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![[Post New]](/s/i/i.gif) 2014/09/22 19:42:02
Subject: Tomb Blades: What makes them bad?
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Shadowy Grot Kommittee Memba
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Looking to add a little mobility to my necron list and I was looking at the possibility of a detachment of tomb blades. I was thinking that VS immortals you get:
+3 points
+1 T
+Jetbike, I.E. Hammer of Wrath, Relentless, Movespeed, turbo boost all that good stuff
+Twin Linked weapon
-1 Armor
In the day and age of tactical objectives I liked the idea of some super mobile objective snatchers. But my buddy cautioned me against them saying he always reads on Dakkadakka that they suck-why is that?
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2014/09/22 19:44:45
Subject: Tomb Blades: What makes them bad?
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Longtime Dakkanaut
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Don't really suck...but Wraiths and Scarabs are better by far.
Their problem comes from being in the best FOC, if they were Elites, people wouldn't question taking them
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2014/09/22 19:46:27
Subject: Tomb Blades: What makes them bad?
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Loyal Necron Lychguard
Netherlands
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7th Edition really helped them.
With scoring they are incredibly strong units in Maelstrom missions.
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![[Post New]](/s/i/i.gif) 2014/09/22 19:46:55
Subject: Tomb Blades: What makes them bad?
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Longtime Dakkanaut
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If you have 20-30 points spare they are a good cheap win, maybe grab you a maelstrom objective, or line breaker. I wouldn't invest to much into them though.
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![[Post New]](/s/i/i.gif) 2014/09/22 21:15:06
Subject: Re:Tomb Blades: What makes them bad?
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Trigger-Happy Baal Predator Pilot
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Used to be an issue getting them in lists because they were in a crowded force org slot. Now with multiple CADs being a possibility, they're worth a look.
I liked my single unit of 5 even back in 6th...
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![[Post New]](/s/i/i.gif) 2014/09/22 21:18:11
Subject: Tomb Blades: What makes them bad?
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Stone Bonkers Fabricator General
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the_scotsman wrote:Looking to add a little mobility to my necron list and I was looking at the possibility of a detachment of tomb blades. I was thinking that VS immortals you get:
+3 points
+1 T
+Jetbike, I.E. Hammer of Wrath, Relentless, Movespeed, turbo boost all that good stuff
+Twin Linked weapon
-1 Armor
In the day and age of tactical objectives I liked the idea of some super mobile objective snatchers. But my buddy cautioned me against them saying he always reads on Dakkadakka that they suck-why is that?
arent they only availible in smaller units and their models are rather expensive?
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2014/09/22 21:19:23
Subject: Tomb Blades: What makes them bad?
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Dakka Veteran
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As others have said, the only issue with Tomb Blades is that they are overshadowed by most other things in the fast attack slot.
That said, they can be configured to work really well where you need them to be.
Shadowlooms + Tesla is great for jinking.
Nebulascope + Gauss provides a solid amount of AP4 Gauss shots
Shieldvanes + Particle provides protection when you drop templates all over the enemy.
You just need to be careful that you don't over spend on them with their upgrades.
In malestrom missions, they are probably the best option now in fast attack given the need for speed and mobility in those missions.
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![[Post New]](/s/i/i.gif) 2014/09/22 23:18:22
Subject: Tomb Blades: What makes them bad?
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Discriminating Deathmark Assassin
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I think in a lot of lists, single units of tomb blades are now the best use of the fast attack slots.
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![[Post New]](/s/i/i.gif) 2014/09/23 02:55:02
Subject: Tomb Blades: What makes them bad?
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Proud Triarch Praetorian
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If you have an extra 20 points left over in your list, a single stock standard Tomb Blade is excellent. Keep in mind that it is a tactical choice, not a killy choice. If it scores even a single objective point, it is worth it.
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![[Post New]](/s/i/i.gif) 2014/09/23 03:11:35
Subject: Tomb Blades: What makes them bad?
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Longtime Dakkanaut
Minneapolis, MN
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In lists that are not using any Fast Attack slots, it's often worthwhile to spend 60 points to get three independent tomb blades who can do scoring shenanigans. But that's all they're really good for - other fast attack units have much more interesting, useful tools.
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This message was edited 1 time. Last update was at 2014/09/23 03:14:33
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![[Post New]](/s/i/i.gif) 2014/09/23 04:05:18
Subject: Re:Tomb Blades: What makes them bad?
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Longtime Dakkanaut
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They are worth it if - and only if - the mission is maelstrom. Mobility is king in maelstrom. Run them vanilla so they are a cheap throw away objective grabber.
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![[Post New]](/s/i/i.gif) 2014/09/23 05:26:35
Subject: Re:Tomb Blades: What makes them bad?
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!!Goffik Rocker!!
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They can also eat overwatch and act as distraction. Imagine you're facing a tau gunline or greentide and have a unit of wraiths. You don't really want to loose your wraiths before having done anything.
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![[Post New]](/s/i/i.gif) 2014/09/23 07:43:36
Subject: Tomb Blades: What makes them bad?
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Swift Swooping Hawk
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I agree, they are just fine for objectives. And I usually don't take more than one unit of Wraiths, so the slot is not overcrowded for me.
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My armies:
Eldar
Necron
Chaos Space Marines
Grey Knights
Imperial Knights
Death Guard
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![[Post New]](/s/i/i.gif) 2014/09/23 15:19:53
Subject: Tomb Blades: What makes them bad?
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Killer Klaivex
Oceanside, CA
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The problem with them is the max squad size of 5.
If you could take up to 10, you'd get some option other than hide then jump and grab before being slaughtered.
-Matt
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![[Post New]](/s/i/i.gif) 2014/09/23 15:23:32
Subject: Tomb Blades: What makes them bad?
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Proud Triarch Praetorian
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10 jet bikes, though...
What's the highest unit cap for other races bikes?
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![[Post New]](/s/i/i.gif) 2014/09/23 17:53:45
Subject: Tomb Blades: What makes them bad?
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Swift Swooping Hawk
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Eldar Windrider squads can have up to 10 jet bikes.
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My armies:
Eldar
Necron
Chaos Space Marines
Grey Knights
Imperial Knights
Death Guard
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![[Post New]](/s/i/i.gif) 2014/09/23 19:42:36
Subject: Tomb Blades: What makes them bad?
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Proud Triarch Praetorian
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Alright, cool, so it's not unheard of.
I'd like to see them bump the unit up to at least 6 at max, so then you don't have the problem of buying two boxes and having one extra left over unused Tomb Blade.
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![[Post New]](/s/i/i.gif) 2014/09/23 21:07:01
Subject: Tomb Blades: What makes them bad?
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Shas'o Commanding the Hunter Kadre
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Tomb blades are overlooked by bad players when it comes to building a nercon army. Generally, they are excellent and quite good for what necons do, but until someone wins a tourney with them no one will agree that this is the case.
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![[Post New]](/s/i/i.gif) 2014/09/23 22:58:26
Subject: Tomb Blades: What makes them bad?
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Swift Swooping Hawk
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juraigamer wrote:Tomb blades are overlooked by bad players when it comes to building a nercon army. Generally, they are excellent and quite good for what necons do, but until someone wins a tourney with them no one will agree that this is the case.
^ This. So true for most discussions here
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My armies:
Eldar
Necron
Chaos Space Marines
Grey Knights
Imperial Knights
Death Guard
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