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To buy: nothing else for now... waiting on plastics!
To build/convert: objective markers, extra tank trim
To prime/ink/drybrush: nothing for now
To paint (tabards & guns): about 20 bolter Sisters, 1 Imagifier, finish Celestine and friends
To detail: 6 tanks (soil & battle-damage), the whole army (grenades, holsters, hoses, etc.)
To base: about 25 left to go
Done: about 60 Sisters fully done
To buy: more scout bikes, maybe more bikes in general
To build/convert: 3 Razorbacks (doubling as Sisters transports), Scout bikes, 2x Devastators, biker specials & combis, 3 Attack Bike sidecars (magnetized), a couple more minimum tac squads, some iconography for the tanks
To strip/refurbish: 4 min tac squads (I thought I was done with these, but they lost a bunch of arms and guns going though the Simple Green)
To prime/ink/drybrush: biker command, 2 small biker squad, scouts, scout snipers, Dev squads, Tac squads, 3 Landspeeders, 1 Storm, lots of red Rhino doors and hatches
To paint: everybody except for about 8 bikers I've got base colors on
To detail: everybody
To base: everybody
Inquisition and Astra Militarum:
To buy: a second squad of Bullgryns, maybe a second Chimera
To strip/refurbish: none for now!
To build/convert: some Crusaders (Cadians with resin helms and green stuff armor and robes), 2 old Primaris psykers, some more officers, an old partially-built Chimera missing some parts,
To prime/ink/drybrush: nothing for now
To paint: Greyfax
To detail: 6 acolytes, 2 Priests
To base: nobody for now
Done: 4x plasma Scions, 1x Volley Scions, 1x Bullgryns, 2x Inquisitors
Realms of Battle boards: these have been stripped, textured, primed, painted, drybrushed and inked... final steps: glue down some scattered autumn leaves, clear coat for durability, add some tufts of dead grass.
MDF watchtowers: build, paint, detail
card buildings: one down, one to go, but now I have the Maelstrom's Edge building sprues to play with...
ruins/rubble fields x2: build & paint
tree bases: acquire manzanita sprigs, build, paint, detail
water effects ponds and creeks: design, build, finish
Commentary, suggestions, and firm nudges are most appreciated!
Thanks for checking it out!
This message was edited 60 times. Last update was at 2019/05/25 07:09:52
I had the whole army out of boxes the other day to count against a new build list, so here they are. Six painted transports and upwards of 80 models with infantry about half painted (but unbased). The rest have their basic armor layering with the exception of one Seraphim squad and a few odd models that missed the party.
Here's the workflow for the Rhino conversions for the Sisters army... I have three more on the way to go full mech at 2000 points.
I had these Rhinos in boxes since 5th edition, bought for my Space Marines just before I left the game for more than a decade. I wanted to roll them out for the Sisters with the flexibility to run as Immolators or Exorcists as needed. I was never a fan of the GW Exorcist kit, and Immolators are suddenly hard to come by. Some resin missile launchers from Poland got the Exorcists taken care of, and some scrounging in the bits box got me four Immolator turrets. I magnetized the Immo guns for the full range of options.
Beyond switching guns, I wanted these tanks to be able to switch armies as well. GW has left the Sisters high and dry, and the new Marine codex provides so many cool options, I decided the transports would serve both armies. The green doors, top hatches, and turrets are all separate so I can replace them with White Scars bits as that army moves along. It's a maddening amount of white paint, but I love the flavor of the two armies and they seem to have good symmetry on the table.
Here's the whole operation being primed, along with a gazillion Sisters backpacks, some Stormtroopers, and lots of vehicle bits.
Here's the magnetized guns for the Immolators: Sisters guns with a little card, and turrets made from 32mm bases, flying bases, and IG tank bits.
These are the Polish resin missile turrets. Three of them plus international shipping was less than $50.
Here's the whole group, assembled and painted, complete with Laud Hailers. I hope to add dirt and debris, battle damage, and some more Sisters iconography, but this effort got me back on the table in reasonably good form.
As I said, the next move will be to buy and build three Razorbacks. This will allow me to run nine hulls in either army, and the Sisters magnetic turrets will take IG lascannons, Dark Angels assault cannons, or scratch built las/plas hybrids. That way I can run a White Scars Gladius with two Rhinos, three GW Razorbacks, and four scratch built Razorbacks with the full range of weapons. I'll post pics of those magnetization projects as they move forward.
Thanks for the motivation, y'all! Here's my priestly contingent, mostly converted before I realized that they weren't terribly utilitarian for their points cost. Most of these sit in the box, although I try get them in a list periodically to see what they can do. All of them are unfinished, but I got the robes done to get them on the table. They still need skin, hair, and guns, plus all the detail work and bases. Somewhere on an external drive I have pics of them in the green stuff phase that I'll try to dig out.
I have all three Imperial priests-- heads shaved, one converted to carry a Power Maul-- two Mordheim Sisters of Sigmar updated with pistols and chainswords, and an old Necromunda Redemtionist model with an Eviscerator. The old Missionary on the left is one of the few models I completed 15 years ago before my hobby hiatus, thus the finished base. My Uriah Jacobus on the right and below is converted from an Imperial Missionary model with a grenade launcher and an old Honor Guard banner as his unique wargear (shotgun and banner). I think of him as "young Jake" still tooling around the galaxy making a name for himself, but before he gets old and crazy... I just never loved the official model.
Sadly, not much to show for the time that's gone by. I finished magnetizing the Rhino doors shown above and cleaned a bunch of resin bits (man, that dust gets everywhere!). As far as actual building work, I started on the three servo-skulls I'll need for my Inquisitor (because what the Battle Sisters need is a Rhino full of Rending Heavy Flamers with Scout!). My hope is to get the scratchbuilt pair to be a good match for the legit one.
I also cleaned my bench (after the resin dust and several weeks of accumulated packaging trash). Witness the glory of pirated cafeteria trays to keep projects separate. I hike these up from the basement to join my family in the civilized part of the house, then hide them away in secret shame when my wife's less nerdy friends drop by.
Pretty productive day... after a few hours of gardening I got down to business on a some long overdue projects. The first was a pair of metal dreadnoughts that had been sitting in Simple Green for a month or so. I don't know that they really needed that long; probably just laziness on my part, but it still took some good scrubbing to clear the old paint. I slacked and didn't take before photos, but they were not great. One of them was three-color table-ready I guess, but painted back in the 90s by a teen-aged me with no real skill. I think I had a single brush back then, and not a well-kept one at that.
One of them got the full treatment. The other one was unfinished to begin with, and so got spared the bath. I had green-stuffed in the topper from the Imperial Preacher's icon, a cool-looking sarcophagus. I wasn't sure if the Simple Green would weaken the bond or get behind the bit only to leak out while I tried to paint it.
I also got two Canonesses and Celestine prepped for magnetization. I've got Celestine's original cape with the cherubim and also a custom built jump pack with wings, both of which are too big for my figure case. I Dremeled out their backpack mounts and set the magnets in green stuff... time will tell if the magnets I chose will hold the weight. Perils of working with an all-metal army! I'll post some pics of that process tomorrow.
Automatically Appended Next Post: Okay, here's the magnetizing project from yesterday. I've had two Canoness bodies sitting around forever, plus a converted Celestine model from back in the day when Seraphim Superiors could have Eviscerators. You know, before they gave that iconic Adepta Sororitas weapon to the Space Marines? Sorry, a little resentment there.
I'm running the jump model as Celestine again in this edition, even though I gave her Burning Blade to the Canoness. I really should pick up a more WISIWIG model at some point. She's just got two Sororitas chainswords on a long bit of brass rod, and I reworked her base to match the flying bases of all my Seraphim. Her wings are old Reaper stock wings modeled onto a Sisters jump pack.
I used a Dremel engraving bit (#107, I think) for the cutting. Who knows what I'll do with all my time if GW ever releases plastic Sisters that can be converted without power tools? After routing out both parts of the model, a little ring of green stuff held the magnets. I used plastic wrap to allow the magnets to engage while keeping the green stuff from bonding to itself. There's still some cleanup work to do, and you can see a few gouges where the rotary tool jumped and skated on me (more green stuff!), but otherwise they are ready to go.
I'm not such a proficient craftsman that I'd call any of this a tutorial, but I will pass on useful tips as I learn things the difficult/expensive/frustrating/physically painful way. This is one of those tips: a stainless steel ruler keeps your magnets under control and helps you measure them for reordering. A big improvement over the "ball o' magnets" storage system I was using before.
So, not much painting this weekend (yet), but I may still pick up a brush, or get those Dreds assembled, magnetized, and mounted on bases, or try to get the servo-skulls done. I have a game in two weeks with my wife's birthday coming up next weekend, so those are my immediate deadlines and constraints. Thanks for following!
This message was edited 1 time. Last update was at 2016/05/15 14:15:50
As an aside, I've become appreciative of other P&M bloggers updating their thread titles and will try to start doing it regularly as well. Well done, everyone!
This week has been mostly running older models through the Simple Green bath as part of the (I now realize pretty epic) Space Marine reboot. The dreds came through earlier this week, so I dropped the two Tac squads with the most paint on them in, and filled up the rest of the room with some character models. Many of these models were based, then painted, then based again, and in a couole of cases, painted again on top of that. The detail was pretty badly obscured, and a couple of them even had some enamel paint used for less common colors like lenses and purity seals. It took way more scrubbing than I'd anticipated, and the plastics went back into the bath to stew until next week. What did come out today was pretty cool. The metal scouts from the late 1990s were no surprise, but as the paint fell away from the characters and some of the tactical marines, I was pleased to find some cool old treasures.
Some of the Tac marines are these classics with 1991 production dates stamped on their bases.
The real treasure was an old sergeant, a techmarine, an apothecary, and a chaplain, all from the era of "we cast one arm, you pose the other." I could tell what they were going in, but I'm still surprised by the cool detail that had been obscured.
I think they're all worth using in my White Scars reboot, especially the characters. I had been planning on cutting the chaplain down to ride a bike, but having seen the whole model, I may reconsider. Anybody else recognize some old friends in there?
I remember the melta/plasma gunners with the separate weapons. Crazy hard to get everything lined up right. Not sure if I ever got the plasma gunner to work. I know I’ve got an armless body from that era sitting on the back of the bench waiting.
Those scouts are some of the best minis GW made IMHO. The only real problem is the repetition of the poses in larger squads. Luckily they match up well with the modern plastics.
If you can find the old bike chaplain out there, he was an awesome sculpt as well. Then again, so are most of the chaplains out there. But in general I don’t like to see old classics chopped up.
I’ve got that techmarine sitting in a bath of Simple Green myself.
So another round of minis has gone through the Simple Green bath, with even more treasures emerging from under the layers of paint. I honestly hadn't considered these models worth saving, but they may yet find a home in my White Scars army at some point.
A few more marines will definitely join the White Scars, and I love these poses. The first is a single cast of the body and axe with just the left hand cast separately, and I remember ordering multiples of his left handed boltgun for conversions because it was the only one in the Space Marine line. I miss the days of the Mail Order Trolls! The second has a scratch-built arm that somehow survived weeks in Simple Green, which makes me think there are pins in there. Probably some of my earliest pinning work. The third is a Sanguinary Priest whose arm I had cut down and rotated, so that will need to be rebuilt. The other arm I made him has some Fabius Bile bits attached... not sure what I was going for there.
These two Terminators were the worst of the bunch... I think the one on the right had been a Blood Angel, an Ultramarine, and then basecoated for some other project, all without being stripped. The one on the right is a generic Captain or Sergeant, I think. Was the one on the left an Inquisitor in Terminator armor? I think that's a psycannon. Does anyone remember what was in his other hand? I'll have to go through my boxes to see if I can find it.
This last group had some gold enamel, thankfully on top of something less tenacious. I had thought of them as Grey Knights and had run them as a group at some point, and some of them had integrated bolter/halberd or bolter/power sword. Now that they're stripped, I'm not sure what they are. Some had the little shield mounted on the pauldron. Their arms are configured for hafted weapons, even though I don't have halberds for all of them. Most of these have dates of 1989. Anyone have these in their collection?
So, what to do with these guys? Probably nothing for now. Terminators have little leverage in list building these days, and my White Scars are headed in a different direction with bikes and speeders. I do like the models, and I have access to Terminator arms and weapons through our club (leftover shooty bits from choppy squads and vice versa). I might cut down the pauldrons and just build out the lower arms with contemporary weapons if I can identify an advantageous build, but they'll have to get in line at the distant end of this White Scars to-do list.
This message was edited 1 time. Last update was at 2016/06/08 13:40:36
Looks like he was packaged wth a force rod. I have the same guy I got second hand in a large lot, so I don’t know what he came with, but should have the rod arm kicking around for reference. I’ll see if I can dig it up.
Yep, that's got to be it, it has the same horned skull motif as the rest of the armor. At least I know what to look for as I rummage. Looks like your right arm is different, some sort of combi-weapon. You've got all those old dudes! I used to have the ponytail-and-peg-leg Terminator too... so much ebb and flow of models, here one day, gone the next. Thanks!
MacPhail wrote: Yep, that's got to be it, it has the same horned skull motif as the rest of the armor. At least I know what to look for as I rummage. Looks like your right arm is different, some sort of combi-weapon. You've got all those old dudes! I used to have the ponytail-and-peg-leg Terminator too... so much ebb and flow of models, here one day, gone the next. Thanks!
Looking at the catalog picture I posted earlier, the combi actually goes with pegleg. You can’t see it due to the camera angle, but I do have the same gun as you, I just gave it pegs, instead of the hooded guy. <shrug> they are all TDA inquisitors anyway. I should probably swap the bits to the proper guys, just for historical accuracy.
One of these days I’ll get around to painting them.
I finally powered up an old external drive that had some photos of WIP models from before my latest phone update. Now I can assemble some progressions of some of my more heavily converted models. I'll start with my winged Celestine conversion.
This model has an odd history. In previous editions, we used to be able to buy a jump pack and an Eviscerator for a Canoness. The jump Canoness wasn't bad game-wise, able to support jump troops and take out vehicles across the table. I wanted one, and since an Eviscerator was described as an insanely large two-handed chain blade, I decided mine would be a double-ended chain blade. I wanted the jump pack to stand out from the rest of the Seraphim, so I embraced the angelic motif and built this winged jump pack. Fast forward to 7th, the jump Canoness is gone, and I've decided to finally finish this model as a counts-as Celestine.
Her wings are from a Reaper blister I picked up somewhere.
Her jump pack is a standard Seraphim jump pack with the vents removed...
and Reaper wings mounted.
I wanted a more mechanical look to the whole pack, so I extended the top of the Seraphim pack up and over the first joint of the wings.
Some light gauge bass guitar string gave some symmetry to the back of the wings.
I took off Celestine's arms at the elbow and inserted pins.
Her hands were rotated and mounted...
and drilled through for a long steel pin.
After rebuilding her forearms, robes, and the haft of the weapon with green stuff, she was ready to mount and magnetize.
The wings are magnetized, partly for storage and transport, but also because I may update the model and reuse the wings at some point.
All of my Seraphim are drilled for clear flight bases, so Celestine got that treatment as well. Here she is with base layers, ink and drybrushing.
And that's where she stands now, ready for the rest of her paint. I'm not sure what to do with the wings... angelic white is obvious, but that's a lot of off-white for one model. Currently they're birdy-brown. I could try to add some gold to the feathers... or more green to match the army? I'm open to suggestions.
Do you have any close ups of your sister paint scheme? I see a few in the background of other pics, but it would be good to see one in focus. Just so we have a base to work with.
What I’m seeing is white armor, green robes, and gold accents. With that in mind, I think I’d do the non-feathered part of the wings in the same pattern as your other sisters (which I’m guessing is white). The feathery bits I’d go gold. It should fit in with the rest of the gals.
If you didn’t want that much gold, I might go with silver wings. As you say, going white would be a bit much, based on your armor color.
As another option, you could mix colors on the wings. Look into actual birds for inspiration. It would be a lot of work, but doing the bulk of each feather in gold, but the tips in silver would make for an impressive set if pinions.
Nevelon-- Thanks... I'll snap a couple photos in the daylight this weekend. The scheme is basically bone armor, green robes, gold insignia. I think I might try tracing out the stem of each feather in gold and then lightening the brown, leaving it darker than the armor and jump pack frame. Gold tips would be next if it doesn't show up. Since it's a single model, I think I can invest some time.
Next up: progressions on a few of the priests/priestesses I've done. This might be their moment in the sun, as they don't see a ton of actual table time.
Here's a couple more WIP photos of the plodding progress of this army. I had a notion in my head during some previous edition that Priests were the crux of a Sisters army, or maybe I had delusions of rebooting my old Guard army, now long since sold. At any rate, I decided I needed lots of them, and I felt like in a Sisters army, there needed to be some women among the clergy. Enter Sisters of Sigmar Numbers 3 and 4.
Some easy hand swaps with Imperial Guard plastics gave them 40k weapons. I hacked the Sigmarite iconography off them and rebuilt their belts and robes. Big green stuff cuffs both reinforced their wrists and helped tie them in to the group of Imperial Priests I already had. The extra work you see is my innaugural effort with liquid green stuff, which was basically a mess; I think it helped blend some of the texture on the robes and fix a few Dremel scars, but not much more.
They got as far as getting robes painted, but they always seem to be hanging out in the army case when I'm doing a big batch of hair or slinging gunmetal and Nuln Oil. One o' these days, Sisters, one o' these days...
A long-overdue update, interrupted by back-to-back travel weekends with an infant (although I did get three Space Marine Scout Bikes assembled... just not the Bikers).
Weeknights have been good, though. I got the HB Retributers done to a tabletop standard, and I'll probably go back for purity seals and maybe hoses and grenades before I base the whole force. That puts me exactly one flamer Sister away from having all specials and heavies done, which will leave a couple of Superiors, a dozen bolters, and all of the Seraphim yet to do.
The last of the White Scars have emerged from the Simple Green, having lost most of their paint, but also a great many guns and arms. It's only a pain on a few careful conversions where I'll need to reunite a dude with his lost arms; otherwise I'm just rebuilding basic poses. I did run out for a can of Leadbelcher Spray... might as well paint those bolters, and maybe the chest details, while everyone's got their arms off.
Haha, fair enough... that dred may not even have a spot in my White Scars army, at least not to start, so IRL CQC might be his true calling. As for cheese, this WS force is intended to be my cheese army; my club is fairly competitive, and the Sisters, while making a good showing, have trouble going toe-to-toe with knights, flyers, FMCs, and D weapons. The Scars will hopefully open some more doors for me competitively.
Fun update today... I hit what is (for me anyway) a very fulfilling threshhold with the Sisters. Of the 107 power-armored Battle Sisters models in my collection, every single one has their armor done (Corax White spray, Seraphim/Gryphon Sepia wash, Pallid Wych layer, White Scar drybrush). Of those 107, more than half also have robes, guns, insignia, faces, and hair. All of the specials and heavies are done and I've moved on to Seraphim, throwing in a few basic bolter poses with each batch to keep making progress on those. I've realized that with all of them starting off mounted in transports and dying quite quickly, I can play a full game without ever putting an unpainted model on the table. So that's fun!
Grats! The ability to field a fully painted army is a major milestone, worthy of celebration.
Sisters, while being ignored by GW, are still a force to be reckoned with on the table. There might not be a lot of diversity in their build, but they have some nasty, counter-meta tricks. The ability to spam melta like nobody else is a huge perk. Exorcists, with their S8 AP1 missiles can also do a number on things. The fact that you pay less per body then a normal marine, and live just about as long in today’s lethal battlefield is also quite nice.
Don’t sell yourself or your army short. Those heretics are not going to purge themselves; it’s up to you!
I'm far from discouraged. The Sisters have performed better in 7th edition than in quite a while. If I don't have a winning record I'm very close to it. I struggle with fast, close combat oriented armies like Dark Eldar and static gunlines like Tau, but I hold my own against most of what I face. I'm pretty successful in Maelstrom missions, but kill points always go against me. As an MSU build they're pretty solid. If they had the FW Repressor and a Decurion formation they be very competitive.