following profile:
If a model has more than one melee weapon, choose
which it will use before rolling the dice. If a model has
more than one melee weapon and can make several
close combat attacks, it can split its attacks between
these weapons however you wish
– declare how you will
divide the attacks before any dice are rolled.

I have marked the relevant part in red. You can make the first three attacks with the mower, and then you make 6 additional attacks with it.
   
Made in us
Dakka Veteran





p5freak wrote:
broxus wrote:

Please show me where it says you can make the first 3 attacks with the mower. It seems pretty clear to me that you only get 6 attacks with the fleshmower. If they wanted to make it what you are arguing they would have stated, “If a bloat drone equips this weapon it gains an additional 6 attacks.” I guess it depends on if your opponent will allow it. I wouldn’t mind it since I think it isnt really a good value for its points. It is silly the Fleshmower didn’t replace the probe and allow all 9 attacks.


Read the core rules. I quote :

4. Choose Melee Weapon
Each time a model makes a close combat attack, it uses a
melee weapon – the weapons a model is equipped with
are described on its datasheet. If a datasheet does not list
any melee weapons, the model is assumed to fight with a
close combat weapon, which has the following profile:
If a model has more than one melee weapon, choose
which it will use before rolling the dice. If a model has
more than one melee weapon and can make several
close combat attacks, it can split its attacks between
these weapons however you wish
– declare how you will
divide the attacks before any dice are rolled.

I have marked the relevant part in red. You can make the first three attacks with the mower, and then you make 6 additional attacks with it.


As I said maybe your opponent will allow you to do this. The flesh mower’s RAW are pretty clear. I wouldn’t have a problem with it since I think the fleshmower option is overpriced due to being forced to buy a probe. Maybe they will FAQ or errata it to allow it officially.

This message was edited 1 time. Last update was at 2017/11/26 21:29:10


 
   
Made in de
Blood-Drenched Death Company Marine





Germany

broxus wrote:

As I said maybe your opponent will allow you to do this. The flesh mower’s RAW are pretty clear. I wouldn’t have a problem with it since I think the fleshmower option is overpriced due to being forced to buy a probe. Maybe they will FAQ or errata it to allow it officially.


The core rules are pretty clear as well. No need for a FAQ or errata on this one.
   
Made in us
Dakka Veteran





p5freak wrote:
broxus wrote:

As I said maybe your opponent will allow you to do this. The flesh mower’s RAW are pretty clear. I wouldn’t have a problem with it since I think the fleshmower option is overpriced due to being forced to buy a probe. Maybe they will FAQ or errata it to allow it officially.


The core rules are pretty clear as well. No need for a FAQ or errata on this one.


As I said just clear it with your opponent they may or may not be ok with it. I know in my last tournament they ruled you only got 6 attacks per the weapon profile. No need to hijack my list thread with a rules query ask in the rules thread.
   
Made in se
Fresh-Faced New User




I find PW to be a gamewinner, wouldnt it be an Idea to have Typhus walk up with a unit (runing). Your Prince would be able to rush up the board to cast Misma on your Blightlords, and even be protected by them.
While Typhus comeback runnit with a unit PW?

This message was edited 1 time. Last update was at 2017/11/27 11:01:34


 
   
Made in us
Dakka Veteran





Belsibub wrote:
I find PW to be a gamewinner, wouldnt it be an Idea to have Typhus walk up with a unit (runing). Your Prince would be able to rush up the board to cast Misma on your Blightlords, and even be protected by them.
While Typhus comeback runnit with a unit PW?


PW= Pox Walkers?

I wouldn’t put miasma on my blight lords, I save that for Mortarian. I want people to shoot at my terminators and bloat drone to take pressure off Mortarian and ensure he makes it across the board with most of his wounds. Pox walkers are good but you must build your entire army around them. I really don’t like the slow horde army style that doesn’t reach my enemy for 3+ turns. With the recent Plague marine point cuts they are now also pretty darn viable option that can start killing stuff turn 1. Biggest thing is I don’t want to paint that may models or I could have played Orks.

This message was edited 2 times. Last update was at 2017/11/27 16:58:17


 
   
Made in se
Fresh-Faced New User




Yes, You are right, You must build the army so it will fit.
I have limited experience with DG, to me your list seems to lack bodies, or are DG THAT resiliant?
PW, Pox Walkers, when they start roling and with buffs, there is not mutch in this game stoping them.
   
Made in us
Dakka Veteran





The 15x Plague Marines and Blightlords are darn resilient for their points. PW are not bad, but not my cup of tea in lists.
   
Made in us
Nurgle Chosen Marine on a Palanquin





i would like play Plague marines but really cant fit them, with 3 DP's+mortarion+3 bloated drones.

I shall reap a terrible bounty from the death that I sow in your name, Father Nurgle
 
   
Made in gr
Regular Dakkanaut






Super-Heavy Auxiliary Detachment (Chaos - Death Guard) [24 PL, 470pts] ++

Mortarion [24 PL, 470pts]


++ Battalion Detachment +3CP (Chaos - Death Guard) [81 PL, 1530pts] ++

Daemon Prince of Nurgle [9 PL, 180pts]: Malefic talon, Miasma of Pestilence, Wings (Will have “The Suppurating Plate”)

Typhus [9 PL, 175pts]

Chaos Lord [5 PL, 78pts] (Powersword) (Will have “Fugarius’ Helm“)

Plague Marines [7 PL, 118pts]
. Plague Champion: Plasma gun
. 2x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Blightlaucher
. Plague Marine w/ Special Weapon: Blightlaucher

Plague Marines [7 PL, 118pts]
. Plague Champion: Plasma gun
. 2x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Blightlaucher
. Plague Marine w/ Special Weapon: Blightlaucher

Plague Marines [7 PL, 118pts]
. Plague Champion: Plasma gun
. 2x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Blightlaucher
. Plague Marine w/ Special Weapon: Blightlaucher

Blightlord Terminators [14 PL, 228pts]
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Flail of Corruption
. Blightlord Terminator Champion: Bubotic Axe, Combi-bolter

Foul Blightspawn [4 PL, 77pts]

Plagueburst Crawler [8 PL, 146pts]: 2x Entropy cannon, Heavy Slugger

Plagueburst Crawler [8 PL, 146pts]: 2x Entropy cannon, Heavy Slugger

Plagueburst Crawler [8 PL, 146pts]: 2x Entropy cannon, Heavy Slugger

++ Total: [110 PL, 2000pts] ++



I'm new in death guard so I can't contribute as much as I want but I got one question since I'm considering a list close to this.

A) a battalion and a spearhead seems valid and better for +1 cp as your list has both 3 hq 3troops and 3 heavys. Correct?
B) swapping one group of marines with something hordish better? I think I like typhus with the other buffer to move midfield with my zombies or I d really like to ask what's the best for you guys.
C) that new myphutic haulers wotrh it?
D) noxius worth it?
E) nurglins?

Sorry if you think I'm getting off topic don't answer but my list is this and I try to see some variations as termies don't seem to work for me as they are now!
   
Made in us
Dakka Veteran





A) Yes this will give you the 7CP (6 after you buy the extra relic)
B) I’m sure could swap out a unit of marine for horse units. Maybe 3x units of cultists.
C) I haven’t tried the haulers but honestly, the bloat drones and PBCs seem to be much better for the points.
D) The Noxious Blightringer is not a bad choice. My personal favorite if the foul blightspawn. They are just so strong!!!
I haven’t tried nurglings. After the daemon codex drops I will likely experiment with them.

Make sure you are casting blades of puterification on them before they go into combat. Using Veterans of the long war also helps make them absolutely brutal in close combat. Very few units can survive their charge.

This message was edited 1 time. Last update was at 2017/11/29 08:25:11


 
   
Made in gr
Regular Dakkanaut






Won't use atm detachments out of death guard . Not yet figured out how to do it effectively. Seems like this list you provided and me trying to make it happen is full of points with no more options. Just wondering about how to play this plan.

Atm look like this.

Troop
2*5 marines blight
20 pox that's what I got.

Simple!e chaos spearhead with plagburst.

And ofc added one fast drone with h blight to protect them.

I don't use termies. Though with out them seems like my frontal assault is luckluster! Don't seem to make anything good out of it. Either got have a big marine unit footsloging with pox typhus etc or some more fast option. Don't see how to utilise this list atm effectively and I don't have or like termies atm. One prince Mortarion will be dead till pox or anything else arrives.

Seems easier to get a rhino with chars and marines and go the grenade way ?? Or make a 3 prince plan don't know. Can't make it work atm!


Thanks for your time for answers and all help.

This message was edited 2 times. Last update was at 2017/11/29 10:08:47


 
   
Made in us
Regular Dakkanaut




broxus wrote:
p5freak wrote:
broxus wrote:

Please show me where it says you can make the first 3 attacks with the mower. It seems pretty clear to me that you only get 6 attacks with the fleshmower. If they wanted to make it what you are arguing they would have stated, “If a bloat drone equips this weapon it gains an additional 6 attacks.” I guess it depends on if your opponent will allow it. I wouldn’t mind it since I think it isnt really a good value for its points. It is silly the Fleshmower didn’t replace the probe and allow all 9 attacks.


Read the core rules. I quote :

4. Choose Melee Weapon
Each time a model makes a close combat attack, it uses a
melee weapon – the weapons a model is equipped with
are described on its datasheet. If a datasheet does not list
any melee weapons, the model is assumed to fight with a
close combat weapon, which has the following profile:
If a model has more than one melee weapon, choose
which it will use before rolling the dice. If a model has
more than one melee weapon and can make several
close combat attacks, it can split its attacks between
these weapons however you wish
– declare how you will
divide the attacks before any dice are rolled.

I have marked the relevant part in red. You can make the first three attacks with the mower, and then you make 6 additional attacks with it.


As I said maybe your opponent will allow you to do this. The flesh mower’s RAW are pretty clear. I wouldn’t have a problem with it since I think the fleshmower option is overpriced due to being forced to buy a probe. Maybe they will FAQ or errata it to allow it officially.


No he is right the rules are clear, the reason it is worded as such is so the 6 additional attacks are specifically only with the mower. Whereas the first three could be with anything it might have to swing with(including the mower). I am sorry to burst your bubble but 100% all of the drones attacks can be with the mower.
   
Made in us
Dakka Veteran





Ecdain wrote:
broxus wrote:
p5freak wrote:
broxus wrote:

Please show me where it says you can make the first 3 attacks with the mower. It seems pretty clear to me that you only get 6 attacks with the fleshmower. If they wanted to make it what you are arguing they would have stated, “If a bloat drone equips this weapon it gains an additional 6 attacks.” I guess it depends on if your opponent will allow it. I wouldn’t mind it since I think it isnt really a good value for its points. It is silly the Fleshmower didn’t replace the probe and allow all 9 attacks.


Read the core rules. I quote :

4. Choose Melee Weapon
Each time a model makes a close combat attack, it uses a
melee weapon – the weapons a model is equipped with
are described on its datasheet. If a datasheet does not list
any melee weapons, the model is assumed to fight with a
close combat weapon, which has the following profile:
If a model has more than one melee weapon, choose
which it will use before rolling the dice. If a model has
more than one melee weapon and can make several
close combat attacks, it can split its attacks between
these weapons however you wish
– declare how you will
divide the attacks before any dice are rolled.

I have marked the relevant part in red. You can make the first three attacks with the mower, and then you make 6 additional attacks with it.


As I said maybe your opponent will allow you to do this. The flesh mower’s RAW are pretty clear. I wouldn’t have a problem with it since I think the fleshmower option is overpriced due to being forced to buy a probe. Maybe they will FAQ or errata it to allow it officially.


No he is right the rules are clear, the reason it is worded as such is so the 6 additional attacks are specifically only with the mower. Whereas the first three could be with anything it might have to swing with(including the mower). I am sorry to burst your bubble but 100% all of the drones attacks can be with the mower.


As I said this should be in the rules thread. I just stated RAW many people don’t see it you way. Multiple events and games I have played also have ruled it that you don’t get all 9 attacks with the mower. I’m fine playing it either way since I think the flesh mower bloat drone underperforms for its points.
   
Made in nl
Water-Caste Negotiator




broxus wrote:
p5freak wrote:
broxus wrote:

As I said maybe your opponent will allow you to do this. The flesh mower’s RAW are pretty clear. I wouldn’t have a problem with it since I think the fleshmower option is overpriced due to being forced to buy a probe. Maybe they will FAQ or errata it to allow it officially.


The core rules are pretty clear as well. No need for a FAQ or errata on this one.


As I said just clear it with your opponent they may or may not be ok with it. I know in my last tournament they ruled you only got 6 attacks per the weapon profile. No need to hijack my list thread with a rules query ask in the rules thread.


WTF? Such blatant misrulings would be reason for me to pack my stuff and leave if I brought a Fleshmower drone.
   
Made in us
Been Around the Block




Have you had a chance to run your new CA list? Im curious to see how it does without the additional front line threat from the foetid drone.
   
Made in us
Regular Dakkanaut




Pandabeer wrote:
broxus wrote:
p5freak wrote:
broxus wrote:

As I said maybe your opponent will allow you to do this. The flesh mower’s RAW are pretty clear. I wouldn’t have a problem with it since I think the fleshmower option is overpriced due to being forced to buy a probe. Maybe they will FAQ or errata it to allow it officially.


The core rules are pretty clear as well. No need for a FAQ or errata on this one.


As I said just clear it with your opponent they may or may not be ok with it. I know in my last tournament they ruled you only got 6 attacks per the weapon profile. No need to hijack my list thread with a rules query ask in the rules thread.


WTF? Such blatant misrulings would be reason for me to pack my stuff and leave if I brought a Fleshmower drone.


Right?? I've attended 6 tournament in 2 different towns since 8th dropped and have NEVER seen that ruling. That's like saying you don't get to do your main attacks with a chainsword(additional attack with this weapon). Ever hear an argument about someone not getting to use the chainsword for their original attacks? Me neither (except this silly one right now xD), cause that's exactly what is being said here...
   
Made in us
Dakka Veteran





kilfrg7864 wrote:
Have you had a chance to run your new CA list? Im curious to see how it does without the additional front line threat from the foetid drone.


I have two upcoming tournaments. I’ll let you know how it works out. I did play a blood angels player earlier this week using the new codex rules and tabled him turn 2.
   
Made in id
Grey Knight Purgator firing around corners






How do you get Death Guard plasma gun model from?

There are 2 plasma gun in plaque marine box.

I looked at "Easy To Build: Death Guard Plague Marines" and one of the backpack is carrying plasmaguns on it.

This message was edited 1 time. Last update was at 2017/12/09 18:21:41


http://www.flickr.com/photos/87173693@N03/

https://www.instagram.com/hotminis/ 
   
Made in us
Dakka Veteran





So here is my updated tournament list I plan to use. ++ Battalion Detachment ++

+ HQ +
-Daemon Prince of Nurgle [9 PL, 180pts]: Malefic talon, Miasma of Pestilence, Wings
-Typhus [9 PL, 175pts]: Blades of Putrefaction, Plague Wind

+ Troops +
-5x Plague Marines [7 PL, 105pts] 3x Plague Marines w/ boltguns and 2x Plague Marines w/ Blight Launchers
-5x Plague Marines [7 PL, 105pts] 3x Plague Marines w/ boltguns and 2x Plague Marines w/ Blight Launchers
-5x Plague Marines [7 PL, 105pts] 3x Plague Marines w/ boltguns and 2x Plague Marines w/ Blight Launchers
-5x Plague Marines [7 PL, 105pts] 3x Plague Marines w/ boltguns and 2x Plague Marines w/ Blight Launchers

+ Elites +
-5x Blightlord Terminators [14 PL, 228pts] 4x Blightlord Terminators w/ Bubonic Axes / Combi-bolters and 1x Blightlord Terminator w/ Flail of Corruption
-Foul Blightspawn [4 PL, 77pts]

+ Fast Attack +
-Foetid Bloat Drone [8 PL, 158pts]: 2x Plaguespitters and Plague probe

+ Heavy Support +
-Plagueburst Crawler [8 PL, 146pts]: 2x Entropy cannon, Heavy Slugger
-Plagueburst Crawler [8 PL, 146pts]: 2x Entropy cannon, Heavy Slugger

++ Super-Heavy Auxiliary Detachment ++
-Mortarion [24 PL, 470pts]


++ Total: [112 PL, 2000pts] ++

Future versions of this will try doing the following:
-removing a plague marine squad):
-adding a second Foul Blightspawn

-Or-

-removing a squad of plague marines
-adding a Chaos Lord
-swapping the drone for a third plageburst crawler

I’ll let you know how well it works.


Automatically Appended Next Post:
 Pellegrino wrote:
How do you get Death Guard plasma gun model from?

There are 2 plasma gun in plaque marine box.

I looked at "Easy To Build: Death Guard Plague Marines" and one of the backpack is carrying plasmaguns on it.


I bought 4x marine boxes and easy build boxes. However you can also buy them from a 3rd party vendor. Look at these from evilcraft.eu:

http://evilcraft.eu/chaos-plasma-rifles

This message was edited 2 times. Last update was at 2017/12/13 08:40:54


 
   
Made in us
Been Around the Block




broxus wrote:
So here is my updated tournament list I plan to use. ++ Battalion Detachment ++

+ HQ +
-Daemon Prince of Nurgle [9 PL, 180pts]: Malefic talon, Miasma of Pestilence, Wings
-Typhus [9 PL, 175pts]: Blades of Putrefaction, Plague Wind

+ Troops +
-5x Plague Marines [7 PL, 105pts] 3x Plague Marines w/ boltguns and 2x Plague Marines w/ Blight Launchers
-5x Plague Marines [7 PL, 105pts] 3x Plague Marines w/ boltguns and 2x Plague Marines w/ Blight Launchers
-5x Plague Marines [7 PL, 105pts] 3x Plague Marines w/ boltguns and 2x Plague Marines w/ Blight Launchers
-5x Plague Marines [7 PL, 105pts] 3x Plague Marines w/ boltguns and 2x Plague Marines w/ Blight Launchers

+ Elites +
-5x Blightlord Terminators [14 PL, 228pts] 4x Blightlord Terminators w/ Bubonic Axes / Combi-bolters and 1x Blightlord Terminator w/ Flail of Corruption
-Foul Blightspawn [4 PL, 77pts]

+ Fast Attack +
-Foetid Bloat Drone [8 PL, 158pts]: 2x Plaguespitters and Plague probe

+ Heavy Support +
-Plagueburst Crawler [8 PL, 146pts]: 2x Entropy cannon, Heavy Slugger
-Plagueburst Crawler [8 PL, 146pts]: 2x Entropy cannon, Heavy Slugger

++ Super-Heavy Auxiliary Detachment ++
-Mortarion [24 PL, 470pts]


++ Total: [112 PL, 2000pts] ++

Future versions of this will try doing the following:
-removing a plague marine squad):
-adding a second Foul Blightspawn

-Or-

-removing a squad of plague marines
-adding a Chaos Lord
-swapping the drone for a third plageburst crawler

I’ll let you know how well it works.


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 Pellegrino wrote:
How do you get Death Guard plasma gun model from?

There are 2 plasma gun in plaque marine box.

I looked at "Easy To Build: Death Guard Plague Marines" and one of the backpack is carrying plasmaguns on it.


I bought 4x marine boxes and easy build boxes. However you can also buy them from a 3rd party vendor. Look at these from evilcraft.eu:

http://evilcraft.eu/chaos-plasma-rifles




what made you switch back to the bloat drone and 2 PBC from your previous list with the chaos lord and 3 pbc?
   
Made in us
Dakka Veteran





Pretty simple they ran out of them at my FLGS so I have one on order.
   
Made in us
Dakka Veteran





Played the new list above with the 4 plague marines in a tournament this weekend. I went 6-0. The marines are solid with all those blight launchers. They are great since the points cut and now am sold on using them over plasma since the points cut.

One change I did make was making the foul blight spawn my warlord. I also gave him arch-contaminator and fulgaris helm for a 10” aura. This was an amazing change which greatly helped all my blight launchers and plagueburst mortar to kill stuff. This also increased his revolting stench aura which and saved units from charges multiple times.
   
Made in us
Been Around the Block




broxus wrote:
Played the new list above with the 4 plague marines in a tournament this weekend. I went 6-0. The marines are solid with all those blight launchers. They are great since the points cut and now am sold on using them over plasma since the points cut.

One change I did make was making the foul blight spawn my warlord. I also gave him arch-contaminator and fulgaris helm for a 10” aura. This was an amazing change which greatly helped all my blight launchers and plagueburst mortar to kill stuff. This also increased his revolting stench aura which and saved units from charges multiple times.


nice job! Did you find that your daemon prince died any faster without the plate? Also, is there a reason you take miasma on both Mort and the daemon prince when the psychic power can only be attempted once per turn?

Id love to hear your overall general strategies with the armies that you run and general tactics and strategies on how you make everything work together

This message was edited 1 time. Last update was at 2017/12/18 16:50:17


 
   
Made in us
Dakka Veteran





I kept the plate on the DP also (it is just to good not to).

I played my list pretty straight forward. I screened my big stuff with the plague marines which worked well for me and used those blight launchers to great effect. I kept a fire base with the PBCs (I love these things) which always drew tons of fire (and survived). My bloat drone would charge towards ranged AT units and tie then up. My DP would go unit hunting. My big hammer was my blightlords with Typhus. They always have blades of puterification on them and if needed VoTLW. I used the foul blightspawn in the center of my lines with his 20” arch-contamiator aura and revolting stench aura. This is important because if someone tried to charge my lines, I had the option to always interrupt and kill the unit after a my opponent’s charging unit outside of the aura fought.

Motarian I used differently each game he was either full offense if they had little ranged AT or counter punch if they had lots of ranged AT until I could kill some of the ememy’s units and move him forward.

This message was edited 1 time. Last update was at 2017/12/18 19:50:28


 
   
 
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