Switch Theme:

Fun Army Ideas *And Lore Discussion*  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
Which Idea is the best?
Suicide Squad?
Amazon Space Marine?
Geu'Vesa Unit?
Xenos Mercenary?

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Been Around the Block





Army Ideas!

This is genuine, iv got three ideas that really speak to me and I am not sure which to go with.

Imperial Guard Suicide Squad:
Basically criminals and mutants of the slums and hiveworlds, the undesirables, Stouts, Servitors, Ratlings, Ogryns, Wulfen, brutal criminals and rogues. People that are the most expendable, sent to the most hellish far reaches of the galaxy and who grow a tight bond together as companions and the undesirables of the empire.
This speaks to me as a very fun concept and something I can see myself getting really attached too.

Amazonian Space Marines:
Exactly as the title suggests, created on there homeworld of Themiscyra by a rogue Organiscist Cultus for vain legacy purposes and deployed around the galaxy serving his goals and
staying one step ahead of the inquisition for the high crime of suspected heretical gene-seed tampering.

Geu'vesa Tau Unit:
Left behind by the imperial guard they were captured by the Tau and learned of the greater good, armed with a new purpose and knowlage there commander rose to the occasion and integrated into Tau society so thoroughly that she now leads Tau soldiers into battle and holds official rank and trust within the fire caste.
I would rely heavily on imperial guard troops but mix it with Tau soldiers and invest in a female commander unit. This is lore friendly as the Tau do not acknowledge race or origins only your dedication to the greater good and your service to the Tau empire.

The Mercenary Core:
A unbound army made up of only alien models without armies of there own, a Sslyth commander, Stingwings, Many Assorted Kroot Units, Human Mutants like Ogryn & Ratlings (by far my favourite unit by design is the Ratlings )
All with the common goal of making a name for themselves as fierce deadly mercenaries owning no allegiances or loyalty to anyone other than the highest bidder.
I really like this idea as its purely unique and makes use of some of the most intriguing units in the game, However! from what I hear rulewise its a bit of a clusterf**k.

This is part a discussion on the viability of the army concepts and part a discussion on the lore and story potential which is what truly excites me about these ideas.
[Thumb - images.jpeg]

This message was edited 4 times. Last update was at 2017/03/16 02:48:54


 
   
Made in us
Been Around the Block





I am excited to do any one of these.

This message was edited 2 times. Last update was at 2017/03/16 02:32:54


 
   
Made in au
Infiltrating Broodlord





Merc army would be fun, as there are plenty of mercs out there for the majority of races. But would be hard to do ruels wise.. (also mercs tend to be smaller bands not full armies)

Guard/Tau works and is easy, you have the option of converting the Guard to be fully intergrated and use just tau rules, or do an allied army of Tau/Guard

I like the Amazonian Spacemarine Idea, but I know there would be people sheading tears over there are no female spacemarines

Suicide Squad has been done before (Last Chancers) and is the most boring of the options
   
Made in us
Been Around the Block





GodDamUser wrote:
Merc army would be fun, as there are plenty of mercs out there for the majority of races. But would be hard to do ruels wise.. (also mercs tend to be smaller bands not full armies)

Guard/Tau works and is easy, you have the option of converting the Guard to be fully intergrated and use just tau rules, or do an allied army of Tau/Guard

I like the Amazonian Spacemarine Idea, but I know there would be people sheading tears over there are no female spacemarines

Suicide Squad has been done before (Last Chancers) and is the most boring of the options


Huh, ima have to look into the last chancers, it sounds neat.

So you think that the most solid idea is the Tau than?

I do relish the idea of pissing off everyone around me with my space marines, but iv already had a post shut down with accusations of trolling for lashing back at the outraged masses, so i dont really want to re-visit that on the forum.

And I am still interested in the idea of using the Ratlings in some way, I really like em.

---------

Question: Are there any other Abhuman units that I am not aware of?
   
Made in us
Confessor Of Sins




WA, USA

Well, you could use Beastmen as your guardsmen if you want to go hardcore abhuman: http://warhammer40k.wikia.com/wiki/Beastmen

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Powerful Pegasus Knight





swimming

The mercenary army sounds like it would be a lot of fun to put together! you've got lots of variety to keep things from getting dull and i always like to see more nonhuman and mutant stuff out there.

the older fluff had whole ratling planets, i think, it might be interesting to make an army based around that, rather then them as just auxilliries.

(i personally like the idea of female space marines, so you aren't going to upset me with that)

realism is a lie 
   
Made in au
Infiltrating Broodlord





 DizzyStorey wrote:
And I am still interested in the idea of using the Ratlings in some way, I really like em.



With Ratliings it would be simple..

If you go Tau/Guard use them as ratlings =D

if you go full Tau, convert them into pathfinders is what I suggest
   
Made in us
Been Around the Block





 amazingturtles wrote:
The mercenary army sounds like it would be a lot of fun to put together! you've got lots of variety to keep things from getting dull and i always like to see more nonhuman and mutant stuff out there.

the older fluff had whole ratling planets, i think, it might be interesting to make an army based around that, rather then them as just auxilliries.

(i personally like the idea of female space marines, so you aren't going to upset me with that)


Yeah there are plenty of bits you can buy on like Bits.com or whetever. you can buy misc pieces and arms and legs.
Id think buying chaos tentacles and such would add some really cool flare to a few of them.

Its hard to run out of options with the Suicide Squad of Abhumans & The Mercenaries.
I really wanted a unit that i could make every single unit unique, name em and get attached.
   
Made in us
[MOD]
Such Guard






Much Front Wow

Given you want to collect an extremely diverse set of models and use them together, maybe you should look into other games better able to support this kind of play. Osprey Games just published a rule set called Rogue Stars. It's a generic sci fi rule set. You can use any models and the rules are flexible enough to build just about anything - other than vehicles and the really huge monsters - that you can find in the various 40k factions. Rogue Stars is just one example - there are other rule sets for doing this kind of thing. The 40k rule set tends to be focused on selling large quantities of models from the same lines. I really enjoy 40k fluff but haven't bought many 40k models in years thanks to the state of the rules.

   
Made in us
Been Around the Block





Manchu wrote:
Given you want to collect an extremely diverse set of models and use them together, maybe you should look into other games better able to support this kind of play. Osprey Games just published a rule set called Rogue Stars. It's a generic sci fi rule set. You can use any models and the rules are flexible enough to build just about anything - other than vehicles and the really huge monsters - that you can find in the various 40k factions. Rogue Stars is just one example - there are other rule sets for doing this kind of thing. The 40k rule set tends to be focused on selling large quantities of models from the same lines. I really enjoy 40k fluff but haven't bought many 40k models in years thanks to the state of the rules.


Well the space marines and the Imperial Army squads are both complete from the same lines just a few extra bits ( and i can combine them into one massive army if needed )
The Tau use human units yes but thats listed in the rules as acceptable and encouraged.

The mercenary idea granted is exactly as you described, a lot of models from different sets.
   
Made in us
[MOD]
Such Guard






Much Front Wow

If you really want a rule set published by GW, you might want to follow Shadow War Armageddon. GW just announced this on Tuesday. It is a reintroduction of their fig-by-fig activation "skirmish" scale gaming, where you control about a dozen figs rather than dozens of them as in 40k proper. It will still suffer from the various problems with 40k's basic mechanics but it may be more suitable to your goals.

Of your ideas, I like the Gue'Vesa auxillary unit the best. The idea of humans turning their back on the Imperium for a materially better but - one guesses - spiritually dead (but I'm sure heavily rationalized) life really fascinates me. The conversions will be challenging but very doable and not super expensive, especially if you end up going for the smaller scale game over 40k.


Automatically Appended Next Post:
 DizzyStorey wrote:
Are there any other Abhuman units that I am not aware of?
Ever heard of felinids? Catgirl Gue'Vesa auxillaries ...

This message was edited 1 time. Last update was at 2017/03/16 05:05:42


   
Made in us
Been Around the Block





Manchu wrote:
If you really want a rule set published by GW, you might want to follow Shadow War Armageddon. GW just announced this on Tuesday. It is a reintroduction of their fig-by-fig activation "skirmish" scale gaming, where you control about a dozen figs rather than dozens of them as in 40k proper. It will still suffer from the various problems with 40k's basic mechanics but it may be more suitable to your goals.

Of your ideas, I like the Gue'Vesa auxillary unit the best. The idea of humans turning their back on the Imperium for a materially better but - one guesses - spiritually dead (but I'm sure heavily rationalized) life really fascinates me. The conversions will be challenging but very doable and not super expensive, especially if you end up going for the smaller scale game over 40k.


Automatically Appended Next Post:
 DizzyStorey wrote:
Are there any other Abhuman units that I am not aware of?
Ever heard of felinids? Catgirl Gue'Vesa auxillaries ...

Do the felinids have a model?
The only mutants I know of having a model is the Ogryns and the Ratlings.
   
Made in us
[MOD]
Such Guard






Much Front Wow

There is no official felinid model, you would have to convert them.

   
Made in us
Been Around the Block





Manchu wrote:
There is no official felinid model, you would have to convert them.
Are there any cat heads I can buy for a conversion?
What official Abhuman models are there?
   
Made in gb
Never-Miss Nightwing Pilot






These are some kickass ideas

I think you've hit on an excellent idea with the 'Amazonian' thing. Just drop the whole 'Space Marine' moniker from it and it works perfectly. A vain Tech Priest that thought he'd make an entire world of technologically and biologically augmented female warriors. Use Space Marine rules, but they're actually just differently augmented

You could really go to town on creepy conversions too. Feminine models with various cybernetic enhancements as befits a Tech Priest

This message was edited 1 time. Last update was at 2017/03/16 10:09:46


Check out may pan-Eldar projects Exodites, Corsairs, Craftworld, Commorrites, Croneworld, Ynnari, Blightdar http://www.dakkadakka.com/dakkaforum/posts/list/702683.page

Also my Rogue Trader-esque spaceport factions http://www.dakkadakka.com/dakkaforum/posts/list/709686.page

Lastly I've come up with a semi-expanded Shadow War idea and need some feedback!

https://www.dakkadakka.com/dakkaforum/posts/list/726439.page 
   
Made in us
Fighter Pilot





For your penal legion idea, there are all kinds of 3rd party retailers that put out kits that are basically IG in all different styles. Mix and match for max fun.
Same 3rd party retailers also produce female heads so you could switch out with male SM heads for the Amazonians.

Here's to me in my sober mood,
When I ramble, sit, and think.
Here's to me in my drunken mood,
When I gamble, sin, and drink.
And when my days are over,
And from this world I pass,
I hope they bury me upside down,
So the world can kiss my ass!
 
   
Made in us
Been Around the Block





 Ynneadwraith wrote:
These are some kickass ideas

I think you've hit on an excellent idea with the 'Amazonian' thing. Just drop the whole 'Space Marine' moniker from it and it works perfectly. A vain Tech Priest that thought he'd make an entire world of technologically and biologically augmented female warriors. Use Space Marine rules, but they're actually just differently augmented

You could really go to town on creepy conversions too. Feminine models with various cybernetic enhancements as befits a Tech Priest


Thank you very much!
I actually love coming up with army ideas, I did the same thing in magic the gathering and all my other little hobbies, sitting around coming up with fun builds and concepts.

I was actually playing around with the idea of connecting them to the thunder warriors, saying the tech priest got there hands on an intact relative of the ancient thunder warriors ( the unstable beta of the space marines ) they were created through a separate process that was not predicated on genetic compatibility with the primearchs.
There are a million work arounds if you pay attention to the fluff hard enough.


Automatically Appended Next Post:
 Flanker wrote:
For your penal legion idea, there are all kinds of 3rd party retailers that put out kits that are basically IG in all different styles. Mix and match for max fun.
Same 3rd party retailers also produce female heads so you could switch out with male SM heads for the Amazonians.

I was thinking of picking up some chaos bits, so random tentacles and horns. Maybe some beastmen ( which are in the lore and its cool! )
Making every unit unique and fun and different! Even some regular humans and such too, it could be fun. men and woman of the imperium all working together and forging tight bonds of friendship!

This message was edited 1 time. Last update was at 2017/03/16 16:28:20


 
   
Made in gb
Never-Miss Nightwing Pilot






That's a kickass idea I love creating novel armies using existing 40k rules/fluff too

One of mine is Knight World militia using a mix of Skitarii, and Imperial Knight and Krieg Death Riders, all put together with a mix of Fantasy Empire and Skitarii bits

My exodites in my sig are the same story

Check out may pan-Eldar projects Exodites, Corsairs, Craftworld, Commorrites, Croneworld, Ynnari, Blightdar http://www.dakkadakka.com/dakkaforum/posts/list/702683.page

Also my Rogue Trader-esque spaceport factions http://www.dakkadakka.com/dakkaforum/posts/list/709686.page

Lastly I've come up with a semi-expanded Shadow War idea and need some feedback!

https://www.dakkadakka.com/dakkaforum/posts/list/726439.page 
   
Made in gb
Fireknife Shas'el




Everywhere. Right behind you.

Out of all of them, I'll rank my picks:

1) Gue'vesa. Easy to convert, easy to play with. Replace Fire Warriors and Pathfinders and other infantry sized Tau models with human heads and suchlike, leave the Battlesuits to the actual Tau (because they're not built for humans) and bob's you uncle. No need to make new rules, no need to break fluff.
It's better if your Gue'vesa were descended from abandoned humans, as then you can really go into Tau integration, as they've known nothing else.

2) The suicide squad idea. Just a bunch of Guard Veterans, maybe embrace the Heralds of Ruin Kill Team ruleset to get induvidual Ratlings, Ogryns, medics, Scions etc etc into the list - of course, that isn't GW sanctioned. I would stick away from Wulfen, at least, the SW Wulfen, because they have no reason to stick around. Keep them human, keep them as the underdogs, and you shouldn't go too far wrong. See the Last Chancers for ideas.

3) The mercs. It would be hard to do, and solely rely on Unbound and MSU - there'd be no way to get a single Ratling, for example. But it could certainly have potential - I'd suggest having Kroot, Sslyth, little Vespid, humans, Orks, Ogryns, Ratlings - nothing like Astartes, Tyranids, Tau or Eldar or suchlike.
As an idea, consider an Inquisitor as a count as Rogue Trader to lead them, who has hired them out. Take Scions or an Inquisitorial warband in a Valkyrie to be the Trader's retinue, and leave the mercs to their job. That way, you can convert some alien Death Cultists, Jokaero and Daemonhosts.

4) Amazonian Marines

I'm saying least for this for two reasons. One, unless you change them to be genetically engineered humans (but not actually Astartes, so lacking certain organs, abilities etc etc) it breaks fluff. It's a constant of 40k - like how Khorne is the god of blood, and not the god of friendliness. You want women in power armour - SOB. You want genetically engineered women in power armour? Make them enhanced or even abhumans given power armour by a generous sponsor in a faction of the Imperium (Ecclesiarchy - the amazons are fanatically loyal to the sun god aka the Emperor, and they use the amazons as their own retinue//Adeptus Mechanicus or Rogue Trader- a loyal bodyguard for the one who found them//Inquisition - the inquisitor dislikes the Adeptus Astartes and Sisters of Battle, and forges their own retinue from local abhuman natives) or even have looted the power armour themselves from a long extinct Chapter on their planet.
Make them abhuman. Make them simply incredibly powerful. Make them whatever. But don't call them Adeptus Astartes. Because there's nothing in the fluff to actually support, or condone, them being actual Space Marines.
That doesn't mean they can't use Space Marine rules though.

My other reason for saying no is because of your reasoning.
"I do relish the idea of pissing off everyone around me with my space marines, but iv already had a post shut down with accusations of trolling for lashing back at the outraged masses, so i dont really want to re-visit that on the forum. "
You acknowledge that it's a touchy and taboo subject, yet you go out of your way to instigate people instead of accepting limitations of the setting? I just call that as being bad taste. Deliberately trying to rile people up? In fact, on this forum at least, it's a breach of rules.

I don't like the idea of female Space Marines, from a lore perspective. That doesn't mean I won't help you work around it. Abhuman women in power armour - they're not Space Marines, but could fit the same rules for them. But in the eyes of the Imperium, they're not Astartes.

TL;DR - Your call, but I think Gue'vesa will be easiest, and have the most fun/opportunity.

Read the history of the Charadon Crusade: The Crusade of Fury was at an end.
Join the Crion Crusade: I think it's the combination of butt jokes, democratic necrons, explosions, and mind-fething that draws people to this Crusade like moths to a bug zapper - War Kitten
Rippy wrote:Never forgetti, template spaghetti.
DR:90S++G++MB+IPw40k07-D++A++/sWD366R++T(F)DM+ 
   
Made in us
Been Around the Block





 Sgt_Smudge wrote:
Out of all of them, I'll rank my picks:

1) Gue'vesa. Easy to convert, easy to play with. Replace Fire Warriors and Pathfinders and other infantry sized Tau models with human heads and suchlike, leave the Battlesuits to the actual Tau (because they're not built for humans) and bob's you uncle. No need to make new rules, no need to break fluff.
It's better if your Gue'vesa were descended from abandoned humans, as then you can really go into Tau integration, as they've known nothing else.

2) The suicide squad idea. Just a bunch of Guard Veterans, maybe embrace the Heralds of Ruin Kill Team ruleset to get induvidual Ratlings, Ogryns, medics, Scions etc etc into the list - of course, that isn't GW sanctioned. I would stick away from Wulfen, at least, the SW Wulfen, because they have no reason to stick around. Keep them human, keep them as the underdogs, and you shouldn't go too far wrong. See the Last Chancers for ideas.

3) The mercs. It would be hard to do, and solely rely on Unbound and MSU - there'd be no way to get a single Ratling, for example. But it could certainly have potential - I'd suggest having Kroot, Sslyth, little Vespid, humans, Orks, Ogryns, Ratlings - nothing like Astartes, Tyranids, Tau or Eldar or suchlike.
As an idea, consider an Inquisitor as a count as Rogue Trader to lead them, who has hired them out. Take Scions or an Inquisitorial warband in a Valkyrie to be the Trader's retinue, and leave the mercs to their job. That way, you can convert some alien Death Cultists, Jokaero and Daemonhosts.

4) Amazonian Marines

I'm saying least for this for two reasons. One, unless you change them to be genetically engineered humans (but not actually Astartes, so lacking certain organs, abilities etc etc) it breaks fluff. It's a constant of 40k - like how Khorne is the god of blood, and not the god of friendliness. You want women in power armour - SOB. You want genetically engineered women in power armour? Make them enhanced or even abhumans given power armour by a generous sponsor in a faction of the Imperium (Ecclesiarchy - the amazons are fanatically loyal to the sun god aka the Emperor, and they use the amazons as their own retinue//Adeptus Mechanicus or Rogue Trader- a loyal bodyguard for the one who found them//Inquisition - the inquisitor dislikes the Adeptus Astartes and Sisters of Battle, and forges their own retinue from local abhuman natives) or even have looted the power armour themselves from a long extinct Chapter on their planet.
Make them abhuman. Make them simply incredibly powerful. Make them whatever. But don't call them Adeptus Astartes. Because there's nothing in the fluff to actually support, or condone, them being actual Space Marines.
That doesn't mean they can't use Space Marine rules though.

My other reason for saying no is because of your reasoning.
"I do relish the idea of pissing off everyone around me with my space marines, but iv already had a post shut down with accusations of trolling for lashing back at the outraged masses, so i dont really want to re-visit that on the forum. "
You acknowledge that it's a touchy and taboo subject, yet you go out of your way to instigate people instead of accepting limitations of the setting? I just call that as being bad taste. Deliberately trying to rile people up? In fact, on this forum at least, it's a breach of rules.

I don't like the idea of female Space Marines, from a lore perspective. That doesn't mean I won't help you work around it. Abhuman women in power armour - they're not Space Marines, but could fit the same rules for them. But in the eyes of the Imperium, they're not Astartes.

TL;DR - Your call, but I think Gue'vesa will be easiest, and have the most fun/opportunity.


One thing I was playing around with was linking them to the thunder warriors in some way, the thunder warriors were said to have a few survivors, so if they hid out on some back world preserving the genetics over about 9000 years of breeding into the locals, you can have a entire world of people capable of keeping up with a space marine.
If I were to go the Fem space marine route id probably say they either
A) Mutated on there planet to take the process and some rogue apothecary discovered this and took advantage.
B) Say they were the vanity project of some Organisits Cultus. But the details are unimportant in this stage.

And yeah, Sorry I come off as adversarial or antagonistic on the subject earlier. Its as sore of a subject for me as it is for the people who get outraged at the concept. But thats a discussion for privet as I dont really like the idea of starting up another discussion on the forums about it.
   
Made in gb
Never-Miss Nightwing Pilot






I like the 'vain project of a rogue magos biologis' idea personally

I'm not certain Thunder Warriors would be capable of interbreeding with humans, being engineered on the genetic level. It is, however, stated that the process for creating them is no longer lost (the fluff on the surviving ones stated that new ones were being created).

Check out may pan-Eldar projects Exodites, Corsairs, Craftworld, Commorrites, Croneworld, Ynnari, Blightdar http://www.dakkadakka.com/dakkaforum/posts/list/702683.page

Also my Rogue Trader-esque spaceport factions http://www.dakkadakka.com/dakkaforum/posts/list/709686.page

Lastly I've come up with a semi-expanded Shadow War idea and need some feedback!

https://www.dakkadakka.com/dakkaforum/posts/list/726439.page 
   
Made in us
Been Around the Block





 Ynneadwraith wrote:
I like the 'vain project of a rogue magos biologis' idea personally

I'm not certain Thunder Warriors would be capable of interbreeding with humans, being engineered on the genetic level. It is, however, stated that the process for creating them is no longer lost (the fluff on the surviving ones stated that new ones were being created).


X3 I like you Ybbeadwraith your nice and helpful!
   
Made in gb
Never-Miss Nightwing Pilot






Haha thanks man you've got good ideas i like that too

Check out may pan-Eldar projects Exodites, Corsairs, Craftworld, Commorrites, Croneworld, Ynnari, Blightdar http://www.dakkadakka.com/dakkaforum/posts/list/702683.page

Also my Rogue Trader-esque spaceport factions http://www.dakkadakka.com/dakkaforum/posts/list/709686.page

Lastly I've come up with a semi-expanded Shadow War idea and need some feedback!

https://www.dakkadakka.com/dakkaforum/posts/list/726439.page 
   
Made in us
Been Around the Block





 Ynneadwraith wrote:
Haha thanks man you've got good ideas i like that too


XD Is it nit picky to correct my gender in that statement? I am a chick.
Not that its important.

Anyway. Thank you for the compliment! Its a point of pride for me.
My brothers army is a Army of "Good Orks" they have a single human missionary, a Psyker who convinced there leader to wage a waaaagh of justice against the necrons and tyranids and dark eldar. And his Ork commander is toka and urgosh, a big dim witted Ork with a little cute gretchin on his shoulder. Companions and such.
I thought it was a cute idea regardless! When asked about it fluff wise he said "When enough Orks believe something it becomes true, and so if enough Orks are convinced that they are good guys, than they are"
His army are called the Good Boyz.

( The cute Gretchin was neat, he shaved down its nose a bit, give it pudgy cheeks and bigger eyes, longer ears and a mop of hair, it looks vaguely feminine like a little sister type but overall its a fantastic job )

This message was edited 1 time. Last update was at 2017/03/16 19:15:05


 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





CO

I'd go with the Geu'vesa Tau Unit, as it is the most straightforward and you don't need 5 different codexes for it.

Different take on female marines, and something you may not have considered: I have no problem with someone converting female space marines, regardless of fluffiness or lack-there-of. Pictures of a hello kitty marine army, and heavily converted anime armies, have floated around and they are awesome. If it's cool and well done, people will like it. They won't change their mind on fluff though.

That being said, I'd avoid the female space marines conversion/substitute entirely. You've stated multiple times your goal with them (or at least a major goal with them) is to piss people off. That will come across, and you will not get games in save with very like minded persons. Or the games you do get in will be against lists that are not fun for you to play against (if you read the forums you'll eventually see people posting occasionally about lists they take against people they have extreme distastes for, usually against the local TFG).

If it's for collecting go for it, but you'll likely waste a lot of time and money if you're hoping to play with it while also pissing off your opponents.

The key here is that your intent is going to shine through in your presentation and impact your gaming experience. If you can remove that motivation, you'd be 100% fine doing them and just saying "look, they're custom, I like them".

This message was edited 1 time. Last update was at 2017/03/16 19:17:03


4500
 
   
Made in be
Fresh-Faced New User





 DizzyStorey wrote:
 Ynneadwraith wrote:
Haha thanks man you've got good ideas i like that too


XD Is it nit picky to correct my gender in that statement? I am a chick.
Not that its important.

Anyway. Thank you for the compliment! Its a point of pride for me.
My brothers army is a Army of "Good Orks" they have a single human missionary, a Psyker who convinced there leader to wage a waaaagh of justice against the necrons and tyranids and dark eldar. And his Ork commander is toka and urgosh, a big dim witted Ork with a little cute gretchin on his shoulder. Companions and such.
I thought it was a cute idea regardless! When asked about it fluff wise he said "When enough Orks believe something it becomes true, and so if enough Orks are convinced that they are good guys, than they are"
His army are called the Good Boyz.

( The cute Gretchin was neat, he shaved down its nose a bit, give it pudgy cheeks and bigger eyes, longer ears and a mop of hair, it looks vaguely feminine like a little sister type but overall its a fantastic job )

Do you by chance have a picture of that? Would love to see that.

If you are heavy on the conversions, you should go for the Xeno mercs, because the amount of choices is endless.
   
Made in us
Been Around the Block





 troa wrote:
I'd go with the Geu'vesa Tau Unit, as it is the most straightforward and you don't need 5 different codexes for it.

Different take on female marines, and something you may not have considered: I have no problem with someone converting female space marines, regardless of fluffiness or lack-there-of. Pictures of a hello kitty marine army, and heavily converted anime armies, have floated around and they are awesome. If it's cool and well done, people will like it. They won't change their mind on fluff though.

That being said, I'd avoid the female space marines conversion/substitute entirely. You've stated multiple times your goal with them (or at least a major goal with them) is to piss people off. That will come across, and you will not get games in save with very like minded persons. Or the games you do get in will be against lists that are not fun for you to play against (if you read the forums you'll eventually see people posting occasionally about lists they take against people they have extreme distastes for, usually against the local TFG).

If it's for collecting go for it, but you'll likely waste a lot of time and money if you're hoping to play with it while also pissing off your opponents.

The key here is that your intent is going to shine through in your presentation and impact your gaming experience. If you can remove that motivation, you'd be 100% fine doing them and just saying "look, they're custom, I like them".


My goal isnt to piss people off I just dont care if I do.
I genuinely do want a bad-ass team of warrior woman and think its a cool idea. I just also wouldnt mind seeing a grown man throw a tantrum in the middle of a crowded room if it came down to that.
I actually dont like playing games like this with strangers though. Iv got a very large group of friends and siblings who are all interested and so the situations in which I will be forced into playing with some stranger is unlikely. Even when I collected magic the gathering I hated going to events or gameshops and playing with smug jerks. ( Everyone knows the type )

I just have a brazen attitude when it comes to stuff like this and I tend to wear my contempt on my sleeve. So when dealing with hyper sensitive people I can get a bit snippy or antagonistic. And if somebody says they wont play against fem marines, thats there reputation not mine. I honestly wont be bothered by it one bit. Most my friends think its a cool idea though so when I inevitably do it I will have plenty of partners to pair up against.


Automatically Appended Next Post:
 Segersgia wrote:
 DizzyStorey wrote:
 Ynneadwraith wrote:
Haha thanks man you've got good ideas i like that too


XD Is it nit picky to correct my gender in that statement? I am a chick.
Not that its important.

Anyway. Thank you for the compliment! Its a point of pride for me.
My brothers army is a Army of "Good Orks" they have a single human missionary, a Psyker who convinced there leader to wage a waaaagh of justice against the necrons and tyranids and dark eldar. And his Ork commander is toka and urgosh, a big dim witted Ork with a little cute gretchin on his shoulder. Companions and such.
I thought it was a cute idea regardless! When asked about it fluff wise he said "When enough Orks believe something it becomes true, and so if enough Orks are convinced that they are good guys, than they are"
His army are called the Good Boyz.

( The cute Gretchin was neat, he shaved down its nose a bit, give it pudgy cheeks and bigger eyes, longer ears and a mop of hair, it looks vaguely feminine like a little sister type but overall its a fantastic job )

Do you by chance have a picture of that? Would love to see that.

If you are heavy on the conversions, you should go for the Xeno mercs, because the amount of choices is endless.


Unfortunately I do not. I only get to see him once and a while. But it is a work of art he is a natural artist and sort of why I wanted to get into this game. And the conversions he did made me really excited to tinker and do my own. Thats partly why I avoid metal-caste figurines like the sisters of battle. I cant really change them or customize them.
Id actually spend hours admiring his Warboss it was really adorable. ( Reminded me of the MKX characters Ferra Torr )

This message was edited 2 times. Last update was at 2017/03/16 19:27:53


 
   
Made in it
Human Auxiliary to the Empire




 DizzyStorey wrote:


I do relish the idea of pissing off everyone around me with my space marines


This

One other way to make the amazonian space marine more "fluff friendly" (and possibly manage to piss off even more people) is to make them intersex. Somewhere in some planet the majority of the population has evolved as intersex individuals. This may be due to whatever radiation, mutation, phenomena you'd like, or due to a small starting pool of intersex colonists/castaways (prior the Age of Strife they were fleeing persecution, part of an experiment etc etc etc).

BTW I also like the Gue'vesa idea. I think the mix between Tau and IG will make for great modding possibilities.

This message was edited 1 time. Last update was at 2017/03/16 19:38:21


 
   
Made in gb
Fireknife Shas'el




Everywhere. Right behind you.

You say your main gripe with SoB is the metal models - why not use SM models, but use them as SoB in game? The height and bulk is negligible, allows more conversion, and risks less fanboy outrage. That way, you get a fluff friendly force, a competent army (it would actually be the most effective, barring Tau, and that's only if you went battlesuit heavy on Tau, which would make no sense if you wanted Gue'vesa) and plenty of conversion and model opportunities.

Read the history of the Charadon Crusade: The Crusade of Fury was at an end.
Join the Crion Crusade: I think it's the combination of butt jokes, democratic necrons, explosions, and mind-fething that draws people to this Crusade like moths to a bug zapper - War Kitten
Rippy wrote:Never forgetti, template spaghetti.
DR:90S++G++MB+IPw40k07-D++A++/sWD366R++T(F)DM+ 
   
Made in us
Been Around the Block





 Sgt_Smudge wrote:
You say your main gripe with SoB is the metal models - why not use SM models, but use them as SoB in game? The height and bulk is negligible, allows more conversion, and risks less fanboy outrage. That way, you get a fluff friendly force, a competent army (it would actually be the most effective, barring Tau, and that's only if you went battlesuit heavy on Tau, which would make no sense if you wanted Gue'vesa) and plenty of conversion and model opportunities.

Really would love it if dudes stop telling me what to play and trying to push me to sisters of battle.
Thats not even up for debate on the lists, nor is it going to be.


Automatically Appended Next Post:
Wow.. The Tau Army idea is up to 12 now. ITs got about as many votes as all the others combined. Is it really that good of an idea?

This message was edited 1 time. Last update was at 2017/03/16 22:44:07


 
   
 
Forum Index » 40K Background
Go to: