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Made in hk
Fresh-Faced New User





Hail, fellow Dakkas!
I'm new to AoS and got the AoS starter box.
I did a bit of reading and I've decided to go for Khorne mortal units. (Because Blood for the Blood God reasons)

Is the Khorne Bloodbound expansion worth it?
I'd like to know people's thoughts on this, whether it be competitiveness, aesthetics or whatever.
I apologize beforehand if this question has been asked before.


Cheers,

SoK
   
Made in us
Clousseau




Competitive: I rate khorne as a C. They lack the ability to dish tons of mortal wounds and pretty much just take it on the chin and require character synergy to do well (which means smart opponents kill the characters first and its game over)

Aesthetics: I am a khorne player and enjoy the aesthetic. Against friendly or campaign armies, they are fun to play with. Against competitive lists, they are not fun to play with unless you don't mind getting curb stomped and groin split every game.
   
Made in us
Evasive Eshin Assassin






if you only have the starter contents I think that its worth it.
everything in it is useful imho and without actually crunching the numbers the price seems fair especially if you get it at a good discount online .
   
Made in hk
Fresh-Faced New User





Thanks for your input, guys.
What are your thoughts on the the Khorne BB expansion, tho?
Would you buy it?
[Thumb - khorne-bloodbound-expansion-set.jpg]

   
Made in us
Regular Dakkanaut





I'd buy it for sure! It's a nice expansion and gets you a load of models. What's the savings on this box in total I wonder?

 
   
Made in hk
Fresh-Faced New User





 Cptskillet wrote:
I'd buy it for sure! It's a nice expansion and gets you a load of models. What's the savings on this box in total I wonder?


Did a quick math, around £60 savings!
   
Made in gb
Secretive Dark Angels Veteran





 Son Of Khârn 8FP wrote:

What are your thoughts on the the Khorne BB expansion, tho?
Would you buy it?


You won't go wrong with that set.

40k and Age of Sigmar Blog - A Tabletop Gamer's Diary: https://ttgamingdiary.wordpress.com/

Mongoose Publishing: http://www.mongoosepublishing.com/ 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, we are playing an AoS league. I play Khorne mortal and its worth the effort.
I suggest the following units:
Blood Warriors (the more the better)
Wrath Mongers (absolutely deadly)
Chaos Knights (fast and durable).

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Made in dk
Been Around the Block




Khorne Bloodhound is pretty strong. I dont agree with the C rating someone suggeted.

It can do tons of damage after buff. It can also do good MW with slauterpriest. It can counter charging races by several rules.
The most amazing part is it has several special charactrer/ rules that is strong counter to certain situation. Like warmonger vs big monsters.

The only drawback is Khorne at this moment is very weak vs shooting list. Unfortunately there are so many of them being played around.
   
Made in us
Clousseau




I gave it a C rating because of the key word you just mentioned "AFTER BUFF".

Yes after buff they are pretty good. But without buff they are meh and certainly not able to keep up with competitive lists that don't require buffs to be really good.

Kill the khorne characters in a system that gives no look out sir and where you can pretty much always shoot at what you want and you pretty much win the game.

Lack of strong shooting and lack of ability to dish out plates full or mortal wounds like the competitive lists also add in to that.

This message was edited 1 time. Last update was at 2016/09/07 11:57:19


 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

Overall I think a problem in AOS in general is that shooting is too powerful (hey just like in 40k!) only there are even less ways to mitigate it since there's to my knowledge no way to stop a unit from shooting at another; even if your units are in combat you can be shot at and wiped out.

That said, while I can't offer much advice I too am interested in Bloodbound, after picking up the White Dwarf with the free Slaughterpriest model. They look amazing. I'm also thinking heavily about Khorne Daemonkin in 40k so maybe it's the Blood God sending me a sign. I also like my steaks as rare as possible, so maybe I'm just a Khorne follower in secret

This message was edited 1 time. Last update was at 2016/09/07 12:29:01


- Wayne
Formerly WayneTheGame 
   
Made in us
Clousseau




The newest white dwarf was pretty good. The battle report shows exactly what I am talking about though.

The khorne army was pretty much wiped out and the stormcast army had a good chunk of its force remaining.

The khorne army did win but they were playing a scenario where kills wasn't how you won (though tabling the army would get you the win too so ... if the stormcast player would have focused on tabling the khorne player I think he would have won)

Know that going into it that you're going to need to play scenarios that arent about killing things (odd for khorne) and you will have to fight hard to keep your force from getting tabled against competitive lists.
   
Made in dk
Been Around the Block




Actually there is hardly real 'competitive list' in AOS. It fully depends on what task you playing, how strict you implement line of sight and pile in rules, and the dice itself. AOS is an extremely unstable game.

For example you mentioned khorne HQ is easily killed by shooting. But one case I saw a Khorne player employed blood reaver with taller base that they can stand higher than sacrator and other HQ. The empire shooting list thus lost line of sight to the priority and cannot remove the buff. That game Khorne won pretty easily.

Also I saw a game between Khorne and Undead. It was a 1000 game that the undead player used a converted Mourngul. Everyone though Khorne will gonna lose, but he setup 2 'converted' mighty lord that killed the monster in the first turn with 5+ instand death rule.

Actually now the very few 'competitive list' all get countered or instablity against a lot of things, and some of them has so high cost that very few people are really playing them. If we are just playing normal list like you can gether from starter pact and extention pact. Khorne blood hound is actually quite OK.
   
Made in us
Clousseau




Most really competitive lists have a few things in common:

They do a lot of mortal wounds
They have one or two undercosted monsters that over perform for their cost.

Sure if someone is modeling for advantage that is going to come into play but none of the people that I play with model for advantage because they know no one would play them again as that is seen as a minor form of "cheating" (whether it is or not is a topic for another thread, but the modeling for advantage threads are as ancient as the sun), and at the competitive events I have both been to and have seen, modeling for advantage wasn't really a thing.

And your undead example goes back to what I said earlier: kill the khorne characters and the game is easy. If a player lets a khorne lord with 5+ auto death weapon in on him that is, to me, an example of being outplayed.

Take away the khorne characters and the khorne mortal army is pretty easy to take on if you are wielding an army that dishes out a lot of mortal wounds and is employing the monsters like SCGT/GW official points encourage you to do.

I'm waiting patiently to see a player fielding a khorne mortal army (not a khorne army with three blood thirsters, a khorne **MORTAL** army) place high or win a big competition.
   
Made in us
Beautiful and Deadly Keeper of Secrets





What big competitions are there even for AoS currently?
   
Made in us
Clousseau




THere have been a couple in the UK and there has been a NOVA event and there is going to be one at the LVO.
   
Made in us
Longtime Dakkanaut




United Kingdom

The khorne army did win but they were playing a scenario where kills wasn't how you won


Does anyone actually play games where winning is just kill all, beyond an occasional can't be bothered to think much type of day?

Certainly the pitched battles, supposedly aimed at matched play, are mainly about turn limited games and accumulating objective points and not just killing stuff.

   
Made in us
Clousseau




A lot of people actually. Even the scenarios that have non-killy objectives can be won by tabling your opponent, so a lot of people I've seen or watched in reports seem to ignore the scenario objectives in lieu of tabling their opponent.
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

I had an opponent trying to table me once. I was way ahead in objectives and had only a Stormcast Knight-Vexillor and 3 Liberators left. The enemy horde was bearing down and would absolutely charge me in the subsequent turn. I used the Vexillor's ability to pick the 3 Liberators up and drop them on the opposite side of the board, then ran out the clock. The Vexillor died a gruesome death, but I won the game by a healthy VP margin. He just couldn't get to the Liberators.

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Completed Trades With: ultraatma 
   
Made in dk
Been Around the Block




 auticus wrote:
Most really competitive lists have a few things in common:

They do a lot of mortal wounds
They have one or two undercosted monsters that over perform for their cost.

Sure if someone is modeling for advantage that is going to come into play but none of the people that I play with model for advantage because they know no one would play them again as that is seen as a minor form of "cheating" (whether it is or not is a topic for another thread, but the modeling for advantage threads are as ancient as the sun), and at the competitive events I have both been to and have seen, modeling for advantage wasn't really a thing.

And your undead example goes back to what I said earlier: kill the khorne characters and the game is easy. If a player lets a khorne lord with 5+ auto death weapon in on him that is, to me, an example of being outplayed.

Take away the khorne characters and the khorne mortal army is pretty easy to take on if you are wielding an army that dishes out a lot of mortal wounds and is employing the monsters like SCGT/GW official points encourage you to do.

I'm waiting patiently to see a player fielding a khorne mortal army (not a khorne army with three blood thirsters, a khorne **MORTAL** army) place high or win a big competition.


I'm curous to see one of your competitive table.

In my experience, I run a 1000pts list of 18 Prosecutors with Jevelin (6 units), 1 Knight-venator with +1 damage relic, 1 Lord Celestant, 1 knight Azyros and 20 Librators. It has no monster and no mortal wound, but is doing very well in most games.

Had some problem with Beastclaw raiders. Had big problem with lots of Fulminators. But I also won 100% games against Mourngul, blood thirsty and TK which people believe they got the most competitive list...

I see the game more chaotic than you described.
   
Made in us
Clousseau




The competitive tables here are beastclaw raiders, sylvaneth, and stormcast with two stardrakes and a lot of retributors.

Skaven loaded down with stormfiends and doing with warpfire throwers and warp fire teams 20-30 mortal wounds a turn after they pop up.

Things like that.

Your list sounds like it would be f un to play against with a narrative force (which is what I prefer) but my guess is wouldn't last very long against the things at the tables here.
   
Made in us
Shas'la with Pulse Carbine






I'd like to try this against those, I think it would do just fine:

Leaders
Slaughterpriest (100)
- Bloodbathed Axe
- Artefact: Chaos Talisman
Bloodstoker (80)
Bloodsecrator (120)
- Artefact: Favour of the Gods
Skullgrinder (80)

Aspiring Deathbringer (80)
- General
- Bloodaxe and Wrath Hammer
- Trait: Cunnig Deceiver
- Artefact: Daemon Weapon
Bloodstoker (80)

Units
Bloodreavers x 30 (180)
- Reaver Blades
Bloodreavers x 30 (180)
- Meatripper Axes
Bloodreavers x 30 (180)
- Reaver Blades
Wrathmongers x 5 (180)
Wrathmongers x 5 (180)
Wrathmongers x 5 (180)
Skullreapers x 5 (140)
- Goreslick Blades

Behemoths

War Machines

Batallions
Bloodstorm (140)
Dark Feast (100)

Total: 2000/2000

This message was edited 1 time. Last update was at 2016/09/07 20:33:11


 
   
Made in dk
Been Around the Block




 auticus wrote:
The competitive tables here are beastclaw raiders, sylvaneth, and stormcast with two stardrakes and a lot of retributors.

Skaven loaded down with stormfiends and doing with warpfire throwers and warp fire teams 20-30 mortal wounds a turn after they pop up.

Things like that.

Your list sounds like it would be f un to play against with a narrative force (which is what I prefer) but my guess is wouldn't last very long against the things at the tables here.


Then I think your guess is wrong.

I ran this table against main retribution army with Hammerstrike Force Battleion. Also against table with one Dragon Lord under 1000 pts. They got wiped without even killing a single unit of mine. The presecutor used as teleportation point in Hammerstrike got killed before moving. The dargon lord lost 11 wounds in the first round and was taken down in the second.

I also tried beastclaw raiders. Their ability to halve the damage is a big advantage against jevelin Prosecutors. But I think it is still a 50:50 game. If my rolls were better then I can get a narrow victory.
The Sylvaneth with Queen and hunters hide in forest was also a 50:50 game. Their defense was better but my damage is higher. It also depends on dice. Those without Queen was pretty weak against mine.

Haven't tried skaven yet.
   
Made in us
Clousseau




I'd like to see a battle report then to see how you managed to wipe that army out without killing a single one of yours.

Because thats pretty much the exact polar opposite of anything I've seen them do since release day last year.

I'm truly curious.

This message was edited 1 time. Last update was at 2016/09/07 21:38:29


 
   
Made in dk
Been Around the Block




 auticus wrote:
I'd like to see a battle report then to see how you managed to wipe that army out without killing a single one of yours.

Because thats pretty much the exact polar opposite of anything I've seen them do since release day last year.

I'm truly curious.


It's fairly straight forward... actually you can try by yourself using some coins to indicate Prosecutors with jevelin and other stuff.

My table contains 6 of that unit and a knight-Venator with +1 damage on realm hunter's bow. His table is a dragon lord and four concussors.

We rolled quest 2. His setup all his unit 12' from my setup area. I setup all my infantry 30' away from his concussors and jevelins about 35' away from the dragon lord.

In the first turn he moved all his guys towards my team, stopped about 20' away from my units. His dragon lord used Rain of Stars but only caused 1 damage on my Knight Venator. We argued about a mountain terrain but from FAQ it will not give +1 save to units on that.
Then it was my turn. I spread my units a bit wider on the field, and shoot the dragon lord with all 18 prosecutors and the Knight-Vanetor while Knight-Azyros tried to charge the dragon lord to 'lock' that unit from moving'
There were 12 shoots of 3+/3+/-/2, 12 shoots of 3+/3+/-1/2, 3 shoots of 2+/3+/-1/2, 3 shoots of 4+/3+/-/1. All of them got reroll hit of 1.
Even the dragon lord has a 3+ save and reroll 1, it still suffered 11 wound. I have culculated the average should be 11,79 damage so I just did what I intended to do.

In the second round I rolled initiative. Then I simply killed his dragon lord and one concussors. Afterwards his concussors charged my Knight-Azyros but with some lucky save they failed to kill that guy.
Then he surrended. My librator and lord celestant didn't even move their asses.
   
Made in us
Humming Great Unclean One of Nurgle






 auticus wrote:
I'd like to see a battle report then to see how you managed to wipe that army out without killing a single one of yours.

Because thats pretty much the exact polar opposite of anything I've seen them do since release day last year.

I'm truly curious.
Prosecutors with javelins are undercosted enough to take the place of monsters. And the list has good targeted mortal wounds off the Lord Celestant with a once-per-game but utterly devastating aoe mortal wounds off the Azyros. It's not really any different from what you normally see. Its also one of those lists that gets a near auto-win if it initiative-rolls up a double turn. But most off all its a list that is well-designed to take advantage of the meta and I think he deserves credit for that; his main attack power is split into highly mobile MSU, something that monster-reliant armies will have trouble with and his ability to focus fire with said units lets him pick off mortal wound-dealing heroes. Skryrefire would still devastate that list, but I'm not sure there's a counter to properly run skryrefire anyway.

This message was edited 1 time. Last update was at 2016/09/08 08:51:09


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Made in dk
Been Around the Block




 NinthMusketeer wrote:
 auticus wrote:
I'd like to see a battle report then to see how you managed to wipe that army out without killing a single one of yours.

Because thats pretty much the exact polar opposite of anything I've seen them do since release day last year.

I'm truly curious.
Prosecutors with javelins are undercosted enough to take the place of monsters. And the list has good targeted mortal wounds off the Lord Celestant with a once-per-game but utterly devastating aoe mortal wounds off the Azyros. It's not really any different from what you normally see. Its also one of those lists that gets a near auto-win if it initiative-rolls up a double turn. But most off all its a list that is well-designed to take advantage of the meta and I think he deserves credit for that; his main attack power is split into highly mobile MSU, something that monster-reliant armies will have trouble with and his ability to focus fire with said units lets him pick off mortal wound-dealing heroes. Skryrefire would still devastate that list, but I'm not sure there's a counter to properly run skryrefire anyway.


Don't quite catch on the Skryrefire guys. Their range is a big problem and their toughness is not enough agains prosecutors...

Maybe I missed some important rules.

   
Made in us
Humming Great Unclean One of Nurgle






Aeonotakist wrote:
 NinthMusketeer wrote:
 auticus wrote:
I'd like to see a battle report then to see how you managed to wipe that army out without killing a single one of yours.

Because thats pretty much the exact polar opposite of anything I've seen them do since release day last year.

I'm truly curious.
Prosecutors with javelins are undercosted enough to take the place of monsters. And the list has good targeted mortal wounds off the Lord Celestant with a once-per-game but utterly devastating aoe mortal wounds off the Azyros. It's not really any different from what you normally see. Its also one of those lists that gets a near auto-win if it initiative-rolls up a double turn. But most off all its a list that is well-designed to take advantage of the meta and I think he deserves credit for that; his main attack power is split into highly mobile MSU, something that monster-reliant armies will have trouble with and his ability to focus fire with said units lets him pick off mortal wound-dealing heroes. Skryrefire would still devastate that list, but I'm not sure there's a counter to properly run skryrefire anyway.


Don't quite catch on the Skryrefire guys. Their range is a big problem and their toughness is not enough agains prosecutors...

Maybe I missed some important rules.

The battalion that lets them show up anywhere on the board with no minimum distance from the enemy and no chance of failure.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in dk
Been Around the Block




 NinthMusketeer wrote:
Aeonotakist wrote:
 NinthMusketeer wrote:
 auticus wrote:
I'd like to see a battle report then to see how you managed to wipe that army out without killing a single one of yours.

Because thats pretty much the exact polar opposite of anything I've seen them do since release day last year.

I'm truly curious.
Prosecutors with javelins are undercosted enough to take the place of monsters. And the list has good targeted mortal wounds off the Lord Celestant with a once-per-game but utterly devastating aoe mortal wounds off the Azyros. It's not really any different from what you normally see. Its also one of those lists that gets a near auto-win if it initiative-rolls up a double turn. But most off all its a list that is well-designed to take advantage of the meta and I think he deserves credit for that; his main attack power is split into highly mobile MSU, something that monster-reliant armies will have trouble with and his ability to focus fire with said units lets him pick off mortal wound-dealing heroes. Skryrefire would still devastate that list, but I'm not sure there's a counter to properly run skryrefire anyway.


Don't quite catch on the Skryrefire guys. Their range is a big problem and their toughness is not enough agains prosecutors...

Maybe I missed some important rules.

The battalion that lets them show up anywhere on the board with no minimum distance from the enemy and no chance of failure.


What is the name and exact descripetion of this battlion? Is it pointed?
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg


In my experience, I run a 1000pts list of 18 Prosecutors with Jevelin (6 units), 1 Knight-venator with +1 damage relic, 1 Lord Celestant, 1 knight Azyros and 20 Librators. It has no monster and no mortal wound, but is doing very well in most games.

I won against such an army, 1500 pts, with my Khorne army in scenario play.

Former moderator 40kOnline

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