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Made in us
Regular Dakkanaut




Denver Co Area

I think I found a psychic deathstar unit.

Black Doom of Prospero

Sorcerer LVL3 + terminator armour + spell familiar + force axe + Last memory (4 WC dice)

What powers ? Roll on Sanctuary for Gates. With a spell familiar can roll this power without risk of perils. Add two dice can get perils on 4,4 or 5,5 or 6,6 but rerolls fails
Why terminator armour? You get a built in 2+/5+ and if you don’t roll gate you are able to deepstrike
Why force axe? Like you would take anything but
Why last memory? Gives – Psyker + Mastery level (extra dice)but cannot roll for the extra spell. Instead gets the following power

Nova – Hits each unit within 6 “ 2D6 S4 hits per a squad. Spend warp charges (says nothing about rolling dice) for 12” ,18” . Blind – Initiative test if fail those affected are BS1 , WS1 till next turn

18” is a 37” inch circle around the sorcerer! Deep striking and being able to cast powers make him a little Doom of Malanti by himself.

+

Ahriman LVL 4

What powers ? Roll on telepathy . Take PS. Mental Fortitude and Shrouding are the only bad ones here . The idea is to join him to a sorcerer with gates and cast 3 Psychic Shrieks on the surrounding squads a turn

+

3 Obliterators

These are there for ablative wounds and to crack any vehicles in the shooting phase. Can give them MoT to increase invulnerable to 4+ and if sanctuary is cast they will have a 3+ invulnerable

A pricey squad but only need to land within 18 for Psychic Shriek + Last Memory to go off and wound/blind half the table. Add sanctuary/terrify/invisibility and things become better. Does this qualify as the first psychic daethstar? (since most wounds would be caused in the psychic phase)

This message was edited 1 time. Last update was at 2014/07/16 15:48:19


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Made in ca
Enigmatic Chaos Sorcerer





British Columbia

How many points is it? What would you take with the rest of your points to generate enough Warp Charge for it?

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in cn
Humorless Arbite





Hull

This sounds......... interesting... but I also want to know how many points this comes to.




   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 Eldarain wrote:
How many points is it? What would you take with the rest of your points to generate enough Warp Charge for it?

If my math is right, it's about 624 pts (plus however much is Last memory).

Why would you need more psykers? He'll have 8-13 WC dice from that one unit.


Live Ork, Be Ork. or D'Ork!


 
   
Made in cn
Humorless Arbite





Hull

Lol you could squeeze that into a 1k list quite easily

   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

 whembly wrote:
 Eldarain wrote:
How many points is it? What would you take with the rest of your points to generate enough Warp Charge for it?

If my math is right, it's about 624 pts (plus however much is Last memory).

Why would you need more psykers? He'll have 8-13 WC dice from that one unit.


Because he's looking to cast 5-7 powers a turn by his description.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 Eldarain wrote:
 whembly wrote:
 Eldarain wrote:
How many points is it? What would you take with the rest of your points to generate enough Warp Charge for it?

If my math is right, it's about 624 pts (plus however much is Last memory).

Why would you need more psykers? He'll have 8-13 WC dice from that one unit.


Because he's looking to cast 5-7 powers a turn by his description.

I think the go-to tactic would be:
#1 Gates of Infinity (2 dice, with rerolls)
#2 Ahriman Psyhic Shriek one... (with 2 dice)
#3 Ahriman Psyhic Shriek two... (with 2 dice)
#4 Ahriman Psyhic Shriek three... (with 2 dice)

Thats 8 dice there.

*shrugs*

Maybe add a Daemon allies detachment with Be'lakor + horrors + Heavy DP?

I think this open things up for CSM's psyhic rounds as, you'd want to cast something scary first to force your opponent to waste their Deny dice, THEN use gates to hoe Ahriman & crew.

Definitely something to chew on...

This message was edited 1 time. Last update was at 2014/07/17 03:10:26


Live Ork, Be Ork. or D'Ork!


 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

 whembly wrote:
 Eldarain wrote:
 whembly wrote:
 Eldarain wrote:
How many points is it? What would you take with the rest of your points to generate enough Warp Charge for it?

If my math is right, it's about 624 pts (plus however much is Last memory).

Why would you need more psykers? He'll have 8-13 WC dice from that one unit.


Because he's looking to cast 5-7 powers a turn by his description.

I think the go-to tactic would be:
#1 Gates of Infinity (2 dice, with rerolls)
#2 Ahriman Psyhic Shriek one... (with 2 dice)
#3 Ahriman Psyhic Shriek two... (with 2 dice)
#4 Ahriman Psyhic Shriek three... (with 2 dice)

Thats 8 dice there.

*shrugs*

Maybe add a Daemon allies detachment with Be'lakor + horrors + Heavy DP?

I think this open things up for CSM's psyhic rounds as, you'd want to cast something scary first to force your opponent to waste their Deny dice, THEN use gates to hope Ahriman & crew.

Definitely something to chew on...

Yeah I wasn't disparaging the idea at all. I actually quite like the possibilities it presents. I just think if you're going to go Psychic Deathstar you need to commit to it fully.

I fully agree with your Be'lakor idea as he's a great unit but I'd switch the DP (Does Be'lakor move DPs to Heavy?) for another Horror battery. That could leave you with enough points for a couple Maulers which are really powerful with Psychic support.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Regular Dakkanaut




Denver Co Area

I like two ML 3 DPs nurgle + wings (get a 2+ Jink walking now!) to add 6 WC dice. Maulers would be awesome with the deathstar taking the lions share of attention. Another thing that would strengthen the list is a ADL + coms. This way if you do not get gate at least your can drop the sorcerer with the nova on tunr 2 (likley)

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Made in cn
Humorless Arbite





Hull

I like this idea and might have to steal it.... low model count Thousands Son army

   
Made in us
Fixture of Dakka





Sounds nasty, but I'm not sure you really need Ahriman. He really nukes things down, sure, but its a lot more points and a bigger footprint for the added punch. 1-2 Sorcs with Spell Familiar are going to be nasty.
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

Bharring wrote:
Sounds nasty, but I'm not sure you really need Ahriman. He really nukes things down, sure, but its a lot more points and a bigger footprint for the added punch. 1-2 Sorcs with Spell Familiar are going to be nasty.

It's the fact that he can cast Shriek 3 times a turn at different targets if desired. That ain't something to sneeze at....

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Fixture of Dakka





 whembly wrote:

It's the fact that he can cast Shriek 3 times a turn at different targets if desired. That ain't something to sneeze at....

It's not something to be overly concerned about either.

Ahriman has no spell familiar, 2 dice cast is 75% chance to work. 2+ to hit. 10.5 average does one wound on average to the game. Oh no, 2 total wounds on average...

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Regular Dakkanaut




Denver Co Area

I can see two Sorcerers in terminator armour working (would not depend on gate). The idea is to get simmilar affects that the DoM used to get and psychic shriek is close but is not a nova like it was before. There are other powers the second sorcerer could take (Shriek,Flame Breath, Smite) that can add to the dammage ouptut. Don't forget there is also the Oblits to shoot/flame after.


Automatically Appended Next Post:
Ahriman is cool because he get’s shriek + 3 powers and gets to cast shriek 3 times. The three other powers could be invisibility etc….

You can fill in the rest.

Fortifications:
ADL + coms relay (you might not get gate and the helldarkes come in soon)
Main Detachment:
HQ:
1st Sorc Termy + Spell Familiar + LVL 3 + LmoY + Force Axe rolls for gate
Ahriman. Rolls 4 times telepathy. Takes Shriek and goes for invisibility,terrify etc
Elites:
Troops:
FA:
2 X Hell Drake
Hvy:
3 X- Oblits (no Mark)
Ally Detachment
HQ:
2rd Sorc Termy + spell familiar + LVL 3 +* Dimension Key + flame breath, rolls biomancy (takes smite) but tries for endurance, warp speed etc
Elite:
Troops:
FA:
Hvy:

*If the model with the dimension key kills a model in combat then no scatters for deepstrikes. (Hope you get charged on turn 1 and use him for a challenge) I think you can gate out of combat (psychic hit and run) No scatters the rest of the game! Remember to use one WC for force. 3 ID killa mofos and hope biomancy raises your game.

This message was edited 1 time. Last update was at 2014/07/16 19:40:09


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Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

Interesting concept...

I'll take a stab at it.

Spoiler:
1850 Pts (1848) - Chaos Marines Roster

HQ: Ahriman
1 Ahriman (Mastery Level 4)

HQ: Sorcerer in Terminator Armour
1 Sorcerer in Terminator Armour Chainfist; Spell Familiar; (Mastery Level 3) 1 Dimensional Key

Troops: Chaos Cultists
9 Chaos Cultists
1 Cultist Champion

Troops: Chaos Cultists
9 Chaos Cultists
1 Cultist Champion

Fast Attack: Heldrake
1 Heldrake Baleflamer

Fast Attack: Heldrake
1 Heldrake HadesCannon

Fast Attack: Chaos Spawn
3 Chaos Spawn, Mark of Nurgle

Heavy Support: Defiler
1 Defiler, Warpflame Gargoyles; 2x Power Fists; Battle Cannon; Reaper Autocannon; Twin-Linked Heavy Flamer

Heavy Support: Defiler
1 Defiler, Warpflame Gargoyles; 2x Power Fists; Battle Cannon; Reaper Autocannon; Twin-Linked Heavy Flamer

Heavy Support: Havocs
4 Havocs, Missile Launcher x4; Flakk Missiles (for Missile Launcher) x4)
1 Aspiring Champion

: Aegis Defence Line
1 Aegis Defence Line, Comms Relay

Allies Detachment: Black Legion

HQ: Sorcerer in Terminator Armour
1 Sorcerer in Terminator Armour (HQ) [BL], Terminator Armour; Chainfist; (Mastery Level 4); Last Memory of the Yuranthos [BL]

Troops: Chaos Cultists
9 Chaos Cultists
1 Cultist Champion


Total of 11 Mastery Level. (12-17 dice per phase).

The only thing I'm not too crazy about is the 3 spawns... any suggestions for 110pts?

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

There are times lately when I am more than happy to throw 2 or 3 charges at Gate and then 1 d6 at each Shriek just to avoid Perils from the Witchfires. The damage potential is great, even if it's only 50% chance to cast.

Throwing singles at Shriek (or other Witchfires, if you have them on Ahriman) is really good because it tempts your opponent into throwing away charges. A good shriek is absolutely nasty, I killed a Tzeentch demon prince with 9 Psychic Shriek wounds after putting Terrify on him and then using a single d6 to get a successful Shriek. My opponent chose to save his dice (he had plenty) to stop Ahriman from putting Invisibility up.

Yes, I know it's not reliable to throw singles at Warp Charge 1 powers, but if you are concerned with keeping your expensive psyker at full wounds, its the way to go. Better safe than sorry, and if the original poster has Obliterators running around with him while he has Gate, failed to cast a few Witchfires probably isn't the end of the world lol.

This message was edited 1 time. Last update was at 2014/07/17 05:02:42


 
   
Made in us
Daemonic Dreadnought





Eye of Terror

A few downsides to consider:

- Blind only affects models with an initiative. It's not going to help against walkers and other things that don't have an initiative.

- I believe Ahriman can only infiltrate infantry. Obliterators are probably not going to be part of that death star, unless you plan on footslogging. I wonder if a simple CSM squad could actually be more effective, or a squad of Chosen. 5 plasma guns might be more effective than 3 Obliterators.



   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

a unit of 10 CSM is a good choice for ablative wounds if your main goal with Ahriman is to use his Witchfire rules and not a bunch of Thousand Sons.

I put him in a unit of havocs with 5 plasma guns for almost a year and it worked great.

This message was edited 1 time. Last update was at 2014/07/17 12:18:04


 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 techsoldaten wrote:
A few downsides to consider:

- Blind only affects models with an initiative. It's not going to help against walkers and other things that don't have an initiative.

It's nothing to sneeze either. 2D6 STR 4 auto-hits to each unit in range when it pops.

- I believe Ahriman can only infiltrate infantry. Obliterators are probably not going to be part of that death star, unless you plan on footslogging. I wonder if a simple CSM squad could actually be more effective, or a squad of Chosen. 5 plasma guns might be more effective than 3 Obliterators.

Oblits are infantry too... but, if the other Sorc got Gates of Infinity, you wouldn't need to infiltrate. The reason why I'd be looking at the Oblits is that they're your swiss army knife.




Automatically Appended Next Post:
 Brometheus wrote:
a unit of 10 CSM is a good choice for ablative wounds if your main goal with Ahriman is to use his Witchfire rules and not a bunch of Thousand Sons.

I put him in a unit of havocs with 5 plasma guns for almost a year and it worked great.

Hmmm... what about maxed Korne guys, if you want maxed ablative wounds?

Havocs / Chosen with plasma does sound intriguing though...


Automatically Appended Next Post:
Been thinking about this list idea quite a bit.

I've dropped the chainfists on both Sorcer and the Spawns... added Mauler.

Spoiler:
1850 Pts (1848) - Chaos Marines Roster

HQ: Ahriman
1 Ahriman (Mastery Level 4)

HQ: Sorcerer in Terminator Armour
1 Sorcerer in Terminator Armour Spell Familiar; (Mastery Level 3) 1 Dimensional Key

Troops: Chaos Cultists
9 Chaos Cultists
1 Cultist Champion

Troops: Chaos Cultists
9 Chaos Cultists
1 Cultist Champion

Fast Attack: Heldrake
1 Heldrake Baleflamer

Fast Attack: Heldrake
1 Heldrake HadesCannon

Fast Attack: Chaos Spawn
3 Chaos Spawn, Mark of Nurgle

Heavy Support: Defiler
1 Defiler, Warpflame Gargoyles; 2x Power Fists; Battle Cannon; Reaper Autocannon; Twin-Linked Heavy Flamer

Heavy Support: Defiler
1 Defiler, Warpflame Gargoyles; 2x Power Fists; Battle Cannon; Reaper Autocannon; Twin-Linked Heavy Flamer

Heavy Support: Havocs
4 Havocs, Missile Launcher x4; Flakk Missiles (for Missile Launcher) x4)
1 Aspiring Champion

: Aegis Defence Line
1 Aegis Defence Line, Comms Relay

Allies Detachment: Black Legion

HQ: Sorcerer in Terminator Armour
1 Sorcerer in Terminator Armour (HQ) [BL], Terminator Armour; (Mastery Level 4); Last Memory of the Yuranthos [BL]

Troops: Chaos Cultists
9 Chaos Cultists
1 Cultist Champion

Heavy Support: Mauler
1 Mauler

This message was edited 3 times. Last update was at 2014/07/17 20:18:08


Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Dimensional Key is okay.. It's certainly fluffy for a list with Ahriman as the Warlord
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 Brometheus wrote:
Dimensional Key is okay.. It's certainly fluffy for a list with Ahriman as the Warlord

It's the idea that if one of your sorc gets Gates of Infinity, now you'd be able to DS at no scatter.

But, I play other DS'ing armies so I'm not worried about scatter (ie, staying 9" away at least).

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

Lately I have been seeing more and more topics that make me want to run CSM again, this might have sealed the deal, thank you.

Also, great name for the deathstar haha

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

I'd like to put the Key on someone since I'm bound to have Gate with Ahriman and a Level 3 in the list, but I've been using Fateweaver's re-roll to lower scatter distances or even save me from a bad Perils from throwing a few dice at Gate and getting doubles..

Considering making a list with Key right now

This message was edited 1 time. Last update was at 2014/07/20 15:35:58


 
   
Made in us
Auspicious Daemonic Herald





You do remember that you have to activate key via combat right?
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

It's not impossible
   
Made in us
Member of a Lodge? I Can't Say




OK

 Brometheus wrote:
It's not impossible


You have to unlock it via combat. 2/3 of your reserves will come in Turn 2. Unless you somehow got in combat Turn 1 that is a lot of waste.

Dimensional Key is probably the most pointless piece of wargear in the game.



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 herpguy wrote:
 Brometheus wrote:
It's not impossible


You have to unlock it via combat. 2/3 of your reserves will come in Turn 2. Unless you somehow got in combat Turn 1 that is a lot of waste.

Dimensional Key is probably the most pointless piece of wargear in the game.

I wouldn't call it useless... just don't rely on it.

If you can activate it for a potential Gates of Infinity by turn 3+ that's a great option. Especially going after pesky Objective Securited units that you need to shift off an objective.

I think I came up with a perfect army list in conjunction with a "Black Doom of Prosporo" deathstar:

An AV 12 wall rush!

1850 Pts - Chaos Marines Roster

Spoiler:
HQ: Ahriman
1 Ahriman

HQ: Sorcerer in Terminator Armour
1 Sorcerer in Terminator Armour Force Axe; Chainfist; Spell Familiar; Psyker (Mastery Level 3)
1 Dimensional Key

Elite: Helbrute
1 Helbrute

Elite: Helbrute
1 Helbrute

Elite: Helbrute
1 Helbrute

Heavy Support: Maulerfiend
1 Maulerfiend

Heavy Support: Maulerfiend
1 Maulerfiend

Heavy Support: Obliterator
3 Obliterator

Troops: Chaos Cultists
9 Chaos Cultists
1 Cultist Champion

Troops: Chaos Cultists
9 Chaos Cultists
1 Cultist Champion

: Aegis Defence Line
1 Aegis Defence Line

HQ: Sorcerer in Terminator Armour
1 Sorcerer in Terminator ArmourTerminator Armour; Force Axe; Chainfist; Spell Familiar; Psyker (Mastery Level 4
1 Last Memory of the Yuranthos [BL]

Troops: Chaos Cultists
9 Chaos Cultists
1 Cultist Champion

Heavy Support: Havocs
4 Havocs (Heavy) [BL], Missile Launcher x4; Flakk Missiles (for Missile Launcher) x4;


Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

The dimensional key isn't the worst, DA have that torture device that once activated let's you use enemy teleporter beacons, I have never even seen that taken or even suggested to be taken haha

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 Solosam47 wrote:
The dimensional key isn't the worst, DA have that torture device that once activated let's you use enemy teleporter beacons, I have never even seen that taken or even suggested to be taken haha



I play Dark Angels and I've never seen that wargear. Is that a ForgeWorld thing?

Back to the Key, yeah... it's 25 points, so it's not too badly priced. If I find that I need something else, it's the first one to go as I really don't mind DS'ing with scatter.

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Fixture of Dakka



Chicago, Illinois

I always get confused, what's the direction that you can join Daemons?

I know there's some weird way to get CSM characters or Chaos Daemon Characters to join a unit but I can remember how it works.

Maybe I am misremembering.


Also this looks like it would be better as just an ally choice and not a full army.

Like

Chaos Sorcerer /w Term Armour Spell Familiar

Obliterators

Chaos Spawn

Chaos Cultist'

PS:

( I totally this was mentioned in the Daemon Thread lol)

This message was edited 2 times. Last update was at 2014/07/20 17:35:21


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
 
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