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Made in dk
Stormin' Stompa





*Looks around*

Where did FezzikDaBullgryn go....?

-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."

18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000


 
   
Made in us
Committed Chaos Cult Marine





Steelmage99 wrote:
*Looks around*

Where did FezzikDaBullgryn go....?


I don't know. I turned away for a moment, then I heard, "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!" When I looked back he was gone.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 FezzikDaBullgryn wrote:
The last episode seemed to foreshadow what was behind the "giant ominous door of foreboding". Not much in a guard arsenal would merit the devotion of two high level psykers. And they were high level indeed if they could almost hold off a dedicated squad of tacs. I'd say it's a catatonic Sly Marbo.


Nah mate. Illegal Sly Marbo clones that have been brainwashed to serve chaos.
Clearly the greatest threat to humanity since the Heresy.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Omnipotent Necron Overlord






 BaconCatBug wrote:
If you want more accurate marines on the tabletop you use Custodes rules.

Even that representation is poor. This is something these videos get right. Marines do not move at human speeds. They move at Eldar speeds which this game also gets wrong. Marines and eldar should have double the move statistic compared to guardsmen. However. This game gets it ass backwards and guardsmen out move marines AND eldar with "move move move". How bout dat?

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Gore-Soaked Lunatic Witchhunter







 Xenomancers wrote:
 BaconCatBug wrote:
If you want more accurate marines on the tabletop you use Custodes rules.

Even that representation is poor. This is something these videos get right. Marines do not move at human speeds. They move at Eldar speeds which this game also gets wrong. Marines and eldar should have double the move statistic compared to guardsmen. However. This game gets it ass backwards and guardsmen out move marines AND eldar with "move move move". How bout dat?


Well, the game is trying to be in some fashion PvP-balanced, rather than trying to design a PvE "aren't Space Marines the greatest badasses of all time that are faster than the Eldar/tougher than the Necrons/killier than the Orks/all stapled together in one ludicrous package of WOO GO SPACE MARINES! propaganda" experience.

Was Dawn of War: Dark Crusade more fun because the developers knew which faction (Eldar, in that case) they wanted to be more awesome than everyone else?

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





 AnomanderRake wrote:
 Xenomancers wrote:
 BaconCatBug wrote:
If you want more accurate marines on the tabletop you use Custodes rules.

Even that representation is poor. This is something these videos get right. Marines do not move at human speeds. They move at Eldar speeds which this game also gets wrong. Marines and eldar should have double the move statistic compared to guardsmen. However. This game gets it ass backwards and guardsmen out move marines AND eldar with "move move move". How bout dat?


Well, the game is trying to be in some fashion PvP-balanced, rather than trying to design a PvE "aren't Space Marines the greatest badasses of all time that are faster than the Eldar/tougher than the Necrons/killier than the Orks/all stapled together in one ludicrous package of WOO GO SPACE MARINES! propaganda" experience.

Was Dawn of War: Dark Crusade more fun because the developers knew which faction (Eldar, in that case) they wanted to be more awesome than everyone else?

It wasn't the Eldar that were OP in Dark Crusade, it was the Necrons.

“There is only one good, knowledge, and one evil, ignorance.”
 
   
Made in us
Omnipotent Necron Overlord






 AnomanderRake wrote:
 Xenomancers wrote:
 BaconCatBug wrote:
If you want more accurate marines on the tabletop you use Custodes rules.

Even that representation is poor. This is something these videos get right. Marines do not move at human speeds. They move at Eldar speeds which this game also gets wrong. Marines and eldar should have double the move statistic compared to guardsmen. However. This game gets it ass backwards and guardsmen out move marines AND eldar with "move move move". How bout dat?


Well, the game is trying to be in some fashion PvP-balanced, rather than trying to design a PvE "aren't Space Marines the greatest badasses of all time that are faster than the Eldar/tougher than the Necrons/killier than the Orks/all stapled together in one ludicrous package of WOO GO SPACE MARINES! propaganda" experience.

Was Dawn of War: Dark Crusade more fun because the developers knew which faction (Eldar, in that case) they wanted to be more awesome than everyone else?

You can still do that you just increase points and increase abiltiies. However GW for endless editions has made table top marines cost too much for doing very little.

Dawn of war eldar were OP not for any good fluff reason...they could cloak their whole base with no real counter to it.

This message was edited 1 time. Last update was at 2019/06/18 02:45:47


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Ultramarine Chaplain with Hate to Spare






^Unit movement does not represent models jogging around at their leisure. It's a cautious advance under enemy fire. So it's fine that we dont have marines and Eldar flying about at twice the speed of humans.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Omnipotent Necron Overlord






 Insectum7 wrote:
^Unit movement does not represent models jogging around at their leisure. It's a cautious advance under enemy fire. So it's fine that we dont have marines and Eldar flying about at twice the speed of humans.

Marines do all that fast that guardsmen. Considering they are walking tanks.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Fixture of Dakka




 Xenomancers wrote:
 BaconCatBug wrote:
If you want more accurate marines on the tabletop you use Custodes rules.

Even that representation is poor. This is something these videos get right. Marines do not move at human speeds. They move at Eldar speeds which this game also gets wrong. Marines and eldar should have double the move statistic compared to guardsmen. However. This game gets it ass backwards and guardsmen out move marines AND eldar with "move move move". How bout dat?

Eldar are faster than Marines so if you buff Marine speed you need to buff Eldar speed. Then you need to buff Dark Eldar and Harlequin speed too. So when do you stop? When my Harlequins can move across the board in a turn?

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

pm713 wrote:
 Xenomancers wrote:
 BaconCatBug wrote:
If you want more accurate marines on the tabletop you use Custodes rules.

Even that representation is poor. This is something these videos get right. Marines do not move at human speeds. They move at Eldar speeds which this game also gets wrong. Marines and eldar should have double the move statistic compared to guardsmen. However. This game gets it ass backwards and guardsmen out move marines AND eldar with "move move move". How bout dat?

Eldar are faster than Marines so if you buff Marine speed you need to buff Eldar speed. Then you need to buff Dark Eldar and Harlequin speed too. So when do you stop? When my Harlequins can move across the board in a turn?


TBH having marines move 7" and eldar infantry move 8" is not that hard and it works to represent the different speeds of the models just like orks and terminators move 5" and the difference betwen a human and a marine is +1S and +1T.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Ultramarine Chaplain with Hate to Spare






 Xenomancers wrote:
 Insectum7 wrote:
^Unit movement does not represent models jogging around at their leisure. It's a cautious advance under enemy fire. So it's fine that we dont have marines and Eldar flying about at twice the speed of humans.

Marines do all that fast that guardsmen. Considering they are walking tanks.

Apparently not faster enough to warrant a higher move rate in the entire history of 40K.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

 Insectum7 wrote:
 Xenomancers wrote:
 Insectum7 wrote:
^Unit movement does not represent models jogging around at their leisure. It's a cautious advance under enemy fire. So it's fine that we dont have marines and Eldar flying about at twice the speed of humans.

Marines do all that fast that guardsmen. Considering they are walking tanks.

Apparently not faster enough to warrant a higher move rate in the entire history of 40K.


which is dumb, they should move at least 1/6th faster than normies and eldar should move faster than marines. it's not that hard to represent it in the game. Move, Move, Move should make them move an extra 3" not a full movement value or drop the base M to 5". Eldar already have a 7" move and it isnt breaking the game.

This message was edited 1 time. Last update was at 2019/06/18 17:28:40


 
   
Made in gb
Sword-Wielding Bloodletter of Khorne






Why does every thread on DakkaDakka turn into this?
   
Made in us
Ultramarine Chaplain with Hate to Spare






 RobS wrote:
Why does every thread on DakkaDakka turn into this?


God knows I wish it didn't. It's so tiresome.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




Well, you guys didn't stick with the play acting, so the Metanerds came in to debate Guardsman orders, cost, and Eldar movement.
   
Made in us
Ultramarine Chaplain with Hate to Spare






 FezzikDaBullgryn wrote:
Well, you guys didn't stick with the play acting, so the Metanerds came in to debate Guardsman orders, cost, and Eldar movement.


That's because Sly Marbo's a CHUMP! Oooh, yeah I said it!!

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




*Hides under desk*
   
Made in us
Ultramarine Chaplain with Hate to Spare






That guy's gonna have to get through my henchmen first.

Status check, Bob. . . .Bob check in.

Bob?

*static*

. . .

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Omnipotent Necron Overlord






pm713 wrote:
 Xenomancers wrote:
 BaconCatBug wrote:
If you want more accurate marines on the tabletop you use Custodes rules.

Even that representation is poor. This is something these videos get right. Marines do not move at human speeds. They move at Eldar speeds which this game also gets wrong. Marines and eldar should have double the move statistic compared to guardsmen. However. This game gets it ass backwards and guardsmen out move marines AND eldar with "move move move". How bout dat?

Eldar are faster than Marines so if you buff Marine speed you need to buff Eldar speed. Then you need to buff Dark Eldar and Harlequin speed too. So when do you stop? When my Harlequins can move across the board in a turn?

Scale my friend. Dark eldar are just eldar. They can have similar speed profiles. You make the difference like with DE jetbikes they auto advance 8 instead of 6. Plus venoms move 18" instead of vipers 16". They already do make these distinctions. Fluff should be emulated by table to rules. There should never be a situation where humans are moving faster than super humans. It is beyond immersion breaking and dumb. It is literally stupidity at it's finest. Funny I never lost immersion watching any of these videos.


Automatically Appended Next Post:
 RobS wrote:
Why does every thread on DakkaDakka turn into this?
Because why wouldn't it turn into this. Marines are the core of 40k and have had trash rules for 15 years.

This message was edited 1 time. Last update was at 2019/06/19 18:02:32


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Fixture of Dakka





"Move move move" is a stupid mechanic. Right up there with (almost) all the double-fight/double-move/double-shoot rules. "These guys are so awesome, in addition to being the super-badass-bestest ever possible, when things go right - they do it *twice*!" A great way to make an option feel impactful. A terrible option for balance, immersion, or scale.


Automatically Appended Next Post:

Marines are the core of 40k and have had trash rules for 15 years.

Funny how those "trash rules" kept them near the top of the pack for most of the last 15 years.

This message was edited 1 time. Last update was at 2019/06/19 18:06:20


 
   
Made in us
Omnipotent Necron Overlord






 FezzikDaBullgryn wrote:
Well, you guys didn't stick with the play acting, so the Metanerds came in to debate Guardsman orders, cost, and Eldar movement.
I explained why I liked the video with a proper representation of marine speed.


Automatically Appended Next Post:
Bharring wrote:
"Move move move" is a stupid mechanic. Right up there with (almost) all the double-fight/double-move/double-shoot rules. "These guys are so awesome, in addition to being the super-badass-bestest ever possible, when things go right - they do it *twice*!" A great way to make an option feel impactful. A terrible option for balance, immersion, or scale.


Automatically Appended Next Post:

Marines are the core of 40k and have had trash rules for 15 years.

Funny how those "trash rules" kept them near the top of the pack for most of the last 15 years.
By avoiding using actual space marines though. Plus almost ever match back in those days was marines vs marines at my club so I honestly have no idea what tournaments looked like. I just know the vanila power armored marine has been one of the worst units in the game ever since I started playing. It's lame. There is no disputing this ether - look how awesome they are when represented properly.

This message was edited 1 time. Last update was at 2019/06/19 18:11:32


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Fixture of Dakka




 Xenomancers wrote:
pm713 wrote:
 Xenomancers wrote:
 BaconCatBug wrote:
If you want more accurate marines on the tabletop you use Custodes rules.

Even that representation is poor. This is something these videos get right. Marines do not move at human speeds. They move at Eldar speeds which this game also gets wrong. Marines and eldar should have double the move statistic compared to guardsmen. However. This game gets it ass backwards and guardsmen out move marines AND eldar with "move move move". How bout dat?

Eldar are faster than Marines so if you buff Marine speed you need to buff Eldar speed. Then you need to buff Dark Eldar and Harlequin speed too. So when do you stop? When my Harlequins can move across the board in a turn?

Scale my friend. Dark eldar are just eldar. They can have similar speed profiles. You make the difference like with DE jetbikes they auto advance 8 instead of 6. Plus venoms move 18" instead of vipers 16". They already do make these distinctions. Fluff should be emulated by table to rules. There should never be a situation where humans are moving faster than super humans. It is beyond immersion breaking and dumb. It is literally stupidity at it's finest. Funny I never lost immersion watching any of these videos.


Automatically Appended Next Post:
 RobS wrote:
Why does every thread on DakkaDakka turn into this?
Because why wouldn't it turn into this. Marines are the core of 40k and have had trash rules for 15 years.

Dark Eldar are supposedly much faster than normal Eldar. As in Olympic athletes compared to me faster.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Fixture of Dakka





 Xenomancers wrote:

Automatically Appended Next Post:

Marines are the core of 40k and have had trash rules for 15 years.

Funny how those "trash rules" kept them near the top of the pack for most of the last 15 years.
By avoiding using actual space marines though. Plus almost ever match back in those days was marines vs marines at my club so I honestly have no idea what tournaments looked like. I just know the vanila power armored marine has been one of the worst units in the game ever since I started playing. It's lame. There is no disputing this ether - look how awesome they are when represented properly.

Marines? One of the worst units over the past 15 years?
Someone never saw how Guardsmen did in 6e/7e. Marines outperformed them easily.
Someone never saw how Dire Avengers did outside DAVU. It's hard to say Dire Avengers are awesome because of DAVU, but Marines are garbage despite early-7th Obsec Spam or late-7th Gladius.
Someone never saw how Guardians did in 6e/7e.
Someone never saw how Windriders did in 6e/8e.
Somoene never saw how Rangers did in 6e/7e.
Someone never saw how Wyches did.
Or Kabs.
Or Wracks.
Fire Warriors.
Kroot.
Breachers.
Necron Warriors.
Immortals.
Storm Guardians.
I could go on.

Marines have outperformed just about any other single troop over the last three editions combined.
   
Made in us
Omnipotent Necron Overlord






Bharring wrote:
 Xenomancers wrote:

Automatically Appended Next Post:

Marines are the core of 40k and have had trash rules for 15 years.

Funny how those "trash rules" kept them near the top of the pack for most of the last 15 years.
By avoiding using actual space marines though. Plus almost ever match back in those days was marines vs marines at my club so I honestly have no idea what tournaments looked like. I just know the vanila power armored marine has been one of the worst units in the game ever since I started playing. It's lame. There is no disputing this ether - look how awesome they are when represented properly.

Marines? One of the worst units over the past 15 years?
Someone never saw how Guardsmen did in 6e/7e. Marines outperformed them easily.
Someone never saw how Dire Avengers did outside DAVU. It's hard to say Dire Avengers are awesome because of DAVU, but Marines are garbage despite early-7th Obsec Spam or late-7th Gladius.
Someone never saw how Guardians did in 6e/7e.
Someone never saw how Windriders did in 6e/8e.
Somoene never saw how Rangers did in 6e/7e.
Someone never saw how Wyches did.
Or Kabs.
Or Wracks.
Fire Warriors.
Kroot.
Breachers.
Necron Warriors.
Immortals.
Storm Guardians.
I could go on.

Marines have outperformed just about any other single troop over the last three editions combined.

I've really gotta say you must be delusional....are you talking about the edition where any unit in cover obtained a 4++ save essentially? Marines outperformed things in those editions? No man. Plus we can go on an on about gladius. A 2000(2500) point gladius army vs 2000 point of competitive armies was a fair battle. Nuff said. If you took those units without gladius formation you would be rofl stomped off the table.


Automatically Appended Next Post:
pm713 wrote:
 Xenomancers wrote:
pm713 wrote:
 Xenomancers wrote:
 BaconCatBug wrote:
If you want more accurate marines on the tabletop you use Custodes rules.

Even that representation is poor. This is something these videos get right. Marines do not move at human speeds. They move at Eldar speeds which this game also gets wrong. Marines and eldar should have double the move statistic compared to guardsmen. However. This game gets it ass backwards and guardsmen out move marines AND eldar with "move move move". How bout dat?

Eldar are faster than Marines so if you buff Marine speed you need to buff Eldar speed. Then you need to buff Dark Eldar and Harlequin speed too. So when do you stop? When my Harlequins can move across the board in a turn?

Scale my friend. Dark eldar are just eldar. They can have similar speed profiles. You make the difference like with DE jetbikes they auto advance 8 instead of 6. Plus venoms move 18" instead of vipers 16". They already do make these distinctions. Fluff should be emulated by table to rules. There should never be a situation where humans are moving faster than super humans. It is beyond immersion breaking and dumb. It is literally stupidity at it's finest. Funny I never lost immersion watching any of these videos.


Automatically Appended Next Post:
 RobS wrote:
Why does every thread on DakkaDakka turn into this?
Because why wouldn't it turn into this. Marines are the core of 40k and have had trash rules for 15 years.

Dark Eldar are supposedly much faster than normal Eldar. As in Olympic athletes compared to me faster.

Citation needed. They are just eldar. They have no special augments. Incubi are literally just DE aspect warriors - no special augments. Their vehicles...yes - they are faster - and that is and has been represented in the game for a while now.

This message was edited 1 time. Last update was at 2019/06/20 00:15:01


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
[MOD]
Villanous Scum







 Insectum7 wrote:
 RobS wrote:
Why does every thread on DakkaDakka turn into this?


God knows I wish it didn't. It's so tiresome.


Agreed. Please can we stick to the topic of this awesome fan made film and not discuss "Marines suck and are underpowered compared to IG" #6344433, nor yet any variant there of.
Thanks,
ingtaer.

On parle toujours mal quand on n'a rien à dire. 
   
Made in gb
Fixture of Dakka




Apparently I might be wrong about the extent of it but:

Dark Eldar are similar in many ways to the rest of the Eldar race - tall, lithe, humanoids with tapered ears and sharp eyes.[1a] However, generations of physical conflict combined with living inside the Dark City has led to a number of distinct variations. The skin of a Dark Eldar is almost translucent, an effect of the lack of sunlight within Commorragh.[1a] A Dark Eldar's strength and reflexes are actually superior to that of a Craftworld Eldar[1a] - pict-captures of the Evolus Massacre had to be slowed to one-fourth speed in order to follow the movements of individual Kabalites as they slaughtered Imperial civilians.[5b] Stories of Dark Eldar dodging shots from lasguns and kicking frag grenades back into the enemy's ranks are common,[5b] and within the gladiatorial arenas a single Wych is more than a match for any ten human warriors.[6] Dark Eldar senses are also sharper, allowing them to see their enemies perfectly well even during pitch darkness.[5a]

However, Dark Eldar psykers are virtually unheard-of. The innate psychic abilities common to the Eldar race have atrophied within the Dark Eldar, partly due to their focus on physical athleticism. Furthermore, to use any psychic powers would draw the attention of Slaanesh, and is one of the few things expressly forbidden within Commorragh.[1a]

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

I love this series. I am sure IG fans will complain because the Marines are not shown struggling enough, but they are missing the point. These marines have done this over and over for decades if not centuries, in simulations, training as well as actual experience. To them this is Tuesday.

The videos highlight extremely well how efficient they are. It's not about the 'power level' of them being X strong and X tough, it is about how they go about getting the job done.

And yeah, the psykers were noted by the creator to be rather low-level psykers whose abilities are enhanced by various augments, like their masks and spine-things. It makes them powerful enough to put up a fight, evidently, but not powerful enough to win 2v5.

It also highlights how Marines can be this useful despite being very few and recruiting very slowly. If this is how they go about their business, they do not need to send large forces or suffer frequent casualties to succeed.

Side note, the renegade soldiers were not portrayed as incompetent either, which is a rare treat. They set up heavy weapons in choke points, sniper ambush, surprise attack with explosives, and so on. It was just not enough with such a disparity in troop quality.

This message was edited 3 times. Last update was at 2019/06/20 17:52:27


I should think of a new signature... In the meantime, have a  
   
Made in gb
Norn Queen






 Ashiraya wrote:
I love this series. I am sure IG fans will complain because the Marines are not shown struggling enough, but they are missing the point. These marines have done this over and over for decades if not centuries, in simulations, training as well as actual experience. To them this is Tuesday.

The videos highlight extremely well how efficient they are. It's not about the 'power level' of them being X strong and X tough, it is about how they go about getting the job done.

And yeah, the psykers were noted by the creator to be rather low-level psykers whose abilities are enhanced by various augments, like their masks and spine-things. It makes them powerful enough to put up a fight, evidently, but not powerful enough to win 2v5.

It also highlights how Marines can be this useful despite being very few and recruiting very slowly. If this is how they go about their business, they do not need to send large forces or suffer frequent casualties to succeed.

Side note, the renegade soldiers were not portrayed as incompetent either, which is a rare treat. They set up heavy weapons in choke points, sniper ambush, surprise attack with explosives, and so on. It was just not enough with such a disparity in troop quality.
Exactly. And notice that, yes, the Marine tanked a Multilaser head on, but he didn't just stand there in his OPPLZNERF awesomeness, he quickly fell back, popped a smoke and cracked out the Plasma to obliterate an entrenched target. Perfect execution. The entire point of armour is to take hits, and Astartes Power Armour is explicitly designed to pretty much facetank things such as Multilasers.

The part where the two flanking brothers just reload, give each other a subtle nod, then immediately get in to position, brace their guns and fire at full auto all in one seamless action. It's sublime. It's godlike. It's goooooooooooooood.

This message was edited 3 times. Last update was at 2019/06/20 18:18:04


 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Agreed. Plus, the multilaser is like the worst weapon of its class in the imperial arsenal to shoot at an astartes with. Wasn't it like AP0?

Seems more like a crowd suppression weapon than an armour-busting tool to me.


I should think of a new signature... In the meantime, have a  
   
 
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