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Made in us
Dakka Veteran




In the ork codex it mentions that were the Ork Empires ruled by Dregruk and Gathog (both north of the eye of terror) to unite, they could potentially disrupt Abaddon's plans for galactic ruin. However it said that barring a miracle this will never happen as the fight between them is too enjoyable to let anything interrupt.

My question is does this seem like something that the Eldar or Imperium, with much at stake should Abaddon triumph, would attempt to exploit for their own purposes or just leave it alone for fear of the damage it could cause, orks being unpredictable as they are.

Also, are these two empires where the orks that sacked the Scaras sector came from ?
   
Made in sg
Gavin Thorpe





OR what if Abaddon somehow manages to use them against the Imperium? That would be bad news indeed.
   
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Growlin' Guntrukk Driver with Killacannon




USA, Maine

I don't think Abadon would want to risk unleashing them. It would be easier for him to let them spin around fighting each other.

There is the chance that the Imperium might kill one or the other in the hopes that it would unify the waaaagh, but that is tricky business.

Painted armies:

Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points 
   
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Grovelin' Grot Rigger




England

I doubt either of them could manipulate the orks enough to get them to unite though.
   
Made in us
Imperial Agent Provocateur




Cenozoic Era

The Imperium (well, an Inquisitor at least) got the Tyranids and the Orks to fight one another (whether that's a good idea in the long run remains to be seen), though it's easier fluffwise to manipulate the path of the Tyranid than it likely would be to somehow convince the CSMs or the Orks to go after each other.

However, if Abbadon and the CSM start having massive battles vs the IOM near those Ork empires....well...that might be just too much fun for the Orks to miss out on and you might see them crash the party.

WAAAAAGGGGHHHS! vs all the Khornate warbands that Abbadon brought along? Yeah....that might be irresistible for both sides (and Khorne) and seriously derail a Black Crusade.




"Witch Hunters get bitchin' pimp hats" 
   
Made in gb
Grovelin' Grot Rigger




England

How would you go about manipulating the path of the tyranids?
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

 Inca wrote:
How would you go about manipulating the path of the Tyranids?

Like a trail of breadcrumbs. Just declare Exterminatus on the planets in the directions you don't want them to go. Ends justify the means, grimdark etc.

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England

 Eldarain wrote:

Like a trail of breadcrumbs. Just declare Exterminatus on the planets in the directions you don't want them to go. Ends justify the means, grimdark etc.


Harsh!
   
Made in us
Imperial Agent Provocateur




Cenozoic Era

 Eldarain wrote:
 Inca wrote:
How would you go about manipulating the path of the Tyranids?

Like a trail of breadcrumbs. Just declare Exterminatus on the planets in the directions you don't want them to go. Ends justify the means, grimdark etc.


Heh...well, that would work too.

The story (as I recall it) had the Inquisitor load up a Space Hulk with a bunch of captured Genestealers, steered it towards an Ork empire (by blowing up a moon or some other ridiculously grimdark overkill method) where a bunch of orks tried to board it, the genestealers do their thing and thus starts sending a signal for a Tyranid fleet to head their way.

Add water, stir, and presto: instant Ork-Tyranid war.

Yeah, it's as silly as it sounds.


"Witch Hunters get bitchin' pimp hats" 
   
Made in us
Quick-fingered Warlord Moderatus






 Coldstream wrote:
 Eldarain wrote:
 Inca wrote:
How would you go about manipulating the path of the Tyranids?

Like a trail of breadcrumbs. Just declare Exterminatus on the planets in the directions you don't want them to go. Ends justify the means, grimdark etc.


Heh...well, that would work too.

The story (as I recall it) had the Inquisitor load up a Space Hulk with a bunch of captured Genestealers, steered it towards an Ork empire (by blowing up a moon or some other ridiculously grimdark overkill method) where a bunch of orks tried to board it, the genestealers do their thing and thus starts sending a signal for a Tyranid fleet to head their way.

Add water, stir, and presto: instant Ork-Tyranid war.

Yeah, it's as silly as it sounds.



Silly and catastrophic! basically that war is still going and both sides are evolving. when one wins it's probably going to be game over. wether it's the Tyranids Hyper Evolutions or Orks the size of Stompas with weapons undefinable.

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Cenozoic Era

 Tiger9gamer wrote:


Silly and catastrophic! basically that war is still going and both sides are evolving. when one wins it's probably going to be game over. wether it's the Tyranids Hyper Evolutions or Orks the size of Stompas with weapons undefinable.


No worries. Then the Inquisition will just steer a few Necron Tomb Worlds (by blowing up several black holes) into our new Tyrranork space, and the whole clash begins again.

This message was edited 2 times. Last update was at 2014/11/05 17:16:58


"Witch Hunters get bitchin' pimp hats" 
   
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Ancient Venerable Dark Angels Dreadnought





It's a general good rule to practice in 40k- the avoidance of manipulating Orks. It backfires more often then Chaos does.

“There is only one good, knowledge, and one evil, ignorance.”
 
   
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Growlin' Guntrukk Driver with Killacannon




USA, Maine

 Inca wrote:
I doubt either of them could manipulate the orks enough to get them to unite though.


It happens pretty regularly. When two ork empires fight, the defeat of one or the loss of a leader often results in the unification of forces into an even larger waaaagh.

Painted armies:

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Marines: 9500 points
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Beijing, China

 Coldstream wrote:
The Imperium (well, an Inquisitor at least) got the Tyranids and the Orks to fight one another (whether that's a good idea in the long run remains to be seen), though it's easier fluffwise to manipulate the path of the Tyranid than it likely would be to somehow convince the CSMs or the Orks to go after each other.

However, if Abbadon and the CSM start having massive battles vs the IOM near those Ork empires....well...that might be just too much fun for the Orks to miss out on and you might see them crash the party.

WAAAAAGGGGHHHS! vs all the Khornate warbands that Abbadon brought along? Yeah....that might be irresistible for both sides (and Khorne) and seriously derail a Black Crusade.



But it might be more likely that the Orks would go after the IoM forces than the harder, faster moving Chaos elements.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
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Cenozoic Era

 Exergy wrote:

But it might be more likely that the Orks would go after the IoM forces than the harder, faster moving Chaos elements.


And miss da chance to stomp dem angry,spikey boyz wif all dem skullz an axes? Nevah!!!! WAAAAAGGGGHHHH!!!!




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USA, Maine

Yeah, speed hasn't generally been much of a concern for orks. Besides, the chaos forces are not all fast. They will be exiting the eye of terror and likely bogged down there.

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Orks: 11000 points
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Khorne Demons: 1500 points 
   
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avoiding the lorax on Crion

With the orks pretty high resistance to chaos and its lures I'd struggle to see how they could enguneer it too easily. Plus it could just backfire sending the now extra powerful ork force into said black crusade.

Even if win and break orks, you just wasted all that surprise period and a full strength impirium counter force assembled.

Loose cannons.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

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 Wyzilla wrote:
It's a general good rule to practice in 40k- the avoidance of manipulating Orks. It backfires more often then Chaos does.


Nonsense. Orks are perfectly predictable - after they kill the guys you wanted them to fight you know they'll come for you because you're an easy target. You needed orks to fight for you, after all, and that means it will be easy to take all your loot.
   
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Spetulhu wrote:
 Wyzilla wrote:
It's a general good rule to practice in 40k- the avoidance of manipulating Orks. It backfires more often then Chaos does.


Nonsense. Orks are perfectly predictable - after they kill the guys you wanted them to fight you know they'll come for you because you're an easy target. You needed orks to fight for you, after all, and that means it will be easy to take all your loot.


Cunning plan.
   
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Spetulhu wrote:
 Wyzilla wrote:
It's a general good rule to practice in 40k- the avoidance of manipulating Orks. It backfires more often then Chaos does.


Nonsense. Orks are perfectly predictable - after they kill the guys you wanted them to fight you know they'll come for you because you're an easy target. You needed orks to fight for you, after all, and that means it will be easy to take all your loot.


Not when you're the Imperium, and Orks know you're a good fight.

“There is only one good, knowledge, and one evil, ignorance.”
 
   
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octarius sector squishin bugz

 Wyzilla wrote:
Spetulhu wrote:
 Wyzilla wrote:
It's a general good rule to practice in 40k- the avoidance of manipulating Orks. It backfires more often then Chaos does.


Nonsense. Orks are perfectly predictable - after they kill the guys you wanted them to fight you know they'll come for you because you're an easy target. You needed orks to fight for you, after all, and that means it will be easy to take all your loot.


Not when you're the Imperium, and Orks know you're a good fight.


It matters what chaos force would encounter the ork forces. If it is Khorne or Slaanesh, then they would probably fight the orks for Khorne, or for the thrill of it. If it was Tzeetch or Nurgle, then they probably won't interrupt the ork forces.

orkz are da best!!!
 
   
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USA, Maine

 jhe90 wrote:
With the orks pretty high resistance to chaos and its lures I'd struggle to see how they could enguneer it too easily. Plus it could just backfire sending the now extra powerful ork force into said black crusade.

Even if win and break orks, you just wasted all that surprise period and a full strength impirium counter force assembled.

Loose cannons.


Yeah, the ork book basically just says that the orks would disrupt abandon. No mention or implication that they would win is there.

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Khorne Marines: 2500 points
Khorne Demons: 1500 points 
   
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Beijing, China

 PhillyT wrote:
Yeah, speed hasn't generally been much of a concern for orks. Besides, the chaos forces are not all fast. They will be exiting the eye of terror and likely bogged down there.


I think the Chaos forces will be on the attack, where as the IoM will be on the defensive. It is hard to move a fortress world. Certainly much easier to move an invasion fleet.

Chaos isnt going to sit around and consolidate their gains, after the conqure a planet they are going to move on and conquer another planet. Once out of the eye they will have the inititive and the force concentration.

If Gork and Mork wished, they could reveal the location of the chaos fleets at a given time, Orks could certainly launch an attack against them. Orks love boarding actions. Without the divines help though it would be tough. Ork fleets are slow and disorganized and they would need blind luck to find the Chaos fleets. If they just moved around at random they are likely to find one of two things. Either an IoM planet full of IoM defenders or a recently conqured IoM planet with a bunch of cultists.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
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What I took from the fluff was as abandon attacked, if he came out into the combined waaagh it would throw off his plans. The imperium could then come in and finish the remains.

Painted armies:

Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points 
   
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Wouldn't make much if a difference. The biggest WAAAGH in the 41st Millenium was tale mated by 14 chapters and about a dozen IG regiments. Two smaller WAAAGHs wouldn't make a blip on the Black Legion's radar.
   
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That's why you manipulate some silly mon-keighs into manipulating the Orks. Two birds one stone. Or three birds. We Eldar never really studied math.
   
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USA, Maine

The two together would be as large.

And if you are referring to Armageddon, it was bloody, not easy, and not really finished.

A waaagh this size would seriously disrupt Abaddons plans and allow the imperial forces to deal with his forces in parts.

Painted armies:

Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points 
   
Made in us
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Beijing, China

 PhillyT wrote:
The two together would be as large.

And if you are referring to Armageddon, it was bloody, not easy, and not really finished.

A waaagh this size would seriously disrupt Abaddons plans and allow the imperial forces to deal with his forces in parts.


A waaagh that size would cause chaos, something that Chaos followers like Abbaddon are in favor of.

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
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USA, Maine

Ehhh... Not when they are the target.

Painted armies:

Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points 
   
Made in sg
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 PhillyT wrote:
Ehhh... Not when they are the target.


LOL. Though I think the Forces of Chaos are much more adept at manipulating the Orks as compared to the Imperium.
   
 
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