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Made in ca
Ghastly Grave Guard





Canada

I have just acquired my 4th Land Raider. None of the 4 of them have been bought from GW at full retail, so I'm not suffering too much buyer's remorse, but I'm to the understanding that they are generally terrible. I have 2 standard Raiders (1 with multi-melta) as well as a Crusader and an incomplete one.

For this incomplete Landraider, I have the flamestorm cannons from the Crusader/ Redeemer kit and I can kitbash a twin-linked asscannon from a Baal Predator turret. Is this a good idea or is the Redeemer another useless variant? I'm inquiring because for it to really be proper I'll need to find bits for or convert the frag assault launchers for the front of it. If the variant is no good then I might as well just use it as a normal LR.
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

I like the redeemer. It's enough transport space for a full squad and characters, it shaves 10 points off the currently ludicrous overcostedness of the base model, and should it ACTUALLY live after accomplishing its difficult job of crossing the table without getting haywired or D'd right out, a pair of flamestorms and an assault cannon can actually be quite threatening on the otherwise empty box.

Still bad, but better than the other variants IMO.

20000+ points
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Made in gb
Stitch Counter





The North

You'd be forgiven for believing that Landraiders had been discontinued based on the lack of them on the tabletop. I run one because I like the wheely-big box and I'm not trying to optimise everything.

As far as the redeemer is concerned - go for it! Flamers are fun (especially if you're Salamanders)

Thousand Sons: 3850pts / Space Marines Deathwatch 5000pts / Dark Eldar Webway Corsairs 2000pts / Scrapheap Challenged Orks 1500pts / Black Death 1500pts

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Made in us
Longtime Dakkanaut





 Wulfmar wrote:
You'd be forgiven for believing that Landraiders had been discontinued based on the lack of them on the tabletop. I run one because I like the wheely-big box and I'm not trying to optimise everything.

As far as the redeemer is concerned - go for it! Flamers are fun (especially if you're Salamanders)


Well the land raider itself gains no benefit from the Salamanders chapter tactics so sadly it does not get re rolls. :(

However if you mean as a theme then yeah I 100% agree. Let it burn! Let it burn! Their pain is not my concern!

 
   
Made in us
Longtime Dakkanaut




St. George, UT

I'm in the LRC camp. I love that tank. You can get a good sized squad of pretty much what ever you want, usually where you want to go. Its also not quite the fire magnet as a redeemer is because the hurricane bolters do not instill the level of fear that flame storm cannons do. Thus allowing the hurricane bolters and assault cannons actually more opportunity to do damage.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in us
Regular Dakkanaut





I have a Redeemer, and while it's not the most cost effective thing going (especially when loaded with Thundernators) it's hella cool and fun to use. I've had the unpleasant experience of a WK D-sniping it and ruining the day, but such is the nature of WKs, so can't really complain.

I find that LRs and Leman Russes (other LRs hah) are actually more survivable than they get credit for. Sure there's stuff out there than can wreck their faces, but I find more often than not that a lot of average forces (i.e. not tournament fun-sponges) really do struggle with AV14. In a casual setting there is still plenty of room for AV14 to be big and scary. Tournaments -- which I participate in often enough -- are a different story, but in a FLGS where that's not the majority mindset or play style, big tanks can hold their own.

If I were to get another Raider, it'd be a Crusader so that I can fit an EVEN BIGGER unit of Thundernators inside, because with my Salamanders it's all about rule of cool.

I recommend building your 4th Raider as a Redeemer for variety's sake of nothing else. Those Flamestorm cannons can do serious work, too, so don't underestimate them.

Now let's see a list with all four of your beasts in it!
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

I think Land Raiders are underrated these days. That AV14 is no joke, and as long as the enemy doesn't have D-weapons or grav, the vehicle is pretty solid protection for an assault unit that otherwise would get shot up on its way to the target. I like to take one if I take Deathwing Knights. I've magnetized mine so I can just swap out the weapons (although I don't have the twin lascannons for the standard LR ). The problem with Land Raiders is that the top armies have either D-weapons (Eldar, Tau), Grav (Space Marines), whatever that thing is that glances on 6's always (Necrons), or massed Haywire (AdMech). I do enjoy the big tanks in casual games, though. Plus its the only way for Marines, Chaos Marines, or Daemonkin to assault right out of a metal bawks.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
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Made in gb
Lord of the Fleet






Multiple land Raiders can be interesting as a novelty. Some players have gotten so used to not seeing vehicles that they no longer bring sufficient AT weapons and against a land raider they're going to suddenly discover that S6-7 is useless.

This message was edited 1 time. Last update was at 2016/03/26 07:42:55


 
   
Made in ca
Secretive Dark Angels Veteran




Canada

i have an excelsior im not certain what the issue is people are having with land raiders then again i paid real money for the best non forgeworld raider money can buy

its a tough lil lady with 6++ and av14 that can buy EA. its got the guns to smash apart most opposition.

i think that marine players really need to sit down and try the excelsior more its not a bad vehicle just a bit expensive

i also have a crusader i used to like it a lot i still take it for random spins around the block

This message was edited 2 times. Last update was at 2016/03/26 12:42:06


DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
Made in us
Terminator with Assault Cannon





Florida

It doesn't matter what LR I field they get blasted to bits by the end of turn 2.

I field them anyways because I like them. They are fluffy. Not my fault GW has broken the game.

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= Epic First Post.
 
   
Made in us
Locked in the Tower of Amareo




They are useless junk that gets stuck on a shubbery.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

I used to have a Redeemer, but then I changed it to a Crusader. The points ended up being the same, I just think Bolters fit Fists better. Now I have stopped using it altogether in favor of sending Pedro-Honor Guard-Librarian down in a Drop Pod. A lot cheaper in the end.

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Made in us
Locked in the Tower of Amareo




If you read the fluff on the LR and then see how it performs in an actual game is a very good example of why I give zero feths about the fluff.
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

Overall, I'd rate the 'best to worst' effectiveness of the various non-FW variant Land Raiders as;
1. Crusader

2. Redeemer

3. 'Standard'
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1,000,000,000. Chaos Land Raider


The only truly "useless" LR is the Chaos one, because it simply can't function as intended... No PotMS equivalent, (because "screw Chaos" is GW's no.1 goal apparently), means it is not only dyslexic in it's loadout, but it can't even use more than a single gun at any time, unless it stays stock still! (or else enjoys snap shooting a lot & all at the same target!)
The best upgrade it gets is a Dirge Caster, but to use it, you're also putting it into Melta range, and can get the same thing 200pts cheaper by just taking a Rhino instead! (which even gets more effective firepower, which is freaking hilarious!! )

 
   
Made in us
Locked in the Tower of Amareo




Don't kid yourself. None of them are worth a gak.
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Bring three raiders in a Spearhead and watch the opponent crap themselves trying to break them.

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Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

If someone forgot to expect them. A land raider with its heavy av14 hull could be a real danger.

Plus full av14, nonweak link, no weak point fir cc like others.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

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Made in at
Stalwart Tribune





Austria

I like the LRC so much, that I converted one to a Macrocarid Explorator. Its waiting for a field-test.

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Made in us
Decrepit Dakkanaut




The Crusader is the only one that isn't utter junk. Flamestorm Cannons are awesome, but you have to be able to aim them, and it'll either be immobilized or the opponent isn't close enough, and the standard pattern has almost no firepower.
On the other hand, the Crusader has two sponson weapons that aren't a pain in the ass to fire, and they cover the weaknesses of Grav, and it has more transport capacity too.

Even then, it isn't good. I took the Spartan Challenge and never looked back, and that's mediocre at best (Haywire being a thing again and D-Weapons in every Eldar list I've faced.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Locked in the Tower of Amareo




 MechaEmperor7000 wrote:
Bring three raiders in a Spearhead and watch the opponent crap themselves trying to break them.


Or just ignore them. Eventually, their occupants will have to get out. Then kill the occupants. Or get a single grav hit lol.
   
Made in gb
Stern Iron Priest with Thrall Bodyguard



UK

Sadly the hull point change in 6th made them way too fragile for their price.

Don't get me wrong vehicles were too tough in 5th but it swung way to far the other way in 6th.
   
Made in no
Committed Chaos Cult Marine






Consider running all four at once - if you can, take ceramite plating. That much AV14 can be very difficult to deal with.
   
Made in au
Crushing Black Templar Crusader Pilot






MechaEmperor7000 wrote:Bring three raiders in a Spearhead and watch the opponent crap themselves trying to break them.


I agree with this, but I feel taking something which is also scary side-by-side with the spearhead is needed so you can capitalise on them trying to focus on one of them. For example, run the LR Spearhead and a Linebreaker Squadron. That'll get your opponent pissing themselves while you're able to at least use one of them at full capabilities.


hobojebus wrote:Sadly the hull point change in 6th made them way too fragile for their price.

Don't get me wrong vehicles were too tough in 5th but it swung way to far the other way in 6th.


Yep, agreed. 6 HP may be a bit much, but I reckon they should have at least 5.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

For extra measure, put a Techmarine in the Spearhead Land Raiders.

5250 pts
3850 pts
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30K 2500 pts 
   
Made in us
Screaming Shining Spear





Northern California

Land Raiders are too costly for their points and durability to be competitively viable. That doesn't mean that they are useless or can't be fun.

With the amount of S6/7 out there, Land Raiders can be a strong anti-meta choice. If you can find something sufficiently scary to put inside (Terminators are not), they make a decent enough delivery system for a Turn 2 charge. After than, you can use all the standard tactics with Metal Boxes, albeit with a much larger Box. My personal favorite is parking it on an objective and daring someone to move it off.

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Made in au
Unrelenting Rubric Terminator of Tzeentch





Spearhead with the Assault Centurions and Ironclad Formation is hilarious against opponents who aren't expecting either.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in us
Longtime Dakkanaut




With Maelstorm missions requiring you to be quick and all over the board, MSU is the name of the game these days. Having a big tank with a big uni in it doesn't matter when I'm racking up points with multi rhinos and scouts in speeders.
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

I use to run three Land Raiders at 1500pts, which usually meant that half of my army was killing most of my opponents, will the rest either rode around in an AV14 bunker or hopped out to scored objectives. Fun for me, frustrating for those not prepared. Of course, against a prepared opponent, it was a more challenging fight, so still fun for me, maybe a little less frustrating for them.

That was pre-hull points. Post hull points saw my Land Raiders collecting dust on the shelf. Might try the new Land Raider formation again, seeing as most people still struggle against AV14 even today.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Locked in the Tower of Amareo




Not the elite codices.
   
Made in gb
Fully-charged Electropriest






I quite like Land Raiders and I don't even have an army that can use them. I play Orks so I don't have a decent way to deal with them from range and with good manoeuvring they can avoid my units that pose a threat in combat. From my experience they are a good way to guarantee your assault unit gets the charge off on your terms. Against ranged D, Haywire and lots of Graviton guns I can see why they would feel lacklustre though.
   
 
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