In preparation for a season of
Apoc... the ork players have decided that a series of one-on-one, single
CAD or mob from Ghaz suppliment, 1500 point battles will decide who will be the warboss for the season. The missions are all the same.
Relic: 10 pts
Kill points: 5 pts
StW: 3 pts
First Blood & Line Breaker: 1 pt each
Normal
DOW deployment.
This is a report of my game vs. my friend John. John's on a mission to prove he can make a competitive ork army, and so far he's crushed everyone he's played. John is a very good competitive player... I am not. Here's the story of my attempt to give him an entertaining and challenging game. John's also one of the local guys that have taken me under their wing to try and teach me how to be a good gamer, rather than just a fluffy one. Thanks man.
Boss Gitsplitta leaned into his warbike as he rounded the corner of a ruined building of an Oomie city. The wreckage of war was everywhere. Burnt out buildings... destroyed war machines... constructs of a style inconceivable to his simple ork brain. Yet, he was no fool. "Kunnin'" translates into both oomie and orkish with equal ease. As the view down the main boulevard opened before him, he was greeted by the site of four, shining, golden towers glittering in the sun. Atop each spire was a shimmering blue orb. Gitsplitta could see the shapes of gretchin, his forward scouts, leaping up and down on the magnificent structure, but it seemed to have no outward purpose. There were no ramparts, no fortifications. Just a platform with the blue, shimmering orbs shining above. "What's dat?" asked one of his lieutenants. "Dunno" answered Gits. Before he could formulate his next statement, a trukk full of tank bustas came roaring around the corner... upon seeing the glimmering monument... a chorus of whoops was heard... followed by the sound of multiple rokkit launchers firing off their payloads. As the rokkits wound their ways towards (more or less) the giant structure... they suddenly exploded in thin air. Each explosion inciting a shimmering wave of energy at a considerable distance from the structure. "Dat's a force field." mumbled Gits. "We c'n use dat." My friend John wins the roll-off and chooses to deploy first. Here's his army (Boss Rukkstomp). I'm not certain about his list as he's running a certain formation... but I can make a decent guess.
HQ: boss in mega armor
HQ: big mek in mega armor
HQ: pain boy
EL: 5 tankbustas in trukk
EL: 10 nobs w/ big choppa's in battle wagon
TP: 10 boys in trukk,
PK nob
TP: 10 boys in trukk,
PK nob
TP: 16 boys,
PK nob
FA: skorcha buggy
HV: 5 lobbas
HV: battle wagon
Boss Gitsplitta's force. Showcasing a newly painted void shield generator.
HQ: warboss on bike,
PK, combi-skorcha
HQ: painboy on bike
EL: 5 tankbustas w/ 3 bomb squigs in trukk
EL: 5 tankbustas w/ 3 bomb squigs in trukk
TP: 10 grots
TP: 10 grots
FA: dakka jet w/ extra
SS FA: 3 bikes w/
PK nob
FA: 3 deffkoptas w/ RL & 2x buzz saws
HV: 3 smasha guns
HV: big squiggoth
HV: 15 lootas
FT: void shield generator (3 shields)
This is a very different army for me. I don't usually run lootas because my rolling is garbage (I've gone an entire tournament with them and only rolled above a single shot each once... in a whole day of gaming), but I wanted to try out the squiggoth as a fire support platform. Tankbustas, deffkoptas, smasha guns I don't use very often & I just finished painting the VSG so that was totally new as well.
Here's our deployment. Relic is in the middle. Boss Gitsplitta's forces are of course... centered around the VSG. My warboss (Gitsplitta himself of course) and pain boy on bikes are outflanking with the deffkoptas.
Boss Rukkstom's boys, all lined up and ready for action. He's definitely got an assaulty army, all the more so because the VSG makes it difficult for his shooting units to have much of an effect. Staring down that much mobile armor is definitely intimidating.
Gitsplitta's forces, awaiting the coming onslaught. The big squiggoth contains 15 lootas, each trukk has a small squad of 5 tank bustas. Smasha guns are on the VSG. I know I couldn't just out-assault him, so my hope was to use the cover of the VSG to weaken his forces as they were incoming without losing any of my own. Hopefully by the time things started to get stuck in, my reserves would arrive and I'd have some fresh reinforcements to pick off stranded or damaged units. The risk of course is that if the reserves come in too late... I'm toast.
Rukkstomp's forces move forward aggressively. There's really no shooting as the VSG makes success unlikely.
Since they didn't shoot, they go full out on the accelerator, and penetrate the shield's edge on turn 1!
Boss Gitsplitta's forces unload on the two trukks, earning first blood and exposing their contents to assault by the big squiggoth, who takes out nearly all of a boys squad. I unloaded the tankbustas in case a charge was necessary to finish off either the trukks, or if they were wrecked... the juicy bits inside. In the end neither tankbusta unit could assault the trukk occupants, but the squiggoth was able to reach a boyz squad.
Rukkstomp's boys with mega-armored mek pile out of the battle wagon to take out the exposed tank bustas.
Same thing happens on the other flank.
Both tankbusta squads are wiped, but a charge of the squiggoth by Rukkstomp's tankbustas ends with them being wiped out by overwatch from the embarked lootas. Shooting and a
PK from a nob did put three wounds on the squiggoth.
The tankbusta's ride is feeling pretty exposed...
Boss Gitsplitta's army gets some much needed reinforcement in the form of the dakkajet and "Himself" along with his painboy and the deffkoptas. They come in behind the lobbas, easy marks for a quick kill point in assault the next turn. The two trukks form a blockade to protect the VSG. Why?? I have no idea. It wasn't really relevant any more except for being an elevated platform for the artillery. But... it seemed like a good idea at the time.
Shooting takes out one of Rukkstomp's battle wagons and the squiggoth gets tied up with the big unit of boys and the mega-armored big mek.
On Git's right flank the small unit of bikes guns down an outflanking skorcha.
Gits and company position themselves for the assault next turn.
Tarpit....
Rukkstomp's boys and he himself attack the trukks...
... reducing them to ash.
The squiggoth is finally killed in assault, leaving the lootas rather exposed.
The other boys squad grabs the relic and safely tucks it into a battlewagon.
The small bike squad charges some boys... hurting but not wiping them out.
The assault on the grot artillery goes as planned.
Firing from the lootas at the menacing boys squad is less effective than hoped.
They absorb a charge.
Rukkstomp has had enough of the smasha guns & moves to remove them from the equasion.
Bad day to be a grot artilleryman.
Bikes get mugged on the right flank.
Here's the aftermath... bikes and artillery are gone. Grots, freshly arrived from reserve, did manage to put a wound on one of the last two nobz from the nobz squad.
The dakka jet which is damaged and jinking, flies off the board. The grots seek shelter in some ruins, and the deff koptas and boss split up. Koptas easily take out a trukk. Meanwhile the grots in the ruins manage to kill the nob they wounded last turn.
X marks the ex-nob... sneaky grots!
Rukkstomp then targets the VSG. It's caused enough delay in his battle plans. Time for it to go.
With predicable results...
The last nob charges the grots...
... and is killed by gretchin (not the runt heard) in assault!
Here's where things stand. You can see a group of late-coming grots on the far edge starting to make a b-line for the enemy's deployment zone.
Boss Gitsplitta and his crew finally get back to his own lines where they take on the remnants of a boyz squad.
The final challenge approaches... Boss Gitsplitta vs. Boss Rukkstomp... for all the marbles. Whomever wins this combat, claims the relic and the game!
And the final result was...
Wonderfully fun and competitive game. Hope you enjoyed the battle report!