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Made in us
Fresh-Faced New User





Hey guys, I just wanted to hear your thoughts about these guys. I have a 3 man squad but I haven't built them yet, and I was wondering what would be the most effective way to build them when playing against orks and necrons.

Thanks for the help.
   
Made in us
Rotting Sorcerer of Nurgle






The Dog-house

What do the Necrons run usually? Most of the time, you'll want Grav cannon/amp and hurricane bolters...

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Oozing Plague Marine Terminator





For orkz, stock cent devs with hurricane bolters and heavy bolters would work wonders....
   
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Rotting Sorcerer of Nurgle






The Dog-house

Assault Centurians might be a good idea against Orks too. S10 Ap 2 Armourbane at I4 is awesome, plus you can keep the bolters and TL flamers as anti charge deterrent.

H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
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Made in us
Fresh-Faced New User





 Tactical_Spam wrote:
What do the Necrons run usually? Most of the time, you'll want Grav cannon/amp and hurricane bolters...


That's the same set up I was thinking. Usually he runs a the monolith and sometimes a stalker or command barge. The ork guy likes Ghazghkull Thraka with meganobs.


Automatically Appended Next Post:
 Nightlord1987 wrote:
For orkz, stock cent devs with hurricane bolters and heavy bolters would work wonders....


Yeah against orks only i'll definitely do that.

This message was edited 1 time. Last update was at 2016/03/01 16:16:33


 
   
Made in us
Longtime Dakkanaut




That's a tough split but I'm still going to recommend Grav and bolters. Grav will shred necrons and even Orks will likely have some heavy armor/vehicles.
   
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Rotting Sorcerer of Nurgle






The Dog-house

 wolvenwitcher wrote:
 Tactical_Spam wrote:
What do the Necrons run usually? Most of the time, you'll want Grav cannon/amp and hurricane bolters...


That's the same set up I was thinking. Usually he runs a the monolith and sometimes a stalker or command barge. The ork guy likes Ghazghkull Thraka with meganobs.


Grav Cannon/amp it is then.

H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
 
   
Made in us
Locked in the Tower of Amareo




Grav and hurricane bolters are pretty good combo.
   
Made in us
Longtime Dakkanaut




The only time I could see the HB being worth it is if it was against a very warrior heavy list and even then the grav rate of fire is still probably a better option.
   
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The Marine Standing Behind Marneus Calgar





Upstate, New York

 Tactical_Spam wrote:
Assault Centurians might be a good idea against Orks too. S10 Ap 2 Armourbane at I4 is awesome, plus you can keep the bolters and TL flamers as anti charge deterrent.


S&P units can’t overwatch, so while the flamers are nice for burning out hordes, they can’t wall of death.

On topic:
There are so many ways to get HBs, it seems a waste to use Cents to field them. Grav really plays to their strenghts, and is one of the few places to get them on a solid platform.

I think there is a place for assault cents. They are sort of a lateral upgrade from tactical terminators. Kinda OK shooting, pretty mean in CC, not as tough as it says on the tin.

   
Made in us
Locked in the Tower of Amareo




No one should use heavy bolters. Ever. Unless there is no other option that makes sense.

This message was edited 1 time. Last update was at 2016/03/01 17:51:05


 
   
Made in us
Longtime Dakkanaut




I take them on my LSS and they do ok because the speeder is maneuverable enough to get an angle on weaker AV.
   
Made in au
Longtime Dakkanaut




Always run Grav Cannons on Centurion Devastators, unless you play against Daemons you will almost always have a good target for them.....and even then, Bloodthirsters, Daemon Princes and Soul Grinders are still easy prey for Graviton weapons. Centurions are one of the scariest ranged units in the game for a reason, and that reason is Grav Cannons; don't waste the models on other weapons.

The secondary weapons are a bit more interesting, you've got a choice between hurricane bolters or missile launchers. The widely regarded superior option are the hurricane bolters because they perfectly complement the Grav Cannon by dealing with badly armored units or large infantry squads, while they are also free rather than paid for.

TLDR; Centurion Devastators should always have Grav Cannons and usually have Hurricane Bolters.
   
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Longtime Dakkanaut




I like the missiles more as a weapon system but Grav cents are already expensive so I rarely find a reason to justify spending more on them.
   
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Glasgow, Scotland

 wolvenwitcher wrote:
 Tactical_Spam wrote:
What do the Necrons run usually? Most of the time, you'll want Grav cannon/amp and hurricane bolters...


That's the same set up I was thinking. Usually he runs a the monolith and sometimes a stalker or command barge. The ork guy likes Ghazghkull Thraka with meganobs.


Automatically Appended Next Post:
 Nightlord1987 wrote:
For orkz, stock cent devs with hurricane bolters and heavy bolters would work wonders....


Yeah against orks only i'll definitely do that.



Grav Cannons is the only option you should ever consider. That monolith is the toughest vehicle in the game (outside SHV) and will go down like a lump of iron after a round of shooting for Grav-Amp Centurions. Thraka and Meganobz are the perfect target for Grav as well due to 2+ armour and slow and purposeful.

I'd actually advocate the Missile Launchers instead of the Hurricane bolters. Less shots but Grav Cannons are not really Anti-Infantry unless that infantry is in Power Armour, in which case you can use Str 8 AP3 to ignore armour (and ID and ignore FNP), while retaining Frag Missiles just in case.

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Terrifying Wraith






Is a unit of three enough? I've been running them in a pod but am curious if a squad of 4-6 would be better
   
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Glasgow, Scotland

 Spyro_Killer wrote:
Is a unit of three enough? I've been running them in a pod but am curious if a squad of 4-6 would be better


I'd say three is plenty for a 1000-1250pt game, any more and you won't have enough points elsewhere. For 1500-200 maybe another squad of 3 would be ideal for the target saturation and also for the ability to target multiple squads. I believe they can get splitfire as well, so you can then target 4 units instead of just 2 if you have multiple squads while still being able to hit with the same firepower.

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Personally, I favour lascannons and missile launchers. Missile launchers are good all round, and lascannons can pop most vehicles, superheavy or no.
   
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 Sir Samuel Buca wrote:
Personally, I favour lascannons and missile launchers. Missile launchers are good all round, and lascannons can pop most vehicles, superheavy or no.


If you're facing the aforementioned Monolith, Gravcannons would do 3,4 times the amount of damage your lascannons would. The thing that makes Grav so lethal is the rate of fire, which is exactly the thing that Lascannons are lacking.

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 xSoulgrinderx wrote:
No. but jink is cover and if the barrage its center they wont be getting cover
 
   
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I haven't used grab weapons yet as i'm a bit new to this, can they only wound on six's against vehicles? It said something like "on a role of 1-5 nothing happens, on a role of 6 they take a hull point and are immobilized" and you do that instead of rolling to penetrate on the vehicle damage table?
   
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Glasgow, Scotland

 wolvenwitcher wrote:
I haven't used grab weapons yet as i'm a bit new to this, can they only wound on six's against vehicles? It said something like "on a role of 1-5 nothing happens, on a role of 6 they take a hull point and are immobilized" and you do that instead of rolling to penetrate on the vehicle damage table?


Yes, as Grav Weapons do not have a strength value. They are actually much better for destroying vehicles. This is because they inflict Immobilised aAND a HP. Meaning that each subsequent after the first inflicts 2 HP (as a second Immobilised result becomes a HP damage instead). Any 3HP vehicle will go down in just 2 6s, which is a total of 18 shots for a guarenteed kill. A 3man GravCent squad has 15 shots and rerolls I believe, meaning those odds go up to needing just 15 shots to inflict 4 HP. If my numbers are right, a 3 man GravCent Squad with 3 GravAmpCannons with be able to take out any normal vehicle in one volley. Then they can throw Missiles on top just to be certain.

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 wolvenwitcher wrote:
I haven't used grab weapons yet as i'm a bit new to this, can they only wound on six's against vehicles? It said something like "on a role of 1-5 nothing happens, on a role of 6 they take a hull point and are immobilized" and you do that instead of rolling to penetrate on the vehicle damage table?


You don't kill vehicles by penetrating hits anymore. You glance them to death on HPs. Grav devs will destroy most vehicles in one turn of firing.
   
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Decrepit Dakkanaut






New Orleans, LA

Grav cannon/amp + whatever floats your boat.

But the first answer is ALWAYS Grav Cannon/amp.

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Deadshot wrote:
 wolvenwitcher wrote:
I haven't used grab weapons yet as i'm a bit new to this, can they only wound on six's against vehicles? It said something like "on a role of 1-5 nothing happens, on a role of 6 they take a hull point and are immobilized" and you do that instead of rolling to penetrate on the vehicle damage table?


Yes, as Grav Weapons do not have a strength value. They are actually much better for destroying vehicles. This is because they inflict Immobilised aAND a HP. Meaning that each subsequent after the first inflicts 2 HP (as a second Immobilised result becomes a HP damage instead). Any 3HP vehicle will go down in just 2 6s, which is a total of 18 shots for a guarenteed kill. A 3man GravCent squad has 15 shots and rerolls I believe, meaning those odds go up to needing just 15 shots to inflict 4 HP. If my numbers are right, a 3 man GravCent Squad with 3 GravAmpCannons with be able to take out any normal vehicle in one volley. Then they can throw Missiles on top just to be certain.


HoundsofDemos wrote:
 wolvenwitcher wrote:
I haven't used grab weapons yet as i'm a bit new to this, can they only wound on six's against vehicles? It said something like "on a role of 1-5 nothing happens, on a role of 6 they take a hull point and are immobilized" and you do that instead of rolling to penetrate on the vehicle damage table?


You don't kill vehicles by penetrating hits anymore. You glance them to death on HPs. Grav devs will destroy most vehicles in one turn of firing.


Thanks guys that clears it up a lot, i'll definitely be using grav cannons.
   
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Connecticut

 wolvenwitcher wrote:
I was wondering what would be the most effective way to build them when playing against orks and necrons.
With magnets
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

 wolvenwitcher wrote:
Hey guys, I just wanted to hear your thoughts about these guys. I have a 3 man squad but I haven't built them yet, and I was wondering what would be the most effective way to build them when playing against orks and necrons.

Thanks for the help.


Don't list tailor.

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Courageous Space Marine Captain






Glasgow, Scotland

 kronk wrote:
 wolvenwitcher wrote:
Hey guys, I just wanted to hear your thoughts about these guys. I have a 3 man squad but I haven't built them yet, and I was wondering what would be the most effective way to build them when playing against orks and necrons.

Thanks for the help.


Don't list tailor.


That's not tailoring. Tailor is looking at your opponents ork list, seeing he's taking a DreadHead style list, taking out all your heavy bolters and swapping them for Lascannons.

This is just being smart. TAC lists focus on Marine killing more than other armies as they are most common so chances are in a completely unknown environment you'll see Marines. But this isn't an unknown environment, he mostly plays against Crons and Orks so its a good idea to think about what kills them best.

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Locked in the Tower of Amareo




That's list tailoring.
   
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Longtime Dakkanaut




I would hardly consider taken the best option on a unit list tailoring. Grav Cents with Hurricane Bolters are good against pretty much any unit.

Additionally if you have a very small circle of opponents than it's natural for it to happen. If I know all my friends play marines and nothing else, that is eventually color my choices.
   
 
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