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![[Post New]](/s/i/i.gif) 2017/12/01 20:06:48
Subject: Why are conscripts in Codex?
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Deathwing Terminator with Assault Cannon
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Had me thinking - if GW didn't include shrikes in the new codex because they didn't sell the necessary kits aside from FW conversions (which is now gone too for some reason), why are conscripts added in AM codex? How do you AM players go about differentiating conscripts to guardsmen?
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![[Post New]](/s/i/i.gif) 2017/12/01 20:08:44
Subject: Re:Why are conscripts in Codex?
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Mutating Changebringer
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A white stripe on their helmets.
They were originally "White Shields".
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![[Post New]](/s/i/i.gif) 2017/12/01 20:29:44
Subject: Why are conscripts in Codex?
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Pyromaniac Hellhound Pilot
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They use Guardsman models, so they do* make the kit.
As far as my army is concerned, Conscripts always have their bayonet fixed.
Otherwise, they're equipped the same as guys in the motor-las units, sans any special equipment or sergeants.
* One 10-man box will only get you 8 Conscripts.
M.
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![[Post New]](/s/i/i.gif) 2017/12/01 20:32:35
Subject: Why are conscripts in Codex?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Infantryman wrote:They use Guardsman models, so they do* make the kit.
As far as my army is concerned, Conscripts always have their bayonet fixed.
Otherwise, they're equipped the same as guys in the motor-las units, sans any special equipment or sergeants.
* One 10-man box will only get you 8 Conscripts.
M.
A 10 man box will get you 10 Conscripts.
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![[Post New]](/s/i/i.gif) 2017/12/01 20:58:44
Subject: Re:Why are conscripts in Codex?
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Ultramarine Librarian with Freaky Familiar
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Conscripts have the same models as regular guardsman. They are just painted a bit differently in the case of Cadians.
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Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
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![[Post New]](/s/i/i.gif) 2017/12/01 22:19:10
Subject: Why are conscripts in Codex?
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Killer Klaivex
The dark behind the eyes.
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Given that GW has nerfed Conscripts to oblivion, they might as well have just not included them in the codex at all.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2017/12/01 22:36:59
Subject: Why are conscripts in Codex?
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Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
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those 5 man snap fit boxes are a great place to start conscripts. Plus they dont need as much posing or detail BECAUSE THEY DONT DESERVE THEM =P Also having to paint 90 of them is a special kind of hell.
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17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
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![[Post New]](/s/i/i.gif) 2017/12/02 01:40:50
Subject: Why are conscripts in Codex?
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Pyromaniac Hellhound Pilot
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Kanluwen wrote: Infantryman wrote:They use Guardsman models, so they do* make the kit.
As far as my army is concerned, Conscripts always have their bayonet fixed.
Otherwise, they're equipped the same as guys in the motor-las units, sans any special equipment or sergeants.
* One 10-man box will only get you 8 Conscripts.
M.
A 10 man box will get you 10 Conscripts.
Where are you getting the two extra lasguns? There are only 8 lasguns in a Cadian squad box.
M.
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![[Post New]](/s/i/i.gif) 2017/12/02 01:50:58
Subject: Why are conscripts in Codex?
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Storm Trooper with Maglight
In Warp Transit to next battlefield location, Destination Unknown
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Infantryman wrote: Kanluwen wrote: Infantryman wrote:They use Guardsman models, so they do* make the kit.
As far as my army is concerned, Conscripts always have their bayonet fixed.
Otherwise, they're equipped the same as guys in the motor-las units, sans any special equipment or sergeants.
* One 10-man box will only get you 8 Conscripts.
M.
A 10 man box will get you 10 Conscripts.
Where are you getting the two extra lasguns? There are only 8 lasguns in a Cadian squad box.
M.
Maybe that is the real reason why you have to make your Squad Sgt. A Close Combatant. GW does not want to change their kits for AM.
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Cowards will be shot! Survivors will be shot again!
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![[Post New]](/s/i/i.gif) 2017/12/02 01:59:28
Subject: Re:Why are conscripts in Codex?
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Storm Trooper with Maglight
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Your question is a very good one, OP, but not for the reason you meant.
Anyways, aside from Cadia and their stripes, Conscripts don't have any official look, so you can portray them in any way you like. You can have them look completely identical to infantry squads, you can do the "white stripe" thing on their helmets, you can use completely different models etc.
Personally, I'm using WW2 Soviet infantry in summer uniforms as Valhallan Conscripts and WW2 Soviet infantry in longcoats as Valhallan infantry.
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![[Post New]](/s/i/i.gif) 2017/12/02 02:01:18
Subject: Why are conscripts in Codex?
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Ship's Officer
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Infantryman wrote: Kanluwen wrote: Infantryman wrote:They use Guardsman models, so they do* make the kit.
As far as my army is concerned, Conscripts always have their bayonet fixed.
Otherwise, they're equipped the same as guys in the motor-las units, sans any special equipment or sergeants.
* One 10-man box will only get you 8 Conscripts.
M.
A 10 man box will get you 10 Conscripts.
Where are you getting the two extra lasguns? There are only 8 lasguns in a Cadian squad box.
M.
I just open an shrink wrapped box of cadians still to be worked on, I count 10 lasgun pairs of arms, 5 pair on each spure, 4 sets. Its the older 20 man boxset, there are plenty of ways to make extra lasgun pairs of arms from HWT and command sets.
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![[Post New]](/s/i/i.gif) 2017/12/02 02:03:15
Subject: Why are conscripts in Codex?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Infantryman wrote: Kanluwen wrote: Infantryman wrote:They use Guardsman models, so they do* make the kit.
As far as my army is concerned, Conscripts always have their bayonet fixed.
Otherwise, they're equipped the same as guys in the motor-las units, sans any special equipment or sergeants.
* One 10-man box will only get you 8 Conscripts.
M.
A 10 man box will get you 10 Conscripts.
Where are you getting the two extra lasguns? There are only 8 lasguns in a Cadian squad box.
M.
There's actually 12 Lasguns with 10 being able to get assembled at a time.  The two "loose" Lasguns can be put on the only set of hands that come attached to the arm and are supposed to couple with the Hand Grenade arm.
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![[Post New]](/s/i/i.gif) 2017/12/02 02:11:38
Subject: Why are conscripts in Codex?
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Pyromaniac Hellhound Pilot
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I even looked at the sprue literally right next to me and counted four...because I already clipped one.
(And I forgot about the loose one  )
I'm going to chuck it up to the jet fuel eroding my brain cells. Yes, that's it, I swear!
M.
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![[Post New]](/s/i/i.gif) 2017/12/02 02:12:59
Subject: Why are conscripts in Codex?
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Fixture of Dakka
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It's easy to tell Conscripts apart from guardsmen after Chapter Approved is released.
Conscripts are the models that never leave the model shelf.
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2017/12/02 03:55:08
Subject: Why are conscripts in Codex?
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Boosting Black Templar Biker
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I differentiate mine by using Catachan models, or Victoria Models type Penal Squads, and painting their fatigues bright orange. Even if they aren't penal troops with neck-bombs anymore, the models look rag-tag enough to immediately say something different than "Imperial Guard squad 12.345.678".
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![[Post New]](/s/i/i.gif) 2017/12/02 04:04:41
Subject: Why are conscripts in Codex?
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Pyromaniac Hellhound Pilot
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Lord Xcapobl wrote:I differentiate mine by using Catachan models, or Victoria Models type Penal Squads, and painting their fatigues bright orange. Even if they aren't penal troops with neck-bombs anymore, the models look rag-tag enough to immediately say something different than "Imperial Guard squad 12.345.678".
So I remember the name Victoria Miniatures but had not checked them out in a long time...holy HECK, how do these guys get away with what are very clearly 40k-styled figures? Didn't GW put the smackdown on those types in the not too distant past?
M.
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![[Post New]](/s/i/i.gif) 2017/12/02 04:37:18
Subject: Why are conscripts in Codex?
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Terrifying Doombull
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Infantryman wrote: Lord Xcapobl wrote:I differentiate mine by using Catachan models, or Victoria Models type Penal Squads, and painting their fatigues bright orange. Even if they aren't penal troops with neck-bombs anymore, the models look rag-tag enough to immediately say something different than "Imperial Guard squad 12.345.678".
So I remember the name Victoria Miniatures but had not checked them out in a long time...holy HECK, how do these guys get away with what are very clearly 40k-styled figures? Didn't GW put the smackdown on those types in the not too distant past?
M.
Not at all. GW has no claim on Various Real World Armies, even In Space.
They could argue about a specific iteration of shoulder pad for days, but they don't have any claim on the USMC, Vietnam era Rambo stereotypes, British Forces in South Africa, Classic Movie Style Arab Desert Fighters or the Cold Winter Russian Army Cliches.
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This message was edited 1 time. Last update was at 2017/12/02 04:38:03
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2017/12/02 04:49:46
Subject: Why are conscripts in Codex?
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Pyromaniac Hellhound Pilot
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Awesome.
There's a couple of bitz I'm interested in - recently started hunting around for some backpacks. Their "bush" model is a strong candidate.
M.
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![[Post New]](/s/i/i.gif) 2017/12/02 08:29:26
Subject: Why are conscripts in Codex?
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Lord of the Fleet
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No. There are five lasguns on the sprue. Automatically Appended Next Post: Big Mac wrote:
I just open an shrink wrapped box of cadians still to be worked on, I count 10 lasgun pairs of arms, 5 pair on each spure, 4 sets. Its the older 20 man boxset, there are plenty of ways to make extra lasgun pairs of arms from HWT and command sets.
Yep and that's still the current sprue.
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This message was edited 1 time. Last update was at 2017/12/02 08:31:21
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![[Post New]](/s/i/i.gif) 2017/12/02 11:23:45
Subject: Re:Why are conscripts in Codex?
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Purposeful Hammerhead Pilot
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My conscripts are converted cadians with pig iron gasmask heads, armour removed and filed down, and stripped back lasguns.
They fit in well with my steel legion infantry but look signifocantly scruffier as hive militia/civvies with a lasgun. So yes ive gone to a significant effort to differentiate my conscripts.
As to why they're in the codex after chapter approved and the faqs....no reason really. Theres no reason to take conscripts now at all. Games workshop should have made them "1 squad per 2 infantry squads" but no.
In most cases the 5 man easy biild box is indeed the best source of conscripts
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This message was edited 1 time. Last update was at 2017/12/02 11:24:54
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![[Post New]](/s/i/i.gif) 2017/12/02 13:14:59
Subject: Re:Why are conscripts in Codex?
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Longtime Dakkanaut
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Not run them since 5th edition (not run IG at all since 5th the poor guys). To me the only difference between a conscript and a line infantryman is a rank badge - treating the conscripts as trainees similar to the old "whiteshield" idea.
typically would just see a plain white marking on the base as opposed to the more simply heraldic colours the other squads got.
But then I'd also generally not have more than one unit of them, easily assembled from the plastic cadians of home I have the odd dozen or six
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![[Post New]](/s/i/i.gif) 2017/12/02 17:54:26
Subject: Re:Why are conscripts in Codex?
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Pyromaniac Hellhound Pilot
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Bobug wrote:My conscripts are converted cadians with pig iron gasmask heads, armour removed and filed down, and stripped back lasguns.
They fit in well with my steel legion infantry but look signifocantly scruffier as hive militia/civvies with a lasgun. So yes ive gone to a significant effort to differentiate my conscripts.
As to why they're in the codex after chapter approved and the faqs....no reason really. Theres no reason to take conscripts now at all. Games workshop should have made them "1 squad per 2 infantry squads" but no.
In most cases the 5 man easy biild box is indeed the best source of conscripts
Can I see? Sounds a lot like mine!
Yea, I know...see above...
M.
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This message was edited 1 time. Last update was at 2017/12/02 17:58:56
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![[Post New]](/s/i/i.gif) 2017/12/04 05:03:01
Subject: Why are conscripts in Codex?
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Heroic Senior Officer
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Infantryman wrote: Lord Xcapobl wrote:I differentiate mine by using Catachan models, or Victoria Models type Penal Squads, and painting their fatigues bright orange. Even if they aren't penal troops with neck-bombs anymore, the models look rag-tag enough to immediately say something different than "Imperial Guard squad 12.345.678". So I remember the name Victoria Miniatures but had not checked them out in a long time...holy HECK, how do these guys get away with what are very clearly 40k-styled figures? Didn't GW put the smackdown on those types in the not too distant past? M.
The same reason GW couldn't copy right Imperial Guard, Stormtroopers, las guns, hammers, and circles. Aka those guys could be anything. Heck some like the Van Diem devils and some of the other historical inspired minis could realistically be used to build historical models with a small amount of modification. Expecting GW to win a lawsuit against Vic for copying guardsmen would be like expecting GW to win a lawsuit against Warlord games for making models of WWII Soviet infantry in greatcoats because they infringe on Valhallns
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This message was edited 1 time. Last update was at 2017/12/04 05:07:26
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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