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![[Post New]](/s/i/i.gif) 2020/06/24 15:14:09
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Because with two steps to it, they can affect the second roll rather than the first. If Night Lords had a -1 to the attrition roll, then that's models unit the unit dying on 1 or 2, rather than just a 1.
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![[Post New]](/s/i/i.gif) 2020/06/24 15:15:15
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Longtime Dakkanaut
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sieGermans wrote:
In theory, that should be the idea--and likewise in principle that should be designed to balance against the strengths of other factions.
In practice, that's horrifically difficult to do in this game due to the sheer number of factions and units--and some factions have been designed to be capable of being good at everything.
Because the idea is nonsense to begin with.
If you don't want Eldar to be good at running Knight-type stuff, just don't make the miniature.
If you sell that Wraithknight, it should have balanced rules that don't make fans of those miniatures any worse off than people who enjoy Imperial Knights or Eldar Flyers.
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![[Post New]](/s/i/i.gif) 2020/06/24 15:16:00
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Liche Priest Hierophant
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Gadzilla666 wrote:
They said this would help Night Lords. I'm not seeing it. Maybe if I think a little more. Guess it's easier to make one guy run.
On stream they basically said "Instead of piling all your modifers onto one unit, you can now feel free to spread them out", since failing Morale by 1 is now the same as failing by 2 or more.
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![[Post New]](/s/i/i.gif) 2020/06/24 15:21:09
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Grisly Ghost Ark Driver
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MSU would be more equally effected by morale if weapon lethality decreased so that its easier to kill a few than a lot. Except primaris who have the benefit of being MSU with full sized squad durability.
Otherwise though MSU generally doesn't face morale because they get killed before morale takes place. Except primaris again who can take 6 wounds but only lose some of the squad.
Kind of feel like primaris is basically what people are complaining about when we talk about morale having no effect on MSU.
Playing CSM I've been pretty brutalized by morale no matter squad size but I've yet to see anything significant happen to primaris morale wise.
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![[Post New]](/s/i/i.gif) 2020/06/24 15:23:56
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Regular Dakkanaut
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Was there any mentioning of being under half strength having a negative effect somehow on your leadership test? While nice for hordes that they don't suffer from leadership issues as much, small units of 5 models with LD 8 still barely get affected. So instead of making morale more relevant, it kind of looks to be the opposite?
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![[Post New]](/s/i/i.gif) 2020/06/24 15:24:54
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Warplord Titan Princeps of Tzeentch
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BaconCatBug wrote:Power Level in matched play, I hate it.
Also I thought we were meant to be able to use Strategic Reserves to get into melee, or was that a miscommunication?
You ARE aware that power level is already a factor in multiple reserve stratagems?
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2020/06/24 15:26:51
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Norn Queen
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BoomWolf wrote: BaconCatBug wrote:Power Level in matched play, I hate it.
Also I thought we were meant to be able to use Strategic Reserves to get into melee, or was that a miscommunication?
You ARE aware that power level is already a factor in multiple reserve stratagems?
Yes and I hate it there too. Did I say this was a new thing? No, I said I hated it. I hate it now and hate it in the future, and hated it in the past when it was for Tactical Reserves too.
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![[Post New]](/s/i/i.gif) 2020/06/24 15:27:24
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Shadowy Grot Kommittee Memba
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Ghaz wrote:So hordes have the benefit here versus MSU, while MSU has the benefit over Blast weapons.
A bold take, given that the change to morale for MSU is
CURRENT SYSTEM
Jimmy's space marine squad takes 3/5 casualties. Jimmy rolls a 6 for morale, Then rolls another 6. 1 model flees.
NEW SYSTEM
Jimmy's space marine squad takes 3/5 casualties. Jimmy rolls a 6 for morale, Then rolls another 6. 1 model flees. Then he rolls another die. On a 1, 1 more model flees.
Damn, such a BIG HIT to MSU's! Who's gonna take 5-man squads now?
oh also BTW we're making - LD abilities into -Attrition Test abilities because it was just too easy to make those useful against small squads.
Automatically Appended Next Post:
Morale will still be ignored 99.99% of the time by the following factions
100% of the time:
Knights, Chaos Knights
99.9% of the time
All Loyalist Marines, Custodes, Tyranids
99% of the time
Eldar, Dark Eldar, Harlequins, Necrons, Admech, All Chaos Marines (Field almost always 5-man squads, especially now with all the nerfs to larger units)
Leaving *checks notes* Tau, Guard, Orks and GSC to ever possibly care about morale.
So, same as always. Good deck chair rearranging, GW!
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This message was edited 2 times. Last update was at 2020/06/24 15:30:11
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/06/24 15:31:30
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Regular Dakkanaut
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I really like these, seems like it could have a fair bit more impact in the game (maybe not against msu marines as much...but still probably more that before
As a Tyranid player, this seems like a good balance. While I have synapse alive, I have a tremendous advantage however once dead (or outside synapse range) my units are gonna really start suffering quickly.
I do believe armies with negative Ld mods are going to benefit a lot from this as has been pointed out you only have to fail by one point in order to make tests for the enitre rest of the unit. Maybe, just possibly, Word Bearers trait (or as its known otherwise, the normal marines rule) may actually prove useful once in a while (as opposed to being a waste of ink).
I am also curious about Dark angels, as part of Grim resolve states I cannot lose more than one model to failed morale. I think things like these may be altered to either reroll attrition, or max loss from attriton of 1 model. What do you guys think?
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![[Post New]](/s/i/i.gif) 2020/06/24 15:32:17
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Archmagos Veneratus Extremis
On the Internet
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H.B.M.C. wrote:Because with two steps to it, they can affect the second roll rather than the first. If Night Lords had a -1 to the attrition roll, then that's models unit the unit dying on 1 or 2, rather than just a 1.
And on a 1-3 if the unit is half strength.
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![[Post New]](/s/i/i.gif) 2020/06/24 15:33:10
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Khorne Chosen Marine Riding a Juggernaut
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Matt.Kingsley wrote: Gadzilla666 wrote:
They said this would help Night Lords. I'm not seeing it. Maybe if I think a little more. Guess it's easier to make one guy run.
On stream they basically said "Instead of piling all your modifers onto one unit, you can now feel free to spread them out", since failing Morale by 1 is now the same as failing by 2 or more.
except its not....
Because all of this only happens IF you fail the test. So don;t see how it helps NL, its just different
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![[Post New]](/s/i/i.gif) 2020/06/24 15:35:39
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Archmagos Veneratus Extremis
On the Internet
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the_scotsman wrote: Ghaz wrote:So hordes have the benefit here versus MSU, while MSU has the benefit over Blast weapons.
A bold take, given that the change to morale for MSU is
CURRENT SYSTEM
Jimmy's space marine squad takes 3/5 casualties. Jimmy rolls a 6 for morale, Then rolls another 6. 1 model flees.
NEW SYSTEM
Jimmy's space marine squad takes 3/5 casualties. Jimmy rolls a 6 for morale, Then rolls another 6. 1 model flees. Then he rolls another die. On a 1, 1 more model flees.
Damn, such a BIG HIT to MSU's! Who's gonna take 5-man squads now?
oh also BTW we're making - LD abilities into -Attrition Test abilities because it was just too easy to make those useful against small squads.
It's a 1 or a 2 for half strength units.
But in the old system that would still be a lone model holding an objective, while in the new system it could mean a dead unit. MSU being hit harder is good design space on this as each loss should feel more impactful.
Fun fact: unless they change the Orks Mob rule, they'll still be Ld15 at half strength.
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![[Post New]](/s/i/i.gif) 2020/06/24 15:37:33
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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princeyg wrote:As a Tyranid player, this seems like a good balance. While I have synapse alive, I have a tremendous advantage however once dead (or outside synapse range) my units are gonna really start suffering quickly.
Just you wait until they rewrite Synapse/Instinctive Behaviour again and completely feth it up. Where did they say anything about half strength?
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This message was edited 1 time. Last update was at 2020/06/24 15:38:26
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![[Post New]](/s/i/i.gif) 2020/06/24 15:37:43
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Longtime Dakkanaut
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Us3Less wrote:Was there any mentioning of being under half strength having a negative effect somehow on your leadership test? While nice for hordes that they don't suffer from leadership issues as much, small units of 5 models with LD 8 still barely get affected. So instead of making morale more relevant, it kind of looks to be the opposite?
Nothing there, but they said splitting up the morale check and the attrition part lets you be bolder with both parts of the rule - that and acknowledging that almost everything apart from guardsmen are immune to morale.
So there might be things with future rules and the intial errata that hone in on small squads with high Ld - though probably with a reduced impact.
Primaris aren't going to be touched by this, Marines Know No Fear.
Definitely could be a nice way of getting in some supression effects in future editions...
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![[Post New]](/s/i/i.gif) 2020/06/24 15:38:36
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Shadowy Grot Kommittee Memba
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BrotherGecko wrote:MSU would be more equally effected by morale if weapon lethality decreased so that its easier to kill a few than a lot. Except primaris who have the benefit of being MSU with full sized squad durability.
Otherwise though MSU generally doesn't face morale because they get killed before morale takes place. Except primaris again who can take 6 wounds but only lose some of the squad.
Kind of feel like primaris is basically what people are complaining about when we talk about morale having no effect on MSU.
Playing CSM I've been pretty brutalized by morale no matter squad size but I've yet to see anything significant happen to primaris morale wise.
It'll be basically ignored by MSU as long as the standard leadership value is 7, as long as you need to exceed the leadership total to cause any casualties, and as long as it's based on casualties you took.
let's say we have a morale system like this:
Each time during the turn that a unit is targeted by a psychic power, or by a shooting or melee attack that would wound that unit on a 4+ or better if it hit, mark a point of Suppression on the unit using a token or die.
Example: Player A declares a shooting attack with his squad of space marines. 1 flamer targets a nearby squad of hormagants, 1 missile launcher targets a Carnifex, and 8 boltguns target a unit of termagants. Regardless of the results of those attacks, each of those three tyranid units marks 1 point of suppression.
The squad's rhino targets the Carnifex with its storm bolter. That unit does not mark another point of suppression because the storm bolter will wound on a roll of 5+.
in the morale phase, roll a die and add 1 for each point of suppression. If the result exceeds the unit's LD value, consult the table below and find the number that the unit failed the test by. All results are cumulative.
1 - The unit subtracts 1 from all hit rolls it makes in the next turn
2 - The unit halves its Move characteristic (rounding up) the next turn
3 - The unit may not declare shooting attacks or charges in the next turn.
4+ - 1 model flees the unit, remove it from the board. Automatically Appended Next Post: H.B.M.C. wrote:princeyg wrote:As a Tyranid player, this seems like a good balance. While I have synapse alive, I have a tremendous advantage however once dead (or outside synapse range) my units are gonna really start suffering quickly.
Just you wait until they rewrite Synapse/Instinctive Behaviour again and completely feth it up.
Where did they say anything about half strength?
They said it was a 1-2 at half strength. When they mentioned 1-3, it was in the context of a seemingly reworked Night Lords Legion Trait.
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This message was edited 1 time. Last update was at 2020/06/24 15:39:41
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/06/24 15:40:16
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Pewling Menial
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Latro_ wrote:
except its not....
Because all of this only happens IF you fail the test. So don;t see how it helps NL, its just different
Right now it's really not helping NL I think...
But I expect morale army in the future to play with malus on the morale and on the attrition and the players will need tro find the good balance between the two.
(a good malus on attrition could be very powerful if you achieve to make your enemy fail his moral tests)
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This message was edited 1 time. Last update was at 2020/06/24 15:40:44
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![[Post New]](/s/i/i.gif) 2020/06/24 15:41:24
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Plaguelord Titan Princeps of Nurgle
Alabama
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2020/06/24 15:43:38
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Decrepit Dakkanaut
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Yeah, if you wanna help Night Lords you need to give them the Jackal Scion rule.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/06/24 15:44:41
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Shadowy Grot Kommittee Memba
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Well, at the very least this helps big, unsupported hordes somewhat, which I suppose is nice. I don't see how it improves the 5 billion units that require a functional, un-ignorable set of Leadership/Morale rules to correctly work, but whatever I guess.
Still a mechanic that piles yet more deadliness into a super deadly game. Still largely unimpactful against a majority of codexes, because GW refuses to let a space marine ever run away. but, it's a nice consolation prize to hordes for getting absolutely hosed by every other change.
At this point, the very last change I'd like to know about is whether they reconfigured the rules for Transports at all. They could really REALLY use to be something more than a way to get an extra 3" of movement in a turn.
Let models disembark from transports in the Reinforcements step 2020!
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/06/24 15:47:46
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Imperial Guard Landspeeder Pilot
On moon miranda.
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O_o
While I can get that this appears to be a mitigation to horde units to avoid Morale wiping a large unit that's just taken a big hit, this basically appears to just make morale simultaneously more complicated and less relevant.
Instead of just removing X casualties on a failed morale test where X = D6+Casualties- Ld, we still have to do that, but then roll individually for every remaining model again potentially for a 1/6 chance to flee, and have another condition (half strength) to check?
This is the perfect example of stereotypically bad GW game design. Take an existing mechanic, make it significantly more convoluted with substantially more dice rolling (seemingly just for its own sake), for an ultimately less impactful outcome.
Unless I'm missing something?
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2020/06/24 15:48:58
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Shadowy Grot Kommittee Memba
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Vaktathi wrote:O_o
While I can get that this appears to be a mitigation to horde units to avoid Morale wiping a large unit that's just taken a big hit, this basically appears to just make morale simultaneously more complicated and less relevant.
Instead of just removing X casualties on a failed morale test where X = D6+Casualties- Ld, we still have to do that, but then roll individually for every remaining model again potentially for a 1/6 chance to flee, and have another condition (half strength) to check?
This is the perfect example of stereotypically bad GW game design. Take an existing mechanic, make it significantly more convoluted with substantially more dice rolling (seemingly just for its own sake), for an ultimately less impactful outcome.
Unless I'm missing something?
It's like exploding transports. You roll for all remaining models, then remove 1 of your choice for each fail. no need to roll individually.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/06/24 15:49:19
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Slayer-Fan123 wrote:Yeah, if you wanna help Night Lords you need to give them the Jackal Scion rule.
You're aware that the Jackals bit applies to shooting attacks not combat or in general, right?
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![[Post New]](/s/i/i.gif) 2020/06/24 15:52:03
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Vaktathi wrote:O_o
While I can get that this appears to be a mitigation to horde units to avoid Morale wiping a large unit that's just taken a big hit, this basically appears to just make morale simultaneously more complicated and less relevant.
Instead of just removing X casualties on a failed morale test where X = D6+Casualties- Ld, we still have to do that, but then roll individually for every remaining model again potentially for a 1/6 chance to flee, and have another condition (half strength) to check?
This is the perfect example of stereotypically bad GW game design. Take an existing mechanic, make it significantly more convoluted with substantially more dice rolling (seemingly just for its own sake), for an ultimately less impactful outcome.
Unless I'm missing something?
I partially disagree here.
I agree this is more complex a rule. But, it may prove more impactful depending entirely upon when enemy modifiers are applied.
Consider.
Nightlords currently have a native -1 to Ld ability.
With the new rule, if it’s only applied to the initial test, I agree they’re less impactful.
But. If it’s applied to Combat Attrition? Even slim combat wins could see a decent slice of the enemy unit leg it, making such modifiers rather more pronounced.
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![[Post New]](/s/i/i.gif) 2020/06/24 15:52:27
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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ClockworkZion wrote: H.B.M.C. wrote:Because with two steps to it, they can affect the second roll rather than the first. If Night Lords had a -1 to the attrition roll, then that's models unit the unit dying on 1 or 2, rather than just a 1.
And on a 1-3 if the unit is half strength.
Night Lords don't have a -1 to attrition. We have a -1 to leadership. Unless they're redoing the legion traits. That won't happen without a new codex.
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![[Post New]](/s/i/i.gif) 2020/06/24 15:52:53
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Khorne Chosen Marine Riding a Juggernaut
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the_scotsman wrote: Vaktathi wrote:O_o
While I can get that this appears to be a mitigation to horde units to avoid Morale wiping a large unit that's just taken a big hit, this basically appears to just make morale simultaneously more complicated and less relevant.
Instead of just removing X casualties on a failed morale test where X = D6+Casualties- Ld, we still have to do that, but then roll individually for every remaining model again potentially for a 1/6 chance to flee, and have another condition (half strength) to check?
This is the perfect example of stereotypically bad GW game design. Take an existing mechanic, make it significantly more convoluted with substantially more dice rolling (seemingly just for its own sake), for an ultimately less impactful outcome.
Unless I'm missing something?
It's like exploding transports. You roll for all remaining models, then remove 1 of your choice for each fail. no need to roll individually.
i think his point was on having to roll 20 odd dice and pickout the 1's
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This message was edited 1 time. Last update was at 2020/06/24 15:53:10
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![[Post New]](/s/i/i.gif) 2020/06/24 15:52:56
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Vaktathi wrote:
While I can get that this appears to be a mitigation to horde units to avoid Morale wiping a large unit that's just taken a big hit, this basically appears to just make morale simultaneously more complicated and less relevant.
Instead of just removing X casualties on a failed morale test where X = D6+Casualties- Ld, we still have to do that, but then roll individually for every remaining model again potentially for a 1/6 chance to flee, and have another condition (half strength) to check?
This is the perfect example of stereotypically bad GW game design. Take an existing mechanic, make it significantly more convoluted with substantially more dice rolling (seemingly just for its own sake), for an ultimately less impactful outcome.
Unless I'm missing something?
You're missing the context given by Stu on the stream. This allows for them to, as he puts it, 'start pulling more levers' when it comes to rules design. He mentioned Night Lords and Reivers specifically as "units that might modify the morale stage but not the attrition stage".
I would not be shocked if the Guard preview later goes a bit more into morale.
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![[Post New]](/s/i/i.gif) 2020/06/24 15:54:33
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Grisly Ghost Ark Driver
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Sometimes I think GW would be better off just outright cutting morale out of the game. It doesn't add much to the game, losing it wouldn't really change the game in any real way and they wouldn't have to keep writing rules that ignore morale for 75% of the units in the game.
Then they could just make strats for the morale harming armies/units that mimic what is supposed to happen but generally doesn't.
Like 2 CP, a Nightlord unit kills an enemy model in CC every other model in the unit has to roll a d6 and on 1 they are removed from the board as they flee, get captured or are rendered incapacitated with terror.
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![[Post New]](/s/i/i.gif) 2020/06/24 15:55:16
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Decrepit Dakkanaut
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Kanluwen wrote:Slayer-Fan123 wrote:Yeah, if you wanna help Night Lords you need to give them the Jackal Scion rule.
You're aware that the Jackals bit applies to shooting attacks not combat or in general, right?
The same general principle applies though.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/06/24 15:55:19
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Ah. Somehow I completely missed that. Thanks.
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![[Post New]](/s/i/i.gif) 2020/06/24 16:06:02
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Sure, but the difference is that Jackals are only getting their stuff applying via successful casualties inflicted during the Shooting Phase.
Night Lords are just a flat -1 to Leadership to units within a distance of them.
If you want to argue that Night Lords should get a couple of stratagems or something that let them do the same as Jackals for Shooting or CC casualties? I'd be down. If you want to argue that there should be a second component to the Night Lords(or really any Legion Traits), also down for that.
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