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![[Post New]](/s/i/i.gif) 2019/12/03 19:46:42
Subject: Ork Stompa is now OVER POWERED
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Morphing Obliterator
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The single most straightforward, point-and-click army in the game is an enigma?
To paraphrase the kids these days: 'Ok, Xeno...'
So was Rudy, they still didn't make a sequel.
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"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative." |
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![[Post New]](/s/i/i.gif) 2019/12/03 19:55:25
Subject: Ork Stompa is now OVER POWERED
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Fixture of Dakka
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This is probably the most incredible point I've seen all day. Thank you for that.
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![[Post New]](/s/i/i.gif) 2019/12/03 19:59:11
Subject: Ork Stompa is now OVER POWERED
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Omnipotent Necron Overlord
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TwinPoleTheory wrote:
The single most straightforward, point-and-click army in the game is an enigma?
To paraphrase the kids these days: 'Ok, Xeno...'
So was Rudy, they still didn't make a sequel.
I ment that its difficult to understand why they are on such another level. Just compare their traits with everyone else. Plus super doctrines. They are playing a completely different game.
Rudy wasn't actually good. He wasn't even allowed to play because he was so terrible lol.
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This message was edited 1 time. Last update was at 2019/12/03 20:00:49
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2019/12/03 20:00:16
Subject: Ork Stompa is now OVER POWERED
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Decrepit Dakkanaut
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Bharring wrote:
This is probably the most incredible point I've seen all day. Thank you for that.
Rudy came out 26 years ago. Feel old yet?
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![[Post New]](/s/i/i.gif) 2019/12/03 20:05:57
Subject: Ork Stompa is now OVER POWERED
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Morphing Obliterator
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Xenomancers wrote:I ment that its difficult to understand why they are on such another level. Just compare their traits with everyone else. Plus super doctrines. They are playing a completely different game.
Rudy wasn't actually good. He wasn't even allowed to play because he was so terrible lol.
There's a few options there, 1 sell marine models 2 more codex updates are coming 3 reason to roll out a new edition. The only one that has some vaguely redeeming aspect to it is #2, which will bring us WH40K, super-lethality edition, with a new tagline 'In the grim darkness of turn 3, everything is dead.'
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"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative." |
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![[Post New]](/s/i/i.gif) 2019/12/03 20:09:13
Subject: Ork Stompa is now OVER POWERED
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Fixture of Dakka
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Xenomancers wrote:
I ment that its difficult to understand why they are on such another level. Just compare their traits with everyone else. Plus super doctrines. They are playing a completely different game.
Rudy wasn't actually good. He wasn't even allowed to play because he was so terrible lol.
So... Rudy is the Stompa?
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![[Post New]](/s/i/i.gif) 2019/12/03 20:10:24
Subject: Ork Stompa is now OVER POWERED
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Morphing Obliterator
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....and, /thread, bravo everyone, well done!
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"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative." |
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![[Post New]](/s/i/i.gif) 2019/12/03 20:12:34
Subject: Ork Stompa is now OVER POWERED
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Battlefortress Driver with Krusha Wheel
Douglasville, GA
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There was two reasons I made that post.
1) even the "top" Ork players don't "win practically every game".
2) even the "top" Mrines players don't "win practically every game".
Whether you play "tournament" or not, unless you cheat, are supernaturally lucky, are only playing kids with their first army, or are only playing people who are purposefully running back while you run the latest and greatest net-list, the chances that you'll win "practically every game" are slim to none.
You're real bad about making mountains out of molehills, and it surprises me that you still get shocked when people call ya out on it.
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![[Post New]](/s/i/i.gif) 2019/12/03 20:15:46
Subject: Ork Stompa is now OVER POWERED
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Omnipotent Necron Overlord
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TwinPoleTheory wrote: Xenomancers wrote:I ment that its difficult to understand why they are on such another level. Just compare their traits with everyone else. Plus super doctrines. They are playing a completely different game.
Rudy wasn't actually good. He wasn't even allowed to play because he was so terrible lol.
There's a few options there, 1 sell marine models 2 more codex updates are coming 3 reason to roll out a new edition. The only one that has some vaguely redeeming aspect to it is #2, which will bring us WH40K, super-lethality edition, with a new tagline 'In the grim darkness of turn 3, everything is dead.'
The real question is. Why doesn't GW want to sell tyranids too? Automatically Appended Next Post: flandarz wrote:There was two reasons I made that post.
1) even the "top" Ork players don't "win practically every game".
2) even the "top" Mrines players don't "win practically every game".
Whether you play "tournament" or not, unless you cheat, are supernaturally lucky, are only playing kids with their first army, or are only playing people who are purposefully running back while you run the latest and greatest net-list, the chances that you'll win "practically every game" are slim to none.
You're real bad about making mountains out of molehills, and it surprises me that you still get shocked when people call ya out on it.
Luck is about making the right choices. Winning is about bringing a superior list for the most part. Orks have a lot of units that are just silly. AP-4 and 5 all over the place. Psychic powers that go off practically automatically and teleport units anywhere on the table. 5++ invo aura that affects their whole army. Really hard to lose with that army man.
I guess I am pretty lucky too. Not sure why unlucky people would play an army like orks.
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This message was edited 1 time. Last update was at 2019/12/03 20:23:17
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2019/12/03 20:32:40
Subject: Ork Stompa is now OVER POWERED
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Fixture of Dakka
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Xenomancers wrote:
flandarz wrote:There was two reasons I made that post.
1) even the "top" Ork players don't "win practically every game".
2) even the "top" Mrines players don't "win practically every game".
Whether you play "tournament" or not, unless you cheat, are supernaturally lucky, are only playing kids with their first army, or are only playing people who are purposefully running back while you run the latest and greatest net-list, the chances that you'll win "practically every game" are slim to none.
You're real bad about making mountains out of molehills, and it surprises me that you still get shocked when people call ya out on it.
Luck is about making the right choices. Winning is about bringing a superior list for the most part. Orks have a lot of units that are just silly. AP-4 and 5 all over the place. Psychic powers that go off practically automatically and teleport units anywhere on the table. 5++ invo aura that affects their whole army. Really hard to lose with that army man.
If it's hard to lose with Orks, why do they have such a crappy win rate?
I guess I am pretty lucky too. Not sure why unlucky people would play an army like orks.
It's bad luck to be superstitious.
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![[Post New]](/s/i/i.gif) 2019/12/03 20:40:54
Subject: Ork Stompa is now OVER POWERED
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Morphing Obliterator
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Again, this is not accurate. KFF only affects units ENTIRELY within the bubble. This might protect a couple key units, if you're lucky.
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"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative." |
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![[Post New]](/s/i/i.gif) 2019/12/03 20:42:14
Subject: Ork Stompa is now OVER POWERED
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The Dread Evil Lord Varlak
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TwinPoleTheory wrote:
Again, this is not accurate. KFF only affects units ENTIRELY within the bubble. This might protect a couple key units, if you're lucky.
Show me the ork army fitting under a kff
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/12/03 20:44:08
Subject: Ork Stompa is now OVER POWERED
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Battlefortress Driver with Krusha Wheel
Douglasville, GA
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We have 7 weapons with AP-4 or better, 3 of which are CC weapons (and of those 3, 1 is Killa Kan exclusive, another is Stompa exclusive, and the last is only for Gorkanauts/Morkanauts), and of the 4 ranged options, 1 is a gun on the Stompa and another has a whopping 8" range. Very scary stuff here, Xeno.
The maximum bonus you can get with Waagh Energy is +3. All Waagh Discipline Powers range from 6 to 8 (1 6, 2 7s, 3 8s). Da Jump, which you can only use once a turn, has a 7. So, even at maximum Waagh Energy, you still have a 1 in 12 chance of failing (you also have about a 1 in 3 chance of dealing D3 MWs to yourself). Also "anywhere on the table outside 9" from an enemy unit".
A 5++ Invuln Aura that costs 20 pts (plus the cost of the unit equipped with it) and only affects units that are entirely within 9" of that unit.
Yes. Real hard to lose with that army. Every single one of those Ork players who've lost in tournaments must be either terrible or unlucky.
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This message was edited 2 times. Last update was at 2019/12/03 20:45:40
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![[Post New]](/s/i/i.gif) 2019/12/03 20:48:14
Subject: Ork Stompa is now OVER POWERED
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Mekboy on Kustom Deth Kopta
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Xenomancers wrote: TwinPoleTheory wrote: Xenomancers wrote:I ment that its difficult to understand why they are on such another level. Just compare their traits with everyone else. Plus super doctrines. They are playing a completely different game.
Rudy wasn't actually good. He wasn't even allowed to play because he was so terrible lol.
There's a few options there, 1 sell marine models 2 more codex updates are coming 3 reason to roll out a new edition. The only one that has some vaguely redeeming aspect to it is #2, which will bring us WH40K, super-lethality edition, with a new tagline 'In the grim darkness of turn 3, everything is dead.'
The real question is. Why doesn't GW want to sell tyranids too?
Automatically Appended Next Post:
flandarz wrote:There was two reasons I made that post.
1) even the "top" Ork players don't "win practically every game".
2) even the "top" Mrines players don't "win practically every game".
Whether you play "tournament" or not, unless you cheat, are supernaturally lucky, are only playing kids with their first army, or are only playing people who are purposefully running back while you run the latest and greatest net-list, the chances that you'll win "practically every game" are slim to none.
You're real bad about making mountains out of molehills, and it surprises me that you still get shocked when people call ya out on it.
Luck is about making the right choices. Winning is about bringing a superior list for the most part. Orks have a lot of units that are just silly. AP-4 and 5 all over the place. Psychic powers that go off practically automatically and teleport units anywhere on the table. 5++ invo aura that affects their whole army. Really hard to lose with that army man.
I guess I am pretty lucky too. Not sure why unlucky people would play an army like orks.
there are not a lot of AP-4 and 5 weapons for the orks. the only ap-5 is the Shokk attack gun. and the only ap-4 is the klaw on the gorka/morkanaught. The Stompa does also have a -5 and a -4 weapon but its basically the most useless model in the game that being the whole point of this thread. psychic powers may go off if you decide to put the wierd boy in the thick of things, but then they are almost assuredly getting perils of the warp every time they cast a power so do not last long. the 5++ if only units wholey within 9" of the kff so unless you are playign a very elite army like pure meganobz its not going to fit.
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![[Post New]](/s/i/i.gif) 2019/12/03 21:11:12
Subject: Ork Stompa is now OVER POWERED
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Omnipotent Necron Overlord
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TwinPoleTheory wrote:
Again, this is not accurate. KFF only affects units ENTIRELY within the bubble. This might protect a couple key units, if you're lucky.
With your 18 CP you start with you just spend 3 CP to make it a 36" diameter circle. Your whole army should fit. Come on guys - you play this game right?
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This message was edited 1 time. Last update was at 2019/12/03 21:14:41
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2019/12/03 21:22:41
Subject: Ork Stompa is now OVER POWERED
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Sneaky Kommando
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Xenomancers wrote: TwinPoleTheory wrote:
Again, this is not accurate. KFF only affects units ENTIRELY within the bubble. This might protect a couple key units, if you're lucky.
With your 18 CP you start with you just spend 3 CP to make it a 36" diameter circle. Your whole army should fit. Come on guys - you play this game right?
It's for one turn and can only be used once per game... why would anyone do this instead of taking a second KFF and using those 3CP on something like Green Tide?
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![[Post New]](/s/i/i.gif) 2019/12/03 21:23:52
Subject: Ork Stompa is now OVER POWERED
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Omnipotent Necron Overlord
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Smasha gun...and SAG...THIS IS HOW YOU PLAY ORKS. Do you see they have ap -4 and -5.
You get 9 smasha guns for 270 points. I don't even get a single Executioner for that cost. LOL. 3 SAG for 240. This is already more heavy firepower than my marine lists bring. Plus the platforms are more durable due to MSU and 5++ saves. It doesn't really matter what else you throw in here. You can DS Mega nobs even. Most options are good - the stompa is not. We get it.
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This message was edited 1 time. Last update was at 2019/12/03 21:45:29
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2019/12/03 21:27:31
Subject: Ork Stompa is now OVER POWERED
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Morphing Obliterator
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Xenomancers wrote:With your 18 CP you start with you just spend 3 CP to make it a 36" diameter circle. Your whole army should fit. Come on guys - you play this game right?
Once per game, for one turn, only usable by the Big Mek KFF.
Also, you're deranged if you think a 5++ is going to save the entire army. If that were the case Daemons would have been dominating this entire edition.
Please just stop selling this utterly farcical narrative.
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"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative." |
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![[Post New]](/s/i/i.gif) 2019/12/03 21:32:52
Subject: Ork Stompa is now OVER POWERED
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Fixture of Dakka
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Xenomancers wrote:Smasha gun...and SAG...THIS IS HOW YOU PLAY ORKS. Do you see they have ap -4 and -5.
If you're that broken up about them, we could give Marines some sort of "Melt-it" gun that has AP-4. Let each squad take 2 of those, that'll fix things, right?
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![[Post New]](/s/i/i.gif) 2019/12/03 21:39:13
Subject: Ork Stompa is now OVER POWERED
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Sneaky Lictor
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Xenomancers wrote:Smasha gun...and SAG...THIS IS HOW YOU PLAY ORKS. Do you see they have ap -4 and -5.
I love this thread, I actually run a Stompa once in awhile for fun even though it is a loss guarantee.
This comment though, this is what bothers me more than how awful so much of the Ork codex is. If D6 S2D6 AP -5 DD6 with the occasional D3 mortal wounds hitting on 5+ is so powerful to you then I have no idea what game you are playing. I mean, what unit do you want to run the math with on how effective that weapon is? If you really think that the potential 12 hits at S12 -5 doing a total of 72 wounds with 3 mortals wounds somehow makes this weapon an amazing pick then I imagine that you expect to win the lottery every single time.
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![[Post New]](/s/i/i.gif) 2019/12/03 21:46:50
Subject: Ork Stompa is now OVER POWERED
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Omnipotent Necron Overlord
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Bharring wrote: Xenomancers wrote:Smasha gun...and SAG...THIS IS HOW YOU PLAY ORKS. Do you see they have ap -4 and -5.
If you're that broken up about them, we could give Marines some sort of "Melt-it" gun that has AP-4. Let each squad take 2 of those, that'll fix things, right?
6+ armor to a 5++ is insanity.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2019/12/03 21:48:28
Subject: Ork Stompa is now OVER POWERED
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Battlefortress Driver with Krusha Wheel
Douglasville, GA
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Once per game, for a single turn, you can get +9" on your "1 in 3 chance to ignore that Wound roll" aura, and it only costs you 3 CP?!! That's a deal if I ever saw one!
Yes. We have two (heavily used) units that have AP -4 and -5. That is certainly not "all over the place". That's "in two places".
At this point, you've played long enough that I can't think this is ignorance. Nor can I assume you're trolling, because it would have stopped being funny a long time ago. So, I hafta think that your first (and last) game against Orkz went so badly for you (likely due to a combination of bad luck on your part and good luck for your opponent) that you've been traumatized to the point where logic, facts, and even reality cannot dissuade you from your point of view. So, let me just say: "Show us on dis Grot w'ere da bad green Git 'urt yoo."
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![[Post New]](/s/i/i.gif) 2019/12/03 21:48:50
Subject: Ork Stompa is now OVER POWERED
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The Dread Evil Lord Varlak
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Xenomancers wrote:Bharring wrote: Xenomancers wrote:Smasha gun...and SAG...THIS IS HOW YOU PLAY ORKS. Do you see they have ap -4 and -5.
If you're that broken up about them, we could give Marines some sort of "Melt-it" gun that has AP-4. Let each squad take 2 of those, that'll fix things, right?
6+ armor to a 5++ is insanity.
Invuls start to be an issue when they are at the 50% Point,because then they invalidate the high at weaponry that allready is rather overpriced.
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This message was edited 5 times. Last update was at 2019/12/03 21:54:02
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/12/03 21:49:28
Subject: Ork Stompa is now OVER POWERED
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Sneaky Kommando
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Xenomancers wrote:Bharring wrote: Xenomancers wrote:Smasha gun...and SAG...THIS IS HOW YOU PLAY ORKS. Do you see they have ap -4 and -5.
If you're that broken up about them, we could give Marines some sort of "Melt-it" gun that has AP-4. Let each squad take 2 of those, that'll fix things, right?
6+ armor to a 5++ is insanity.
You think genestealers and bloodletters are broken?
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![[Post New]](/s/i/i.gif) 2019/12/03 22:21:47
Subject: Ork Stompa is now OVER POWERED
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Battlefortress Driver with Krusha Wheel
Douglasville, GA
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That J. Jonah meme seems really appropriate, as I can imagine Xeno saying "Those Orkz are a menace!"
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![[Post New]](/s/i/i.gif) 2019/12/03 22:29:42
Subject: Ork Stompa is now OVER POWERED
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The Dread Evil Lord Varlak
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flandarz wrote:That J. Jonah meme seems really appropriate, as I can imagine Xeno saying "Those Orkz are a menace!"
You know as a csm player,whenever someone complains in 8th about invulnerables, especially the low ones like all daenonengines have, i Start grinning.
Because ca 2019 will be the next ca lowering daemonengines which were precisely overpriced due to overvalued invuls.
Not to say the kff bubble is bad, but protecting it ain't , else the r&h noctilith crown gunline would have taken over loooong ago.
No Like i said invuls start getting to be an issue when they reach 4++ .
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/12/03 22:35:27
Subject: Re:Ork Stompa is now OVER POWERED
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Dakka Veteran
Australia
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Be xeno.
> Just use a supreme command detachment with 3x SSAGs and a Squiggoth!
> Just use 3 CP stratagem of your 18 CP for 1 turns worth of a 5++ saves
Uhhhh, 18 CP or Supreme Command, which one is it?
> 6+ going to a 5++ is insanity
Okay can we talk about marines getting a 2+ while in cover, or is this a shitpost?
> orks have lots of AP -5 or -4!!!!!
Uhhh
> Doesn't change the fact that orks are super strong
Tell me more about this Xeno.
I mean, it's not like there's a faction that has a better version of Dakka Dakka oh wait
What about marines being able to hit harder than orks in melee? Oh wait, gak that was just released too
Okay so at least our Power Klaw is better than - oh. Marines have that at 60% of the cost Orks do. Nice.
> Marines are an enigma right now.
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![[Post New]](/s/i/i.gif) 2019/12/03 22:38:31
Subject: Ork Stompa is now OVER POWERED
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Fixture of Dakka
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Title wrote:
Ork Stompa is now OVER POWERED
Question wrote:
or is this a shitpost?
I think said posts are quite on-topic. Even more than was intended.
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![[Post New]](/s/i/i.gif) 2019/12/03 22:41:10
Subject: Ork Stompa is now OVER POWERED
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Battlefortress Driver with Krusha Wheel
Douglasville, GA
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That's... fair. Maybe Xeno was just playing all of us.
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![[Post New]](/s/i/i.gif) 2019/12/03 22:59:42
Subject: Ork Stompa is now OVER POWERED
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Gargantuan Gargant
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He played us like a damn fiddle!
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