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Made in us
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Manhattan

They were featured prominently in the fluff against the Slyvaneth and after Khorne seemed like were the main enemy of Order but why don't they have a battletome? They allied with Skaven to wreck havoc on the realm of life...
   
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Look into the app. There should be one
   
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Aexae wrote:
Look into the app. There should be one
Rotbringers don't actually have a tome, Clan Pestilens do however.

And nobody really knows why they didn't, they seem to release what they want to release really.. Though wish death would get something new.

This message was edited 1 time. Last update was at 2017/01/04 09:35:13


 
   
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BATTLETOME. Yeah sorry my fault. I thought he meant the unit entry.
   
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Enigmatic Chaos Sorcerer




Tampa, FL

Like everything GW does what they decide to do next is all over the place. I am sure Nurgle will get one sometime

- Wayne
Formerly WayneTheGame 
   
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Fixture of Dakka






Kinda glad they haven't yet to be honest. Nurgle is my main faction and I'd like their Battletome to be up to the current standards with regard to content. Hopefully once GW figures out what they want a Battletome to be, then Nurgle can get one.

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Tampa, FL

 Nostromodamus wrote:
Kinda glad they haven't yet to be honest. Nurgle is my main faction and I'd like their Battletome to be up to the current standards with regard to content. Hopefully once GW figures out what they want a Battletome to be, then Nurgle can get one.


The problem is they have shown they keep changing it and then not retroactively applying it to everyone else. They did that in 40k when they added Decurion type stuff, then dialed it back for like 2-3 codexes, then went back to doing it. With AOS they started out well enough, then Sylvaneth and later added special abilities and spells, now Disciples of Tzeentch is set to change how Battletomes are designed again. So I agree, but to an extent I don't because GW is always all over the place with what they want to do and change it midway through releases.

- Wayne
Formerly WayneTheGame 
   
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I dont think Tzeentch is changing the design, it's just covering three sub factions (mortal, daemon, arcanite) in a single book because they all have a certain overlap. I suspect that battletomes for, say, freeguild or gutbusters would be more along the lines of the Sylvaneth one. The only one who kinda gets screwed here is Khorne daemons and Khorne marked slaves to darkness, since they missed out on a mega-god battletome. But I really don't think Khorne players are complaining considering how much they do have.

In other words, this battletome is only different because it covers multiple allegiances that have overlap, the content provided for them is the same.

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 NinthMusketeer wrote:
I dont think Tzeentch is changing the design, it's just covering three sub factions (mortal, daemon, arcanite) in a single book because they all have a certain overlap. I suspect that battletomes for, say, freeguild or gutbusters would be more along the lines of the Sylvaneth one. The only one who kinda gets screwed here is Khorne daemons and Khorne marked slaves to darkness, since they missed out on a mega-god battletome. But I really don't think Khorne players are complaining considering how much they do have.

In other words, this battletome is only different because it covers multiple allegiances that have overlap, the content provided for them is the same.


Hopefully, anyways. Although I did recall hearing that the Battletome would also include points for Matched Play.

- Wayne
Formerly WayneTheGame 
   
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Wayniac wrote:
 NinthMusketeer wrote:
I dont think Tzeentch is changing the design, it's just covering three sub factions (mortal, daemon, arcanite) in a single book because they all have a certain overlap. I suspect that battletomes for, say, freeguild or gutbusters would be more along the lines of the Sylvaneth one. The only one who kinda gets screwed here is Khorne daemons and Khorne marked slaves to darkness, since they missed out on a mega-god battletome. But I really don't think Khorne players are complaining considering how much they do have.

In other words, this battletome is only different because it covers multiple allegiances that have overlap, the content provided for them is the same.


Hopefully, anyways. Although I did recall hearing that the Battletome would also include points for Matched Play.


As far as I can remember, this is the first battletome to be released since the GHB containing completely new units. I was curious if they would put points in the battletomes going forward or release them in PDF form to make them easier to update. I guess we'll know later this month.

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I believe they said the points would be in there.

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I like that on one hand, but I don't want Battletomes to go back to being like Army Books in that you NEED to buy them to play. I think the warscroll system won't let that happen, but you never can tell.

- Wayne
Formerly WayneTheGame 
   
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Wayniac wrote:
I like that on one hand, but I don't want Battletomes to go back to being like Army Books in that you NEED to buy them to play. I think the warscroll system won't let that happen, but you never can tell.


That's the main reason I was hoping GW would keep points out of battletomes. I own the battletome for every army I play which has one, but I like that I didn't have to buy them. I can't remember where I read it, but I also read that DoT would have pitched battle profiles, which is a little disappointing in that regard.

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It's no big deal - the annual GHB will still contain the entire point value range for matched play hobbyists and those that can't wait and don't want to buy the new battletomes can always ask someone else on the forums or use the scrollbuilder site. There are no rumours and zero evidence afaik for things getting back as they were.
   
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Tampa, FL

Hopefully. I like how the Battletomes are often A) Cheaper, B) Not a must-buy and C) Something you WANT to buy for the fluff/battleplans/battalions compared to a 40k Codex.

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Formerly WayneTheGame 
   
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Florence, KY

 EnTyme wrote:
Wayniac wrote:
I like that on one hand, but I don't want Battletomes to go back to being like Army Books in that you NEED to buy them to play. I think the warscroll system won't let that happen, but you never can tell.


That's the main reason I was hoping GW would keep points out of battletomes. I own the battletome for every army I play which has one, but I like that I didn't have to buy them. I can't remember where I read it, but I also read that DoT would have pitched battle profiles, which is a little disappointing in that regard.

The sneak peeks we've had of Disciples of Tzeentch have had no point values on the warscrolls. I expect a chart similar to those found in the General's Handbook which can easily be updated via a FAQ or the next edition of the General's Handbook.

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 Ghaz wrote:
 EnTyme wrote:
Wayniac wrote:
I like that on one hand, but I don't want Battletomes to go back to being like Army Books in that you NEED to buy them to play. I think the warscroll system won't let that happen, but you never can tell.


That's the main reason I was hoping GW would keep points out of battletomes. I own the battletome for every army I play which has one, but I like that I didn't have to buy them. I can't remember where I read it, but I also read that DoT would have pitched battle profiles, which is a little disappointing in that regard.

The sneak peeks we've had of Disciples of Tzeentch have had no point values on the warscrolls. I expect a chart similar to those found in the General's Handbook which can easily be updated via a FAQ or the next edition of the General's Handbook.
Agreed.

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@OP yes it is hard to believe that Nurgle hasn't gotten a battletome yet. Nurgle is considered one of the primary protagonist in the game they should have been before Tzeentch. Especially, since the fluff is Tzeenctch is now making his power play since Khorne and Nurgle failed to take back the mortal realms. I know many people love the Nurgle models and it would likely be a huge seller if they actually gave some battalion formations options, new units, and actually synergy between units. Right now none of the pieces work together well (except for the Tallyband) and have many capability gaps in pure Nurgle list. I am hoping we see something new in the next few months after the dwarves.
   
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The Plaguetouched Battalion from Everchosen is extremely powerful, but yeah Nurgle doesn't have a huge amount of content compared to Khorne and soon-to-be-Tzeentch.

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Thing to remember here is that the Battletomes are largely released when their faction features prominently in the ongoing narrative.

Nurgle is the oddity though. As already mentioned, Rotbringers featured quite heavily early on, albeit not quite to the degree Khorne Bloodbound did.

But, given the Godly animosities, I wouldn't be surprised if a Nurgle book is out fairly soon, likely sabotaging Tzeentch's machinations because that's what Chaos does best!

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 Mad Doc Grotsnik wrote:


Nurgle is the oddity though. As already mentioned, Rotbringers featured quite heavily early on, albeit not quite to the degree Khorne Bloodbound did.

Hmm, I recall that the rotbringers were far more involved than the bloodbound. IIRC, the whole realm of life arc was both longer and more involving than the one in the realm of fire with skarbrand, the khorne keeps etc. In my mind the rotbringers had a much bigger role than Khul and other bloodbound which firestarted the whole thing and then faded into the background.
   
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I think it comes down to selling models at the end of the day. I don't mean this in a particularly negative way - it's just GW's business model. Books come out when models come out.

GW have a ton of new models for Sylvaneth, so they release a book to go with them. There's a logic to that, and it basically fits with the way they've always done army books in the past. New models need new rules and battalions.

So it also makes sense for them to do the same with Tzeench. A bunch of new models are coming, so we get a book with rules for them.

Nurgle are different in that the models are already out. They had their rules published along with everyone else.

Admittedly, this formula hasn't been consistently applied. But then the new releases aren't of consistent size anyway. A release with lots of models, like Sylvaneth, requires a different treatment to a release like Everchosen. And they used it as an opportunity to bring out some more battalions, including the excellent Plaguetouched Warband for Nurgle.
   
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 NinthMusketeer wrote:
The Plaguetouched Battalion from Everchosen is extremely powerful, but yeah Nurgle doesn't have a huge amount of content compared to Khorne and soon-to-be-Tzeentch.


Depending on the list you want to play I would agree. The Grandfather’s Favour portion of that warscroll is now completely useless so it has been a hard sell for me to want and spend the 140pts to use this battlion. The main reason is that mortal Nurgle is very limited in options and suddenly if you want to add anything to your list outside this such as a plague claw catapult then the Blightkings are no longer battleline. Meaning that if I use that battalion I am always taking lots of stuff I really didn't want on top of that 140 points.

Some day I hope they change it so that most of these daemon/mortal Nurgle keyword warscrolls just become Nurgle. Nurgle is already restrictive enough there is no need to make it even more restrictive.
   
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broxus wrote:
 NinthMusketeer wrote:
The Plaguetouched Battalion from Everchosen is extremely powerful, but yeah Nurgle doesn't have a huge amount of content compared to Khorne and soon-to-be-Tzeentch.


Depending on the list you want to play I would agree. The Grandfather’s Favour portion of that warscroll is now completely useless so it has been a hard sell for me to want and spend the 140pts to use this battlion. The main reason is that mortal Nurgle is very limited in options and suddenly if you want to add anything to your list outside this such as a plague claw catapult then the Blightkings are no longer battleline. Meaning that if I use that battalion I am always taking lots of stuff I really didn't want on top of that 140 points.

Some day I hope they change it so that most of these daemon/mortal Nurgle keyword warscrolls just become Nurgle. Nurgle is already restrictive enough there is no need to make it even more restrictive.


Better then some armies, let's try and make an army out of one Hero character like the Firebellies!

Honestly I think going as far as adding all nurgle together would be insane due to some of the synergies the Nurgle tag alone gets in some area's.
   
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 ZebioLizard2 wrote:
broxus wrote:
 NinthMusketeer wrote:
The Plaguetouched Battalion from Everchosen is extremely powerful, but yeah Nurgle doesn't have a huge amount of content compared to Khorne and soon-to-be-Tzeentch.


Depending on the list you want to play I would agree. The Grandfather’s Favour portion of that warscroll is now completely useless so it has been a hard sell for me to want and spend the 140pts to use this battlion. The main reason is that mortal Nurgle is very limited in options and suddenly if you want to add anything to your list outside this such as a plague claw catapult then the Blightkings are no longer battleline. Meaning that if I use that battalion I am always taking lots of stuff I really didn't want on top of that 140 points.

Some day I hope they change it so that most of these daemon/mortal Nurgle keyword warscrolls just become Nurgle. Nurgle is already restrictive enough there is no need to make it even more restrictive.


Better then some armies, let's try and make an army out of one Hero character like the Firebellies!

Honestly I think going as far as adding all nurgle together would be insane due to some of the synergies the Nurgle tag alone gets in some area's.


Like what synergies? There seems to be some myth of synergy or power in Nurgle lists that make them good. However, currently that simply isn't the case. I believe this is some previous belief from a previous edition (I don't know since I didn't play it) Nurgle Armies are very slow, put out very little damage, have no real range, and only above average in survivability (Now even Death is better). To be honest there is really very little synergy in Nurgle and many people play it because they just look cool. Their lack of synergy is really highlighted when compared to armies such as Stormcast, Khorne, Fireslayers, Sylvaneth, etc... Not to mention almost every unit costs 20points to much when compared these factions. Making all the Nurgle lists work together would be the first step to maybe at least make them a viable army. They would still need a great deal of miniatures range expansion.

This message was edited 1 time. Last update was at 2017/01/06 03:25:41


 
   
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Nurgle does have a lot of synergy, but still less than Khorne or synergy-heavy battletomes. There are a ton of abilities that work differently on or don't affect models with the Nurgle keyword, but the actual effect of that is usually small. Mortal Nurgle gets it pretty good with the Harbinger's awesome command ability, while Nurgle Daemons work extremely well with Glottkin as the general (he doesn't work as well with Mortal Nurgle models, interestingly enough). Pestilens is mostly better off on its own, with the plagueclaw catapault as an exception. However, the plagueclaw is costed a bit high and (foulrain battalion aside) isn't as good as some other chaos artillery options, with one extremely notable exception.

Epidemius. This is why people see Nurgle as having synergy. His buffs affect all Nurgle regardless of sub-faction, and while they provide the biggest buff to the more elite Mortal Nurgle models they also benefit daemons tremendously. Pestilens doesn't have much to gain from Epidemius, but he gains quite a lot from plagueclaws. Plagueclaws are very good at accumulating wounds for the tally, and are the only dedicated ranged option with the Nurgle keyword. A maxed-out tally kicking in on round two or three tends to be game winning for a Nurgle player unless the enemy can kill Epidemius within a round or so.

What does this all add up to? Nurgle does have strong synergy and is surprisingly responsive to being played well; it has a great deal of options for mid-range or reasonably competitive games. However, synergy just doesn't cut it against the outright cheese-levels of OP that top tournaments (this is why Khorne falls flat at the highest levels as well). While certain models like the GUO are very cheap (the GUO shows up in tournament lists quite often) the actual troops vary between medium and sub-par for their points. They can more than make up for this in synergy most games, but at the very top they simply can't compete and thus prevent mono-Nurgle forces from really taking the cake. However, the vast majority of us aren't actually aiming for that level, which means Nurgle has quite a lot to offer.

I should probably make a Nurgle guide or something...

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While certain models like the GUO are very cheap (the GUO shows up in tournament lists quite often)


Probably because it's one of the only Nurgle Daemon's with a Command Trait.
   
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 ZebioLizard2 wrote:
While certain models like the GUO are very cheap (the GUO shows up in tournament lists quite often)


Probably because it's one of the only Nurgle Daemon's with a Command Trait.
*not sure of serious*


It's among the most worthless command abilities in the game...

This message was edited 1 time. Last update was at 2017/01/06 09:17:39


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
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 NinthMusketeer wrote:
 ZebioLizard2 wrote:
While certain models like the GUO are very cheap (the GUO shows up in tournament lists quite often)


Probably because it's one of the only Nurgle Daemon's with a Command Trait.
*not sure of serious*


It's among the most worthless command abilities in the game...


See for the answer to that.

Honestly though some armies really need some updates to command abilities, aside from Glottkin Nurgle really doesn't have many good command traits if at all, you'd at LEAST think Epidemus would have one.. Maybe if they bring back Ku'gath or something. Just seems like a dearth of command abilities for some armies while some just ooze out of every pore of every hero they have.

This message was edited 3 times. Last update was at 2017/01/06 11:24:59


 
   
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 NinthMusketeer wrote:
Nurgle does have a lot of synergy, but still less than Khorne or synergy-heavy battletomes. There are a ton of abilities that work differently on or don't affect models with the Nurgle keyword, but the actual effect of that is usually small. Mortal Nurgle gets it pretty good with the Harbinger's awesome command ability, while Nurgle Daemons work extremely well with Glottkin as the general (he doesn't work as well with Mortal Nurgle models, interestingly enough). Pestilens is mostly better off on its own, with the plagueclaw catapault as an exception. However, the plagueclaw is costed a bit high and (foulrain battalion aside) isn't as good as some other chaos artillery options, with one extremely notable exception.

Epidemius. This is why people see Nurgle as having synergy. His buffs affect all Nurgle regardless of sub-faction, and while they provide the biggest buff to the more elite Mortal Nurgle models they also benefit daemons tremendously. Pestilens doesn't have much to gain from Epidemius, but he gains quite a lot from plagueclaws. Plagueclaws are very good at accumulating wounds for the tally, and are the only dedicated ranged option with the Nurgle keyword. A maxed-out tally kicking in on round two or three tends to be game winning for a Nurgle player unless the enemy can kill Epidemius within a round or so.

What does this all add up to? Nurgle does have strong synergy and is surprisingly responsive to being played well; it has a great deal of options for mid-range or reasonably competitive games. However, synergy just doesn't cut it against the outright cheese-levels of OP that top tournaments (this is why Khorne falls flat at the highest levels as well). While certain models like the GUO are very cheap (the GUO shows up in tournament lists quite often) the actual troops vary between medium and sub-par for their points. They can more than make up for this in synergy most games, but at the very top they simply can't compete and thus prevent mono-Nurgle forces from really taking the cake. However, the vast majority of us aren't actually aiming for that level, which means Nurgle has quite a lot to offer.


This really just helped sort out a LOT of things that have been plaguing ( ) me.. Things I just couldnt put into words. I recently sold all my khorne and switched to the one true god, Papa nurgle. So swimming in a sea of warscrolls, abilities and options for lists..This helped..me at least. I'm sure others as well.
I should probably make a Nurgle guide or something...


oh please god, do it! lol

Honestly though some armies really need some updates to command abilities, aside from Glottkin Nurgle really doesn't have many good command traits if at all, you'd at LEAST think Epidemus would have one.. Maybe if they bring back Ku'gath or something. Just seems like a dearth of command abilities for some armies while some just ooze out of every pore of every hero they have.


Thats what makes the Harbinger so strong. Not only is his command ability super dope, it affects all nurgle unit types, and doesn't break allegiance. He is a Daemon/Mortal bridge.

This message was edited 1 time. Last update was at 2017/01/06 18:33:09


 
   
 
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