Switch Theme:

Trying to choose a weaker army?? DE/GUARD/ORKS  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
Which 'weaker' Army?
Dark Eldar
Imperial Guard
Orks

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Stealthy Space Wolves Scout






Hey guys!

I'm trying to choose an army to collect along side my wolves that's not top tier, but not so limiting that I'm gonna get tired of shovelling my models off the table, if that makes any sense?? I'd like a little versatility over strength; so I'd rather have a few lists to play that aren't as good as one 'cookie cutter' list. Also... Which army has the better history of being more competitive out of the 3??


DARK ELDAR: I love the models!! Seriously awesome schemes and I quite like the 'veteran' label, and some of the unique rules they have! Also quite like the idea of lightning fast assaults'

IMPERIAL GUARD: the order system! I love transforming a you it of feeble imperial guardsman into a formidable foe! Waves of tanks firing pie plates out, and the Lord of war tanks too!!

ORKS: closest to the wolves, but in horde formation, I love the lootas, walkers, and the mindless waves of infantry! Also cramming as many shoota boys into trukks and doing drive bys!

My main army is tau, Eldar and crons! Which I know looks like a rough match up for all the armies, but which one would you say stands the better chance??? Any help is appreciated guys! Thanks!!!!
   
Made in us
Legendary Master of the Chapter






Would personally say guard just because you could BBBFF them in.

otherwise Dark eldar Because they look super cool.

Orks are destined to be failures as
1) They are still selling so GW thinks they are doing fine
2) they are not doing fine but people still love collecting them.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Terminator with Assault Cannon





I voted for orks. Definitely orks.
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

Dark Eldar have exactly 5 unique special rules in our codex, 3 of which are dodge...

I admit the models are awesome though, but your looking for tactics rather than inherently bad have you considered Harlequins? Perhaps Harlequins with Dark Eldar allies? Very fragile and incredibly syngery based would be a big jump from wolves.

 
   
Made in us
Flashy Flashgitz




Armageddon

As an ork player I've seen a large amount of ork armies that make me go "eeuuuughhh...." because of the paint job. If you can do the skin well and thin your paints than I say go for it.

D.Eldar kinda play like Eldar so I'd say Guard or Orks. Or both and have orks driving guard tanks

With orks though you have to realize that casualties are inevitable and usually in great numbers. The best strategy is to not sink too many points into one unit and spread rokkit launchers around your entire army. Its kind of a pain to play really competitively but ork wins are the most satisfying.


"People say on their first meeting a Man and an Ork exchanged a long, hard look, didn't care much for what they saw, and shot each other dead." 
   
Made in ca
Commander of the Mysterious 2nd Legion





I'd go guard. they're a solid army just not exceptional. you can also use them as a gate way to other IoM factions later on should you so desire.

Opinions are not facts please don't confuse the two 
   
Made in ca
Jinking Ravenwing Land Speeder Pilot






Canada

Orks are just plain fun and you could technically loot just about anything.

6000 pts
2000 pts
2500 pts
3000 pts

"We're on an express elevator to hell - goin' down!"

"Depends on the service being refused. It should be fine to refuse to make a porn star a dildo shaped cake that they wanted to use in a wedding themed porn..." 
   
Made in us
Regular Dakkanaut




I've been having a bunch of fun with Dark Eldar and Harlequin allies.
They;re really mobile but their armor makes wet cardboard look like terminator armor. If used right, they can do well most of the time. Freakshow tactics are also a ton of fun to use.
   
Made in gb
Humorless Arbite





Hull

May I suggest a wildcard you haven't listed as an option - Militarum Tempestus.

Lower tier, plays like Deldar yet are still Imperial, rarer and lower model count so you don't have to invest as much compared with Orks/ IG.

   
Made in us
Powerful Pegasus Knight





 Andy140491 wrote:
Hey guys!


IMPERIAL GUARD: the order system! I love transforming a you it of feeble imperial guardsman into a formidable foe! Waves of tanks firing pie plates out, and the Lord of war tanks too!!
The order system is a gimmick. All orders have a 12 inch radius in which they can be given, may only realistically be given to infantry, and the orders themselves do not buff the units to which they are given enough for them to be viable damage dealers.

In all honesty frfsrf, and fire on my target are the only decent orders. Even with those orders chances are your guys are gonna die next turn to a much more powerful foe.

Don't play guard if you want to be depressed about your infantry.
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

 Andy140491 wrote:
I'm trying to choose an army to collect along side my wolves that's not top tier,


- Dark Eldar are to fight;
- IG are for fluff;
- Orks are for fun.

I always suggest Guard, but Orks would be my alternate.


   
Made in us
Hellish Haemonculus






Boskydell, IL

Guard are more versatile. Dark Eldar aren't actually that lightning fast with their assaults. Daemons and Wolves both assault faster.

I love DE, though.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Longtime Dakkanaut





Orks or imperial guard. IG have the benefit of being imperial which means allies aplenty. Orks have the advantage of being orks which means they are always fun and people will naturally like you.

 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

I'd go with the Guard. Very different painting and gameplay. A fun departure in game for you and you can combine your two armies giving you far more options than either of your other choices.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in gb
Longtime Dakkanaut





UK

I voted Orks because not only are they likely to provide the best challenge, but they also offer a radically different playstyle to your three armies.

YMDC = nightmare 
   
Made in de
Junior Officer with Laspistol





Curious: Why not just de-optimise you wolves list and go with a theme?

Other than that, Orks. More people should play Orks.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in gb
Stealthy Space Wolves Scout






I love that everyone always says it's fun to play against orks, it's really really appealing. Plus they'll be like my wolves.. But a little different! My only concern is.. How do you define a competitive scene? My friends play Necrons, Tau and elder!! I can't see scraping my models off a board fun :(
   
Made in us
Longtime Dakkanaut





 Andy140491 wrote:
I love that everyone always says it's fun to play against orks, it's really really appealing. Plus they'll be like my wolves.. But a little different! My only concern is.. How do you define a competitive scene? My friends play Necrons, Tau and elder!! I can't see scraping my models off a board fun :(


I play using a lot of bikers, Zhadsnark, and bully boyz and do very well at my local club, but we are not hyper competitive. How competitive are your friends? Are they bringing decurions, spamming grav and scat bikes? If they are then nothing you can do with any of the factions you suggested will come close to a 50/50 W/L rate and all you will ever do is remove models and wish you could enjoy the game. If they are not playing competitive lists then you most certainly can compete and have fun.

 
   
Made in ca
Longtime Dakkanaut





Dark Eldar are now the worst codex in the entire range thanks to the faq's. So you got that in spades. Models are excellent and some of GW's best.

With Covens you have some more options and might be able to make a semi-viable list in a casual environment. Still it's always going to be an uphill battle with them.

Let's just hope those rumors of their update coming out this year pan out.
   
Made in ch
Been Around the Block




The only advice I can give you is that you should not play orks if you are not a "fun" person. Back in the days when I started orks I wanted to be this "fun" person. Which means I wanted to add over the top funny ork fluff to my army, I told myself that I wouldn`t care when my boys die in rows, and that I would maybe even comment it in good old ork fashion and so on.. the problem was, that I couldn`t get happy with them. I liked the models, their background and I even got used to the fact that your boys only wear paper armour all the time, have a fething low initiative and moral. But at the same time I wanted to win battles too. I wanted to attend tournaments and so on. I wasn`t TFG, God no, but when you see your Tau friend shoot half your army of the board in one go, that can be a little bit depressing. Then you compare your big cool units like Gorka and Morkanaut to his, which only leads to conclusion that you can clearly see how bad your own units are.

So considering your meta and what your enemies are playing I would ask myself if orks or any other weak army would be the right thing to do. Maybe you will have a better time when you and your opponent agree to play the weaker stuff out of your existing armies.

This message was edited 3 times. Last update was at 2016/06/02 10:55:41


 
   
Made in us
Trustworthy Shas'vre





Cobleskill

I am having similar problems, and I'm going guard. Except this time I'm using a theme that I didn't have the guts to use with my first guard army. No description, but when my army is painted and on the table it will be clear enough to anyone with historical perspective.

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in us
Omnipotent Necron Overlord






Id say AM as well - mostly because you can still win with these guys if you are skilled. I've lost many games to 7th ed guard and I have no shame.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Shadowy Grot Kommittee Memba






Orks. They are, of the three, the army whose success can most hinge on intelligent play and good strategy/tactics. DE are at this point incredibly dependent on how their jink/vehicle save rolls go as well as matchup, and guard are extremely one-note without much room to maneuver.

Build a smart ork list and you'll be able to play most anyone but you'll have an uphill battle against post 7.5 armies, but a battle that can be won.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Khorne Veteran Marine with Chain-Axe




Bodt

 carldooley wrote:
I am having similar problems, and I'm going guard. Except this time I'm using a theme that I didn't have the guts to use with my first guard army. No description, but when my army is painted and on the table it will be clear enough to anyone with historical perspective.

So for those of us who will never see your army painted on the table, mind telling us what it is?

4000 pts
4700+ pts
2500 pts Hive Fleet Gungnir

St. Peter don't you call me 'cause I can't go. I owe my soul to GW's store. 
   
Made in au
Bounding Assault Marine





Australia

I voted Dark Eldar , purely for the versatility factor. A lot of it is balls-out gambles and preying you can make it to your destination ( or jink your way there ) in time which can make things very exciting. The number of combinations you can make up ( Particularly with the newer Haemonculous Covens book ) is quite awesome. You can have a hulking scary abomination army, or a lightning fast gun boat raid, or combination of both !

However, if your main deciding factor is Options available to you, look no further than Orks. They have so very many units and combinations it is amazing. The only reason i didnt vote them is because when I ran Orks, I found that majority of the time I was doing what you wish to avoid - Wiping my models off the table in droves and sighing.
   
Made in ca
Longtime Dakkanaut





On their own, Dark Eldar are probably the weakest of the three, especially with the new FAQ release. There's just a couple of things Orks can run that are actually respectable at the higher tiers, and that's more than Dark Eldar. But I think the poll as it stands right now (32%-32%-36%) is pretty indicative of which is weakest; all three are about the same. This means that, in casual games, all three are about an even match and you'll have a lot of fun in these games!

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in ca
Grumpy Longbeard





Canada

Orks are fun. If you want to play an army because it is not competitive, then orks. It's THE army you can love even though it loses.
   
Made in us
Trustworthy Shas'vre





Cobleskill

 KharnsRightHand wrote:
So for those of us who will never see your army painted on the table, mind telling us what it is?

Mordian officers in black and grey, Catachans in white & black striped clothing with yellow bandanas and markings. Think SS and lots of Commissars. If I can freehand it or get someone willing to, put 'Macht Arbeit Frei' on the standards and vehicles.

This message was edited 1 time. Last update was at 2016/06/02 15:21:03


'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in gb
Stealthy Space Wolves Scout






What do people think to imperial guard as a force?? After reading comments it's probably 70% orks and 30% guard
   
Made in us
Shadowy Grot Kommittee Memba






I play both. Guard and Orks both have limited viable army options. But when it comes to the Orks, the good stuff has balanced assault/shooting focus, a mix of MSU and quasi-deathstar play, and mobility. With guard, they have limited mobility, pretty much only shooting besides some blob tactics. They are a bit one-note in terms of strategy when you do them right (contest objectives with meltavets, use eeeeeeverything else to shoot and try to cause as much damage as possible).

Orks strongly center around objective based strategies, because they can rarely win in a fight. Guard also can rarely win in a fight, but they're AWFUL at objective based strategies.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
 
Forum Index » 40K General Discussion
Go to: