Switch Theme:

best way for skitarri to deal with wraithspam?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Battlefortress Driver with Krusha Wheel






Have a tournament coming up in a few weeks, should have my dunecrawlers by then though. But the big challenge is going to be getting thru 3 necron players all with pretty similar lists. That is, 2 full units of wraiths with spiders for 5+ reanimation protocols. Its only 1500 points, and I cant use shenanigans like blood angels or space wolves drop pods because they have to be wysiwyg and mine are imperial fists. Assuming I wanted the vast majority of my army to be skitarri for the fun of trying a new army, but didn't want to just auto fold to 12 wraiths, what should I do? Spamming the expensive walkers is out of the question, I am not spending 300 dollars on those things. I have 20 rangers, 30 vanguard, 5 infiltrators, 5 ruststalkers, and soon 3 dunecrawlers. I am probably going to magnetize them, and I COULD run all 3 as the str 10 ap 1 blast templates with BS 7 on turn one, but they have a 3+ invun save, I would be lucky to get 2 of them honestly. And then the two nid players that spam nothing but flyrants would walk all over me.

There isn't really a list I can run that is take all comers and works against necrons. I either hard counter them, or nids. What do?

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in us
Regular Dakkanaut





Dont have my codex yet but your statement about wysiwyg irked me. This is a hobby first and if you spent your hard earned money just tell me at the beginning of the tournament game what they are and I am fine with it.

So far with my experience to wraiths is mass fire brings them done. The str 10 blast is wasted.

So id go with mass infantry for wraiths and icarus array for nids. Otherwise you list tailor towards one and pray you dont get matched up vs the other.

   
Made in gb
Prophetic Blood Angel Librarian




They make you play wysiwyg with a paint scheme??? That's pretty hardcore! Also gives an advantage to players who haven't painted all their models or have just done an undercoat.
Without the rp, 10 radguns at bs7 get 2.96 wounds on wraiths on average. But with 24 wounds on 12 that's not going to go far, especially not with rp rolls on top of that.
7 rad and 3 cavaliers get 4.3 wounds at bs7. Before rp. Still not great. But it is against the toughest unit in the game.
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






Paint colour doesn't matter. They are drop pods. Use them with whatever army you like.
   
Made in us
Gore-Soaked Lunatic Witchhunter







Radium carbines. Go all-out on volume.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Stealthy Space Wolves Scout



Louisville, Ky

That is sorta true? I agree that WYSIWYG is kinda silly on non chapter specific vehicles but if your pods have any markings for specific chapters they are correct to tell you no. Otherwise tell em feth off and run em

1000-6500 SW W/L/D 6/1/3
2014: 12/0/4
2015: 8/5/4

Adeptus_lupus instagram for BR
Ave Imperator 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






if your pods have any markings for specific chapters they are correct to tell you no

Nothing in the rules covers this. The model is correct for what is being played, and that is all that matter with regards to WYSIWYG.

It is obvious that the blood angels are simply borrowing an imperial fist pod. Forge the narrative.
   
Made in us
Lone Wolf Sentinel Pilot






From what I have heard, nothing can really beat Wraithspam. Bring 3 Imperial Knights with some rangers and tell him to feth off, your army is fluffy too.
   
Made in us
Stealthy Space Wolves Scout



Louisville, Ky

 Big Blind Bill wrote:
if your pods have any markings for specific chapters they are correct to tell you no

Nothing in the rules covers this. The model is correct for what is being played, and that is all that matter with regards to WYSIWYG.

It is obvious that the blood angels are simply borrowing an imperial fist pod. Forge the narrative.


Right, the second I posted I thought about it more and realized that I can paint an army just like Ultra Marines, down to the upside down toilet seats and play them as Space Wolves.

WYSIWYG is just about equipment

1000-6500 SW W/L/D 6/1/3
2014: 12/0/4
2015: 8/5/4

Adeptus_lupus instagram for BR
Ave Imperator 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

The blood angels are actually Ravens.

They just jacked it

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Sadistic Inquisitorial Excruciator





Your best bet will be to try to bog down the wraiths somehow. trying to kill them is hard. Surviving them for a few rounds may be easier.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Small arms fire can kill them.
Also S10 is dangerous for Wraiths.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





 wuestenfux wrote:
Small arms fire can kill them.
Also S10 is dangerous for Wraiths.


Depends on what you call small arms fire. you're looking at nigh on 400 bolter shots to kill 6 IIRC.

Str 10 is dangerous to anyone, but at the end of the day, they've still got a 3++, so unless you can get high quantities, you're fairly screwed. You're going to need to deliver 36 str 10 wounds (not shots, not hits, but wounds) on average to kill off 12 wraiths with Str 10 alone. About the only thing I can think of that can muster that sort of pain on a reliable basis is thundercav. And you've still got to kill the Spyder/s if he's taking a harvest/s.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in it
Regular Dakkanaut




Use invisible units to tarpit the wraiths.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

The Deer Hunter wrote:
Use invisible units to tarpit the wraiths.

Wraiths are usually faster then invisible units hoofing around the board and so can pick their targets.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Prophetic Blood Angel Librarian




Also you are paying a fair wackusually to get invis off. More than the wraiths cost themselves. And to get invis off on two different units to tarpit 2 wraith units is asking for a lot.
   
Made in us
Longtime Dakkanaut






Bring a detachment of Mentors, preferably one with lots of Melta and Mortis Dreads.

The thing about 40k is that no one person can grasp the fullness of it.

My 95th Praetorian Rifles.

SW Successors

Dwarfs
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 RaptorusRex wrote:
Bring a detachment of Mentors, preferably one with lots of Melta and Mortis Dreads.

Meltas mainly bounce off against T5, 3++, and 4+ FnP.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Longtime Dakkanaut






 wuestenfux wrote:
 RaptorusRex wrote:
Bring a detachment of Mentors, preferably one with lots of Melta and Mortis Dreads.

Meltas mainly bounce off against T5, 3++, and 4+ FnP.


Well, then.

-Within the Skitarii force itself, which will be the bulk of your points, I'd suggest getting some source of Arc weaponry as that's basically a chance of Haywire- most likely the best Anti-Vehicular Weaponry you're going to get with Troops.

-Onagers provide most of your anti-armor, and I cannot stress that enough. ONAGERS ARE YOUR BREAD 'N BUTTER IF YOU'RE GOING UP AGAINST WRAITHS.

-Might I suggest the Skull of Elder Nikola for all of your steampunk 6-inch vehicle protection?

In all honesty, my only real advice is pray like the pitiful flesh-caged you are and hope for the intervention of the Omnissiah when it comes to the point-ears.

As for the detachment:

-Metal Bawkses. That's what this army really needs, and it's what it's sorely lacking from my pov. Rhinos, Chimeras, it doesn't really matter as long as it ferries the Xenophobic Tin Men 'round to kill infantry and tanks.

-Tri-las Predators sound nice, if you can sink it.

This message was edited 3 times. Last update was at 2015/04/12 14:21:53


The thing about 40k is that no one person can grasp the fullness of it.

My 95th Praetorian Rifles.

SW Successors

Dwarfs
 
   
Made in us
Regular Dakkanaut





Forgive me but i do not see how wraiths get 4+++ rp. What am i missing?
   
Made in us
Longtime Dakkanaut




Incognito15 wrote:
Forgive me but i do not see how wraiths get 4+++ rp. What am i missing?


They get the decurion bonus if they are in one.
   
Made in ru
!!Goffik Rocker!!






Shoot them + charge with walkers. You're fast enough to pull it off. Walkers can tarpit wraits for some time - av11 will help a bit. Especially if you manage to pull off some psy buffs like 4++ from divination or invisibility.
   
Made in us
Haemonculi Flesh Apprentice






Paint up your force to a high tabletop standard and play like a gentleman. If some one wants to bring a sledge up against a themed beautiful army on display like a piece of art then let them, the Skitarri only have so many options available to them at this point and your always going to struggle against min max hard core lists.

Realistically Skitarri are going to suck against even casual Necron lists, both are mid range only point for point the Necrons are SO much more durable its annoying. Hopefully the Admech full dex is real and gives them more units.

Just being honest, go into the tournament with realistic expectations and just have fun. When I play my less competitive armies I have learned to go this route and it makes the day more enjoyable for myself and my opponents.

   
Made in ca
Longtime Dakkanaut






You can take care of writh with double charging them. First charge with the vanguard then the Wraiths are -1T. Then you charge in with dragoons, who are S8/I6 on the charge and ID ant wraith that fails their saves so likely you will kill off 5 wraiths in a charge. Remember too with doctrines you are hitting on 3+ with a butt load of attacks between the two units.

 
   
Made in us
Mindless Servitor



Albuquerque, NM

It is my understanding that by simple math nothing in the game can actually deal with wraith spam in the sense of killing them with anything like a proportional use of resources to do it. The only way to beat the strategy is to play for objectives and minimize the damage that wraiths can do while you try to kill as many of the (slightly) easier to deal with things in a decurion list.

Pretty much you are playing against the biggest balance mistake made by games workshop since the 7th edition Fantasy daemons army book. ( I do think necrons on their own are more powerful than eldar on their own have ever been and better than the 5th edition grey knights book was in 5th.)
   
Made in us
Battlefortress Driver with Krusha Wheel






Did a mock game at 1k with my mech. Killed 2 wraiths out of 12, the rest cleaned up my army. No striders to get around at the spiders. My answer for the future will be to decline the game. I am going to have to settle for losing by as little as possible against them in the tournament. One round with str 10 blasts times 3 and allllll my vanguard did diddly. Proxies the tanks. It is the combo of super resiliancy and excellent movement that does you in. Maybe if they only moved 6 it wouldn't be so bad, but they are there turn 2 every time. Its no win

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in us
Sadistic Inquisitorial Excruciator





herohammer wrote:
It is my understanding that by simple math nothing in the game can actually deal with wraith spam in the sense of killing them with anything like a proportional use of resources to do it. The only way to beat the strategy is to play for objectives and minimize the damage that wraiths can do while you try to kill as many of the (slightly) easier to deal with things in a decurion list.

Pretty much you are playing against the biggest balance mistake made by games workshop since the 7th edition Fantasy daemons army book. ( I do think necrons on their own are more powerful than eldar on their own have ever been and better than the 5th edition grey knights book was in 5th.)


This is not strictly true, but the things that kill them under 1K points involve psykers that can reliably get Enfeeble, allied with inquisitors with Rad Grenades (now the wraiths are T3 and very sad).

That said, the best way to handle them would be to drown them in fearless guardsmen. 50 guardsmen + priest. Don't worry about killing them. The beauty is that unit can catch them by simply spreading across the table. At max spread a 50 model unit can cover 4 square feet of table. Marines can try something similar with a squad of 20, but if you fail a Morale test, he can let you go and charge something else before you can re-engage him.


Automatically Appended Next Post:
The lack of metal boxes kills mechanicus here. If you had those, the wraiths would have to waste a turn prying those metal boxes open and a second to actually kill the unit inside.

This message was edited 1 time. Last update was at 2015/04/13 04:27:15


 
   
Made in ru
!!Goffik Rocker!!






Mavnas wrote:
Marines can try something similar with a squad of 20, but if you fail a Morale test, he can let you go


He can't let you go voulanteerly. You need to fail ld and win the roll-off for a sweeping advance which ain't too likely as he's gona be ini 5.

This message was edited 1 time. Last update was at 2015/04/13 04:38:52


 
   
Made in fr
Been Around the Block




Kill the spiders first then they are just 3+ save, many shoots will kill them like space marines on bikes.
   
Made in be
Longtime Dakkanaut




taetrius67 wrote:
Kill the spiders first then they are just 3+ save, many shoots will kill them like space marines on bikes.


Yeah, just shoot the spider.

In order to get a RP the spider has to be within 12" to grant it to the wraiths.
If he wants to get his wraiths close to you, he's going to need to move up the spider aswell.

Yes you aren't likely to kill both wraiths and the spider before the wraiths get into CC but the moment those wraiths et out of CC, they're far less durable.

Honestly I don't get why people are so scared of Wraiths. I've played about 7 games with them and in last the game 3 wraiths got annihilated in combat by 4 crisis suits. I got 0 rendings over 3 rounds of combat, so they're really based on getting those rends which can go horribly wrong.

You don't have to be happy when you lose, just don't make winning the condition of your happiness.  
   
 
Forum Index » 40K General Discussion
Go to: