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Made in gb
Mighty Vampire Count






UK

 An Actual Englishman wrote:
I for one am glad this PA will soon be over so we can look to the future.

The Greater Good and (obviously) Saga of the Beast seem much more interesting to me. Can't wait to start hearing more details on them. At the moment I'm really interested to see what the Greater Good brings - particularly in terms of lore and plot. While Ritual of the Damned feels like a Saturday morning cartoon in terms of plot and themes, Greater Good already feels much more adult and intelligent.

Having none-SM perspectives (particularly Tau, IG and GSC aka human-ish in size and thoughts) vs SM/CSM should be done more often - GW can really labour about how truly terrifying I'd be to face these massive dudes in power armour that fire exploding bullets. Its also a smart way to introduce 'new' perspectives on existing factions.


Agreed, IF it pans out along the lines of the story it could be really interesting rather than just another Marine supplement pretending to be a camapign cloged with repeat printing of rules already in the codex - Guess we get that in the SW "Campaign" book a well.

ON the other hand no models for GSC Tau or even Nurgalised Tau means limited game elements.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Regular Dakkanaut




https://www.youtube.com/watch?v=IHivZ7LuHZE

20min until we get some real info
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Winters has his impressions up:

Spoiler:








Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in se
Ferocious Black Templar Castellan






Sweden

I'm curious to see where Chaos Daemons are going to fit in book-wise, seeing as they won't make too much sense in either of the remaining ones. I was expecting one book to be Daemons vs. GK, but that obviously didn't happen.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in gb
Mekboy on Kustom Deth Kopta






 AlmightyWalrus wrote:
I'm curious to see where Chaos Daemons are going to fit in book-wise, seeing as they won't make too much sense in either of the remaining ones. I was expecting one book to be Daemons vs. GK, but that obviously didn't happen.

I wonder if Saga of the Beast could include Daemons? SW will get their suppplement and if Orks get the standard xenos amount of content the book will probably seem pretty light without a third player.
   
Made in de
Been Around the Block




I would love PA: The Great Game or something like that with just Daemons, but as GW counts them as 1 faction that's not likely. GW could easily fill lots of rule pages if they intend to bring Daemons to the rules variety the other armies have these days.
   
Made in us
Regular Dakkanaut




Grey Knight notes:

Masters of the Warp confirmed to the buff for battle forged Grey Knight force

Stratagems
2CP - Masters of Combat 2. Dead Paladins attack back
1CP - Overwhelming Assault 1 CP Dreadknight gains +1 attack, rerolling wound and damage rolls of 1
2CP - Bring Down The Beast reroll wounds agasint a vehicle or monster during the shooting phase
1CP - Fight On The Move Interceptors can shoot or charge if they fell back
1/2CP - Redoubtable Defense Termintor units only. 1 CP for 5 models 2 for 10. Ranged attacks are -1 damage
1CP - Untainted Purifiers get 4+ invul
1CP Senses 1 CP Purges overwatch on 4s

Psyker spells
Dominus only for characters only, cant mix
Armored Resiliance - WC 6 Infantry are -1 to wound
Ethereal Manipulation - WC 7 Reroll hit rolls for ranged weapons at half distance
Edict - WC7 Shoot and then move during the psyker phase, that unit can not shoot advance or move that turn

Relics
Shard - Reroll results of psyker tests and add 1 to the result
Scrolls - Nemesis weapons gain exploding 6s (my GMDK has a relic)

Litanies
Faith - 6" bubble 5+ FnP for mortal wounds
Ward - Unit rerolls damage rolls for a random damage weapon
Guidance - Unit ignores hit and ballistic skill modifiers
Focus - Unit gains -1 AP to any nemesis or psy weapon

This message was edited 2 times. Last update was at 2020/01/18 13:19:32


 
   
Made in gb
Mekboy on Kustom Deth Kopta






Cinderspirit wrote:
I would love PA: The Great Game or something like that with just Daemons, but as GW counts them as 1 faction that's not likely. GW could easily fill lots of rule pages if they intend to bring Daemons to the rules variety the other armies have these days.

Dude that's just a supplement book. Not gonna happen and shouldn't happen in a campaign where every other factions has 'shared' a book
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Cinderspirit wrote:
I would love PA: The Great Game or something like that with just Daemons, but as GW counts them as 1 faction that's not likely. GW could easily fill lots of rule pages if they intend to bring Daemons to the rules variety the other armies have these days.
The war between the Orks and Woofs causes so much death that it splits reality, inviting Chaos into the mix?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Power-Hungry Cultist of Tzeentch




Ok so after seeing the Thousand Sons review I can see that it will be pretty much the same Supreme Command with the cult of magic, you can have Ahriman with +1 to cast, a DPoT with High Magister for another +1 and another DPoT with the cult of magic trait for +1 to all the mortal wounds he does and the new relic that gives +1 to cast.
As far as I can think this is the only things that can be seen competitively for TS?
Other that that cult of duplicity is strong as moving staff around if kind of fun and strong at the same time, all the other cults are a bit MEH, wouldn't bother if not for fun narrative games, specially disappointed by cult of Time, the spellsounded so good, but relic and trait are not great.
Pretty sad that Ahriman and Magnus don't get anything at all, I guess Magnus can heal himself D3 a turn for 1 CP, I quite like the idea of a Cult of Duplicity SoT bomb as for 1CP you can give them +1 invul and teleporta them in position with the spell and hope to double tap turn two.

Overall not ideal, but there is some goodness, guess I need to embrace the Soup nature of Chaos and get over the fact that pure TS will never be very good
   
Made in us
Regular Dakkanaut




deTox91 wrote:
Overall not ideal, but there is some goodness, guess I need to embrace the Soup nature of Chaos and get over the fact that pure TS will never be very good


I had a feeling this was going to be the case

Spoiler:
   
Made in us
Regular Dakkanaut




Pretty good written summary of the TS stuff from Goonhammer here.

https://www.goonhammer.com/ritual-of-the-damned-review-part-3-the-thousand-sons/
   
Made in il
Warplord Titan Princeps of Tzeentch






deTox91 wrote:
Ok so after seeing the Thousand Sons review I can see that it will be pretty much the same Supreme Command with the cult of magic, you can have Ahriman with +1 to cast, a DPoT with High Magister for another +1 and another DPoT with the cult of magic trait for +1 to all the mortal wounds he does and the new relic that gives +1 to cast.
As far as I can think this is the only things that can be seen competitively for TS?
Other that that cult of duplicity is strong as moving staff around if kind of fun and strong at the same time, all the other cults are a bit MEH, wouldn't bother if not for fun narrative games, specially disappointed by cult of Time, the spellsounded so good, but relic and trait are not great.
Pretty sad that Ahriman and Magnus don't get anything at all, I guess Magnus can heal himself D3 a turn for 1 CP, I quite like the idea of a Cult of Duplicity SoT bomb as for 1CP you can give them +1 invul and teleporta them in position with the spell and hope to double tap turn two.

Overall not ideal, but there is some goodness, guess I need to embrace the Soup nature of Chaos and get over the fact that pure TS will never be very good


Pretty much agree, except on cult of time.
The fact EVERY psyker get the spell as an extra spell means quite a bit more for time than it does for others, and I find the relic to be amazing. rezzing after the phase ends, and without needing to roll, already has precedent that we know its causing problems for armies focused on one phase-and it usually not something as big and dangerous as a prince can get his hands on.
The trait is also decent. after casting the two spells you care about, you occasionally get to throw a third spell. it's not that bad.

Luckily the stratagems are pretty darn good.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Regular Dakkanaut




 H.B.M.C. wrote:
The war between the Orks and Woofs causes so much death that it splits reality, inviting Chaos into the mix?


kind of- see, my hope with Saga of the beast would be Khorne demons popping up on Armageddon during the return of Ghazgul, with space wolves there to fight them back off. it references all 3 wars of armageddon by who shows up, and there was already an attempted manfiesation of Angron
there last i checked, so.... is it so hard to set it all up again? maybe not.

if they are truly gonna have GSC tau and DG in the next book, then i don't see this being so far off. heck, other chaos might show up just to not give khorne peace on this one.

Army: none currently. 
   
Made in il
Warplord Titan Princeps of Tzeentch






I doubt chaos daemons are going to be split up.
None of the gods have enough unit choices available to hold up an 8-page section on his own.

And besides, we have 3 more books to run after saga of the beast, with only renegade knights and daemons left on the chaos side of the equation.

Xenos are left with clowns and necrons

IoM though, still have custards, imperial guard, deathwatch, inquisition, admech and imp knights.

The third faction in saga of the beast is 99% going to be an imperial one, I'd guess deathwatch.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in gb
Towering Hierophant Bio-Titan






 BoomWolf wrote:
I doubt chaos daemons are going to be split up.
None of the gods have enough unit choices available to hold up an 8-page section on his own.

And besides, we have 3 more books to run after saga of the beast, with only renegade knights and daemons left on the chaos side of the equation.

Xenos are left with clowns and necrons

IoM though, still have custards, imperial guard, deathwatch, inquisition, admech and imp knights.

The third faction in saga of the beast is 99% going to be an imperial one, I'd guess deathwatch.


With the new flyer previewed so long ago, I still think AdMech will show up in PA5 or PA6. I expect we'll find out at LVO next week.

Also don't forget they explicitly said Sisters would be getting new rules in this series too.
   
Made in us
Decrepit Dakkanaut





 NinthMusketeer wrote:
 H.B.M.C. wrote:
 Daedalus81 wrote:
VC and MoP dont belong anywhere near TS I'm afraid. If the fluff would warrant them getting the models they would have.
MoP is arguable, but I guess the real reason they're not part of 1KSons is that there's a Master of Possession miniature and no Thousand Sons Master of Possession miniature. Same reason the Death Guard Codex has a "Chaos Lord" who gets none of the Death Guard special rules because there's no Death Guard Chaos Lord miniature, only a Chaos Lord miniature.

But why not the Venom Crawler? 1KSons have Forgefiends. They have Defilers. They have Heldrakes. They have Maulerfiends. What's so special about the Venom Crawler?

Unfathomable GW logic that leaves us all with less ways to enjoy our hobby


No. The stuff that makes the VC more viable, like the GP, would also not port leaving us half baked.
   
Made in il
Warplord Titan Princeps of Tzeentch






 xttz wrote:
 BoomWolf wrote:
I doubt chaos daemons are going to be split up.
None of the gods have enough unit choices available to hold up an 8-page section on his own.

And besides, we have 3 more books to run after saga of the beast, with only renegade knights and daemons left on the chaos side of the equation.

Xenos are left with clowns and necrons

IoM though, still have custards, imperial guard, deathwatch, inquisition, admech and imp knights.

The third faction in saga of the beast is 99% going to be an imperial one, I'd guess deathwatch.


With the new flyer previewed so long ago, I still think AdMech will show up in PA5 or PA6. I expect we'll find out at LVO next week.

Also don't forget they explicitly said Sisters would be getting new rules in this series too.


Wait? they did?
Yea, the third Saga of the Beast HAVE to be imps then, otherwise you'll have 7 imps left XD
Well, having 2 imps in each book won't be too much of a problem, as there are no more marines that take tons of real estate.
Unless...deathwatch getting the phobos treatment as well? if so they won't be in saga.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Decrepit Dakkanaut





Brian888 wrote:
Pretty good written summary of the TS stuff from Goonhammer here.

https://www.goonhammer.com/ritual-of-the-damned-review-part-3-the-thousand-sons/


That we can D3 rez, heal next psychic, and possibly CP heal for an average of 6 is just effin great. Eat gak snipers.


Automatically Appended Next Post:
deTox91 wrote:
Ok so after seeing the Thousand Sons review I can see that it will be pretty much the same Supreme Command with the cult of magic, you can have Ahriman with +1 to cast, a DPoT with High Magister for another +1 and another DPoT with the cult of magic trait for +1 to all the mortal wounds he does and the new relic that gives +1 to cast.
As far as I can think this is the only things that can be seen competitively for TS?
Other that that cult of duplicity is strong as moving staff around if kind of fun and strong at the same time, all the other cults are a bit MEH, wouldn't bother if not for fun narrative games, specially disappointed by cult of Time, the spellsounded so good, but relic and trait are not great.
Pretty sad that Ahriman and Magnus don't get anything at all, I guess Magnus can heal himself D3 a turn for 1 CP, I quite like the idea of a Cult of Duplicity SoT bomb as for 1CP you can give them +1 invul and teleporta them in position with the spell and hope to double tap turn two.

Overall not ideal, but there is some goodness, guess I need to embrace the Soup nature of Chaos and get over the fact that pure TS will never be very good


Dont agree on SupCom. There's a lot to be had for SoT and Rubrics including a 3++.

(Not that it launches them to top tables, but that TS will see good success with these tools)

This message was edited 2 times. Last update was at 2020/01/18 14:29:45


 
   
Made in gb
Power-Hungry Cultist of Tzeentch




 Daedalus81 wrote:
Brian888 wrote:
Pretty good written summary of the TS stuff from Goonhammer here.

https://www.goonhammer.com/ritual-of-the-damned-review-part-3-the-thousand-sons/


That we can D3 rez, heal next psychic, and possibly CP heal for an average of 6 is just effin great. Eat gak snipers.


Automatically Appended Next Post:
deTox91 wrote:
Ok so after seeing the Thousand Sons review I can see that it will be pretty much the same Supreme Command with the cult of magic, you can have Ahriman with +1 to cast, a DPoT with High Magister for another +1 and another DPoT with the cult of magic trait for +1 to all the mortal wounds he does and the new relic that gives +1 to cast.
As far as I can think this is the only things that can be seen competitively for TS?
Other that that cult of duplicity is strong as moving staff around if kind of fun and strong at the same time, all the other cults are a bit MEH, wouldn't bother if not for fun narrative games, specially disappointed by cult of Time, the spellsounded so good, but relic and trait are not great.
Pretty sad that Ahriman and Magnus don't get anything at all, I guess Magnus can heal himself D3 a turn for 1 CP, I quite like the idea of a Cult of Duplicity SoT bomb as for 1CP you can give them +1 invul and teleporta them in position with the spell and hope to double tap turn two.

Overall not ideal, but there is some goodness, guess I need to embrace the Soup nature of Chaos and get over the fact that pure TS will never be very good


Dont agree on SupCom. There's a lot to be had for SoT and Rubrics including a 3++.

(Not that it launches them to top tables, but that TS will see good success with these tools)


That's for sure, I'm definitely trying some SoT shenanigans, not sure if 2 5 man units or 1 10 man, but aside from that I believe Rubrics might still be better as MSU even with the new strats, with Cult of Duplicity they'll do a good objective game.
That said if we're talking competitive play I'm not sure if they'll make the cut, everything they got is locked behind CP, they still don't benefit of a "Chapter trait" at all and they are still price when you run out of CP, ofc TS fans/players will use them and they have potential, but can't think that a TS battaglion will suddenly start appearing in tournaments instead of say daemons
While for the SupCom, you sure? I believe it definitely got stronger with the Cult of magic, so for whoever was already playing it in competitive lists now its even more of an auto include, can swap around prince's with with sorcerers and Termy sorelcerers if necessary to pay less for it.

This message was edited 2 times. Last update was at 2020/01/18 14:45:05


 
   
Made in gb
Mighty Vampire Count






UK

 BoomWolf wrote:
I doubt chaos daemons are going to be split up.
None of the gods have enough unit choices available to hold up an 8-page section on his own.

And besides, we have 3 more books to run after saga of the beast, with only renegade knights and daemons left on the chaos side of the equation.

Xenos are left with clowns and necrons

IoM though, still have custards, imperial guard, deathwatch, inquisition, admech and imp knights.

The third faction in saga of the beast is 99% going to be an imperial one, I'd guess deathwatch.


Any faction can be expanded into Factions by new units, models and rules if GW choose to do so, the oh so numerous Marine sub-factions show this.

There is no certanty about what exactly constistues getting something from PA (unless you are Marine player obviously) - it might be the fiction, artwork, a sign on the map.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





 An Actual Englishman wrote:
Cinderspirit wrote:
I would love PA: The Great Game or something like that with just Daemons, but as GW counts them as 1 faction that's not likely. GW could easily fill lots of rule pages if they intend to bring Daemons to the rules variety the other armies have these days.

Dude that's just a supplement book. Not gonna happen and shouldn't happen in a campaign where every other factions has 'shared' a book

A rumoured image doing the rounds showed the last PA book to feature Daemons, Custodes and Harlequins. No idea on validity.
   
Made in us
Deadshot Weapon Moderati




MI

 bullyboy wrote:

A rumoured image doing the rounds showed the last PA book to feature Daemons, Custodes and Harlequins. No idea on validity.

This would especially make some sense if they go with a plot somehow involving the broken portions of the webway connected to the throneroom on Terra.
   
Made in il
Warplord Titan Princeps of Tzeentch






Yup. its most likely a total guess someone made-but its a reasonable guess.
Daemons ARE going to be against either custards or Inquisition, possibly both.
Clowns ARE going to be against either daemons or (far less likely) necrons, but necrons are pretty much assured to be against Admech (and possibly imp knights too)

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

That'd be a pretty cool idea. Maybe bite the bullet and make the Sisters of Silence part of the Custodes list at the same time.


As for this new one, I watched Winters' videos. Nearly fell asleep with the Dark Angel one. The Tide that makes you always be in cover is a nice one for GKs. I really like how the power from the 1KSons Cults are automatic - you just have them - making this new 9 choices thing a bit less pointless. That's good design, for a change.

They're not all useful, but the moving units one and healing units one could be good (if you take a lot of Scarab Termies that latter one could be amazing).

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Decrepit Dakkanaut





deTox91 wrote:


That's for sure, I'm definitely trying some SoT shenanigans, not sure if 2 5 man units or 1 10 man, but aside from that I believe Rubrics might still be better as MSU even with the new strats, with Cult of Duplicity they'll do a good objective game.
That said if we're talking competitive play I'm not sure if they'll make the cut, everything they got is locked behind CP, they still don't benefit of a "Chapter trait" at all and they are still price when you run out of CP, ofc TS fans/players will use them and they have potential, but can't think that a TS battaglion will suddenly start appearing in tournaments instead of say daemons
While for the SupCom, you sure? I believe it definitely got stronger with the Cult of magic, so for whoever was already playing it in competitive lists now its even more of an auto include, can swap around prince's with with sorcerers and Termy sorelcerers if necessary to pay less for it.


- Red Corsairs Bat w/ warmachines to benefit from the reroll relic (if it stays after FAQ)
- TS bat with the relic
- TS vanguard with SoT

Something like that.
   
Made in gb
Towering Hierophant Bio-Titan






 bullyboy wrote:

A rumoured image doing the rounds showed the last PA book to feature Daemons, Custodes and Harlequins. No idea on validity.


Where was that posted?

Not saying its going to happen, but if I was a GW writer building up to a major event like Terra getting attacked and/or Emps dying/waking up; then I'd probably start it with a year long build up campaign and finish with that.
   
Made in us
Shadowy Grot Kommittee Memba






Ill have to watch the whole vid later for the stuff not ckvered in that text article, but generally this stuff looks fine. A big, needed buff for GK, a buff albeit a full one for DA, and tsons stay relatively flat with two good strats for rubrics.

Doubt we will see them much in competitive play but I dont play competitive.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Terrifying Doombull




 ikeulhu wrote:
 bullyboy wrote:

A rumoured image doing the rounds showed the last PA book to feature Daemons, Custodes and Harlequins. No idea on validity.

This would especially make some sense if they go with a plot somehow involving the broken portions of the webway connected to the throneroom on Terra.


The way PA is going, it will be a fight over Randomworld [Maiden world?] where the Harlies lured a Custodes detachment to fight them daemons for them, with no larger implications for anyone.

Efficiency is the highest virtue. 
   
Made in us
Regular Dakkanaut




Tabetop Tactics on Youtube did a comprehensive review of PA and have a 2k batrep up featuring GK's and 1k Sons.

They are my favorite bunch of guys to watch batreps of on youtube.

GK's and 1k Sons seem a lot better. Now DG just need the same treatment.
   
 
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