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Made in us
Da Head Honcho Boss Grot




New Jersey, State of Perfection

Wait, I take back what I said - if they introduce more armies, i will probably collect them.

This ain't no pansy GW Armor, son - Digital Sculpting Plog, Now with Heavy Weapon Platforms!
Sympathy for the Devil, or: The Project Log from Hell

Ma55ter_fett wrote:It reads like the ramblings of a Nigerian lobotomized Shakespeare typed into a cellphone with a very aggressive autocomplete function.
 
   
Made in us
Shadowy Grot Kommittee Memba






 Sledgehammer wrote:
 Galas wrote:
 Daedalus81 wrote:
 Sledgehammer wrote:
Make the game emphasize development and battlefield tactics rather than army composition and other CCG elements


Have you played any games in 9th?



MESBG does it better. There defending a defensible position counts. Cavalry charging a deep formation of spears is unwise, but poking out and charging the flanks works great.

When I introduced my friends to MESBG, I told them "Play it like you would play a total war game". And it absolutely works.

40K is not bad but I cannot really "feel" the tactics. I play by the rules of the game and how the game is meant to be played, but I cannot apply any kind of outside strategic logic to how I play.


I have not played 9th, but the focus on meta developments, book costs, focus on army composition, stratagems etc are ALL things that deter me from coming back to the game. The 8th edition main rules really took me the wrong way, but the indexes were FOR THE MOST PART really well balanced amongst each other and i dealt with it. Quickly however the game became more and more of a TCG where your composition and the more "gamey" mechanics had a far larger impact on your ability to win rather than your tactical acumen.



For that reason i transitioned HARD to the LOTR Strategy Battle Game (this is IMO Gw's best CURRENT gamesystem) and Epic Armageddon. Both of those games feel much more satisfying to play for me personally.


I'd reccomend everyone at least try a smaller scale game like Epic Armageddon or Warmaster that also focus on the command and control aspects of warfare.


Aw man, this is super off topic but one of the reasons I love the store I game at to absolute bits is that they've got this wild indiana jonesian vault in the back full of fething treasures and they just put them out on the shelf like it ain't no thing. I found a copy of the freaking warmaster core rulebook just sitting on the shelf right next to the codexes and battletomes in shrinkwrap. Theyve also got a Battlefleet Gothic starter box in stock too.

This message was edited 1 time. Last update was at 2021/04/26 11:49:50


"I can't believe all these tryhard WAACs out there just care about winning all the time when it's supposed to be a game for fun!!!!!!! Also here's my 27 page essay on why marines are OP and Orkz should get a bunch of OP rules so I can win more games

-the_scotsman"

-ERJAK 
   
Made in gb
Bounding Assault Marine




UK

From a GW convincing me perspective - GW needs to make it easy for me to try out new things. Reducing the amount of books I need to buy to play small scale games would be a big factor. As an example, if small game systems like Kill Team had 100% free rules I wouldn't think twice about picking up something like a start collecting box to try out a new faction and see how I get on with painting/play style etc.

From a GW convincing themselves perspective - GW needs to look internally and decide what their priorities are. The endless cycle of book releases might be a good revenue stream for GW, but I find it hard to believe it competes with model sales for profitability. Moving away from books as a core product would be the way forward here - basic "index" style codices available for free download, "supplement" style codices available to buy as books if you absolutely must have that paper crack fix.

TLDR - less books, more small game love
   
Made in gb
Wing Commander





Bristol (UK)

There's a few factors holding me back from committing to a new army.

Firstly, make the gameplay better. More tactical/strategic thinking, less "gotcha" gimmicks in strategems and super-special-snowflake special rules.

Secondly, more balance between factions. I'm specifically looking at starting Imperial Guard, but I know the army and playstyle I think will be cool won't work in 40k. I'll just get ground into the dust in a one-sided slaughter every game.

Thirdly, reduce costs. I'm looking a minimum of several hundred pounds to get an army of typical ~2000pts.
That's a huge investment when I could invest that same amount into other gaming systems and get significantly more.

A bonus fourth option, improve quality control. If GW product stops showing such blatant errors and/or scummy practices I'll start to see giving them money as a pro rather than a con of collecting.

This message was edited 1 time. Last update was at 2021/04/26 12:18:10


 
   
Made in gb
Longtime Dakkanaut




More primaris, specifically bling-less phobos armours.


greatest band in the universe: machine supremacy

"Punch your fist in the air and hold your Gameboy aloft like the warrior you are" 
   
Made in cz
Regular Dakkanaut




I've bought enough kits to build a large HE army only to see it being decimated and eventually deleted from the existence together with the whole game setting.

I've started another army for 40k, Tyranids, at the end of the 5th edition, and it was left broken in development hell for two editions by a terrible designer that now holds a leading role in the team.

I've got a third army, GSC, it was the last army to get a codex in the 8th, left in the more and more broken state as the edition and FAQs went by. The last several months it was rendered non-functional with "we will get to you later" note.

The book was good, but several weeks after it came out, Infiltrators were announced, a cruel joke for GSC, and it was only the beginning of year-long systematical destruction with a complete lack of regard for GSC players.

So yeah, at this point I'd love to see a somewhat more friendly approach from the GW towards its existing customers in order for me to be more willing to spend money on new stuff.

At the same time, if my armies were better supported with rules and models, I would be definitely happier, but would I be more or less likely to start new armies or explore side-games? I don't know.
   
Made in us
Decrepit Dakkanaut







Turn it from a (war)GAME into a WAR(game).

Right now, playing 40k feels like playing a GAME. I'm not re-enacting an epic battle or telling the story of characters on a board.

Captain Krassus screamed into the vox: "All Armageddon Steel Legion, raise high the black banners, now is our time! Fix bayonets!" signaling the epic charge.

BUT he couldn't have predicted the cunning of the Rule System, his true foe:
"Sir, we're out of command points, you can't give orders from within a Chimera!" screamed the driver, as he repeatedly shifted from reverse to forwards, jerkily trying to run Orks over like the zamboni scene in Austin Powers. After all, only a fool would drive past enemy infantry that offered practically no threat and bypass hardened positions with maneuver - and the mechanized units of the Armageddon Steel Legion were no fools!

And thusly on the cusp of victory did the planet of Armageddon fall, defeated not by the cleverness of his foe or superior force or tactics, but by the universal laws which this commander foolishly disregarded when he embarked upon his mechanized transport. Who was he to think he could give orders from a Chimera freely? To be a man in such times...

This message was edited 6 times. Last update was at 2021/04/26 13:45:48


 
   
Made in gb
Nurgle Predator Driver with an Infestation




 Unit1126PLL wrote:
Turn it from a (war)GAME into a WAR(game).

Right now, playing 40k feels like playing a GAME. I'm not re-enacting an epic battle or telling the story of characters on a board.

Captain Krassus screamed into the vox: "All Armageddon Steel Legion, raise high the black banners, now is our time! Fix bayonets!" signaling the epic charge.

BUT he couldn't have predicted the cunning of the Rule System, his true foe:
"Sir, we're out of command points, you can't give orders from within a Chimera!" screamed the driver, as he repeatedly shifted from reverse to forwards, jerkily trying to run Orks over like the zamboni scene in Austin Powers. After all, only a fool would drive past enemy infantry that offered practically no threat and bypass hardened positions with maneuver - and the mechanized units of the Armageddon Steel Legion were no fools!

And thusly on the cusp of victory did the planet of Armageddon fall, defeated not by the cleverness of his foe or superior force or tactics, but by the universal laws which this commander foolishly disregarded when he embarked upon his mechanized transport. Who was he to think he could give orders from a Chimera freely? To be a man in such times...




On top of that nearly every single battle being a Phyrric victory.
   
Made in us
Decrepit Dakkanaut







Well, at least he got 1 XP for participating in the battle and another 3XP for the Survivor agenda.

Narrative!
   
Made in gb
Dakka Veteran



London

Some kind of cheap way of having all my existing armies painted...
   
Made in us
Daemonic Dreadnought





Eye of Terror

Responding to the OP, the easiest way GW could get me to collect new armies is by fleshing out the fluff.

I collect Chaos. Had CSM and Daemons, they came out with Death Guard and Chaos Knights. Now I have all of them.

Had a Thousand Sons army and sold it - but did collect all the models. Same with Traitor Guard / LotD / R&H. If they came out with World Eaters / Emperor's Children, I'd buy them and sell the army if I don't like it.

I also collect Inquisition / Guard. I have GK, Deathwatch and a ton of Cadians. The other way GW could get me to collect a new force would be to 'merge' these in some way, i.e. Inquisitorial forces that include Guard and one of the Ordos together. But I'm not optimistic.

If GW wanted me to collect any other armies - they would reduce the prices. I'm motivated to buy based on 1) fluff and 2) getting a deal. Almost started a Dark Eldar army a few years ago after their 8th ed Codex came out. Did not feel the intense interest I get with the other armies.

   
Made in us
Krazed Killa Kan






Toss out the existing rules and/or create a rule set that is much more focused on having more depth in the core gameplay mechanics with codexes written based on these more indepth rule sets. I want to see mechanics like blast weapons, falling back, vehicle armor, USRs, more actions that can be taken (such as things like go to ground, jink, tank shock, etc). Do away with command points that magically make a unit better or put the 1 EMP grenade the army has out of their back pocket. Not independent model scale like Kill Team but maintaining units being squads but more focus put on the positioning of each model in the squad as well as the condition that the squad is in.

The big thing is the core rules. They have got to be both extensive and for it to have some depth to it. A common rule set that all armies operate from which allows for better game design that can incorporate using and going against many of these mechanics. Current 40k suffers from almost all the game mechanics being stuck in the codexes so you can't design any sort of counter play to these codex specific mechanics if they do anything outside of move, shoot, charge, die. The wallpaper layering rules on top of rules within the codexes causes horrible bloat while adding little to no depth in terms of play and counterplay.

Current 40k is much simpler to mathhammer which makes the gameplay feel tedious when it mostly comes down to throwing math at the problem with dice rolls being the RNG to add noise to the results. Playing it just feels like going through the motions after the deployment phase to see if the list, placement, and RNG play out in your favor as there just isn't enough situations where terrain, unit condition, tactical decision making, and alternative methods of reducing enemy combat effectiveness come up to change the game dynamic from just maximizing the relationship of lethality vs survivability.

A distant 2nd but probably a growing factor as time passes would be GW's increasing tendency to make less customizable models. I love it when kits have loads of meaningful options for kitting out your models and the rules supporting a wide variety of loadouts (I am ok with base infantry and such having a very standard loadout such as Tau Fire Warriors). Dumbing down loadouts in the rules to only what the kit can make and making customization more limited and more limited in pose very much discourages me from wanting to buy the models. Especially when similar/the same models had much more modeling options in the past.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in gb
Dakka Veteran



London

I didn't say better, more fun/challenging game. I thought asking for a magic painting device was more realistic.
   
Made in us
Mekboy Hammerin' Somethin'




Crescent City Fl..

What could Gw do to get me to collect new/more armies. At this point not much. what I need is a reason to want new models and new armies.
For that I need a rerelease of old rules and a community open to playing more than what ever the new current edition is.

On just the models. well have to actually like the models to decide to buy them, rules alone don't do it. If I hate the sculpts I wound throw money at it. I'm not obligated to liking a model just because it belongs to a faction I like.
If the unit is worth having and the model isn't something I'll buy there's 3rd party or a kit bash for me.
I own 4 fully painted armies and have no excitement to go out and get another. Honestly the Primaris army I've built was a risk as I knew it would not be fully compatible with 8th and would be unplayable for any earlier edition. I think with minimal effort GW could sell more new models to people like myself with a small pdf rules packet meant for earlier editions.



"Pathetic earthlings. Hurling your bodies out into the void, without the slightest inkling of who or what is out here. If you had known anything about the true nature of the universe, anything at all, you would've hidden from it in terror."
My blog http://warhead01.blogspot.com/2014/02/the-art-of-ork.html 
   
Made in nl
Secret Inquisitorial Eldar Xenexecutor






your mind

mrFickle wrote:
Codex Gretchin


So true^^

   
Made in us
Noble Knight of the Realm






Rules that dont suck for armies I like and models that dont look like gal for factions I like. As well actual supper for said factions.

"Don't Feed the Troll" 
   
Made in us
Longtime Dakkanaut




NE Ohio, USA

Kitane wrote:

I've got a third army, GSC, it was the last army to get a codex in the 8th,


I think you've misspelled SoB there.
   
Made in us
Da Head Honcho Boss Grot




New Jersey, State of Perfection

Pricing definitely a big part in getting me to consume their product and start armies. I almost exclusively collect this game using box sets, i.e. start collecting, holiday battleforces, 2-player battleboxes, broken realms style bundles, etc.

I don't mean I'm buying one of each of these, I own anywhere from 2-5 copies of most start collecting boxes, at least 2 copies of most of the two player battleboxes (4 copies of Piety and Pain, though I split the contents on those with my gf), if I'm buying a holiday battleforce I usually end up picking up 2 copies of it (I got 8 total this past christmas, 2 copies each of three, 1 copy each of two), etc. To be frank, I'd almost prefer it if GW moved away from individual kits and just started selling everything in bundles.

This ain't no pansy GW Armor, son - Digital Sculpting Plog, Now with Heavy Weapon Platforms!
Sympathy for the Devil, or: The Project Log from Hell

Ma55ter_fett wrote:It reads like the ramblings of a Nigerian lobotomized Shakespeare typed into a cellphone with a very aggressive autocomplete function.
 
   
Made in gb
Executing Exarch






No constant books / Free rules for armies

Some sort of equal approach to model updates for factions and fair rules

MUCH Cheaper models with consistent pricing..

Charging £32 for 5 28mm infantry dudes is obscene. Even more so when those are 1W T3 infantry models.. especially if by the time you paint them they might well be utterly crap on the field.

My pile of shame is high enough. Frankly, I would have to complete everything I have plus one off things before giving GW substantial amount of money to get into a new army.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in fr
Regular Dakkanaut




Tons of things.

Pricing:
* Full convertibility of pricing outside UK. Also Reduce pricing by at least 1/4.
* All rules (core rules, codex army rules, advanced rules, units datasheets), become available trough the app for an attractive monthly cost (3 £/month), without having to "unlock" codexes.one by one.

Rules:
* Alternative activation system, and more tactical possibilities for an attacked unit to react
* Scale back firing range (48 becomes 36, 36 becomes 24, 24 becomes 18, 12 becomes 10...)
* Drastically cut back on dice rolling (remove all sort of reroll auras/powers/stratagems, remove FnP rolls and tie them into chance to attacker's wound rolls as an absolute value for the unit [like 0.33 per model], remove charge rolls entirely)
* remove weapon skill. have standardized hit mechanics, with a bolt action type chart which takes into account power level for infantry/fleshy units, and armor level for armored vehicles/monsters/battlesuits
* remove any source of Invulnerable saves on infantry except characters
* weapons without AP cannot harm vehicles/monsters/battlesuits
* Remove all army-specific stratagems. Make stratagems standardized and under core rules only.
* Remove "gotcha" stratagems like, completely ignoring damage, doubling move distance, etc...
* Remove no-LoS targetting from any weapons that is not labelled as artillery

Models:
* 3D Printed, mostly assembled, and primed models for 5+ infantry boxes
* WYSIWYG is officially made not mandatory in the core rules. you can assemble your models however you want, and decide that loadout can be "changed" within the same category (ie heavy, not-heavy)
* modified sculpts that allow for switchable without magnetization of loadout
* Forgeworld 40K models that are meant to be fielded must be sold on the GW shop and not the FW shop.

Otherwise, way too expensive, and way too much work to expand one's collection, and the gameplay is awful.

This message was edited 30 times. Last update was at 2021/05/14 09:22:04


 
   
Made in us
Longtime Dakkanaut




NE Ohio, USA

chaos0xomega wrote:
Pricing definitely a big part in getting me to consume their product and start armies. I almost exclusively collect this game using box sets, i.e. start collecting, holiday battleforces, 2-player battleboxes, broken realms style bundles, etc.

I don't mean I'm buying one of each of these, I own anywhere from 2-5 copies of most start collecting boxes, at least 2 copies of most of the two player battleboxes (4 copies of Piety and Pain, though I split the contents on those with my gf), if I'm buying a holiday battleforce I usually end up picking up 2 copies of it (I got 8 total this past christmas, 2 copies each of three, 1 copy each of two), etc. To be frank, I'd almost prefer it if GW moved away from individual kits and just started selling everything in bundles.


Yeah.... I think that'd be really inconvenient for the rest of us. And the stores we shop at.
   
Made in jp
Perfect Shot Black Templar Predator Pilot





Ishikawa Prefecture, Japan

ccs wrote:
chaos0xomega wrote:
Pricing definitely a big part in getting me to consume their product and start armies. I almost exclusively collect this game using box sets, i.e. start collecting, holiday battleforces, 2-player battleboxes, broken realms style bundles, etc.

I don't mean I'm buying one of each of these, I own anywhere from 2-5 copies of most start collecting boxes, at least 2 copies of most of the two player battleboxes (4 copies of Piety and Pain, though I split the contents on those with my gf), if I'm buying a holiday battleforce I usually end up picking up 2 copies of it (I got 8 total this past christmas, 2 copies each of three, 1 copy each of two), etc. To be frank, I'd almost prefer it if GW moved away from individual kits and just started selling everything in bundles.


Yeah.... I think that'd be really inconvenient for the rest of us. And the stores we shop at.


If they did that in Japan I think no-one aside from really filthy, filthy rich people would be able to afford anything. I can barely justify the prices of boxes push-fit easy to build starter sets, let alone more bespoke stuff. Bundles would push out beginners, and alienate players without large amounts of easy-to-access disposable income.

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Haven't bought from GW since December 2019 - resist price hikes and unfair pricing outside of the UK  
   
Made in us
Slaanesh Veteran Marine with Tentacles




Motivate me to turn my plastic pile of shame into a color besides grey with a new chaos space marine codex, and toss the xenos players a bone too while they are at it. I’d love to see people want to start an elder army pop up. I’ve considered starting a tyranid army but my dream nid army is a bit expensive to start so if they could drop the entry cost for that that would also incentivize me to start that army. That or overhaul imperial guard and make an affordable battle force type bundle for them. Ironically when I had the free trial of the app and they did that win an army contest I figured I would probably eventually invest another couple hundred in that army after making that pile of grey pretty colors too, but i doubt that would turn a profit on their end.

Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. -Kurt Vonnegut 
   
Made in gb
Tail-spinning Tomb Blade Pilot




UK

Reducing prices and offering more money-saving deal boxes.

Making sure that every Codex has the same level of passion, love and professionalism put towards its development. 9th is a lot better at this so far than previous editions, even though Necrons are full of missed opportunities, but the worst thing is for different teams/designers with completely different goals and outlooks on the game and its factions to be working on different books. AOS has a gigantic problem with this currently where books can feel like they've been designed for a completely different game which leads to massive inequality not just in balance terms but also in how interesting and fluffy an army is to actually play.

Ideally you'd have maybe two main authors; one who is the "idea guy" of the duo that is passionate and loves the faction they're designing for, whereas the other is the more experienced/skilled games designer who can steer this enthusiasm and ensure the resulting book is fun while also not being overpowered, is fluffy while also not being totally useless in game terms etc.
   
Made in us
Second Story Man





Astonished of Heck

At present in order to make me collect more armies, they would literally have to mail them, and their codices, to me, as I have no other means of obtaining them at present.

To be honest, I'd more likely sell or trade them if they did, as I am still not so enthused to get in to 40K after the Grand FAQ of 7th Ed. Still, I am a little interested in Kill Team, so it wouldn't be a total waste.

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Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Longtime Dakkanaut




NE Ohio, USA

macluvin wrote:
and toss the xenos players a bone too while they are at it.


They just did a few weeks ago. I hear the Drukari got a kick-ass codex. The result? Alot of bitching & moaning about it being OP.
And before that we Necron players got a decent codex & plenty of shiny new toys....
   
Made in us
Grumpy Longbeard





washington state USA

To answer the OP-

Absolutely nothing. i will never buy another model from GW again.

I started back in 3rd edition and have built the following 40k related armies directly from GW

3 dark angels armies
1 SOB army
1 tau army
1 tyranid army
1 mechanicus army
1 salamanders successor army (my main one)
1 BFG chaos fleet
1 BFG necron fleet
1 BFG grey knight fleet

Additionally i have built 6 epic 40k armies from used GW or 3rd party vendors not counting all the forces for the other game systems i play that are not related to GW.

while i have sold off/given away several of the regular 40K armies and some of my epic fleets (i kept my choas since it was my favorite), I still have a large collection of minis for use in 40K

Additionally since i despise the game mechanics of 9th and the direction GW is taking the game i have gone back to playing (hybrid) 5th where i can use all my minis. Anything GW does going forward as far as the game or new minis means absolutely nothing to me now no matter how nice they may look. i have pretty much stopped following the game now. with the latest expansions to my collection being the new plastic battletech unseen lance packs, star wars armada scale ships from the shapeways store to use with the B5 wars rules set, and the last exile minis i was going to buy just to collect anyway that got put to use in EasyE's castles in the sky game.

Other than that i spent much of the last couple years collecting quite a bit of really nice terrain.





Automatically Appended Next Post:
techsoldaten wrote:Responding to the OP, the easiest way GW could get me to collect new armies is by fleshing out the fluff.

I collect Chaos. Had CSM and Daemons, they came out with Death Guard and Chaos Knights. Now I have all of them.

Had a Thousand Sons army and sold it - but did collect all the models. Same with Traitor Guard / LotD / R&H. If they came out with World Eaters / Emperor's Children, I'd buy them and sell the army if I don't like it.

I also collect Inquisition / Guard. I have GK, Deathwatch and a ton of Cadians. The other way GW could get me to collect a new force would be to 'merge' these in some way, i.e. Inquisitorial forces that include Guard and one of the Ordos together. But I'm not optimistic.

If GW wanted me to collect any other armies - they would reduce the prices. I'm motivated to buy based on 1) fluff and 2) getting a deal. Almost started a Dark Eldar army a few years ago after their 8th ed Codex came out. Did not feel the intense interest I get with the other armies.


You are about 6 editions to late the fluff WAS fleshed out where you could play the armies the way they existed and behaved in the lore AND they were still viable on the table.....then Andy Chambers left the company. that is why the 3rd and 4th ed codexes had the best rules for almost every faction. the last gasp was 5th where the core rules were mostly fixed and a few codexes that were very good got released (along with some stupidly bad ones that replaced the better prior ones).

jeff white wrote:
mrFickle wrote:
Codex Gretchin


So true^^


Ask and you shall receive..granted it is fan done codex based on the Kromlech model line but it would be fun to do.

https://iamgrot.wordpress.com/2018/11/08/warhammer40k-codex-grots/

This message was edited 4 times. Last update was at 2021/04/27 07:12:30




GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in pt
Fireknife Shas'el




Lisbon, Portugal

To collect more armies?

First of all, cheaper models.
Second of all, balanced with the other armies in the game. Won't buy new stuff if it's lackluster on the table.
Third of all, having good reasonably good lore.
Fourth of all, coming pre-painted because I'm lazy

This message was edited 1 time. Last update was at 2021/04/27 08:12:21


40k, AI & BFG: / SW Legion & X-Wing: CIS / MCP: X-Force, X-Men, Brotherhood of Mutants, Avengers

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in ie
Monstrous Master Moulder





Cut the prices and make the game actually good.


 
   
Made in gb
Nurgle Predator Driver with an Infestation




 Sim-Life wrote:
Cut the prices and make the game actually good.


I hate to be a salt dude but I'd probably agree with this. I love the armies that I have, even just looking at them but I'm not inspired by the current ruleset or price points to invest more.

Having said that, a good CW Eldar release would probably have me spending just for the collecting/painting side.

This message was edited 1 time. Last update was at 2021/04/27 10:15:58


 
   
 
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