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2016/01/03 06:13:29
Subject: What shouldn't be allowed for a war of the worst tournament?
For those not farmiliar with war of the worst, its a 40k tournament where you play 1500 to 2k points. The goal however is to have the WORST army at the tournament. You make your list, then draw another players army out of a hat and try and make it work for the tournament. You are incentivized to win because the person who made the army that does the worst wins, so you play the army you are given to the best of your ability. You have to use all your points btw, no bringing 100 points and nothing else. Gotta be within 10. But there are obvious things that can make it unplayable. Like taking all fortifications that require someone to shoot them, but not taking someone able to do so heh. So aside from the obvious things like unmanned fortifications, what should we restrict from the game so its not just a broken list that literally cant do anything?
warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
2016/01/03 06:18:47
Subject: What shouldn't be allowed for a war of the worst tournament?
Why not just have some rule like having to include one of each unit from the codex? That way it forces people to run decent or even strong units, while trying to make them weaker D:
You can even have something like you can not include each unit if you max out points on other units, but need to have one in each unit type (Fast Attack, HQ, troop, Heavy Support, and Elite). That way people can avoid better units while maxing out on the bad units, while still having a functional list.
This message was edited 1 time. Last update was at 2016/01/03 06:21:24
All-flyer armies, since they automatically lose at the end of turn 1. I'd suggest having a minimum percentage of the total points that must be capable of being on the table by the end of the first turn (so things like drop pods are included).
No-weapon Tau. You can spend obscene amounts of points on crisis suits with multiple shield generators (IIRC still the most expensive option) and no ranged weapons. In fact, with the new rules you don't even have to take fire warrior squads anymore so you can take an entire Tau army with no ranged weapons. It's possible to win a game with it, but it's pretty clearly the best list in this kind of tournament.
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices.
2016/01/03 06:43:03
Subject: What shouldn't be allowed for a war of the worst tournament?
Legion of the damned. Same deal as fliers, they have to start in reserve and can't come down until turn 2, so you auto-lose.
An army of nothing but marker drones would also be a bit silly (totally legal with multiple drone-nets!). While their BS would be through the roof, they can't score or contest and have no shooting and not even an invulnerable save, so yeah, I'd disallow that since it'd be worse than no-gun crisis. Ha, tau, can break the game at the competative end and can break the game at being the worst too.
I wouldn't like to be handed a footslogging wych army, but then, that's a legitimate build option, so it'd be kinda hard to exclude it and I'd wager some people would have the models to make it happen.
Peregrine wrote: What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
2016/01/03 06:44:12
Subject: What shouldn't be allowed for a war of the worst tournament?
I take an ethereal and 2 crisis suits with no upgrades. I have a legal army that's under the point limit.
This is already addressed in the OP. You have to spend points to get within 10 points of the limit.
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices.
2016/01/03 06:49:22
Subject: What shouldn't be allowed for a war of the worst tournament?
Yeah flyers and legion are definatley out. And for the tournament anything that has the ability to start on the board has to. So while you could take drop pods galore, you still have to have a bound army.
And I dont think super cheap suits with no weapons are terrible. They still have jump shoot jump to hide, they can then run the whole time, they have decent attacks, wounds and saves for their points, and hit at str 5 in meelee. They would actually be kind of awesome in a lesser army. Imagine a 2 wound meelee unit that could deepstrike, was 3+, str 5, 2 attacks, and could use extra movement a turn to go farther/hide.
Automatically Appended Next Post: Thanks peregrine, now all I can think about is a tau retaliation cadre with 3 units of 9 suits running around with 4+ invulns punching the enemy to death.
This message was edited 1 time. Last update was at 2016/01/03 06:53:44
warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
2016/01/03 06:53:47
Subject: What shouldn't be allowed for a war of the worst tournament?
Orock wrote: And I dont think super cheap suits with no weapons are terrible.
They aren't super cheap. You take 3x shield generator per model, just to waste points.
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices.
2016/01/03 07:00:23
Subject: What shouldn't be allowed for a war of the worst tournament?
Orock wrote: Yeah flyers and legion are definatley out. And for the tournament anything that has the ability to start on the board has to. So while you could take drop pods galore, you still have to have a bound army.
And I dont think super cheap suits with no weapons are terrible. They still have jump shoot jump to hide, they can then run the whole time, they have decent attacks, wounds and saves for their points, and hit at str 5 in meelee. They would actually be kind of awesome in a lesser army. Imagine a 2 wound meelee unit that could deepstrike, was 3+, str 5, 2 attacks, and could use extra movement a turn to go farther/hide.
Automatically Appended Next Post: Thanks peregrine, now all I can think about is a tau retaliation cadre with 3 units of 9 suits running around with 4+ invulns punching the enemy to death.
You can do almost that exact thing with a bunch of shield drones. 14 points for a marine scout who trades some WS and his bolter for a 4++, deep strike and JSJ isn't the worst trade in the universe if all you're intending to do is melee. I wouldn't even be surprised to see 3 drones take out a crisis suit (42 points of drones vs 47 points of suit).
Peregrine wrote: What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
2016/01/03 07:09:30
Subject: What shouldn't be allowed for a war of the worst tournament?
You would need to ban some obvious ways of auto-losing (that doesn't require player input) like the "must start in reserves" scenario above. You should also probably ban units that will quickly cause themselves to be removed from the game or have little player input (specifically, Spore Mines and Mucolids) from being spammed, as that would effectively also cause the user to auto-lose (or at least have zero control over what they're suppose to be doing).
For army specifics, make sure that Tyranids have at least one or two synapse creatures. It's fully possible to build a synapse-less army now that Deathleaper and Old One Eye are HQ choices and such an army would basically be running around the board doing nothing (or run off the board due to their poor leadership). This is less so for other low-leadership armies as it's still workable, but the new Synapse thing basically made it almost impossible to play if you don't have Synapse /somewhere/ in the army.
Finally, don't make it a normal style ladder tournament, but a round-robin style one where every player has to face every other army. This ensures that a powerful army won't get knocked out simply because it ended up facing another powerful army right out of the gates.
Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do.
2016/01/03 07:14:45
Subject: Re:What shouldn't be allowed for a war of the worst tournament?
Use a BA army ... You could put together the best list possible from that codex and still get monkey stomped by anything else.
Now, we like big books. (And we cannot lie. You other readers can’t deny, a book flops open with an itty-bitty font, and a map that’s in your face, you get—sorry! Sorry!)
2016/01/03 07:16:33
Subject: What shouldn't be allowed for a war of the worst tournament?
it is round robin, sorry i forgot to mention one more thing.
Your list cant have more than 25 precent of it be the same type of unit. So you COULD run 500 point of spores. But dont forget the player using them could use them inteligently too. if a unit costs more than 500 points like a stompa, it cant have any extra upgrades purchased to make it more of a point sink. (not that someone would bring one, it might win alot of games against terrible armies)
Automatically Appended Next Post: I dont know if its fair to put restrictions on tyranids like that. Sure its a huge handicap with no synapse, but is it IMPOSSIBLE to win with none? We already have alot of restrictions/special rules. It seems like we are picking on nids when they finally have their chance to shine!
This message was edited 1 time. Last update was at 2016/01/03 07:19:50
warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
2016/01/03 07:33:35
Subject: What shouldn't be allowed for a war of the worst tournament?
Synapse would be required, as the new Instinctive behaviour table basically makes nids uncontrollable if they fail it (and with LD6 on most non-Synapse creatures, they will basically be auto-failing this). You should generally avoid situations that renders the player completely unable to act, rather than ones that just make it difficult (but not impossible) to act.
EDIT: also you may want to impliment Highlander rules (no more than 1 unit of each type) to avoid spamming pointsinks instead.
This message was edited 2 times. Last update was at 2016/01/03 07:35:30
Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do.
2016/01/03 07:36:12
Subject: What shouldn't be allowed for a war of the worst tournament?
Orock wrote: Yeah flyers and legion are definatley out. And for the tournament anything that has the ability to start on the board has to. So while you could take drop pods galore, you still have to have a bound army.
Deathwing Strike Force don't have the option to start on the board and you can't come in on turn 1 anymore. This might be the auto-win option everyone is looking for.
7000 pts 1000 pts 2000 pts 500 pts 3000 pts
Crimson Devil wrote: 7th edition 40k is a lot like BDSM these days. Only play with people you know and develop a safe word for when things get too intense. And It doesn't hurt to be a sadist or masochist as well.
xSoulgrinderx wrote: No. but jink is cover and if the barrage its center they wont be getting cover
2016/01/03 08:52:01
Subject: What shouldn't be allowed for a war of the worst tournament?
Edit
Damn needs to be bound. In that case as much of them as possible and then Crisis suits with no weapons. FSE army so I don't need FW's. Our bad Tau codex bombers lol.
This message was edited 5 times. Last update was at 2016/01/03 09:10:12
2016/01/03 10:27:22
Subject: What shouldn't be allowed for a war of the worst tournament?
oldzoggy wrote: Ha you think that that is bad you will win with your eyes closed from my battle forged inquisitor army of naked inquisitors and henchmen.
Automatically Appended Next Post: Or my ork army of just battlewagons formations with no weapons at al. And perhaps some grots to fill out the points.
You would be limited to one battle wagon formation, since only 25 precent of your army can be the same thing. also only 500 points of grots. you would need 2 more horrible units at least.
warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
2016/01/03 10:46:06
Subject: What shouldn't be allowed for a war of the worst tournament?
It's hard cause there are auto-loose armies that must start off-board like dark angel's ravenwing detachment or lotd.
And there are armies where strong units can take too many useless upgrades - like tau where crysis suits can take all the upgrades in the world and just one pulse rifle, ending up as a 100+ ppm guyz with just a pulse rifle.
First case is possible to cut off. Disallow auto-loose armies. That's it. Means that "No armies that are forced to start entirely off the board and can't come out 1-st turn are allowed".
The 2-d one is more tricky. Maybe something like this: "No model is allowed to take more than 2 optional wargear upgrades".
2016/01/03 11:31:20
Subject: What shouldn't be allowed for a war of the worst tournament?
Orock wrote: it is round robin, sorry i forgot to mention one more thing.
Your list cant have more than 25 precent of it be the same type of unit. So you COULD run 500 point of spores. But dont forget the player using them could use them inteligently too. if a unit costs more than 500 points like a stompa, it cant have any extra upgrades purchased to make it more of a point sink. (not that someone would bring one, it might win alot of games against terrible armies)
This would make inquisitor armies unplayable ( even good ones)
Inactive, user. New profile might pop up in a while
2016/01/03 11:40:08
Subject: What shouldn't be allowed for a war of the worst tournament?
Wouldn't an illegal list would be best. Legion of the damned auto loses when the game is already started. An illegal list loses before the list starts, when the lists are checked for legality. Such list would be unfair at a tournament, becaus it would win before any other list.
2016/01/03 11:45:30
Subject: What shouldn't be allowed for a war of the worst tournament?
Automatically Appended Next Post: The vehicles don't have any weapons the only way this army except for the Lifta droppa's who don't hit that often and can only hurt vehicles.
This message was edited 2 times. Last update was at 2016/01/03 11:52:08
Inactive, user. New profile might pop up in a while
2016/01/03 11:58:00
Subject: What shouldn't be allowed for a war of the worst tournament?
Just looked at the tornament rules
ok ill just bring a LoTD army using the LoTD supplementw
that way ill just make myself go second AND INSTANTLY LOSE THE GAME IN THE PROCESS
2016/01/03 13:09:38
Subject: What shouldn't be allowed for a war of the worst tournament?
Why not just follow the normal CAD of 1-2 HQ, 2-6 Troops, 0-3 Elites/Fast/Heavy? Ban all formations and that way you ensure nothing too crazy will happen.
Since the goals is to create he worst list, no one will want to spam things like Eldar Dakkabikes thus making other armies, like Tyranids, unplayable due to formation ban.
2016/01/03 20:05:15
Subject: What shouldn't be allowed for a war of the worst tournament?
For the 'no models on table turn 1 scenario' you could just simply remove it as a cause of defeat - this would insentivise people not to want to go too heavy on deep strikers like this?
You could also stipulate that crisis suits and battle wagons have to take 2 weapons each
This message was edited 1 time. Last update was at 2016/01/03 20:06:58
Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights
2016/01/03 20:14:13
Subject: What shouldn't be allowed for a war of the worst tournament?
commander dante wrote: Just looked at the tornament rules
ok ill just bring a LoTD army using the LoTD supplementw
that way ill just make myself go second AND INSTANTLY LOSE THE GAME IN THE PROCESS
It doesn't matter if you go second. You check at the end of the game turn, not player turn. LotD don't come in until turn 2 so you will auto lose no matter what
2016/01/03 20:31:32
Subject: What shouldn't be allowed for a war of the worst tournament?
This message was edited 1 time. Last update was at 2016/01/03 20:31:59
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia
2016/01/03 21:12:11
Subject: Re:What shouldn't be allowed for a war of the worst tournament?
My suggestion for a tournament such as this, is that the winningest player gets the top prize. It should also be possible for a player to get their own army. In that way, you bring a garbage list, but you run the risk of getting your own crappy, unwinnable army. This also dis-incentivises collusion between players, intentionally throwing games so that your friend gets the top prize.
You could have a worst list prize, but make it much smaller, or just an honourable mention... something like getting their entry fee back.
You might be able to work a restriction along the lines of no model can take more than 25 points of upgrades, must have at least one ranged weapon [if possible] and/or may take only a single upgrade if that upgrade costs more than 25 points. [Stim Injector, but no other upgrades on a Riptide, for example].
The 25 points are negotiable, of course. Just an idea off the top of my head.
I think forcing people to build a list following a single CAD would also be a good idea.
This message was edited 1 time. Last update was at 2016/01/03 21:14:56