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2013/01/21 15:32:56
Subject: Beyond The Gates of Antares - Official Kickstarter Thread
Every time I check this thread I'm hoping to see discussion of the daily updates.
Unfortunately, every time I check this thread it's a half-dozen armchair generals opining about the failure of the KS or just people saying they're not backing.
So let me get this straight, when the thread's title is "Beyond The Gates of Antares - Official Kickstarter Thread" we should be talking about how the Kickstarter should be run, but not about the content? In that case, can we have an "Beyond The Gates of Antares - Official Kickstarter Thread CONTENT ONLY" thread?
"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke
2013/01/21 15:50:09
Subject: Beyond The Gates of Antares - Official Kickstarter Thread
So let me get this straight, when the thread's title is "Beyond The Gates of Antares - Official Kickstarter Thread" we should be talking about how the Kickstarter should be run, but not about the content? In that case, can we have an "Beyond The Gates of Antares - Official Kickstarter Thread CONTENT ONLY" thread?
Well what content shall we be discussing? The Hansa Green is now a few days old so we kind of already talked about that unless someone wants to bring up the butt plates again or how he looks like Nappa with a longer stache. Theres the rules but, for me personally I don't really have too much of an interest reading another ruleset so I don't have much input on that. And then we have all the stuff like the fluff and wotnot that their forums are discussing but from the few posts about those in here I'm not sure how many people want to talk about that.
And then theres the stuff we want to talk about but dont have anything on, like the War Drones
2013/01/21 15:57:04
Subject: Beyond The Gates of Antares - Official Kickstarter Thread
Precisely. I keep checking the 'official Kickstarter thread' to see if anyone's discussing the recent rules preview regarding actions and reactions.
Instead just a bunch of "not supporting this", "the figure shoulda been han solo", and "here's a copy paste of what i posted on the official forums".
"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke
2013/01/21 16:01:28
Subject: Beyond The Gates of Antares - Official Kickstarter Thread
judgedoug wrote: Every time I check this thread I'm hoping to see discussion of the daily updates.
Unfortunately, every time I check this thread it's a half-dozen armchair generals opining about the failure of the KS or just people saying they're not backing.
So let me get this straight, when the thread's title is "Beyond The Gates of Antares - Official Kickstarter Thread" we should be talking about how the Kickstarter should be run, but not about the content? In that case, can we have an "Beyond The Gates of Antares - Official Kickstarter Thread CONTENT ONLY" thread?
How about you simply talk about this KS period... I mean if you're going to open a thread for every possible discussion regarding this KS you would flood the forum... Keep it simple.
I don't get this fixation some of you have that every path of discussion that does not follow what you wish to read should not belong in this topic... as long as is about BTGOA its all good in my book.
Yes I went a bit offtopic analysing a bit of KS's in general...so sorry if it somehow stressed you out.
judgedoug wrote: Precisely. I keep checking the 'official Kickstarter thread' to see if anyone's discussing the recent rules preview regarding actions and reactions.
Instead just a bunch of "not supporting this", "the figure shoulda been han solo", and "here's a copy paste of what i posted on the official forums".
Start it up!
You wanna discuss those things, give a run down. Do a "the good, the bad, and the ugly" of rule-proposal X and invite others to comment.
judgedoug wrote: Precisely. I keep checking the 'official Kickstarter thread' to see if anyone's discussing the recent rules preview regarding actions and reactions.
Instead just a bunch of "not supporting this", "the figure shoulda been han solo", and "here's a copy paste of what i posted on the official forums".
How does it look, the preview that is...?
From what I see, I'm impressed, but there is an issue with the KS not taking the amazon payment/ paypal.
when the project itself started asking for my particular card info, I had to hold fast till I get home and see what is really going on there.
My thoughts? THAT is whats killing this one. The rules and fill of the game look pretty cool. I really want in, but not until I can fork up some real honest GBP's to throw it's way.
Can't do that out of a hole in the ground.
Question- Does that guy and the rest of the range look like they will go well with the sedition wars minis?
Like the sculpt, following this one with great interest, but the issue of the projects funding has me out for a few more weeks.
I am honestly interested in the left and right limits of what exactly fanz/ funders are able to influence, and if they honestly want feedback on fluff/ races, or not.
At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money.
2013/01/21 16:16:25
Subject: Beyond The Gates of Antares - Official Kickstarter Thread
judgedoug wrote: Precisely. I keep checking the 'official Kickstarter thread' to see if anyone's discussing the recent rules preview regarding actions and reactions.
Instead just a bunch of "not supporting this", "the figure shoulda been han solo", and "here's a copy paste of what i posted on the official forums".
IMO the rules aren't anything to be excited about, they seem to be a combination between Tomorrow's War and Infinity with some minor "novelties" thrown in.
For me that's two strikes down against this game:
1st I really dislike the "... and YOU" design method. It has a tendency to either produce bland things like their "Hansa" miniature or to be influenced by vocal minorities that just shout every one else down (and alienate a large part of the playerbase in the process).
2nd the rules are nothing to write home about and nothing that other rule sets haven't done before in one way or another.
The two remaining things that still have the potential to set this game apart are the miniatures (and I really hope we don't get more bland "Hansa" when they choose to unveil the WarDrones) and the "Real-Time Dynamic Gaming Universe" that we know almost nothing about...
2013/01/21 16:34:40
Subject: Beyond The Gates of Antares - Official Kickstarter Thread
chris_valera wrote:It comes down to the elevator pitch. If you can't make your pitch in 30 seconds to someone in an elevator, you're not very good at your job. They should have come right out and said, "There's an artifact built by an ancient alien race called the Gates of Antares, it allows alien civilizations to travel to a specific area and meet up. There's conflict because X,Y,,Z."
Now that is getting right to the heart of the matter. I've read the entire Kickstarter page, half a dozen pages of this thread and part of the official website - and your throwaway line is the first actual description of the in-game universe.
The fact that after half an hour, I was none the wiser about what they want me to buy into is precisely what stopped me buying anything.
The model looks nice, the have a lot of faith in the team and the options for getting on-board are reasonably priced - and I have the money to help out.
But I still don't know if I want to! I haven't see a single bit of background, army concept nor model range which would hook me and get my wallet out of my pocket. I know, I know, it's chicken and egg... but give me something to buy into and I'll throw my money at the screen.
So, DSC, what is the elevator pitch? In 50 words, describe the universe, if that's possible?
Codex: Grey Knights touched me in the bad place...
2013/01/21 17:27:11
Subject: Re:Beyond The Gates of Antares - Official Kickstarter Thread
I backed this Kickstarter within 10 minutes of it going live. I based my decision on the rep of the team. But people that do that will be a very small minority of the number of backers required.
Most people will want to base their decision on a rational evaluation of what GoA is all about and what they will get for their money. Because the proposition has been pitched so poorly that is difficult for people to do. It requires a significant expenditure of time on both the Kickstarter page and the DSC website to get any feel and understanding for what it's all about. Most people quite reasonably won't invest that amount of time.
Given the £300k goal of this Kickstarter its more about the minis than the rules. That sum isn't required to put together a set of rules. They need lots of people who will make the bigger pledges for the minis. With no concept art worth a damn and only one green 38 days in, it all requires a lot of faith.
I think that if the project gets off the ground and achieves its funding goal then it will become a successful system. But the lack of proper planning before launch may sadly doom it to failure to raise the cash. But with 38 days to go there is still everything to play for. Assuming the team at DSC have smelt the coffee and now have a lot of art and greens in production behind the scenes, that are about to appear, they may yet pull it out of the bag. I for one hope so.
2013/01/21 17:51:02
Subject: Beyond The Gates of Antares - Official Kickstarter Thread
It seems like their website has plenty of information that is pretty easy to find. For example, there is a quick general background of the universe, with some links to more details on some specific things, here:
http://www.darkspacecorp.com/the-universe/
That's my feeling too, so many high profile KS are draining all the money away from other companies... strange times and I wonder if on the bottom line these KS's are actually not in the best interest for the industry. We do have to wait and see.
It'll be hilarious if a "good idea" like crowdsourcing ends up being a plague that kills of minor-league miniatures companies in droves, leaving only a handful locked in a perpetual Kickstart cycle. And by hilarious I mean lethal for the hobby as a whole.
The supply does not get to make the demands.
2013/01/21 18:35:50
Subject: Beyond The Gates of Antares - Official Kickstarter Thread
I don;t think Rick was bad on camera, just shy. LOL at the GW-criticisms though.
NAVARRO wrote: I love Kev sculpt, but I'm totally cold regarding rules. One thing is clear to me if a group of seasoned creators, publishers don't put their money where their mouth is why should we? Some artwork should have been done by now.
Mr. Burning wrote: I should be the target for this game, but the more (or less) I see the more apathetic I become, Show some artwork, make some minis and make some rules.
Way too many people are saying stuff like this, myself included. Although if the images and greens of the figures were fantastic, I'd put money in.
I think what will (likely) "make or break" it is the Wardrone. There are some ~450 backers in at the starter box or above. Meaning they have pledged for 20 (starter box) or multiples of 40 (feeder and mutliples) of the wardrone unseen. If the wardrone is gak, I expect this'll sink fast.
On the other hand, there are some ~250 backers in "waiting", including a good 100 in the GBP 1,- pledge and a few more (like me) in the GBP 25,- pledge. If the wardrone persuades those to move up, it'll be back on track at least, with new vigour in the trends and projections.
Might wanna call it the "half-a-million-dollar-sculpt" right now. I don't envy the sculptor sitting on it right now
True that. Images and info are coming kinda slowly, and a few people predicted we're only going to see two, maybe three greens. The images they have aregood, but too blurry to really make a judgement, one way or the other.
Dez wrote: This could be the first KS I throw in on. I love the social aspect, being able to partake in episodes sounds fantastic. Being a recovering MMO addict, I think that's what is missing for me is engagement and interactivity with the community at large where our actions count.
That said, I don't like polished sci fi. I like the grit of 40k, Orks and Chaos. Before I invest financially, I want to make sure that there is a faction I want to invest myself in. The first thing I would look at in MMO's is the factions. So let's see a bit more! It doesn't even have to be models for me, concept sketches would do.
I want to see more proof-of-concept in the form of inished figures too, but you could always paint your figures all rusted out and worn with rust effects and salt masking, like Orks or Ogre Kingdoms.
I have the feeling that the "worst Christmas ever" deal may be in part related to all these kickstarters. While people do go a bit "above and beyond" in their KS spending (in the same way they go nuts on eBay auction bidding), something like the Kingdom Death KS takes a lot of hobby money out of circulation. Add in things like Reaper, Mantic's pair, CMON's series... Speaking for myself at least. I've been meaning to get around to making decent sized orders with Puppetswar, Vic Minis, Eureka, Forgeworld and a couple of other places, but KS has eaten a lot of that disposable income. I'm sure Forgeworld wouldn't notice the difference nearly as easily, but the smaller places take a lot less to feel a hit.
Having said that, I feel that if this one was more attractive from the get-go, the money would be found.
That's my feeling too, so many high profile KS are draining all the money away from other companies... strange times and I wonder if on the bottom line these KS's are actually not in the best interest for the industry. We do have to wait and see.
An old article from Marcus King says that if you start up a game store, with the sole purpose of discounting, you really just drain money from other retailers.
Miraclefish wrote: So, DSC, what is the elevator pitch? In 50 words, describe the universe, if that's possible?
I was actually going to post something like this to the GoA fourms, can they actually give a run-down of what the races are like, can we get a rundown of the actual races in the game and what their power and abilities are? ie "The Tyranids are an extragalactic alien race, whose sole purpose is the consumption of all forms of genetic and biological material in order to evolve and reproduce. Tyranid technology is based entirely on biological engineering. Every function is carried out by living, engineered creatures, each of which collectively forms the Hive Fleet, directed by a single Hive Mind. They seek only to consume all organic life and cannot be reasoned with or deterred in this quest. They are known for attacking in massive swarms of basic troopers, overwhelming an enemy with sheer weight of numbers." etc etc
Looking for the Empire spearmen from the Warhammer sixth edition box set (empire vs orcs) Must be unpainted and in good condition. Also looking for MIB Empire State Troops boxes.
Looking for Battle for Macragge and Black Reach Tactical squads, unpainted and unassembled.
2013/01/21 19:08:07
Subject: Beyond The Gates of Antares - Official Kickstarter Thread
Albino Squirrel wrote: It seems like their website has plenty of information that is pretty easy to find. For example, there is a quick general background of the universe, with some links to more details on some specific things, here:
http://www.darkspacecorp.com/the-universe/
Both of those come directly from the main menu on the website, so they aren't exactly obscure.
They are the ones asking for money--they should do the work. DSC should be shoving this info at us like a bad infomercial. Making us click off the KS page, away from where the money button is, is just not good. If they are the ones doing the pitch, the ones who want our money, why are we expected to do all the work?
15;00 EST ( believe that 20;00 GMT ) Rick Priestley will etc etc. You know the drill.
Let the wait for a really awkward cut and pasted transcript begin !
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
2013/01/21 21:12:42
Subject: Re:Beyond The Gates of Antares - Official Kickstarter Thread
They also posted their bug-people fluff as an update.
(wall of text ahead)
Spoiler:
Today's update is all about the Isorian Shard and how they came to be:
THE ISORIAN SHARD
In ages past the world of Isori stood at the forefront of human civilisation, renowned throughout all of Antarean space for its pioneering dimensional research, its vast fleets and its unrivalled prosperity. According to Isorian legend, the planet was amongst the first of Earth’s settlements, the first to be fully terraformed, and the first to establish its own colonies independently of Earth itself. Isori was hailed as a paradise where want and strife had been dispelled by the power of advanced science and rational government. Of the three great human civilisations of the Sixth Age the Isorian Senatex was the largest and most powerful, ever expanding its beneficent influence over the millions of human and alien worlds of Antarean space.
A prolonged series of inter-dimensional tremors wrought havoc with the wormhole nexus and brought the Sixth Age to a cataclysmic end. The gates that held human civilisation together collapsed and the soaring trans-dimensional towers of Antares toppled into the star’s photosphere. Following this unparalleled disruption to the fabric of space-time, none of the connecting wormholes survived intact, although some were to prove more heavily damaged than others. The Builders had foreseen such events, however, as they foresaw so much of what future ages would bring. Their great trans-dimensional machine slowly set about the work of rebuilding itself. Over the following centuries many wormholes were reconstructed and reconnected by the internal processes of Antares. Like a wounded creature the nexus slowly healed and the ancient gateways began to open once more. Those lying at the periphery of the quake were recovered relatively quickly. Some wormholes were re-routed so that distances between worlds were now significantly longer than before. However, not all the worlds of the Spill were recovered; many of the most densely populated worlds remain lost to this day, their gateways yet to emerge from the photosphere of Antares.
During this long period of isolation many human colonies failed altogether. Thousands of advanced civilisations declined to barbarism. Only in a very few places was the light of knowledge carried onwards. One such place was Isori, with the ample resources of the Isorian system behind it. The time of isolation cut Isori from all the other worlds of Antarean space, but it did not prove devastating to Isorian civilisation as it did to so many other worlds, human and alien alike. The Isorians merely pondered the universe as they now perceived it, and predicted a future where even the vast resources of Isori would be exhausted. None then knew whether the wormholes would ever reopen or when. The Isorians cast their eyes upon the galaxy about them and upon the nearest stars.
Several other solar systems lay within twenty-five light years of Isori’s sun Isor, though none were part of Antarean space. Only spacecraft travelling at near-light speeds could journey to these remote stars. Isorian exploratory drones had already investigated the closest two, revealing possible sources of raw materials and at least one rocky world that might one day be terraformed and settled. Because it took a spacecraft at least ten years to reach even the closest of these new worlds, and five years for any information to come back, no manned missions had ever been attempted. With the coming of isolation all that would change.
Applying their vast technical skills the Isorians began to improve space drives and discovered ways to increase the endurance of spacecraft and their crews. The flexible nature of space-fabric had long been understood, and the Isorian’s used their knowledge to build ships capable of reaching para-light speeds previously thought to be practically impossible. This reduced the time taken to reach the stars by almost half, and within a few decades the first colonies had been established within the Oblon and Tsates systems. Although these advances made it possible to travel to new planets, the Isorian colonies were still separated by a communications link of five years in the case of Oblon and nearly eight for Tsates. Only a constant armada of drone craft could hope to maintain either colony. Over hundreds of years these first Isorian colony worlds became established, though never fully independent, and the Isorians prepared to expand to even more distant stars in local space.
By the time the Isorians have settled five solar systems they had built up a network of far-flung colonies separated by years of travel and communication time, but serviced by drone fleets moving constantly between then, connecting the Isorian worlds to each other and to Isori itself. It was only after almost a thousand years of real-space expansion in this way, that contact was re-established with Antares and the Isorians were able to reconnect with the wider universe of Antarean space. As more wormholes became functional, Isori found itself once more the leading light of a new human renaissance. The Isorians revisited many of the most populous and technically advanced worlds of the Sixth Age and found them abandoned or fallen to barbarism. Having carried the torch of human knowledge during the long darkness, the Isorians were able to rekindle the spark of civilisation wherever they found human survivors. The new civilisation spread rapidly thanks to the development of integrated machine intelligence –IMTel - by the Isori Senatexis as a means of conveying technology to the new Isorian colonies of local space. Other worlds that had preserved and even developed new knowledge were absorbed into the new civilisation, feeding the IMTel and further promoting the spread of technologies. As more and more worlds emerged into Antarean space, they were joined with the new Isorian led civilisation. The civilisation became known as the Concord of Humanity a union of independent IMTel Shards bound together by shared machine intelligence. And so the Seventh Age began, and the Concord spread throughout the worlds of the great Spill, until it encompassed half the human worlds of Antarean space.
Meanwhile back upon Isori a strange thing had happened. A drone ship exploring a new star system some twenty five light years from Isor had gone missing. Of course, it took nearly twenty five years for that information to be known, and by the time the Isorians knew what was happening their most distant colonies had been attacked and wiped out. The Isorians mobilised their fleets and so began the centuries long struggle between the Isori Senatex and the strange alien race of Tsan Kiri. Of the Tsan Kiri the Isorians knew nothing at first, except that the Tsan Kiri were a race at least as technically advanced as the Concord and in many ways more so. The two races strove for mastery not only in battle, but also in the technologies vital to both. Analytic probes released clouds of nanobots onto Tsan Kiri worlds to infiltrate alien machinery. Alien spore fields infected Isorian planets and gnawed their way into the IMTel data bases. Of course, those data bases were protected – incompatible data was rejected – just as the Tsan Kiri technology armed itself to repel the attempts of Isorian probes to subvert it. Battles ranged over the Isorian colonies, and as the fighting neared Isori itself the balance of power swung in favour of the defenders. The sheer distances of interstellar space meant that the Isorians were able to bring their forces to bear upon an enemy whose own lines of communication were stretched across more than twenty light years of space.
When the Isorians went over to the offensive the two civilisations had been at war for nearly two hundred years. In that time the Isorians had met their foes upon the battlefield innumerable times, had fought them in the depths of space, and had contested asteroids and the very stars themselves. They came to know their enemy very well. Unusually, the Tsan Kiri were a silicon-based life form, in appearance almost spider-like, though possessed of great intelligence and uncompromising ferocity. They had destroyed several near-neighbouring races before encountering the human colonies of Isori. Using near-light speed drives they had built an empire of a dozen or so star systems. Their homeworld lay almost forty light years from Isori – a huge distance over which to wage an interstellar war.
As the Isorians gained ascendancy upon the battlefield so to they began to overcome the resistance of the Tsan Kiri technology. Much of this alien technology was based upon a biomechanical principle that was inherently incompatible with human technology just as it was resistant to it. Ironically, it was the Tsan Kiri themselves who provided the Isorians with the means to infiltrate their technical base. The aliens had devised a silicon-carbon interface spore as a means of attacking the Isorian IMTel at source. At first this was successful and the machine intelligence of the Tsatean Shard was corrupted giving the Tsan Kiri access to all the knowledge of the IMTel. What the Tsan Kiri hadn’t appreciated was that IMTel, deprived of its layers of defence by the interface spore, rather than rejecting the influence of the Tsan Kiri technology very quickly merged with it. Unaware of what had happened spacecraft carried the modified IMTel from Tsate to Isori. Soon the new hybrid IMTel had spread into Antarean space itself and to the worlds of the Concord. This half-human half-alien IMTel brought many new wonders to the worlds it reached, and many other strange things beside, for the IMTel was as much a reflection of the living creatures who formed a part of it as it was machine.
It took some hundred of years more for the Isorians to overcome the Tsan Kiri, whose homeworld they found incinerated and lifeless – abandoned by the last of the aliens as they fled from Isori’s resurgent armies. But by now the Isorians carried new technologies that combined the best of both civilisations. Isorian troops were protected by phase armour and their bodies encased in bio-silicon interface suits. If the Isorians presented something of an alien appearance that was not perhaps surprising – for the nanobot clouds of the hybrid IMTel filled the air, flowed in the water, and pulsed through the living tissue of Isorians and all the worlds touched by the new IMTel.
As the new hybrid IMTel spread wider it encountered other planetary IMTel increasingly remote from the original source of Isori. These distant worlds of the Concord had evolved sufficient differences to the Isorians that their IMTel proved incompatible. It wasn’t that this created any antipathy, simply that the two vast integrated intelligences no longer recognised each other – they were no longer integrated. They had become incompatible. The Isorian IMTel and Concord now formed two separate civilisations that shared a common ancestry, but which were unable to interface. Their populations, driven and moulded by integrated machine societies, neither recognised this as a problem nor considered it a problem they could address. They simply divided. They had become, through no human will or intent, incompatible. The worlds that were host to the Isorian IMTel now formed a part of a new and separate entity: the Isorian Shard.
I like the Isorian background, especially the length of the war being determined by the sheer distances. Also, how the two civilisations (Concord/Isori) became divergent, and neither race was particularly troubled by it. The two NuHu races have a wonderfully detached vibe.
2013/01/21 21:32:53
Subject: Re:Beyond The Gates of Antares - Official Kickstarter Thread
Charles Rampant wrote: I like the Isorian background, especially the length of the war being determined by the sheer distances. Also, how the two civilisations (Concord/Isori) became divergent, and neither race was particularly troubled by it. The two NuHu races have a wonderfully detached vibe.
Yes. Fluff is good.
But again I have to wonder. Would it have killed them to add a rough sketch or two of what they have in mind? Maybe even alternative "visions" for the community to like/dislike/discuss. Not even the slightest pencil-drawing?
There was a good bit near the beginning where it mentioned that some of the most populous worlds of the 6th age are still cut off, waiting for the relevant gates of Antares to repair themselves.
You can just imagine a rather dramatic campaign "episode" in the future, where one of those gates to who-knows-what comes back online.
2013/01/21 21:56:38
Subject: Beyond The Gates of Antares - Official Kickstarter Thread
Zweischneid wrote: They also posted their bug-people fluff as an update.
(wall of text ahead)
Spoiler:
Today's update is all about the Isorian Shard and how they came to be:
THE ISORIAN SHARD
In ages past the world of Isori stood at the forefront of human civilisation, renowned throughout all of Antarean space for its pioneering dimensional research, its vast fleets and its unrivalled prosperity. According to Isorian legend, the planet was amongst the first of Earth’s settlements, the first to be fully terraformed, and the first to establish its own colonies independently of Earth itself. Isori was hailed as a paradise where want and strife had been dispelled by the power of advanced science and rational government. Of the three great human civilisations of the Sixth Age the Isorian Senatex was the largest and most powerful, ever expanding its beneficent influence over the millions of human and alien worlds of Antarean space.
A prolonged series of inter-dimensional tremors wrought havoc with the wormhole nexus and brought the Sixth Age to a cataclysmic end. The gates that held human civilisation together collapsed and the soaring trans-dimensional towers of Antares toppled into the star’s photosphere. Following this unparalleled disruption to the fabric of space-time, none of the connecting wormholes survived intact, although some were to prove more heavily damaged than others. The Builders had foreseen such events, however, as they foresaw so much of what future ages would bring. Their great trans-dimensional machine slowly set about the work of rebuilding itself. Over the following centuries many wormholes were reconstructed and reconnected by the internal processes of Antares. Like a wounded creature the nexus slowly healed and the ancient gateways began to open once more. Those lying at the periphery of the quake were recovered relatively quickly. Some wormholes were re-routed so that distances between worlds were now significantly longer than before. However, not all the worlds of the Spill were recovered; many of the most densely populated worlds remain lost to this day, their gateways yet to emerge from the photosphere of Antares.
During this long period of isolation many human colonies failed altogether. Thousands of advanced civilisations declined to barbarism. Only in a very few places was the light of knowledge carried onwards. One such place was Isori, with the ample resources of the Isorian system behind it. The time of isolation cut Isori from all the other worlds of Antarean space, but it did not prove devastating to Isorian civilisation as it did to so many other worlds, human and alien alike. The Isorians merely pondered the universe as they now perceived it, and predicted a future where even the vast resources of Isori would be exhausted. None then knew whether the wormholes would ever reopen or when. The Isorians cast their eyes upon the galaxy about them and upon the nearest stars.
Several other solar systems lay within twenty-five light years of Isori’s sun Isor, though none were part of Antarean space. Only spacecraft travelling at near-light speeds could journey to these remote stars. Isorian exploratory drones had already investigated the closest two, revealing possible sources of raw materials and at least one rocky world that might one day be terraformed and settled. Because it took a spacecraft at least ten years to reach even the closest of these new worlds, and five years for any information to come back, no manned missions had ever been attempted. With the coming of isolation all that would change.
Applying their vast technical skills the Isorians began to improve space drives and discovered ways to increase the endurance of spacecraft and their crews. The flexible nature of space-fabric had long been understood, and the Isorian’s used their knowledge to build ships capable of reaching para-light speeds previously thought to be practically impossible. This reduced the time taken to reach the stars by almost half, and within a few decades the first colonies had been established within the Oblon and Tsates systems. Although these advances made it possible to travel to new planets, the Isorian colonies were still separated by a communications link of five years in the case of Oblon and nearly eight for Tsates. Only a constant armada of drone craft could hope to maintain either colony. Over hundreds of years these first Isorian colony worlds became established, though never fully independent, and the Isorians prepared to expand to even more distant stars in local space.
By the time the Isorians have settled five solar systems they had built up a network of far-flung colonies separated by years of travel and communication time, but serviced by drone fleets moving constantly between then, connecting the Isorian worlds to each other and to Isori itself. It was only after almost a thousand years of real-space expansion in this way, that contact was re-established with Antares and the Isorians were able to reconnect with the wider universe of Antarean space. As more wormholes became functional, Isori found itself once more the leading light of a new human renaissance. The Isorians revisited many of the most populous and technically advanced worlds of the Sixth Age and found them abandoned or fallen to barbarism. Having carried the torch of human knowledge during the long darkness, the Isorians were able to rekindle the spark of civilisation wherever they found human survivors. The new civilisation spread rapidly thanks to the development of integrated machine intelligence –IMTel - by the Isori Senatexis as a means of conveying technology to the new Isorian colonies of local space. Other worlds that had preserved and even developed new knowledge were absorbed into the new civilisation, feeding the IMTel and further promoting the spread of technologies. As more and more worlds emerged into Antarean space, they were joined with the new Isorian led civilisation. The civilisation became known as the Concord of Humanity a union of independent IMTel Shards bound together by shared machine intelligence. And so the Seventh Age began, and the Concord spread throughout the worlds of the great Spill, until it encompassed half the human worlds of Antarean space.
Meanwhile back upon Isori a strange thing had happened. A drone ship exploring a new star system some twenty five light years from Isor had gone missing. Of course, it took nearly twenty five years for that information to be known, and by the time the Isorians knew what was happening their most distant colonies had been attacked and wiped out. The Isorians mobilised their fleets and so began the centuries long struggle between the Isori Senatex and the strange alien race of Tsan Kiri. Of the Tsan Kiri the Isorians knew nothing at first, except that the Tsan Kiri were a race at least as technically advanced as the Concord and in many ways more so. The two races strove for mastery not only in battle, but also in the technologies vital to both. Analytic probes released clouds of nanobots onto Tsan Kiri worlds to infiltrate alien machinery. Alien spore fields infected Isorian planets and gnawed their way into the IMTel data bases. Of course, those data bases were protected – incompatible data was rejected – just as the Tsan Kiri technology armed itself to repel the attempts of Isorian probes to subvert it. Battles ranged over the Isorian colonies, and as the fighting neared Isori itself the balance of power swung in favour of the defenders. The sheer distances of interstellar space meant that the Isorians were able to bring their forces to bear upon an enemy whose own lines of communication were stretched across more than twenty light years of space.
When the Isorians went over to the offensive the two civilisations had been at war for nearly two hundred years. In that time the Isorians had met their foes upon the battlefield innumerable times, had fought them in the depths of space, and had contested asteroids and the very stars themselves. They came to know their enemy very well. Unusually, the Tsan Kiri were a silicon-based life form, in appearance almost spider-like, though possessed of great intelligence and uncompromising ferocity. They had destroyed several near-neighbouring races before encountering the human colonies of Isori. Using near-light speed drives they had built an empire of a dozen or so star systems. Their homeworld lay almost forty light years from Isori – a huge distance over which to wage an interstellar war.
As the Isorians gained ascendancy upon the battlefield so to they began to overcome the resistance of the Tsan Kiri technology. Much of this alien technology was based upon a biomechanical principle that was inherently incompatible with human technology just as it was resistant to it. Ironically, it was the Tsan Kiri themselves who provided the Isorians with the means to infiltrate their technical base. The aliens had devised a silicon-carbon interface spore as a means of attacking the Isorian IMTel at source. At first this was successful and the machine intelligence of the Tsatean Shard was corrupted giving the Tsan Kiri access to all the knowledge of the IMTel. What the Tsan Kiri hadn’t appreciated was that IMTel, deprived of its layers of defence by the interface spore, rather than rejecting the influence of the Tsan Kiri technology very quickly merged with it. Unaware of what had happened spacecraft carried the modified IMTel from Tsate to Isori. Soon the new hybrid IMTel had spread into Antarean space itself and to the worlds of the Concord. This half-human half-alien IMTel brought many new wonders to the worlds it reached, and many other strange things beside, for the IMTel was as much a reflection of the living creatures who formed a part of it as it was machine.
It took some hundred of years more for the Isorians to overcome the Tsan Kiri, whose homeworld they found incinerated and lifeless – abandoned by the last of the aliens as they fled from Isori’s resurgent armies. But by now the Isorians carried new technologies that combined the best of both civilisations. Isorian troops were protected by phase armour and their bodies encased in bio-silicon interface suits. If the Isorians presented something of an alien appearance that was not perhaps surprising – for the nanobot clouds of the hybrid IMTel filled the air, flowed in the water, and pulsed through the living tissue of Isorians and all the worlds touched by the new IMTel.
As the new hybrid IMTel spread wider it encountered other planetary IMTel increasingly remote from the original source of Isori. These distant worlds of the Concord had evolved sufficient differences to the Isorians that their IMTel proved incompatible. It wasn’t that this created any antipathy, simply that the two vast integrated intelligences no longer recognised each other – they were no longer integrated. They had become incompatible. The Isorian IMTel and Concord now formed two separate civilisations that shared a common ancestry, but which were unable to interface. Their populations, driven and moulded by integrated machine societies, neither recognised this as a problem nor considered it a problem they could address. They simply divided. They had become, through no human will or intent, incompatible. The worlds that were host to the Isorian IMTel now formed a part of a new and separate entity: the Isorian Shard.
So now you know!
I thought you were joking or speaking loosely at first, but that really is just about the entirety of Update #27. 1,800+ words of exposition unmarred by even a hint of concept art.
FYI, yesterday they needed to make 5,295 GBP per day to fund. Today it's 5,450 GBP.
TBF though, 40k fluff used to have good long bits of text to really get you into the army\faction you liked, but now its all a muchness, pics and fluff we have read many times that is trimmed down a lot from what came originally.
I for one am happy to see a good fleshed out story for how the factions carry on in the universe, as this is a development of a whole gaming universe, not just a set of rules to move men about a table.
I would like to see more art\designs, the early photoshop drawn stuff is great but its not much, seeing the various factions, or follow up this text update with isorian images would be cool.
still there are plenty days to go for stuff to come out.
2013/01/21 23:01:59
Subject: Beyond The Gates of Antares - Official Kickstarter Thread
Sir Isaac Newton may be the deadliest son-of-a-bitch in space, but John von Neumann is the logistics officer that eats your problems and turns them into kit.
2013/01/22 00:32:44
Subject: Re:Beyond The Gates of Antares - Official Kickstarter Thread
While I applaud them putting out some fluff, I've unfortunately become jaded through the years. I'm not going to read an 1800-word essay without art to go with it.
The reason is that this is a miniatures wargame, not a novella, so I don't want to imagine what the Isorian Shard might look like in my mind's eye. I want to see it. Because I'm just not going to buy figures I dislike based on fluff I might like. Miniatures gaming is a visual and tactile medium. I'd have read the fluff in condensed form, such as the Tyranid synopsis that Chris posted. - yes, I'm lazy. But it's their job to sell it to the people on the fence. I'm not willing to spend the time to dig deep into their webpage, forums etc, because at this stage I don't care enough. I did listen to the interview on BoW as my "background music" while running a couple of WoW raids, and it was alright to listen to but didn't inspire me to open my wallet...
I've checked the recent updates, and looked at the weapon stats stuff briefly. There's a lot of range bands at work which remind me a little of RT-40k and also (one of the editions of) Warzone back in the day. I could see it involving quite a lot of book keeping across units.
I will probably read that mammoth of a fluff introduction at some point, but my first reaction is that two pictures would be worth all those words.
ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau +From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
2013/01/22 08:52:07
Subject: Re:Beyond The Gates of Antares - Official Kickstarter Thread
I recently pulled my pledge for this game down to £1, and if things don’t improve before the end I’ll probably pull it completely. Here is why:
I originally signed up for this because the concept seemed very cool to me. Add to that the fact that they have some really great names (not just Rick Priestly, but a lot of the sculptors too) and I thought they were onto a winner. I also liked the idea of helping with the design and initially helped in this too, the fact that there were no greens/concept didn;t bother me because these things would come once they got an idea of what we wanted.
However, we are now nearly half way through the KS and, so far, we have seen only 1 green – and whilst I do like it I don’t think it is anything massively special. There have been lots of good ideas on the forum (and some real crap too) but a lot of them have now lost their momentum because so many days went by without anything coming from the BTGoA team. Really they should have been putting out concept scetches of the ideas for people to start commenting on so that the momentum of the good ideas could be kept going, but we haven’t had anything. In fact, other than the BoW video and a few posts on their own forums I’m not entirely sure what they are doing all day as it looks like very little is getting done on the game. Now maybe a lot is being done, but as this is a “Community game” then they really need to be telling us what they are doing if they want our money. Releaseing more “fluff” is all well and good – but this KS is not short of “fluff” what they need is more substance.
I was also a little disappointed that we were not shown any of the concept art for Hansa. I understand that they made him due to the most popular opinions on the forums (which whilst not my own choices I admit were the most popular) but surely – if this really is “US” designing they could have release 2/3 concept pictures and asked us to vote on the best, and then we could have (and this has a little with the removal of the butt plates and the fact he is now bald) helped during the production of the mini too. This didn’t happen and the sculpt was essentially done off designs that we have never seen, and nothing formal was put in place for us to comment on the progress of the mini either.
So my big advice to DSC if they want me to put my pledge back. I need to see what it is you are doing, I need to see what it is that you have come up with so far from the ideas that have been generated. I also would like to see a little more direct guidance now that the “thought free for all” is over, something like “here is A and B, what do you like/not like out of each and well then make C – the amalgamation of the 2”.
2013/01/22 14:37:24
Subject: Beyond The Gates of Antares - Official Kickstarter Thread
I believe I've read somewhere on one of the forums that Kev White doesn't use concept sketches - he sculpts directly from a written brief. Therefore his WIP green basically was the concept sketch.
None of the three actual members of Darkspace Corp is an artist - Rick, John and Rik are rules/fluff guy, business guy and software guy respectively. All of the artists and sculptors involved are freelancers, not part of the project team itself. If they want artwork or greens they have to pay people to produce them. I know it's frustrating for some, but they can't magic up concept artwork out of nowhere.
The same goes for the people calling for 3D renders of models - when it's been repeatedly stated that the sculptors will be using traditional methods, not digital. They'd have to hire a 3D artist to produce such imagery, which then probably wouldn't be used for the models anyway.
2013/01/22 14:46:18
Subject: Beyond The Gates of Antares - Official Kickstarter Thread
Well, that fluff isn't particularly inspiring. It's very long winded, dry and, frankly, nothing about it feels new.
Wormholes/warp travel, the collapse of the human galaxy-wide empire into darkness, isolated worlds being rediscovered... I know he made 40K, but that doesn't mean he can stick a new label on it and call it the Gates of Antares!
Codex: Grey Knights touched me in the bad place...
2013/01/22 14:54:37
Subject: Beyond The Gates of Antares - Official Kickstarter Thread
pgmason wrote: I believe I've read somewhere on one of the forums that Kev White doesn't use concept sketches - he sculpts directly from a written brief. Therefore his WIP green basically was the concept sketch.
None of the three actual members of Darkspace Corp is an artist - Rick, John and Rik are rules/fluff guy, business guy and software guy respectively. All of the artists and sculptors involved are freelancers, not part of the project team itself. If they want artwork or greens they have to pay people to produce them. I know it's frustrating for some, but they can't magic up concept artwork out of nowhere.
The same goes for the people calling for 3D renders of models - when it's been repeatedly stated that the sculptors will be using traditional methods, not digital. They'd have to hire a 3D artist to produce such imagery, which then probably wouldn't be used for the models anyway.
Not sure why that would be an impediment. Adam Poots (Kingdom Death) did neither the art, renders or sculpts himself. It was and is all done by the various freelancers that work with him under his art direction (the only thing he actually does himself, appear to be the game-rules). And he is/was just a 20-something guy on his own with nowhere near the industry-connections (at least when he started preparing for the KS many years ago) of a Rick Priestley or Kevin White.