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Made in gb
Norn Queen






Every single game of 8th edition I have played (except one which was Biovore spam) has been totally dominated by flyers and have been instrumental in destroying me. I don't own any flyers (or want to use them on TTS anyway) and am getting a little sick of it, even when I bring enough ranged dakka, I end up hitting on 5's and missing the vast majority of my shots, and Mork forbid if I have to reposition first. Stormravens, Hemlocks, Storm Tallons, whatever that bloody Tau thing is called, all of it is undercosted and overly effective.

I have personally decided I am going to refuse to play any non-apoc scale games with flyers in them. I want to play Warhammer 40k, not FlyerSpamHammer 41k.
   
Made in gb
Longtime Dakkanaut




Put a lot more terrain on the table, seriously limits where the airborne armadas can end up
   
Made in gb
Norn Queen






leopard wrote:
Put a lot more terrain on the table, seriously limits where the airborne armadas can end up
Not really?
   
Made in us
Fresh-Faced New User





From what I understand of the game, didn't flyers used to be much harder to kill? Could only ever hit them on 6s and such?
   
Made in us
Missionary On A Mission



Eastern VA

You could only hit them on a 6 unless you had Skyfire (or a few "works just like Skyfire" special rules), however, once you did, they were subject to the usual vehicle all-or-nothing problem. Either your shot harmlessly donks off, or you do serious damage in one go, possibly including instant death.

Flying monstrous creatures worked like current flyers, except that you could only hit on a 6, and they drove folks crazy. (Though assault FMCs were worthless in 7e)

~4500 -- ~4000 -- ~2000 -- ~5000 -- ~5000 -- ~4000 
   
Made in fi
Courageous Space Marine Captain






 SneakyTheDragon wrote:
From what I understand of the game, didn't flyers used to be much harder to kill? Could only ever hit them on 6s and such?

Indeed. Everyone says flyers are supergood now, and I'm a bit puzzled by this. Not saying that they're wrong, but I kinda fail to see why this would be. Perhaps someone can explain?

   
Made in us
Krazed Killa Kan





Denver, Colorado

Goodness, on the list of things that annoy me about 8th, flyers aren't even in the top 10. Though, I don't encounter them too often.

I've heard some IG FW flyers are a bit OP, and stormravens can put out some major dakka (but are pricey).

Orks got a bit of the short stick v. flyers, as most everyone went from hitting on 6s to -1 to hit except us. Even so, tankbustas hit on 6s, and reroll v. vehicles, and do 3 damage each. Lootas can do a good job too with 2 damage each.

Can also assault them with stormboyz, which is hilarious.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Tunneling Trygon






It's a measly -1 to hit. Are you also going to refuse games from Tau Stealth suits, Raven Guard and Scouts with Camo Cloaks? Prioritize your shots or get more shooting units, or use one of the many other options that make flyers and other hard to hit units easy to hit.
   
Made in us
Irked Necron Immortal




Newark, CA

 Crimson wrote:
 SneakyTheDragon wrote:
From what I understand of the game, didn't flyers used to be much harder to kill? Could only ever hit them on 6s and such?

Indeed. Everyone says flyers are supergood now, and I'm a bit puzzled by this. Not saying that they're wrong, but I kinda fail to see why this would be. Perhaps someone can explain?


Well, you couldn't run an all flyer list before.

In 8th, the Air Wing detachment lets you do that.

Wake. Rise. Destroy. Conquer.
We have done so once. We will do so again.
 
   
Made in ca
Fireknife Shas'el






I think the 5 flier detachment is the big problem. That and Twin Assault Cannon, which is severely underpriced.

   
Made in us
Clousseau





East Bay, Ca, US

What? Hell no.

Flyers are not at all difficult to down. I just played a game yesterday where we each brought a stormraven. They were both dead before turn 2 started. I lost my storm raven before it got to fire 1 shot, a few guys died in the crash.

Flyers are strong for several reasons:

1. They have a long move. In an edition that is seeing a resurgence of guard tanks, or other gunline armies like Rifleman Dreads that don't need to move to deal damage, you need to be able to close the gap quickly, or be shot off the table.

2. Deep strike assault by itself is insanely risky and will probably lose you the game if you don't roll well. Flyers bridge the gap here by providing a credible threat and also dealing damage on your first turn, while simultaneously allowing you to deep strike with some safety.

3. They can't be charged, and they shield your units with their large bases. This is probably the biggest thing i've seen. It's very difficult to maneuver around the base of a flyer. Pairing this with deep strike, you can drop your stuff down and body-block with fliers.

Basically they address the two strongest things in 40k right now: an answer to massed gunline nonsense, and the ability to survive a mass first turn charge in the form of tyranids or other.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in fi
Courageous Space Marine Captain






 Arandmoor wrote:

Well, you couldn't run an all flyer list before.

In 8th, the Air Wing detachment lets you do that.

Oh right, sure! But that's more of a problem with the force organisation rather than with the flyers themselves. If you have a normal balanced list with one or two flyers, it shouldn't be a problem.

   
Made in us
Rampaging Carnifex





South Florida

People could run as many fliers as they wanted in 7th. Multiple detatchments were still a thing. You just didn't want to because they weren't as good.

Mainly I think fliers are so powerful now because vehicles got stronger and flier weaponry got more powerful. They are easier to hit, but harder to wound - as they have armor saves and a high toughness - and have more wounds overall. Something like a Stormraven is loaded with a crazy amount of firepower. Furthermore, fliers start on the board - meaning the damage output of a flier automatically is greater compared to 7th ed, where fliers at best came in on turn 2.

I've been fortunate to not play against loads of fliers in my few 8th ed games. Lets wait and see what the Codex's do to tamp down some of the fliers, or to give new tools to deal with them.

   
Made in us
Longtime Dakkanaut







Flyers get 360 Line of Sight. They're point intensive, meaning less drops meaning it's easier to go first. You can't Reserve against them and you can't go around them. These are all changes from 7th to 8th that benefit flyers
   
Made in us
Legendary Master of the Chapter






 MagicJuggler wrote:
Flyers get 360 Line of Sight. They're point intensive, meaning less drops meaning it's easier to go first. You can't Reserve against them and you can't go around them. These are all changes from 7th to 8th that benefit flyers


You hit them easier than 7th but they are MUCH harder to kill because all tanks became harder to kill.

some fliers are better than others though.

on the bright side i did have a game where i kobed like 3 grenades into the intake of a storm raven as it was zipping around, finally blowing it up.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Krazed Killa Kan





Denver, Colorado

 SharkoutofWata wrote:
It's a measly -1 to hit. Are you also going to refuse games from Tau Stealth suits, Raven Guard and Scouts with Camo Cloaks? Prioritize your shots or get more shooting units, or use one of the many other options that make flyers and other hard to hit units easy to hit.


Well, remember, I think he's an ork, or that -1 to hit is still a 6+ to hit for us. That being said, I definitely don't find flyers OP.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in dk
Longtime Dakkanaut




 SharkoutofWata wrote:
It's a measly -1 to hit.


Orks has a WS of 5+ and have _nothing_ that gets a +1 against flyers. Personally I don't mind playing against flyers, as long as we play maelstrom. But if it's eternal war, I don't want to play against flyers with my ork army. It is just pointless.

This message was edited 1 time. Last update was at 2017/07/17 18:41:48


 
   
Made in us
Shadowy Grot Kommittee Memba






I was up against two of the storm...hawks? The guppies with no windshield, with my orks. They both took a couple turns to take out, but that was mostly because I was not shooting a ton at them. And orks are still hitting them on sixes.

With zero anti-air weapons or flyers of my own, they both died by the end of the game. So I'm not all that concerned about flyers myself. I've heard there are abusive strategies with using them to cordon off whole areas by using weird formations, but most of the people I play with just fly them around normally, and they seem fine.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Longtime Dakkanaut




Northridge, CA

Your dedicated anti-tank should be able to double as anti-flyer. If your local meta is WAAC than maybe you should communicate with your opponent about what kind of game you want to play? It sounds like you don't have what you need to deal with flyers so you should be open with your opponent about that. I don't have what I need in my TAC list to deal with three super-heavies so I don't play against that outside tournaments.
   
Made in ca
Longtime Dakkanaut





Toronto

Remember kids, flamers are the best anti-aircraft weapons.

   
Made in us
Regular Dakkanaut





Illinois

As some others have asked could we get some more detail as to what the actual problem is? I've played about 30 games of 8th in total, but not too many flyers, just some Chaos Dragons or Space Marine gunships, and no one has thought those were particularly hard to kill...

My knee jerk reaction and assumption is, maybe you are not bringing a combined arms list? I'm freely admitting assumption here so please correct me if I am wrong. But 8th is all about balanced variety lists. Take all comers lists and balanced lists should become to the new META pretty quick in most gaming areas (unless spam is becoming your local META).

8th Overhaul!
Over 18,000 SM
Over 7000 Tyranids
About 3000 Genestealer cult
About 6000 IG
About 2500 Chaos
About 5000 Skitarii/Admech *Current focus
About 3000 Deamons
2 Imperial Knigts... Soon to be a third

 
   
Made in us
Shadowy Grot Kommittee Memba






 McGibs wrote:
Remember kids, flamers are the best anti-aircraft weapons.


...Except that they really aren't? I know this is a meme at this point but it's just wrong. With a couple exceptions like stuff mounted on superheavies, or baleflamers, there's not really a flamer that's going to put more than 1 incidental wound on most flyers. Every anti tank weapon is better, even with -1 to hit.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in dk
Longtime Dakkanaut




 andysonic1 wrote:
Your dedicated anti-tank should be able to double as anti-flyer. If your local meta is WAAC than maybe you should communicate with your opponent about what kind of game you want to play? It sounds like you don't have what you need to deal with flyers so you should be open with your opponent about that. I don't have what I need in my TAC list to deal with three super-heavies so I don't play against that outside tournaments.


Orks dedicated antitank is generally big choppas and power-klaws. There's is nothing in the ork index that works well against, say, a stormraven.
   
Made in us
Boosting Space Marine Biker





A Dark Place

I run 3 stormtalons and a stormhawk. They get shot down fairly easily if the opponent just focuses on bringing them down one at a time. These are T6/7 10w with -1 to hit (unless I hover), it's really not hard to destroy. Hell, you get them down to 2 wounds and they are all but neutered.

   
Made in us
Consigned to the Grim Darkness





USA

Yeah. Bear in mind they lose effectiveness pretty quickly when you damage them.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Longtime Dakkanaut




I actually don't find them as annoying, as anti air units are now far more versatile.

My onagers (usually with at least 2 kitted out with the Icarus array) now have far more targets to choose from, as the fly keyword is fairly common. Even ignoring that, hitting on a 4+ isn't nearly as bad as previous snap shots, so they have plenty of usage just clearing infantry and the like.
   
Made in us
Longtime Dakkanaut





Let's ban Flyers!

and Let's ban Forgeworld!

Hell, Let's ban all models with 20 PL or higher!


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in ca
Fresh-Faced New User




pismakron wrote:


Orks dedicated antitank is generally big choppas and power-klaws. There's is nothing in the ork index that works well against, say, a stormraven.

What about Stormboyz? The Boss Nob could chunk some wounds from a flyer with his Big Choppa or Power Claw, while even at only 5+ to wound, the sheer number of attacks coming from the Boyz would do some damage.
You've also got Deffkoptas. Their Spinnin' Blades aren't bad, and if you take a Killsaw they could pretty reliably pile some wounds on. On top of that, on the off chance they manage to actually hit a flyer, their ranged weapons would do some serious damage.
   
Made in us
Despised Traitorous Cultist



Omaha, NE

I've only played 3 games of 8th so far. One of those was going up against 3 Stormravens. After that game, yes, I will be politely declining to play against anyone with several fliers. They are far too effective for their point cost. As to the argument that they are necessary because there is other "broken" stuff, I don't want to have to play one of the skews to be effective. Plus, I'm not seeing a good option in Death Guard for dealing with them...
   
Made in us
Fresh-Faced New User




Flyers are just the flavor of the month right now. They seem to have already fallen off the top of the tournament placings.(although I have only seen three recently) if they continue to be out of the placings in tournaments for the next couple weeks, the flyer spam should die down as the WAAC players will move on to the next broken meta unit combination.
   
 
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