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Made in de
Huge Bone Giant






Yes, the Institute scientist in hazmat suit and Sturges are new. I like them, too.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in de
Huge Bone Giant






I just watched this Gencon demo video I saw posted on Modiphius's forum:

https://www.youtube.com/watch?v=Bt54cINH8yE&ab_channel=BoardGameReplay&app=desktop

Gives a good overview over some core mechanics.

Looks pretty good from where I'm sitting. I like that weapons seem to be able to be handed out freely rather than being tied to a model. I guess that's more of a campaign/narrative thing - who knows if that's balanced enough for player versus player or if equipment restrictions are required there. But as a modeler first and foremost, I am very happy to see this.

The armor mechanic looks pretty elegant, too. Scaling armor that has different success rates for the different tiers is great, making any armor useful without blatantly favoring heavy armor, but allowing heavy armor to soak more damage. Nice.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
Bane Knight






Just to note, there were a few rules mistakes in that video (Ken did a great job with the demos over the weekend, we threw him in with minimal training, so a few things slipped through).

I'm off for another four days of demoing at a con this week (not even made it out of Indy yet...) but once im back we will be sitting down in the office and working on some short videos showcasing how different mechanics work.

We are also looking at ensuring the various tokens and cards are as intuitive to use and simple as possible.

The game does look complex, with a lot of moving parts, but I ran 7 three hour games across GenCon with groups mostly comprised of non wargamers and they all got the core mechanics in 2-3 activations. The wargamers were able to intuit then bulk of the game by reading the card and our reference sheet.

If people have any specifics they want me to cover, feel free to ask, or else wait for our videos.

This message was edited 1 time. Last update was at 2017/08/22 18:09:01


...and you will know me by the trail of my lead... 
   
Made in de
Huge Bone Giant






Cool. Looking forward to more info.

One thing I missed in my last post that stuck out is line of sight. LOS, so often being a sticky point in tabletop games, seems fine in a purely 2D game. Any point of the base to any point off the enemy base grants LOS. Center of base to center of base determines concealment. Seems simple enough, but is there any way to account for the miniature itself? Say a wall obscures a Deathclaw up to its knees, so you obviously don't see the base, but three quarters of the stupid lizard still poke out over the wall. How is this handled?

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
[MOD]
Solahma






RVA

TBH I found the GenCon presentation pretty disappointing, as someone who could not be there this year. It appears timing didn't work out for whatever reason in terms of getting the minis show ready. And the game components are otherwise (hopefully) all alpha, except the Red Rocket, is that correct? Most importantly, I don't know anything more about the game now than before. I follow Modiphius on FB and joined the Facebook group for the game, the latter of which is the only reason I could find the pics I posted ITT. It's tough to work the con keeping in mind that what's going on in Indy is just the tip of the iceberg as to who is trying to get info. Would be a good idea to reach out to independent content creators to help, as suggested early on in this thread.

Going forward, I am really looking forward to learning more about the product line in a more coherent way, with the vids noted above.

This message was edited 2 times. Last update was at 2017/08/23 08:37:56


   
Made in gb
Bane Knight






I've compiled a list of some of the game errors from the GenCon video, thought it worth bringing here to as we want to ensure people are seeing the game in the proper light.

We will be doing some in house videos in the next few weeks showing off all the different aspects covered (I am off to another show immediately, having landed back in the UK today, then am taking a week off so my partner doesn't leave me ) So, keep an eye out for them.

GenCon was all about the Star Trek launch for us this year, which went really well, but we knew folks were hungry to see something of Fallout so we put together the basic demo kit and some initial model casts just so people could start to get a feel for the game. Expect quality and presentation to ramp up accordingly as we move into pre-release and so on.

As for the components, yes they are 100% play test only. Expect a much more polished set of tokens and cards, our designer is already well underway making them look awesome.

As for the scenery question, currently you would get the -2 penalty as you could still see the model, but it would be protected a little. We are looking at scenery a little more in depth to see where we want to take the rules, but we are keen to make the game as accessible as possible to both wargamers and RPG/board gamers so don't want to bog down too much into minutia. The game already has a lot of moving parts, but in all the demos I ran (7 three hour sessions across the weekend) everyone picked up the core of the game after one round.

Ok, I've put together a short list of the slight errors made in the demo. Note: the game is in polishing/revision so these may change (I got my hands on the latest draft of the rules this afternoon) but its pretty much where the game will be at launch.

Again, huge thanks to Ken who was running these demos solo a lot of the time, and didn't get the most in depth run through the rules. The first rule of a successful demo is keep the game flowing, and flavour over accuracy, so sometimes you play a little fast and loose with Con demos.

Here is what needs to be noted.

The major error was with crits. Critical points are earned each time you make a successful hit. They add one yellow token to the model card. If you roll a crit on the skill dice (!) it counts as a 1 to hit, and adds a second yellow token to the crit track. Once you have accrued enough tokens to max out the track, you can choose to spend them any time you make an attack action. The shot/strike hits automatically, so you don't need to roll the white skill dice, but you do get to roll any applicable bonus dice from a shot at the range you are at. Many weapons also add some extra dice to the roll (the purple dice in the case in the video) as well as doing more damage and potentially adding special skills, such as the combat shot gun triggering limb damage if you get a Nuka Cola bottle .

Only heroic models get to use the crit rules, in this game it would be the sole survivor in T60 and the Super Mutant Master. So, non heroic models will usually tuck the crit part of the weapon card under their stat card so you can't see it, as they will never use it. Heroic models will leave it uncovered, but only use the right hand side of the card when spending crit tokens. Crits can only be used during a models activation, not as a reaction.

The extra black dice in melee combat is added if a model is Strength 7 or higher.

When you charge, you can choose to add either a green or a black dice to the next melee strike. This can be wrapped round to the next turn if you use all your action points to get the charge.

Heroic models also get access to VATs (I think I will save a full explanation of heroic for the blog, as there are a fair few elements too it, including luck, more wounds, and three extra types of quick action). At the start of a heroic action, you roll a purple special dice, and for each Nuka Cola bottle you roll, you get a quick action. So, two standard actions and zero to two quick actions depending on the roll.

A quick action can be spent to make a move/charge, an attack, a skill action (hack, lock pick, examine etc) or prepare (we all look at prepare another time, but essentially you ready yourself to react to enemy actions). However, there is a -2 penalty to any stats needed for skill checks, and any movement is one range ruler down. Each suck action type can only be used once per model activation, so you could only make two normal shoot actions and one quick shoot action a turn, even if you rolled two Nuka Cola bottles.

The weapons may have one or more special rules (later rifles ignore armour if you roll a Nuka Cola bottle for example). These are always in play. If a weapon special has a number after it, that is the limit to how many times that can be triggered per shot (e.g. laser rifles can only set you on fire once, but can ignore multiple points of armour if you roll multiple Nuka Cola bottles).

If you shoot into a melee, you get a positive 2 to your skill stat, to represent the larger mass of bodies being easier to hit. However, you must then randomise the shot between all the combatants, so you could hit your ally in the back.

Melee attacks can be made with ranged weapons (essentially a point blank shot) but you suffer a -2 to the skill roll and currently some reduction of damage with rifles, but this is under revision.

Yellow dice are armour piercing dice, not crit dice. They usually help punch through armour, but each special dice has one or two icons from the other dice to add variety
Green dice help with accuracy
Black dice help with damage (always chose black dice, they rock)
Purple dice are special and trigger VATs and weapon special abilities.
The red dice is the armour dice, that was used correctly in the game (though some models have armour bonuses, that give a flat +1 or more to any save, these then degrade as shots are taken, much like in the game).
The white dice is the skill dice, and is used whenever you are making a skill test involving your SPECIAL stats and possibly one or more bonus dice.

The game itself has several modes that can be played and combined to provide the experience you want. Very loosely these split down as follows. The core rules will be used for everything, e.g. movement, shooting, combat, skill checks etc. A classic War-game will use these pretty much exclusively, with some scenarios to give games purpose. Then there will be a persistent campaign mode, tentatively called settlement mode, where you can skill up models, explore the wasteland, build a settlement and generally do campaign style things. There will also be narrative missions that can be played in sequence that help tell the story of your journey through the wasteland. Finally, there will be an AI deck, that will expand as you purchase more figures (each box set will add thematic AI cards linked to the contents of the box) if you prefer to play solo or co-op.

I think that's everything so far that caught my eye, but we will continue to monitor anything from GenCon to make sure the correct rules are being looked at. As ever, we are still in final development, so there may be some tweaks to this, but that's where we are as of today.

This message was edited 3 times. Last update was at 2017/08/23 18:06:55


...and you will know me by the trail of my lead... 
   
Made in us
[MOD]
Solahma






RVA

Were there any Star Trek minis/tiles previewed at GenCon? Haven't seen any pics on Modiphius FB.

On topic, what is release date for FO? Preorder is September, right? Shipping in December?

   
Made in gb
Bane Knight






 Manchu wrote:
Were there any Star Trek minis/tiles previewed at GenCon? Haven't seen any pics on Modiphius FB.

On topic, what is release date for FO? Preorder is September, right? Shipping in December?


We had the Borg Cube prototype on the stand, including a set of each of the four sets of initial wave minis (Star Trek and Next Gen crews, plus Klingons and Vulcans). There are more Star trek minis on the way, but we didn't have them to show. Also, my newly recruited painter has received the minis and will be painting them up in the next few weeks. We also had the dice for sale, and the previews of the the tokens, but sadly didn't have them to sell. Pre-order on the Borg Cube ends pretty soon, so book now if you want one.

I actually ended up playing a bit of Star Trek as part of a test of a scenario that is being pitched to us. Spent a lot of time running around as a doctor scanning corpses. My kind of deal.

FO:WW is pencilled in for a pre-order in two to three weeks, and we'd like to get it to pre-order customers by Christmas. However, I would urge caution and make no promises on that front as I don't want to disappoint, so add/subtract a couple of weeks for that, especially with Christmas shipping. Aim for retail is to get it in store by February, but again the same caveats apply

If you pre-order from us, there is a bonus figure if you spend over a threshold, and there will also be a Borg Cube equivalent for WW which will again be a bundle of cool stuff in an exclusive box.

...and you will know me by the trail of my lead... 
   
Made in us
[MOD]
Solahma






RVA

Thanks for the info JonWebb - is there enough of a minis game in the Star Trek releases to warrant a News & Rumors thread here on Dakka?

Is the FO pre-order for resin only? I am 100% buying the FOWW line, likely the whole line, but am split one whether to go for resin or wait for plastic.

   
Made in us
Longtime Dakkanaut






Los Angeles

 JonWebb wrote:
If you pre-order from us, there is a bonus figure if you spend over a threshold, and there will also be a Borg Cube equivalent for WW which will again be a bundle of cool stuff in an exclusive box.


Way cool! Is the bonus figure exclusive for the pre-order or something that will be available for purchase later?
   
Made in us
Fixture of Dakka






 Manchu wrote:
Thanks for the info JonWebb - is there enough of a minis game in the Star Trek releases to warrant a News & Rumors thread here on Dakka?

Is the FO pre-order for resin only? I am 100% buying the FOWW line, likely the whole line, but am split one whether to go for resin or wait for plastic.


They have said resin for preorder, pvc early next year.

"The Omnissiah is my Moderati" 
   
Made in us
[MOD]
Solahma






RVA

Hmm that is a tough one, especially without knowing anything about how the PVC will look.

   
Made in us
Willing Inquisitorial Excruciator






 Manchu wrote:
Hmm that is a tough one, especially without knowing anything about how the PVC will look.

As far as I can tell we don't really know how the resins look either... I've yet to see a decent picture of a figure.

   
Made in us
Longtime Dakkanaut






Los Angeles

 Taarnak wrote:
 Manchu wrote:
Hmm that is a tough one, especially without knowing anything about how the PVC will look.

As far as I can tell we don't really know how the resins look either... I've yet to see a decent picture of a figure.


Still probably a safe bet that the resins will look better than the PVC figures.
   
Made in us
[DCM]
-






-

 DarkTraveler777 wrote:
 Taarnak wrote:
 Manchu wrote:
Hmm that is a tough one, especially without knowing anything about how the PVC will look.

As far as I can tell we don't really know how the resins look either... I've yet to see a decent picture of a figure.


Still probably a safe bet that the resins will look better than the PVC figures.


That's be my guess too!

I mean, sure, PVC has come a long way lately (sometimes), but it still has a long way to go to catch up to HIPs, Resin or really even metal.

   
Made in us
Willing Inquisitorial Excruciator






All true. I guess what I meant was that the Resin quality is still an unknown quantity and so making any kind of guess about PVC is all but impossible.

Lesser quality than the resins for sure, but as of yet we really don't know what that means.

   
Made in us
[MOD]
Solahma






RVA

And it would be nice to have some clear pics of the minis.

   
Made in us
Nurgle Predator Driver with an Infestation






Queen Creek, AZ

I lied I'm bringing up the FFG game one last time, this time I'm serious.

I just got my Gameinformer magazine in the mail, and low and behold FFG Fallout game is in there... I'm not suprised as FFG has been in the magazine before but, I'm a worry wort and want the best for this game, not another FFG token ridden game.

Thanks for the corrections! I think this game is the only reason that I check my email daily
   
Made in gb
Bane Knight






DarkTraveler777 wrote:
 JonWebb wrote:
If you pre-order from us, there is a bonus figure if you spend over a threshold, and there will also be a Borg Cube equivalent for WW which will again be a bundle of cool stuff in an exclusive box.


Way cool! Is the bonus figure exclusive for the pre-order or something that will be available for purchase later?


I think its going to be a pre-order exclusive for now, but I feel like we might be bringing the exclusive minis to shows too (there may be more than one, though how and where they are available I won't commit to as yet ) there is nothing worse than not being able to get minis as you were not in the right place at the right time, but that has to be balanced against generating excitement and making special minis special, so we shall see. To confirm, I am heading up war-games, not our sales side of things, so I don't call the shots there (but do offer suggestions where I can, much to the chagrin of anyone within earshot at times :p)

Manchu wrote:And it would be nice to have some clear pics of the minis.


We will be sorting studio shots over the next few weeks, once the painter is sending stuff our way, we want to get getting shots out to everywhere we can. The resin minis look great (everything at GenCon was a pre-production resin cast except Dogmeat and the Turret which were 3D prints, the turret I painted in 2 hours so that we had at least something that shows the painted quality of the figures. I'm away at another con from today, but should get some shots of that at least once I return, and the boss allows me to show it off.

In terms of the PVC, the line will be entirely resin, but we will be doing a second starter in PVC early next year. That should have a fair few more figures than in the resin starter. If this goes well, there is some talk of doing more in PVC (a lot of folks I spoke to at GenCon were board game folks, rather than minis folks, so were keen to have access to a range that suits their needs). Of course, running the line in two different materials is always cost prohibitive, so at this stage don't expect anything beyond the starter set, but we are considering all options and ultimately, sales/demand drives decisions to an extent. Steam Forged have recently switched their entire production of Guildball over to PVC, and I had a chat with Rich and Matt at the show, they were very keen to show their new stuff off, and it is pretty decent, coming from someone who isn't thrilled with PVC and the impact its had on my hobby.

...and you will know me by the trail of my lead... 
   
Made in de
Huge Bone Giant






Thanks for all the information, JonWebb.

 JonWebb wrote:
As for the scenery question, currently you would get the -2 penalty as you could still see the model, but it would be protected a little. We are looking at scenery a little more in depth to see where we want to take the rules, but we are keen to make the game as accessible as possible to both wargamers and RPG/board gamers so don't want to bog down too much into minutia. The game already has a lot of moving parts, but in all the demos I ran (7 three hour sessions across the weekend) everyone picked up the core of the game after one round.


I can live with that. I guess I'm just shell shocked by 40k's bogus terrain rules and therefore extra cautious when it comes to LOS and cover because it's so fresh on my mind. There's nothing worse than seeing a model obscured by terrain and not have this accounted for in the rules. It breaks my immersion, and I think it's safe to say that anyone coming from the video games is going to agree that it's harder to shoot a dude who is poking around a corner than the same guy standing in the open.

 JonWebb wrote:
If you shoot into a melee, you get a positive 2 to your skill stat, to represent the larger mass of bodies being easier to hit. However, you must then randomise the shot between all the combatants, so you could hit your ally in the back.


I love this.

 JonWebb wrote:
FO:WW is pencilled in for a pre-order in two to three weeks, and we'd like to get it to pre-order customers by Christmas. However, I would urge caution and make no promises on that front as I don't want to disappoint, so add/subtract a couple of weeks for that, especially with Christmas shipping. Aim for retail is to get it in store by February, but again the same caveats apply


Tooooooooooooo loooooooong!

Ah well, at least we'll get to see the starting lineup and get good model pictures soonish. More time to build terrain, I guess...

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Regular Dakkanaut




UK

NewTruthNeomaxim wrote:Oh man... what was this "Borg Cube" esque box people are talking about?
With birthday and the holidays not TOO far out, I would love to be able to throw $300-400 at some kind of massive "all in" crate... though part of me will only be fully invested when/if that campaign-game/Necromunda/Settlement expansion book launches.


Yes there will be a web only exclusive special edition which will contain a lot of cool stuff. It won't be as high as the Borg Cube you'll be glad to know :-)

NewTruthNeomaxim wrote:
Aeneades wrote:
I don't think it has been posted here yet but Chris confirmed the contents of the resin starter -

Female sole survivor
Dogmeat
Brotherhood of Steel aspirant in T60
3 settlers
vs
Super Mutant Brute
2 standard Super Mutants
2 Super Mutant Hounds

One of the other boxes contains male sole survivor with Codsworth and a variant dogmeat.


Didn't they just say, within the last couple days, that the people who got the resin starter vs. the plastic one wouldn't need to worry about needing both to have all the models/options? Am I wrong in thinking this content list already makes it sound like the two starters are drastically different?

Automatically Appended Next Post:
Oh, and in light of the Necromunda news, I hope Modiphius is deadly serious about that big, robust, campaign system/book they alluded to for the spring. That's a big part of my and many others' interest, and it sounds like there will be competition within that space again, on shelves.


Yes the pvc starter set will be made up of figures in wave 1 releases - it will be Brotherhood of Steel and another faction which you already have access to in resin. It means we'll then likely do the main faction boxes in pvc as well later on if things go to plan


Pacific wrote:Luck definitely sounds like a neat idea! Agree about the re-rolls, and how it can get out of hand (cue all of the Xzibit "I heard you like re-rolls with your re-rolls memes!) One other way of doing that is to force a re-roll on all or none of the dice, as other games have done successfully (making more of a gamble), but this sounds like a neat way of doing it to.

The Behemoth looks like a nice (if that's the right word!) miniature as well, can see that being a hold-breath moment when that thing is placed down on the tabletop!


Re-rolls are a lot more powerful than a simple bonus which gives more control to the use of luck. Yep the Behemoth is going to be a beast on the table. Imagine finding that in a random encounter too - we just brought in one of my old AI concepts from a game I developed a way back for myself which is the idea of encounters being on alert or unprepared. Do you get a chance to duck back in to cover if what you stumble in to is too powerful?

Maddok_Death wrote:Modiphius just posted a live video on Facebook at gen con and showed a glimpse of the Fallout stuff. Red Rocket looks as awesome as I thought It would. Plenty of tokens and a quick glance over the minis. The hype! side note the game mat is a little on the sad side super bright yellow cracked earth.

https://www.facebook.com/Modiphius/?hc_ref=ARTAfLed33BLXNAznWJadfDy0y7xpNppmGCyQ7nc8FWSTJfbrxNIgxDmsgTNelHw8bo


JonWebb wrote:Just to note guys, that's not the mat that will be coming with red rocket. That's just a mat I grabbed from the studio to bring for demos.
Unless something has changed that I haven't been told yet ...

As Jon confirmed later it's just a sample Matt from Battlesystems, the nice guys there are working on a design for a 3 x 3 matt which is based on the terrain of the Red Rocket station with the approach road etc. We're planning others including the Sanctuary Hills settlement.

Pacific wrote:Me too !
How did the demos go JonWebb, did the game get a lot of interest at the show?
Have to say the miniatures look great, this is by far the most excited I have ever been by a vending machine miniature!


Lots of buzz - the demo table was solid all through the show and kept us busy demoing or explaining the game. I was doing interviews about the project non stop - hardly got to walk the show floor. Certainly from the level of interest i think we're going to be mobbed in the pre-order. The FFG game looks cool too and I met the designers. We're talking about how we can cross-promote and support each other.

Maddok_Death wrote:Yeah totally looks like a 3x3.

The FFG game looks like their Twilight Emperium game and Catan combined. I Promise thats the last thing that ill say about the FFG Game!
The use of D12s looks interesting, I've already got plenty from DnD, I dont see the promised measuring stick
My friend was disappointed the mini's weren't painted, I'm just glad they had some to show. I know my wife is sick of me talking about this, but I cant wait for the pre-order to be here already!

Yeah there was just no way to get them painted in time - they arrived on the thursday and we left on the monday so even shipping them to a painter we'd have not got them back in time for the flight -
Jon did a sterling job assembling 7 sets of the minis and giving them a basic paint job for use in the demos.
usernamesareannoying wrote:ive been trying to get my 13 year old to game with me but cant seem to drag him away from his xbox.

this is the first game that he has come to me and said "now THAT, i would like to play"

good job guys, everything looks great.
i'm looking forward to the preorder.


We're getting a lot of that and also myself and Jon saw a lot of women trying the game and checking out the booth demos - we believe it's going to cross over in to a younger and more varied audience which will get us a lot of new people in to the hobby.


Manchu wrote:TBH I found the GenCon presentation pretty disappointing, as someone who could not be there this year. It appears timing didn't work out for whatever reason in terms of getting the minis show ready. And the game components are otherwise (hopefully) all alpha, except the Red Rocket, is that correct? Most importantly, I don't know anything more about the game now than before. I follow Modiphius on FB and joined the Facebook group for the game, the latter of which is the only reason I could find the pics I posted ITT. It's tough to work the con keeping in mind that what's going on in Indy is just the tip of the iceberg as to who is trying to get info. Would be a good idea to reach out to independent content creators to help, as suggested early on in this thread.

Going forward, I am really looking forward to learning more about the product line in a more coherent way, with the vids noted above.


The Red Rocket was literally a printed paper and hand cut sample - the actual production sample will look much better. Everything else was playtest only componens - the design process is underway for the cards and tokens etc at the moment. Bethesda actually just signed off our design concept for the rulebook.

Yes as mentioned we're producing a lot of videos starting next week when Jon is back from demoing at Insomnia. We can't give materials to other creators yet until we have production sets but we already have a list of reviewers that will be getting the starter sets to work with and that's expanding as time goes on.

Manchu wrote:Thanks for the info JonWebb - is there enough of a minis game in the Star Trek releases to warrant a News & Rumors thread here on Dakka?

Is the FO pre-order for resin only? I am 100% buying the FOWW line, likely the whole line, but am split one whether to go for resin or wait for plastic.


I can tell you we'll be showing off more pics of the star trek minis when Jon is back in the office, it will have a stripped down version of the RPG rules suitable for squad level and hero adventures using the tile sets we've been creating with TNG technical director Rick Sternbach (who's awesome to work with - the stories he can tell....). I'd suggest we kick off the thread with pics of the minis and we can start adding info on the tiles etc?

The FO pre-order is resin only. The PVC set is sometime in the spring - no date yet - there's a LOT of work to do on tooling and whilst the figures have been designed with pvc and resin in mind we need to consider chinese factory timelines. At the moment it's only the starter set in pvc, we may if successful then push the faction expansion sets in to pvc but no guarantees yet.

For all of you - we're already working on the latter half of year 1 releases and have another couple of years in the planning so there's plenty to come and this will be one of the major lines we support - we took on Jon to help us give the love to the wargames side of the business and have around 16 sculptors now working on this, Achtung! Cthulhu, Star Trek and the big John Carter of Mars minis and RPG line kickstarting soon. Gonna be a fun next few months!


Fallout: Wasteland Warfare
https://www.modiphius.net/pages/fallout-wasteland-warfare
Elder Scrolls Call to Arms
https://www.modiphius.net/pages/elder-scrolls


 
   
Made in gb
Longtime Dakkanaut




Chris, I know you've said you'll eventually get to F1&2 but how are you going to deal with the fact the art assets aren't really as ready to be transformed into miniatures? Will they be remained to fit with the Bethesda style?
   
Made in de
Huge Bone Giant






Modiphius put up a size comparison of some renders on their homepage:



They also put up pictures of Sturges and an Institute scientist (from the magazine, as discussed earlier), so if you haven't seen these (spoilered for size)
Spoiler:





Is it me or is the Behemoth a little on the small side. Not that I mind. They grow and could come in many different sizes, but I recently ran across one in Fallout 4 and got the impression it was bigger.

This message was edited 1 time. Last update was at 2017/08/28 08:41:38


Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Perhaps a bit - wonder if it's a 'practicality vs. accuracy' thing?

You'd have to think 300$+ for a lump of resin that 2 times volume of that Deathclaw there, which I know for one I wouldn't spend as much as I like FO !

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
Small but perfectly formed! A Great Crusade Epic 6mm project: https://www.dakkadakka.com/dakkaforum/posts/list/694411.page

 
   
Made in us
Willing Inquisitorial Excruciator






Digital "scale" shot is pretty useless. There are models. Show them for feths sake. And make a scale shot with them. Bonus.

   
Made in de
Huge Bone Giant






 Pacific wrote:
Perhaps a bit - wonder if it's a 'practicality vs. accuracy' thing?

You'd have to think 300$+ for a lump of resin that 2 times volume of that Deathclaw there, which I know for one I wouldn't spend as much as I like FO !


It's a distinct possibility. I just read up a little on this and apparently Swan is shorter than normal Behemoths. Maybe the Behemoth is scaled to accept conversion parts for Swan?

Sad that I'm no good with editors. It can't be that hard to line up the video game models for scale comparison.

 Taarnak wrote:
Digital "scale" shot is pretty useless. There are models. Show them for feths sake. And make a scale shot with them. Bonus.


And I thought I wasn't keen on waiting as agonizingly long as "the next couple of weeks".

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
Beautiful and Deadly Keeper of Secrets





Huh, it seems they made them use the Super Mutant Behemoths original size rather then what they ended up scaling them to in Fallout 3. (They originally were much smaller, which is why the fire hydrants and shopping carts ended up vastly overscaled as a result)
   
Made in us
Dakka Veteran





Wait...is the Sole Survivor 36mm tall to top of head AFTER adjusting for base height? Holy crap, that won't scale with any of my existing minis...
   
Made in gb
Veteran Inquisitorial Tyranid Xenokiller





Cymru

 Psychopomp wrote:
Wait...is the Sole Survivor 36mm tall to top of head AFTER adjusting for base height? Holy crap, that won't scale with any of my existing minis...


I'm not putting much weight on the scale shot as it's a render (and because I want it not to be true)

Given the size of the 28mm achtung cuthulu minis I wouldn't have expected the fallout minis at 32mmscale to be that tall, if they are then unfortunately I'm out as they won't fit with my collection.

My P&M Shenanigans (40k mostly atm)

Diary of a Inquisitor (Other Sci fi in 40k fluff and Pics)
 
   
Made in gb
Longtime Dakkanaut




The human figures are 32mm to the eyes - just like they've always said they'd be
   
 
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