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![[Post New]](/s/i/i.gif) 2014/09/03 15:37:53
Subject: [STAW] Anyone play "historicals"?
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[MOD]
Solahma
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Do you ever play games limited to a specific era of Trek? By limited, I mean in terms of ships, crew, and tech.
And does anyone have a list of STAW ships by era? I guess the easiest way to do that would be by show (considering TNG, DS9, and VOY are contemporaneous).
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![[Post New]](/s/i/i.gif) 2014/09/03 16:10:29
Subject: Re:[STAW] Anyone play "historicals"?
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Stubborn Prosecutor
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Around my house we play TOS only games sometimes. We limit it to only TOS ships, weapons & Captains and a "doo your best" policy when it comes to crew, tech & elite talents.
Here is a sneak peek at a TOS battle report I am working on. 120pts Klingons VS Federation.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 0005/08/14 22:46:55
Subject: Re:[STAW] Anyone play "historicals"?
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Decrepit Dakkanaut
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Part of my scheming to replace models for my AW Romulan fleet is to get shapeways 'modern' (NG/DS9) era alternative ships to replace the old OS/ENT era ships. Likely I'll be doing the same once I move onto building my Fed fleet and using smaller modern era ships to replace the constitution class and earlier (although the mighty miranda and excelsior classes survived with many refits well into the Dominion War).
Likely we'll also look into playing historicals as well, as we're both excited about the Anaxar project and the whole way it shows the development of the constitution and D7 during the arms race.
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![[Post New]](/s/i/i.gif) 2014/09/03 16:49:59
Subject: [STAW] Anyone play "historicals"?
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[MOD]
Solahma
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B-but I that's a Miranda-class ...
WK needs to make a proper D7.
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![[Post New]](/s/i/i.gif) 2014/09/03 16:55:16
Subject: [STAW] Anyone play "historicals"?
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Decrepit Dakkanaut
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Manchu wrote:B-but I that's a Miranda-class ...
WK needs to make a proper D7.
The micromachines one is almost exactly the same footprint as the K'tinga class (both with and without the arsetarded sideways bridge they put out...) and you can also look to do what I'm going to do, which is source a nicely scaled 'notD7honestguv...' from Shapeways.
Again, I'm from a 40k background, the twin ideas of spending money and painting my minis do not daunt me, not compared to the constant twitching and irritability I'd suffer if I didn't put these things right from the fairly sloppy job WK did...
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![[Post New]](/s/i/i.gif) 2014/09/03 16:57:52
Subject: [STAW] Anyone play "historicals"?
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Stubborn Prosecutor
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Manchu wrote:B-but I that's a Miranda-class ...
WK needs to make a proper D7.
To open up the pool a little we allow TOS & movies 1-6.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2014/09/03 19:13:11
Subject: [STAW] Anyone play "historicals"?
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[MOD]
Solahma
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I became very disenchanted with STAW (after buying all of Wave 0) because all the mix'n'match (a) dramatically goes against the grain of Trekker fandom and (b) just begs to be powergamed. But the prospect of scenario play, as demonstrated in Baldrick's batreps, has caused me to take a fresh look. Thanks to the Axanar KS, my interest has been lately piqued by early-Federation history. This plus the fact that WK has put out so many 22nd-century ships ... and the current surge of enthusiasm for STAW on Dakka ... pushed me over the edge. Yes, I ordered some more STAW ships. (Say that aloud, it sounds like a 5 year old talking.) More particularly: - 2x USS Enterprise NX-01 - 3x IKS Somraw - 3x IRW Praetus - 1x D'kyr - 2x Ni'Var
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This message was edited 1 time. Last update was at 2014/09/03 20:34:38
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![[Post New]](/s/i/i.gif) 2014/09/03 20:15:28
Subject: Re:[STAW] Anyone play "historicals"?
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Stubborn Prosecutor
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Its like the mafia, once your in it's almost impossible to get out. I agree about the min maxing, the OP scene only encourages it. But that will happen whenever there are prizes at stake. Scenarios and missions really allow the Trekness to come out.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2014/09/03 20:33:56
Subject: [STAW] Anyone play "historicals"?
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Enigmatic Chaos Sorcerer
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The idea of playing "historical" Trek battle is certainly more appealing than the hodge podge of different eras I've seen in the past.
How does gameplay differ from X-wing?
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2014/09/03 20:44:27
Subject: [STAW] Anyone play "historicals"?
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[MOD]
Solahma
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I'd like to do a campaign. I have yet to come across a really good way to do this in X-Wing. Have you seen anything for STAW? The bones of Flight Path are all there so gameplay is extremely similar. But unlike X-Wing, you pick ships and personalities separately. You can have Picard command the Excelsior with Seven of Nine and Scotty. From what I can tell, ships are generally less fragile but also pack more firepower in bigger arcs than in X-Wing. This makes me think movement is not as tricky.
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This message was edited 1 time. Last update was at 2014/09/03 20:44:46
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![[Post New]](/s/i/i.gif) 2014/09/03 20:56:23
Subject: [STAW] Anyone play "historicals"?
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Stubborn Prosecutor
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Eldarain wrote:The idea of playing "historical" Trek battle is certainly more appealing than the hodge podge of different eras I've seen in the past.
How does gameplay differ from X-wing?
You still use dials & maneuver templates like x-wing. Attack Wing has a stronger emphasis on Captains, crew, and tech that can give extra actions or abilities. Automatically Appended Next Post: Manchu wrote:I'd like to do a campaign. I have yet to come across a really good way to do this in X-Wing. Have you seen anything for STAW?
I haven't seen anyone come up with anything yet, but I have been throwing around a few ideas. I like the idea of using a hex map and have each side get more point based on how many hexes the control. Nothing complicated, but I definitely don't want it to be a fixed number of points wach game.
I really wish wizkids would have marketed this game based on campaign sets rather than OP tournaments.
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This message was edited 1 time. Last update was at 2014/09/03 21:17:09
It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2014/09/04 07:36:15
Subject: [STAW] Anyone play "historicals"?
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Legendary Master of the Chapter
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I think Axanar is where the real action is at, and Wizkids would be nuts not to release some more TOS/pre-TOS designs to coincide with the fan film release.
Are the rules balanced enough (or fun enough when unbalanced) to make episode scenarios fun? For example, a Galaxy and three K'Voorts vs two D'Deridexes--would that be worth playing? How about "The Wounded" or even "The Best of Both Worlds"? I imagine the Khitomer battle from ST6 would be extremely brief.
I would love it if all the First Contact ships were released. The Akira is the elephant in the room when it comes to fan-beloved ships that never see a model release. Why do they have the freakin' Raven in a combat game and not the Akira?
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This message was edited 1 time. Last update was at 2014/09/04 07:38:25
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![[Post New]](/s/i/i.gif) 2014/09/04 13:24:00
Subject: [STAW] Anyone play "historicals"?
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[MOD]
Solahma
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With the Saber-class seemingly on the way, I doubt the Akira-class can be far behind.
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This message was edited 1 time. Last update was at 2014/09/04 13:24:09
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![[Post New]](/s/i/i.gif) 2014/09/04 13:50:30
Subject: [STAW] Anyone play "historicals"?
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Stubborn Prosecutor
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BobtheInquisitor wrote:I think Axanar is where the real action is at, and Wizkids would be nuts not to release some more TOS/pre- TOS designs to coincide with the fan film release.
Are the rules balanced enough (or fun enough when unbalanced) to make episode scenarios fun? For example, a Galaxy and three K'Voorts vs two D'Deridexes--would that be worth playing? How about "The Wounded" or even "The Best of Both Worlds"? I imagine the Khitomer battle from ST6 would be extremely brief.
I would love it if all the First Contact ships were released. The Akira is the elephant in the room when it comes to fan-beloved ships that never see a model release. Why do they have the freakin' Raven in a combat game and not the Akira?
From what I understand Wizkids only has the rights to make game components based on the TV shows and the movies. So if we are ever to get anything from Axanar it will depend on how CBS/Paramount. One of the designers, Andrew Parks, once said that every card had to go through some kind of approval process by CBS/Paramount.
As for episode based scenarios, they are very fun. Most of the ones that come with the ships are good and some people have made some nice home brew ones. Someone over on boardgamegeek made a good one based on the Next Gen episode "Pegasus". My buddy and I have played it a few times, very fun and it is even possible for the Feds to win, much to the shame of my Romulans.
( http://boardgamegeek.com/thread/1179932/pegasus-2player-mission)
The Raven is just a prize ship. I think there would be some nerd rage if they made an Akira class a prize only. The best thing about the Collective OP series is that outside of the Stargazer the rest of the prize ships are nice to have, but nothing to loose sleep over. If they are going to keep the OP prize system I would rather they keep it that way. During the Dominion War there were a lot of people who were upset that they couldn't get a hold of a Nebula or Marauder.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2014/09/04 17:05:57
Subject: [STAW] Anyone play "historicals"?
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Lieutenant Colonel
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I do this sometimes,
but generally I like to just make a theme to the lists,
IE klingon Bird of prey attack wing, or dominion strike force.
I think that the scenarios are great, there are lots of scenarios that are fun that come with each ship that lots of people forget about too,
I try to mix up my OP's with player driven scenarios too.
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![[Post New]](/s/i/i.gif) 2014/09/04 21:59:01
Subject: [STAW] Anyone play "historicals"?
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Decrepit Dakkanaut
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Perhaps we could set something up here for folks to build scenarios? Both fleet specific and generic objectives? Using the Articles function or something? Create a resource for home games and campaigns?
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![[Post New]](/s/i/i.gif) 2014/09/04 22:03:30
Subject: [STAW] Anyone play "historicals"?
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[MOD]
Solahma
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First order of business, come up with a campaign structure.
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![[Post New]](/s/i/i.gif) 2014/09/05 00:31:33
Subject: [STAW] Anyone play "historicals"?
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Crafty Bray Shaman
NOVA
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I like the idea of a campaign quite a lot.
I haven't had a chance to do it yet since most of my recent games have been OP events, but I have come up with quite a few TOS series lists. If my OP organizer wasn't insisting on faction pure builds, I want to run something that combines the Bird of Prey that Gul Dukat flew around in for most of a season with the Defiant (and probably something else because neither of those are particularly amazing ships).
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![[Post New]](/s/i/i.gif) 2014/09/06 07:44:41
Subject: Re:[STAW] Anyone play "historicals"?
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Longtime Dakkanaut
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Hmm a campaign system eh? I like the sound of that but what sort?
Here's my opinion feel free to rip it to shreds. I'd like to see something along the lines of the hex based system that Baldrick suggested earlier in the thread with bonuses for conquering certain hexes on the grid. These would probably be extra resources for the next battle (more points to play with a free upgrade etc). Another thing I would suggest is a fixed fleet list from which the lists for individual games are taken, say 400 to 600 points. Of course this fleet list would be built is the usual manner so no duplicated unique cards or anything like that. Another limitation would be that each individual ship can only be used once per campaign turn, this is simply because there's no way even the likes of Kirk can be in two places at once.
The way I envision this working is that at the start of each campaign turn each player may target one hex belonging to an opponent that is adjacent to one of their own hexes (or maybe the other side of a wormhole that they control). One all players involved have selected their target the games are played and the results applied to the grid. I'd say a win for the attacker should result in then conquering that hex and any other result mean that the defender keeps the hex. Keep doing this until a predetermined end point and you've got the basics down. Victory conditions for the campaign are a bit trickier, do we go for something really basic like whoever has the most hexes after x number of campaign turns wins or instead assign each player their own objectives for the campaign and whoever achieves those fastest wins.
One potential issue I can see being a problem is destroyed ships, killed crew and one use equipment. Personally I'd favour a system that simply forces something that is destroyed/killed to skip the next campaign turn so rather than being destroyed a ship is simply so damaged that it's forced to withdraw for major repairs, captains and crew aren't killed but simply in sick bay for some time recovering from serious injuries. Should a ship lose it's captain it's simple enough to keep it in the fight with a generic captain until the original captain can return to duty. One use equipment should probably simply be a once per game thing as per usual.
These are just my thoughts about a campaign. Of course each group that plays a campaign like this can easily add their own rules on top for things like space stations and "historical" fleets.
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