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Made in gb
Fresh-Faced New User




The Kickstarter page has from day one had an explanation of their "Miniature Development Process". Point 1 of this four stage process says "The initial stage of the development involves out team of concept artists creating a series of thumbnail sketches..."

Presumably the "team of concept artists" are:

http://www.opusartz.com/

who DSC have said are part of their "game team".

Where was this process for Hansa?

My reading of this is that DSC are saying 'give us £300k and we will commission Opus Artz to do some design work. But during the Kickstarter phase we will just cobble together what we can'. Unfortunately that is a chicken and egg problem. People don't want to pledge until they have seen the concepts and preferably greens.

This message was edited 1 time. Last update was at 2013/01/22 15:01:58


 
   
Made in gb
Pious Warrior Priest




UK

Guys, concept sketches are not "magic wizard voodoo" that you have to pay thousands for, especially when they are up for peer-review and don't have to be 100% perfect on the first pass.

I do illustration/ design myself. It's a matter of sitting down for 3 hours with a pencil and paper and then 3 hours later you have a concept. $50-$100 per piece is the general going rate, it's not expensive.

Full-colour, highly polished art from Opuz Arts, one of the major pro studios that is hired by big corporations for AAA video games, though... yes, that *will* cost you, through the teeth, but since when has a KS ever needed that? Pencil sketches from are fine for concepts.

Not hard to hire a freelancer either, there are a ton of different sites out there that can be used where you will find thousands of people with sci-fi art portfolios who are happy to be hired.

You don't even have to look outside the wargaming industry if you don't want to, there are a lot of freelance artists working for various companies, a lot of them happy to work short notice or evenings/weekends to get a job done.

This message was edited 11 times. Last update was at 2013/01/22 15:23:28


 
   
Made in us
Mutating Changebringer





Pennsylvania

 scarletsquig wrote:
Guys, concept sketches are not "magic wizard voodoo" that you have to pay thousands for, especially when they are up for peer-review and don't have to be 100% perfect on the first pass.

I do illustration/ design myself. It's a matter of sitting down for 3 hours with a pencil and paper and then 3 hours later you have a concept. $50-$100 per piece is the general going rate, it's not expensive.

Full-colour, highly polished art from Opuz Arts, one of the major pro studios that is hired by big corporations for AAA video games, though... yes, that *will* cost you, through the teeth, but since when has a KS ever needed that? Pencil sketches from are fine for concepts.

Not hard to hire a freelancer either, there are a ton of different sites out there that can be used where you will find thousands of people with sci-fi art portfolios who are happy to be hired.

You don't even have to look outside the wargaming industry if you don't want to, there are a lot of freelance artists working for various companies, a lot of them happy to work short notice or evenings/weekends to get a job done.


This is it precisely: give me an hour on deviantArt and I'll get you a dozen artists that will put together concepts. How is it that Darkspace Co, with all their industry connections, either don't seem to be able to find these artists or, more strangely, don't seem to want to use them?

It's not like they could whip up good stuff overnight... but people have been talking about the lack of material for at least two weeks. Concept art simply isn't expensive enough that the people behind this project couldn't arrange it. So they don't want it.

Okay, that's fine. Like TtB they want to reinvent the wheel. But guys, if you're going to do that, don't set your minimum funding goal at just under half a million US. Seriously, had they gone for 100,000 GBP, they would be in stretch goals already, and frankly, the whole thing would be better off.

Just a lot of tactical mistakes here.

   
Made in gb
Regular Dakkanaut




Here is a rough guideline to the timeings I would have expected for the KS - bearing in mind they have gone for 60 days as opposed to 30.

Day 1-3 general hype building by posting of forums that they exist and interacting with said forums to allay fears of missing greens and concept

Day 4-14 Collection of fan feedback on designs of all the races as to what they want to see. At the end inform fans/pledgers that any new ideas are still welcome, but probably won't make it into the KS

Day 14-18 Amalgamating all that information into 2/3 options (with concept art) for everything they want to release at launch

Day 19-24 Voting on the 2/3 options for each thing they want to release.

Day 25-35 Work in progress shots of the First "batch" of greens, taking fan/pledger feedback on how it is looking and any changes now that it is "3D"

Day 36-46 Work in progress shots of the Second "batch" of greens, taking fan/pledger feedback on how it is looking and any changes now that it is "3D"

Day 47-57 Work in progress shots of the Third "batch" of greens, taking fan/pledger feedback on how it is looking and any changes now that it is "3D"

Day 57-60 Work to try drum up that final level of pledges.

Now in all of that you have only had to produce 1 set of concept art, say 2-3 pieces for each choice and maybe 3-4 choices per faction, with 3 different factions (I'm still not entirely sure how many factions there are in this) and you are looking at 36 pieces of concept art - I really don't think - given that I budgeted 4 days to produce it that that is too bad, OK you might need 2-3 people working on it but we still arn;t talking massive money if you are trying to launch a brand new company.

Instead we are upto day 22 and still seem to be at the taking suggestions form anyone and everyone - and nobody seems to have any idea what suggestions are being taken onboard by DSC and arn't.

It's a real shame because I think it's a fantastic idea - I just think they are not promoting it very well.
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

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Made in gb
[DCM]
Et In Arcadia Ego





Canterbury


How does it make you feel that your games are only played by fat, socially awkward weirdos?


Good ol' internet.

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
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Made in gb
Ancient Ultramarine Venerable Dreadnought





UK

 reds8n wrote:

How does it make you feel that your games are only played by fat, socially awkward weirdos?


Good ol' internet.


Yeah I saw that.. funny.

We are arming Syrian rebels who support ISIS, who is fighting Iran, who is fighting Iraq who we also support against ISIS, while fighting Kurds who we support while they are fighting Syrian rebels.  
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury


Also, when do the Squats return?


*sighs* .. least it's out the way early eh ?

Upon reflection I should have gone to the bookies, could have made a killing !

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Hahahaha classic.

Is anyone else getting a '403 forbidden' message when they try to connect?

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Made in us
Unhealthy Competition With Other Legions





Washington

http://www.reddit.com/r/IAmA/comments/172inz/i_am_rick_priestley_ask_me_anything/

Not much happening in there. Kind of like the KS
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Thanks for the link!

I've always thought Reddit was a pretty un-user friendly system, but there are some really interesting comments on there especially about some of the old-time GW stuff. Well worth a read for that, and for the amount of idiots posting nonsensical questions of course.


Automatically Appended Next Post:
Interesting comments on the War Drones:

Question:
WarDrones
Will these be different kits for different factions?
Will they be (multi-part) plastic?
How many optional builds (roughly) will there be for the WarDrones?
When will we be able to see some WarDrone visuals?


To answer the last question first - we are hoping to have some work in progress (WIPS) for you to see next week.
We are actually progressing two different designs - one of which we will make in plastic to start with - with part of getting the design right involves making some original prototypes at actual size - and that's what we're doing now. Which ever of these we make as a plastic kit we will include options within the kits to represent the different human factions. We will also make available separate customising pieces which will work with the plastic kit. But we won't make more than one plastic kit to start with - maybe further down the line
The kits will be multipart plastics yet. But we wil also make some WarDrones in metal. There are different designs of WarDrone anyway - so having a variety in metal will be a good way of doing that. These could be different factions - but they could also be different weapon or equipment fits, heavy duty 'Siege' WarDrones and so on.
The kits will be poseable - so lots of options - there will also be options for armament within the kit.

This message was edited 1 time. Last update was at 2013/01/22 20:49:51


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Made in us
Aspirant Tech-Adept





Good information there.

Seems like DSC is working to remedy the lack of substance (models, concept art) available right now. It could push many into taking the plunge but I question whether it would be enough.
   
Made in gb
Fixture of Dakka







I think the main posts are:


Wardrones:

"We are actually progressing two different designs - one of which we will make in plastic to start with - with part of getting the design right involves making some original prototypes at actual size - and that's what we're doing now. Which ever of these we make as a plastic kit we will include options within the kits to represent the different human factions. We will also make available separate customising pieces which will work with the plastic kit. But we won't make more than one plastic kit to start with - maybe further down the line
The kits will be multipart plastics yet. But we wil also make some WarDrones in metal. There are different designs of WarDrone anyway - so having a variety in metal will be a good way of doing that. These could be different factions - but they could also be different weapon or equipment fits, heavy duty 'Siege' WarDrones and so on.
The kits will be poseable - so lots of options - there will also be options for armament within the kit."

Schedule

"We intend to have more work in progress next week - we had planned on having something more to show this week but the snow has slowed things down a bit and we've not been able to meet with our sculptors as we wish. We have a chap working on Boromite Overseers, we have some WarDrones on the way, and a few other try outs waiting in the wings."

"youare right there when it comes to concepts and models and we are working on that right now - we intend to have more work in progress on models next week, and more concept art over the neext few weeks. We are also putting together an initial outline of the game design which we will have first the first week in Feb. So, what you can expect is more concepts, more WIP models, and more on the games design incuding the real time dynamic games universe over the next few weeks - with more and more info towards the end of the KS. Obviously, we can't do everything within the timeframe of the KS, there's an awful lot of hard work ahead of us yet, but we hope to be able to give a much clearer picture before the KS ends."
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Question:
You're carrying a shock maul with just two charges left, and you're in a room with Hitler, Thatcher and Celine Dion. Who do you hit and why?


Celine Dion... twice.
The other two will take care of each other.
Rick




Question:
Many creative people find the adjustment to seeing direct feedback from anonymous fans online to be difficult, especially as many fans can be blunt or harsh when it comes to putting opinions up on forums. How have you found the reaction to Gates of Antares so far? Has seeing the negative feedback around the details (or perceived lack there of) on the Kickstarter page been difficult for DSC?


Oh I worked for GW for nearly three decade and my skin has thickened to the point where it could resist a laser cannon!
Actually I really do find feedback useful - even when it's negative - though I do prefer it not to be rude! If someone really goes over the top I don't let it bug me - someone being passionate about your game isn't that bad a thing is it - I just try and pick out the real points from amongst the language. If you let yourself be swayed by the way someone expresses themselves you can miss good points - so I try to stay very cool about the whole thing. It's 'the heart that feels and the head that thinks' sort of thing - like any kind of creative process you have to take the excitement and passion and then use that, but the act of creation should be utterly cold and dispassionate.
Blimy I'm starting to sound like a Literary Criticsm course!

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Made in us
Sniping Reverend Moira





Cincinnati, Ohio

All I seemed to read was:

"Sure, we can do plastic, but we're also going to have metal."

Ick.

Do two multi-part, multi-pose plastics instead of any metals.

Ick.

 
   
Made in gb
Fixture of Dakka







I got the vibe more of 'normal dudes plastic' and variations, special weapon type of stuff metal.
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

Here's a quick summary of the questions and answers that pertain to GoA that came out of that session, sorry for the colours just need to highlight actual questions

WarDrones
Will these be different kits for different factions?
Will they be (multi-part) plastic?
How many optional builds (roughly) will there be for the WarDrones?
When will we be able to see some WarDrone visuals?


We are hoping to have some work in progress (WIPS) for you to see next week.
We are actually progressing two different designs - one of which we will make in plastic to start with - with part of getting the design right involves making some original prototypes at actual size - and that's what we're doing now. Which ever of these we make as a plastic kit we will include options within the kits to represent the different human factions. We will also make available separate customising pieces which will work with the plastic kit. But we won't make more than one plastic kit to start with - maybe further down the line
The kits will be multipart plastics yet. But we wil also make some WarDrones in metal. There are different designs of WarDrone anyway - so having a variety in metal will be a good way of doing that. These could be different factions - but they could also be different weapon or equipment fits, heavy duty 'Siege' WarDrones and so on.
The kits will be poseable - so lots of options - there will also be options for armament within the kit.

Simians:
The Pansimians - I call 'em Sims - occupy their own worlds within the Determinate, the Concord and the Isorian Shard - but I reckon most are part of the Determinate. That means there are any number of Sim run societies and empires - as well as Sims that mix in to the factions. One Sim world I'm just briefed the models for is a small empire in the Determinate, with a dimorphic population of larger warrior Sims and smaller techy Sims, those are quite fun!

Freebooters will be the next faction to get detailed up!

One of the areas that has been busiest on the BtGoA forums so far has been the universe background section, with users submitting their own ideas about the factions and sub-races within the Panhumans and Pansimians especially. Have any of the directions that the community have taken on these threads surpised you? Are there any that are completely different from what you had in mind, or do they mesh quite well with your ideas?

There's been lots of useful discussion on the Pans and Sims (as I tend to shorten these) including lengthy debate on the pro's and con's for 'furries'!
I often go back and check out these sections as I approach a write-up - because you don't always catch every post and there are so many posts now sometimes you forget where you read something!
There have been a few posts that are so close to ideas I've been playing with that it's a bit spooky - like the dimorphism idea - but then I suppose ideas do tend to suggests themselves and a comment from one person wil often spark off a similar line of thought in two or more others.
I'm really pleased to see so many ideas on the table - it really gives me confidence that this game could be enormous given time!

WIPs
We intend to have more work in progress next week - we had planned on having something more to show this week but the snow has slowed things down a bit and we've not been able to meet with our sculptors as we wish. We have a chap working on Boromite Overseers, we have some WarDrones on the way, and a few other try outs waiting in the wings.

Inches vs Cm
 I am cool with cm or inches - cubits even - really it makes little difference to me as a designer. I must admit I'm not wholly sure whether cms would be well received in the USA - which is a significant market - the UK is fairly neutral in terms of who used what metric - Europe is sensibly baffled by inches but the European market is relatively small. The UK, USA and English speaking world is by far the biggest market.


What if Kickstarter fails?
Well we're very confident that we will make it! But should by some terrible calamity we fall short of our target we will definately be carrying on with the project - it's just got too much going for it to stop now! There are other ways of raising funding and we'll get there one way or the other

Reaction to Feedback and Critisisms so far:

Oh I worked for GW for nearly three decade and my skin has thickened to the point where it could resist a laser cannon!

Actually I really do find feedback useful - even when it's negative - though I do prefer it not to be rude! If someone really goes over the top I don't let it bug me - someone being passionate about your game isn't that bad a thing is it - I just try and pick out the real points from amongst the language. If you let yourself be swayed by the way someone expresses themselves you can miss good points - so I try to stay very cool about the whole thing. It's 'the heart that feels and the head that thinks' sort of thing - like any kind of creative process you have to take the excitement and passion and then use that, but the act of creation should be utterly cold and dispassionate.

Could you give us a couple of little nuggets of detail about the game that haven't been revealed yet, but that you're pleased with and think might capture people's imagination? Maybe one on background, one on gameplay and one on minaitures? Or something like that.

OOoooo we do try and keep you guys up to speed on the website. The only tip I can reveal is that we're currently working on some very interesting collaborative projects that we're hoping to announce before the end of the KS.
In terms of the game I'm preparing a new section on the shooting rules at the moment - and one of the things I really like about this is the idea of using targeter reticle markers to 'mark' targets - allowing troops to guide shots to their targets - I know it's the sort of thing modern armies do already - so its not exactly surprising - but it's really neat being able to build up the reticle markers and make a fixed position untenable. Need to get it working properly next

What inspired you to invite the general public to help shape the GoA universe and system?
The idea of running a huge online universe where everyone participates - that's just great isn't it! So I have to say - pure meglomania

How heavily will Terrain feature in GoA?
So far we have tended to play around ruins and jungly terrain - because that's what we have - and I do feel that games play better when the terrain forms a part of the game itself - rather than something that just 'gets in the way'.
I'm looking at getting some terrain pieces made for the system too - more on that later!
Rick

How much of a "vision of the universe" did you have as KS was launched?
Have the forum comments changed your vision? much?
And what did You originally think Hansa should look like?


Yea I had a good overview but only a few points of detail - and the thing I've found is that the KS demands detail! So I've been working away at some specifics - I've just put a lot of flesh onto the Isorian Shard for example. The tricky thing is working on a bit of background - then a bit of the rules - then a bit of background - and you end up getting pulled from pillar to post - which is quite exciting in a way!
I had a picture of Hansa as quite a thin, rangy sort of guy, but more like Clint Eastwood in his spag western days - but that just shows my age I think!

What is it about designing for the hard science based future that appeals to you? 40k was obviously not, but Necromunda brought a less fantastic, more Cyberpunk vibe and you obviously still hold great affection for it, so when swinging further to the "serious" side of things with GoA, what about the hard science world do you find to be more fertile soil for creation?

Well I loved all kinds of SF when I was younger - largely gave up reading it in my 30's - and now I'm catching up again! So, I've always had a taste for something less fanciful than 40K. 40K was such a strong flavour, and so different from what was out there in terms of SF gaming when it was new, that the mystical, pseudo-religious stuff just overwhelmed what science I actually put into the original game. One of the things that went by the board - for example - was any kind of logic to warp travel. I worked out all the journey times and everything - and the reason the Space Marines were spread out sop thinly was because you couldn't just travel instantly from one place to another. But that was ignored when it came to organising shop based campaigns and promotions, and soon it came to be ignored in the background, novels and so on - so in the end you have this huge galaxy that might as well be a single planet for all the difference it makes.
Phew - got a bit ranty there - anyway - with GoA I've set the mobility based on warpgates - and that makes it much easier to expand the back story without breaking the internal logal or sweeping it under the carpet... as it were

On the possibilities of more videos with BoW
Yes Warren is fantastic at getting to the nub of things and keeping the conversion focussed! We are going to do more videos with the BOW team before the KS is done. I also did a separate session on games design with Warren - so that should be available shortly.
Rick

Perhaps the new skirmish version of GoA will overtake Necromunda, and replace it. Is that A plan Mr P?
Plan - no not yet - Dream well yes - one can always dream!
Rick

What is your favourite sculpt and if you wouldn't mind posting a pic of the model you have painted that you are the most proud of.
Fave sculpt? Well for GW I guess the Green Knight by Mike Perry is up there - I've always liked the Perry's stuff - the animation and posing is just so natural.
I shall have to dig out some of my work! Actually, Warhammer Ancient Battles was full of my painted Romans! I tend to lavish more time on historicals than SF or fantasy because at GW I was surrounded by fantastic painters and I know I could never match that!
Rick

Do you have an ETA on the Alpha rules?
We are aiming for alpha April and I think it's actually Sept for the beta - I'm planning on having a basic rules outline ready for the end of Jan but I keep posting work in progress onto the development forums so as I do it. I'd be finishing off the shooting rules now but I'm here!

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios
Email: Basilisk.Studios@yahoo.co.uk 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

There have been many, many long threads arguing backwards and forwards about whether or not metals, plastics, resins or resiplastics are the way forward - and in all cases a consensus has never been reached.

I will say that having plastic for the 'grunts' (whatever they may be), then a more detailed but also expensive medium for the character and other pieces (so either resin or metal) seems to be almost universally popular with manufacturers, I think for both cost reasons but also for the production of the miniatures themselves.

Rick has stated several times that he wants most of the 'grunts' in plastic - but, the level of success of the Kickstarter will determine how much of those models will be in plastic.

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Made in us
Lord of the Fleet





Texas

Though from the initial description on 10 point models, those guys will be single piece. Wonder how many of the figures will be mono posed even if they're plastic (and which plastic are we talking about? Since it is an "old" dev team with a partnership with WL I'm jumping the gun and assuming hard plastics......possibly by renedra)

This message was edited 2 times. Last update was at 2013/01/22 23:35:07


 
   
Made in au
Incorporating Wet-Blending






Australia

 Miraclefish wrote:
Well, that fluff isn't particularly inspiring. It's very long winded, dry and, frankly, nothing about it feels new.

It's a historical overview. It's kind of like trying to promote your modern skirmish game by posting Wikipedia's introduction on the American Revolution.

"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis 
   
Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

pgmason wrote:
I believe I've read somewhere on one of the forums that Kev White doesn't use concept sketches - he sculpts directly from a written brief. Therefore his WIP green basically was the concept sketch.

None of the three actual members of Darkspace Corp is an artist - Rick, John and Rik are rules/fluff guy, business guy and software guy respectively. All of the artists and sculptors involved are freelancers, not part of the project team itself. If they want artwork or greens they have to pay people to produce them. I know it's frustrating for some, but they can't magic up concept artwork out of nowhere.


That would then simply be DSC ponying up some personal money to get these things commissioned before the KS began. They're asking for half a million dollars. I don't think it would be unreasonable for them to have spend a few grand of heir own money in getting some art prepared for it. (Art being concept art, a few greens already done, etc.)

   
Made in tw
Regular Dakkanaut




 Pacific wrote:

I will say that having plastic for the 'grunts' (whatever they may be), then a more detailed but also expensive medium for the character and other pieces (so either resin or metal) seems to be almost universally popular with manufacturers, I think for both cost reasons but also for the production of the miniatures themselves.


Right. It's not just the cost of plastic tooling - it's the leadtimes and development times. Once a miniature is finished, you can have it in production in days in metal. You're looking at leadtimes measured in months for plastic miniatures. Add to that the extended development period and I think it's obvious that metal is the best way to get a large variety of nice miniatures out of the door in as short a time as possible.

Metal's not an impediment to variety (old Citadel ranges should be testament to that!) and I'd rather have a nice variety of good quality metal miniatures (old metal IG) than some horrible plastics just because "they're poseable ooh!" (Catachans).
   
Made in us
Aspirant Tech-Adept





angryboy2k wrote:
Right. It's not just the cost of plastic tooling - it's the leadtimes and development times. Once a miniature is finished, you can have it in production in days in metal. You're looking at leadtimes measured in months for plastic miniatures. Add to that the extended development period and I think it's obvious that metal is the best way to get a large variety of nice miniatures out of the door in as short a time as possible.

Metal's not an impediment to variety (old Citadel ranges should be testament to that!) and I'd rather have a nice variety of good quality metal miniatures (old metal IG) than some horrible plastics just because "they're poseable ooh!" (Catachans).

Not to draw the discussion into the argument of which material is better, but I prefer working with plastic because it's easiest for me.



Anyone guess as to what the collaborative projects could be?
   
Made in tw
Regular Dakkanaut




 Dentry wrote:

Not to draw the discussion into the argument of which material is better, but I prefer working with plastic because it's easiest for me.


How is it easier? Plastic models seem like a lot more work to me.
Ignoring basing, here's a comparison:

Hansa (one piece model):
1. Clean up 1 moldline.
2. Drill out gun barrel.
3. Glue into base.
4. Paint.

Space Marine (10-piece plastic model):
1. Clean up 10 moldlines.
2. Drill out gun barrel.
3. Glue torso together.
4. Dry assemble with blu-tac to get pose right.
5. Stick legs and torso together. Keep arms, shoulder pads, head and backpack separate for now.
6. Stick these parts to rods, lollipop sticks or whatever.
7. Paint sub-assemblies.
8. Complete assembly of finished model.

   
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Decrepit Dakkanaut






Los Angeles, CA

angryboy2k wrote:
 Dentry wrote:

Not to draw the discussion into the argument of which material is better, but I prefer working with plastic because it's easiest for me.


How is it easier? Plastic models seem like a lot more work to me.
Ignoring basing, here's a comparison:

Hansa (one piece model):
1. Clean up 1 moldline.
2. Drill out gun barrel.
3. Glue into base.
4. Paint.

Space Marine (10-piece plastic model):
1. Clean up 10 moldlines.
2. Drill out gun barrel.
3. Glue torso together.
4. Dry assemble with blu-tac to get pose right.
5. Stick legs and torso together. Keep arms, shoulder pads, head and backpack separate for now.
6. Stick these parts to rods, lollipop sticks or whatever.
7. Paint sub-assemblies.
8. Complete assembly of finished model.



You're not comparing plastic vs. metal there, but rather mono-pose vs. multi-part plastic.

For example, a mono-pose plastic model (like the Terminators in Space Hulk) are as easy, if not easier to assemble than a metal or resin mono-pose model, but the clean-up of these models is naturally easier (it is easier to file, scrape, etc, plastic).

And if the metal or resin model is multi-part and requires anything like pinning, then all of a sudden it is absolutely no contest which is easier.

Simply put, plastic is the easier medium to work with, while the complexities of assembly depends on the style of model (regardless of what medium it is made in).

This message was edited 1 time. Last update was at 2013/01/23 08:51:21


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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Regular Dakkanaut




 yakface wrote:


You're not comparing plastic vs. metal there, but rather mono-pose vs. multi-part plastic.



Deliberately. What you said about multipart resin/metal kits is true, of course, but the example I made a few posts up compared old metal (one piece) IG regiments with the (multipart) Catachans. Most people who talk about plastics aren't thinking of monopose miniatures but rather multi-part models with the concomitant long lead time needed to get both the models and the tooling right.

Hansa's a single-piece model. He's an example of how single-piece metal models can be great; people don't need to (and shouldn't) get stuck in the mindset of "plastic is the only way to have variety in an army". Simply put, I'd rather have an army of 40 different "Hansa equivalents" than 40 "plastic space marines" (insert your preferred multipart plastic kit here). And it'd be faster to assemble and less hassle to paint.

This message was edited 2 times. Last update was at 2013/01/23 09:00:13


 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

angryboy2k wrote:

Deliberately. What you said about multipart resin/metal kits is true, of course, but the example I made a few posts up compared old metal (one piece) IG regiments with the (multipart) Catachans. Most people who talk about plastics aren't thinking of monopose miniatures but rather multi-part models with the concomitant long lead time needed to get both the models and the tooling right.

Hansa's a single-piece model. He's an example of how single-piece metal models can be great; people don't need to (and shouldn't) get stuck in the mindset of "plastic is the only way to have variety in an army". Simply put, I'd rather have an army of 40 different "Hansa equivalents" than 40 "plastic space marines" (insert your preferred multipart plastic kit here). And it'd be faster to assemble and less hassle to paint.


And that's the rub between the mono-pose vs. multi-part concept.

History has shown us that you're typically unlikely to see 40 different metal models of the same 'type' of model. Instead they tend to make as few as they can get away with.

Which of course means the models look great in small groups but then when massed on the table one player's army looks strangely familiar to any other player's army of the same faction.

So multi-part tends to shine in making each player's army more unique, while mono-pose (be they plastic, resin or metal) are obviously easier to assemble and paint but lose the overall army individuality.

Ultimately we're really talking about player preference here. Some people don't mind the extra work required for multi-part in exchange for the freedom of individuality. Others prefer the easier set-up and the (generally) more dynamic posing of mono-pose models.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in tw
Regular Dakkanaut




 yakface wrote:
[
History has shown us that you're typically unlikely to see 40 different metal models of the same 'type' of model. Instead they tend to make as few as they can get away with.


I respectfully disagree. Only *recent* history (at GW) has shown us that - and I suspect that GW's "3 poses in a box of 5" is strongly correlated with the large amount of time their sculptors spend on plastic kits. Before GW's plastic kits became so numerous, they had massive amounts of metal miniatures in as much variety as anyone could want. As I've said before, even the squats had 180 different models - 30 of them are shown here: http://www.solegends.com/citcat19911/c2053squats-02.htm Most of the squat models came out between 1987 and 1989 and then that was it. Or what about gobbos? There's 70 different goblin poses just in the red catalog (http://www.solegends.com/citcat19912/index.htm) and they look way more interesting than the current boxes of plastic GW makes.

 yakface wrote:
[
Which of course means the models look great in small groups but then when massed on the table one player's army looks strangely familiar to any other player's army of the same faction.



Plastic has the advantage of poseability. If you're good at it, you can tell a story with your models. If you're not good at it, your models will look the same as everyone elses. The important thing in my view though is the variety within a force. People believe (I think as a result of recent GW history) that metal models = no variety and only multipart plastics can provide the variety today's gamers want. I can't agree with that opinion and I think that GW's back catalog and the logistics of model-making should bear me out.

 yakface wrote:
[
So multi-part tends to shine in making each player's army more unique, while mono-pose (be they plastic, resin or metal) are obviously easier to assemble and paint but lose the overall army individuality.

Ultimately we're really talking about player preference here. Some people don't mind the extra work required for multi-part in exchange for the freedom of individuality. Others prefer the easier set-up and the (generally) more dynamic posing of mono-pose models.


Other than that, from a production standpoint plastics have the disadvantages of 1. upfront expense, 2. long leadtime, 3. sucking away your sculptor's time (when he could be making more great metal models bwahah).
   
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Skink Chief with Poisoned Javelins






Can we keep this more about Gates than the merits of plastic versus metal?

Sir Isaac Newton may be the deadliest son-of-a-bitch in space, but John von Neumann is the logistics officer that eats your problems and turns them into kit.  
   
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Unstoppable Bloodthirster of Khorne





Melbourne .au

Yeah, tell Yakface (the owner of this board) off for discussing something relevant to the kickstarter just because you don't want to read it!

You go, girl!


   
 
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