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![[Post New]](/s/i/i.gif) 2012/08/16 02:24:14
Subject: 6th Edition and GK changes - revisited
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Quick-fingered Warlord Moderatus
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I've found that it's actually pretty easy to beat the airforce armies once you realize that the majority of their points are sunk in their flyers, and that they have few objective-holding units.
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Click here for my Swap Shop post - I'm buying stuff!
DR:90-S++G++M+B++I+Pw40kPbfg99#+D++A++/eWDR++T(T)DM+
Black Legion/Iron Warriors/Night Lords Inquisitorial Friends & Co. (Inq, GK, Elysians, Assassins) Elysian Droptroops, soon-to-add Armored Battlegroup Adeptus Mechanicus Forge World Lucius
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![[Post New]](/s/i/i.gif) 2012/08/16 02:30:54
Subject: 6th Edition and GK changes - revisited
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Devestating Grey Knight Dreadknight
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Enigwolf wrote:
I've found that it's actually pretty easy to beat the airforce armies once you realize that the majority of their points are sunk in their flyers, and that they have few objective-holding units. 
And when they swarm the board leaving you nowhere to hide, what do you do when they shoot you to death? Plus don't make the assumption you have made above; this is the whole reason I just asked jy2 what ground troops his opponent has; remember 3 D-Scythes and 7 N-Scythes (the presumed set-up) is only just over 1200pts, leaving 600pts for ground forces, who have a lot less work to do when the 10 Scythes are shooting up anything that moves. And given their cheap cost, you can fit alot of Necrons into those last 500pts.
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![[Post New]](/s/i/i.gif) 2012/08/16 02:33:57
Subject: Re:6th Edition and GK changes - revisited
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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I think the key is not to panic. Grab the objectives and focus fire on the Flyers that can actually hurt you. If one can't make its turn to strafe you, ignore it till it swings back around.
Priority should go to the Doomscythes. Deathrays are nasty weapons.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/08/16 02:52:58
Subject: Re:6th Edition and GK changes - revisited
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Quick-fingered Warlord Moderatus
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Grey Templar wrote:I think the key is not to panic. Grab the objectives and focus fire on the Flyers that can actually hurt you. If one can't make its turn to strafe you, ignore it till it swings back around.
Priority should go to the Doomscythes. Deathrays are nasty weapons.
What he said.
I've played against a 9-flyer and a 10-flyer Necron lists. It's the Doom Scythes that's scary, not the Night Scythes.
9/10 flyers do not have that much maneuverability when they're all zooming around 18" to 36" - the trick is to concentrate on the DS's and take note of where they can fly. Also, remember that they're limited by their 45-degree firing arc. Flyers can be scary, yes, but they're also limited in their ability to move.
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Click here for my Swap Shop post - I'm buying stuff!
DR:90-S++G++M+B++I+Pw40kPbfg99#+D++A++/eWDR++T(T)DM+
Black Legion/Iron Warriors/Night Lords Inquisitorial Friends & Co. (Inq, GK, Elysians, Assassins) Elysian Droptroops, soon-to-add Armored Battlegroup Adeptus Mechanicus Forge World Lucius
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![[Post New]](/s/i/i.gif) 2012/08/16 03:25:49
Subject: Re:6th Edition and GK changes - revisited
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Devestating Grey Knight Dreadknight
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Enigwolf wrote:Grey Templar wrote:I think the key is not to panic. Grab the objectives and focus fire on the Flyers that can actually hurt you. If one can't make its turn to strafe you, ignore it till it swings back around.
Priority should go to the Doomscythes. Deathrays are nasty weapons.
What he said.
I've played against a 9-flyer and a 10-flyer Necron lists. It's the Doom Scythes that's scary, not the Night Scythes.
9/10 flyers do not have that much maneuverability when they're all zooming around 18" to 36" - the trick is to concentrate on the DS's and take note of where they can fly. Also, remember that they're limited by their 45-degree firing arc. Flyers can be scary, yes, but they're also limited in their ability to move.
Not as much as you'd think, all it takes is some getting used to; skilled play can get more mileage from them.
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![[Post New]](/s/i/i.gif) 2012/08/16 15:27:42
Subject: 6th Edition and GK changes - revisited
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Devestating Grey Knight Dreadknight
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Godless-Mimicry wrote:Had another game tonight, a practice game for the upcoming tournament as lists have to be in by Friday. Tried and new list and finally it seems to have all come together.
Faced Blood Angels in Big Guns Never Tire with the Hammer and Anvil deployment and 3 objectives. Managed to win 10-4. I came away from the game with no one unit standing out in my mind as the MVPs, which to me says a list is starting to work together well.
I can say one thing for sure, I love Draigo. Will put up a Battle Report soon.
I love him too, but I think most of my FLGS doesn't as much after the tournament, lol.
He's just too good with a bunch of Paladins behind him.
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![[Post New]](/s/i/i.gif) 2012/08/16 18:13:37
Subject: 6th Edition and GK changes - revisited
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Blood-Raging Khorne Berserker
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daedalus-templarius wrote:Godless-Mimicry wrote:Had another game tonight, a practice game for the upcoming tournament as lists have to be in by Friday. Tried and new list and finally it seems to have all come together.
Faced Blood Angels in Big Guns Never Tire with the Hammer and Anvil deployment and 3 objectives. Managed to win 10-4. I came away from the game with no one unit standing out in my mind as the MVPs, which to me says a list is starting to work together well.
I can say one thing for sure, I love Draigo. Will put up a Battle Report soon.
I love him too, but I think most of my FLGS doesn't as much after the tournament, lol.
He's just too good with a bunch of Paladins behind him.
I had a situation where the paladin crew were eating 7 shock attack gun shots(we played no force org appoc craziness) Draigo ate 2 full blasts like a boss. and when I started LOS! to him. People were like wtf... haha great times. Draigo srsly is a nasty S.O.B. just in deffense, his offense is just icing.
As a second note, I'm looking to buy some Inquisition models. I have a lot of store credit and am looking to flesh out my GK army. my shopping list is
Dreadknight x2
Stormraven
Crusader pack x2
Jokaero x2
Chimera
Techmarine with servitor pack
Maybe some Arco's
Maybe some DCA's
What kinda unit builds are decent enough and not just cannon fodder, and what do I do for Warrior Acolytes?
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This message was edited 2 times. Last update was at 2012/08/16 18:15:27
I need to return some video tapes.
Skulls for the Skull Throne |
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![[Post New]](/s/i/i.gif) 2012/08/16 18:22:01
Subject: Re:6th Edition and GK changes - revisited
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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For warrior acolytes, just use the IG or SoB range depending on equipment. An Acolyte in PA with a bolter can be a SoB model for instance. Lasgun and Carapace armor can use the Stormtrooper models.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/08/16 18:42:35
Subject: Re:6th Edition and GK changes - revisited
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Blood Angel Terminator with Lightning Claws
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What load out are you guys using for Paladins? I know the Apothecary and Banner Bearer are auto includes in the list, but what about Swords vs. Halberds? I would think both are still really important since a 4+ invul is tons better than a 5+ in CC and going I6 is great too. I was thinking of running 4 swords, 3 Halberds, and 2 Hammers.
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![[Post New]](/s/i/i.gif) 2012/08/16 19:00:49
Subject: Re:6th Edition and GK changes - revisited
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Blood-Raging Khorne Berserker
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Red Comet wrote:What load out are you guys using for Paladins? I know the Apothecary and Banner Bearer are auto includes in the list, but what about Swords vs. Halberds? I would think both are still really important since a 4+ invul is tons better than a 5+ in CC and going I6 is great too. I was thinking of running 4 swords, 3 Halberds, and 2 Hammers.
I run Apoth, Banner, Staff, 4 cannons, 3-4 hammers all halberds.
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I need to return some video tapes.
Skulls for the Skull Throne |
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![[Post New]](/s/i/i.gif) 2012/08/16 19:10:22
Subject: 6th Edition and GK changes - revisited
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Devestating Grey Knight Dreadknight
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Nobody in the tournament I played actually wanted to assault the Draigowing squad... but I usually take a mixture of Swords, Halberds, and at least 1 hammer.
Mostly halberds though (because they look the coolest)
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![[Post New]](/s/i/i.gif) 2012/08/16 19:12:04
Subject: Re:6th Edition and GK changes - revisited
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Sounds like you have some smart opponents. Thats good. They've learned the first lesson in fighting Draigowing.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/08/16 19:30:34
Subject: 6th Edition and GK changes - revisited
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Blood-Raging Khorne Berserker
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daedalus-templarius wrote:Nobody in the tournament I played actually wanted to assault the Draigowing squad... but I usually take a mixture of Swords, Halberds, and at least 1 hammer.
Mostly halberds though (because they look the coolest) 
I run more hammers to make sure without a doubt, 2+ armor will be destroyed.
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I need to return some video tapes.
Skulls for the Skull Throne |
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![[Post New]](/s/i/i.gif) 2012/08/16 20:08:22
Subject: 6th Edition and GK changes - revisited
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Quick-fingered Warlord Moderatus
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daedalus-templarius wrote:Nobody in the tournament I played actually wanted to assault the Draigowing squad... but I usually take a mixture of Swords, Halberds, and at least 1 hammer.
Mostly halberds though (because they look the coolest) 
Exact opposite in my experience. :( People kept assaulting my Draigowing with 10-man Assault Terminator squads and Wraiths with Warscythe Destroyer Lord :(
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Click here for my Swap Shop post - I'm buying stuff!
DR:90-S++G++M+B++I+Pw40kPbfg99#+D++A++/eWDR++T(T)DM+
Black Legion/Iron Warriors/Night Lords Inquisitorial Friends & Co. (Inq, GK, Elysians, Assassins) Elysian Droptroops, soon-to-add Armored Battlegroup Adeptus Mechanicus Forge World Lucius
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![[Post New]](/s/i/i.gif) 2012/08/16 20:49:28
Subject: 6th Edition and GK changes - revisited
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Devestating Grey Knight Dreadknight
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Enigwolf wrote:daedalus-templarius wrote:Nobody in the tournament I played actually wanted to assault the Draigowing squad... but I usually take a mixture of Swords, Halberds, and at least 1 hammer.
Mostly halberds though (because they look the coolest) 
Exact opposite in my experience. :( People kept assaulting my Draigowing with 10-man Assault Terminator squads and Wraiths with Warscythe Destroyer Lord :(
A 10 man assault term squad I imagine is difficult to move around the board... and how many turns of shooting can you put into it before it gets to you?
Wraiths are annoying, but didn't have any crons in this tourney.
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![[Post New]](/s/i/i.gif) 2012/08/16 22:50:24
Subject: Re:6th Edition and GK changes - revisited
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Assault Terminators are the one unit that can actually hit a Palastar harder then it hits them.
Wraiths not so much. The Warscythe does 1 wound a round, that gets bounced off the Warding Stave. Then they only have 3++ saves to fall back on.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/08/17 04:43:01
Subject: Re:6th Edition and GK changes - revisited
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Quick-fingered Warlord Moderatus
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Grey Templar wrote:Assault Terminators are the one unit that can actually hit a Palastar harder then it hits them.
Wraiths not so much. The Warscythe does 1 wound a round, that gets bounced off the Warding Stave. Then they only have 3++ saves to fall back on.
The problem I'm facing is that they're just as durable with 3++ saves and multiple wounds. True, they can't do wound allocation but their maneuverability has the ability to get the charge (meaning Hammer of Wrath and Charge bonus attacks), and they're also far cheaper... =X That's the only other "star" that's really giving my Palastars problems...
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Click here for my Swap Shop post - I'm buying stuff!
DR:90-S++G++M+B++I+Pw40kPbfg99#+D++A++/eWDR++T(T)DM+
Black Legion/Iron Warriors/Night Lords Inquisitorial Friends & Co. (Inq, GK, Elysians, Assassins) Elysian Droptroops, soon-to-add Armored Battlegroup Adeptus Mechanicus Forge World Lucius
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![[Post New]](/s/i/i.gif) 2012/08/17 06:57:38
Subject: Re:6th Edition and GK changes - revisited
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Devestating Grey Knight Dreadknight
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wraith star is pretty OP and in fact the whole necron codex being written for 6th, really shows off some of the changes very nicely though in a completely OP way in some cases.
Good luck Jy2. as I've said before in here some pages ago, I've only managed to beat the air force once and lost about 8 times with various purifier builds and the one time was with a SW ally build drop podding next to his barge lord and shooting him off on turn 1 but since then, he's gotten wraiths and that's not worked anylonger.
As stated on the bottom of the first page post, I'm actually leaning now more to a Necron ally to my GK's with how powerful they are now. It's silly but even with that, I still feel weaker than the pure necron forces.
Pure case of "can't beat them, join them"
FA - wraiths + storm raven (and a D-lord)
Heavy - doomscythes + dreadknight?
Elites - purifiers or vendred? / dread to replace a doom
Troops / HQ - coteaz + henchmen bodies (or crowe + purifiers and psycannons to combat squad if needed) and of course air forces + warriors
I'll admit, the synergy is a bit lacking in some parts but decent enough with how powerful the units are that it will probably work out anyway.
Anyways, I've also saw a wacky idea with 12 acolytes all with melta bombs. 12 melta bomb assault to down just about anything super heavy. 120 points if they all had bolters. Just sounded pretty darn funny way to tackle forts, super heavies, and even some MC's. Cheap for what you get.
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This message was edited 2 times. Last update was at 2012/08/17 07:16:38
+ Thought of the day + Not even in death does duty end.
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![[Post New]](/s/i/i.gif) 2012/08/17 07:17:01
Subject: Re:6th Edition and GK changes - revisited
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Blood Angel Terminator with Lightning Claws
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You will definitely be weaker than pure Necron forces, which is sad for us and just about every other army that isn't Necrons. The problem with Royal Airforce is just how survivable they are. When you have 10 flyers and no way to reliably bring them down, its tough. Whenever I look at my Blood Angel and GK lists, I know I can't deal with a Necron Flyer List. They will always overwhelm me, unless the army comes in piece-meal which is very unlikely to happen.
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![[Post New]](/s/i/i.gif) 2012/08/17 09:50:42
Subject: 6th Edition and GK changes - revisited
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Judgemental Grey Knight Justicar
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How about two stormravens with the hurricane bolter, assault cannon, psybolt loadout, and then IG allies with 2 vendettas.
So, ok, 4 flyers is not 9, however, we all know how good vendettas are, and the firepower the raven puts out, with machine spirit, could have a good go at them scythes. Combine with a pair of psyrifleman should make a good mass firepower.
Jusr add coteaz and hechman to fill points, command and blob squad as the allies and good to go.
Edit:
Or as above just a half gk half necron airforce
I just prefer guard for a more "fluffy" reason
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This message was edited 1 time. Last update was at 2012/08/17 09:52:15
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![[Post New]](/s/i/i.gif) 2012/08/17 15:39:58
Subject: Re:6th Edition and GK changes - revisited
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Enigwolf wrote:Grey Templar wrote:Assault Terminators are the one unit that can actually hit a Palastar harder then it hits them.
Wraiths not so much. The Warscythe does 1 wound a round, that gets bounced off the Warding Stave. Then they only have 3++ saves to fall back on.
The problem I'm facing is that they're just as durable with 3++ saves and multiple wounds. True, they can't do wound allocation but their maneuverability has the ability to get the charge (meaning Hammer of Wrath and Charge bonus attacks), and they're also far cheaper... =X That's the only other "star" that's really giving my Palastars problems...
Multiple wounds doesn't matter as you have Force Weapons. Your character casts HH, and the squad autoactivates their NFWs. You are taking the banner, so use it.
The Wraiths also have alot less damage output then assault terminators(they don't ignore your 2+ armor for one)
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/08/17 20:47:08
Subject: 6th Edition and GK changes - revisited
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Devestating Grey Knight Dreadknight
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Red Comet wrote:I know the Apothecary and Banner Bearer are auto includes in the list
Are they? I have neither and the unit does just as well.
Enigwolf wrote:Exact opposite in my experience. :( People kept assaulting my Draigowing with 10-man Assault Terminator squads and Wraiths with Warscythe Destroyer Lord :(
Wraiths they should beat easily, but the TH/ SS are one of their weak points.
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![[Post New]](/s/i/i.gif) 2012/08/17 21:46:46
Subject: Re:6th Edition and GK changes - revisited
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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The banner is a no-brainer IMO, for Paladins or regular terminators. One guy loses his force weapon, and in exchange everybody in the unit gains +1A and they can automatically activate their NFWs.
The more models you get in the unit, the better the banner becomes.
5 paladins/terminators have 10 NFW attacks base.
5 paladins with a banner/terminators have 12 NFW attacks and 3 regular attacks.
6 paladins/terminators have 15 NFW attacks and 3 regular attacks.
Each additional paladin/terminator adds 3 NFW attacks to the total.
The bonus applies to any joined characters(including the FW activation bonus)
As for cost per attack, the banner's expense is soon almost completely paid for.
As for the Apothecary, he only needs to save a couple wounds to pay for himself. Now that FnP works against more stuff it is a very awsome upgrade. Against Plasma, the Paladins practically have a 4+ save. if they actually DO have a 4+ save(Librarian with Forwarning, in melee with swords...) then it becomes an effective 3++.
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This message was edited 1 time. Last update was at 2012/08/17 21:49:31
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/08/17 21:52:49
Subject: 6th Edition and GK changes - revisited
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Regular Dakkanaut
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Isn't FNP 5+?
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![[Post New]](/s/i/i.gif) 2012/08/17 22:05:14
Subject: Re:6th Edition and GK changes - revisited
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Yeah, a 5+ invuln followed by a 5+ fnp is almost the exact same as a straight 4+
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/08/17 22:26:41
Subject: Re:6th Edition and GK changes - revisited
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Neophyte undergoing Ritual of Detestation
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Okay so I need some help on my interceptor squad. In a 1500 point game, my all GK gun line, this interceptor squad is 5 interceptors with 1 psycannon. But it doesn't seem to do any better than my regular squads, except they shunt move and then that seems to piss off my opponent who proceeds to kill them all with several units worth of gunfire. Is it the layout? The tactics? Could I spend the 150pts somewhere more useful?
Also 6th Edition Psyker powers on the dreadknight? Any preference there? I think it'd be pretty great to flame someone and then psychic-ly own them the same turn.
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“No one expects the Imperial Inquisition! Our chief weapon is surprise, fear and surprise; two chief weapons, fear, surprise, and ruthless efficiency! Er, among our chief weapons are: fear, surprise, ruthless efficiency, and near fanatical devotion to the God Emperor of Mankind! Um, I'll come in again...”
=][= Silent Guards =][= |
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![[Post New]](/s/i/i.gif) 2012/08/17 22:35:54
Subject: Re:6th Edition and GK changes - revisited
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Umm, Dreadknights can't take rulebook powers. Only Librarians can. I wish they could take Divination, rerollable saves FTW!
Interceptors, thats pretty much what they do. Fly around, be annoying, shunt move to shoot up some rear armor with psycannons, and then die.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/08/17 22:52:32
Subject: Re:6th Edition and GK changes - revisited
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Neophyte undergoing Ritual of Detestation
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Grey Templar wrote:Umm, Dreadknights can't take rulebook powers. Only Librarians can. I wish they could take Divination, rerollable saves FTW!
Sorry you're right. I'm not quite sure where my head is at and I allowed myself to be confused by Army Builder's current flaw.
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“No one expects the Imperial Inquisition! Our chief weapon is surprise, fear and surprise; two chief weapons, fear, surprise, and ruthless efficiency! Er, among our chief weapons are: fear, surprise, ruthless efficiency, and near fanatical devotion to the God Emperor of Mankind! Um, I'll come in again...”
=][= Silent Guards =][= |
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![[Post New]](/s/i/i.gif) 2012/08/17 22:53:36
Subject: Re:6th Edition and GK changes - revisited
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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I spent over an hour trying to find a way they could
Desperation took me, but I'm over it now.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/08/17 22:53:47
Subject: Re:6th Edition and GK changes - revisited
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Neophyte undergoing Ritual of Detestation
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@ Sudojo - when the new Dark Angels come out, you should do a work up for Draigo Army/ Deathwing Allies.
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“No one expects the Imperial Inquisition! Our chief weapon is surprise, fear and surprise; two chief weapons, fear, surprise, and ruthless efficiency! Er, among our chief weapons are: fear, surprise, ruthless efficiency, and near fanatical devotion to the God Emperor of Mankind! Um, I'll come in again...”
=][= Silent Guards =][= |
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