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2020/04/23 04:54:15
Subject: Astra Militarum: More Competitive in 8th Edition?
Assassin's are still worth it IMHO. We are one of the few factions without a "META detachment" bonus, so we don't lose anything by taking them, and they definitely fill roles that we lack in our vanilla army
2020/04/27 17:27:19
Subject: Astra Militarum: More Competitive in 8th Edition?
Are plasma guns worth it in infantry squads? My current standard gun line list has 10, which would mean 70 points freed up if I dropped them...not sure where else I’d put them.
Heres the list, any general C&C is appreciated as well!
Plasma is great, though risky to overheat due to the -1 to hit (explodes on natural 2's, can't re-roll them with the order). But generally worth the risk as it's only mortal wounds
2020/04/27 19:09:23
Subject: Astra Militarum: More Competitive in 8th Edition?
Awesome! Dropped the plasma guns and gave 2 Tank Commanders plasma sponsons. Also had enough points to drop a regular LRBT and add a Tank Commander (barebones)
This message was edited 2 times. Last update was at 2020/04/27 19:10:21
Billagio wrote: Are plasma guns worth it in infantry squads? My current standard gun line list has 10, which would mean 70 points freed up if I dropped them...not sure where else I’d put them.
Heres the list, any general C&C is appreciated as well!
It's tough. I used to be a firm believer in special weapons for my squads but the more I play the more I tend to just stay barebones. My main offensive order is FRFSRF anyways so the plasma rarely helps. It's great for finishing off things or plinking a marine but at competitive play you're far past that making a difference. Better to let the tanks and artillery handle the hard targets and sending the points there.
If infantry warrant any upgrades, I find myself looking at stuff like lascannons or missile launchers. It's a tough choice that I need to test though. I have the models to easily field 15 of any heavy weapon I wish, it's just a question of is it worth it. If you get first turn, especially as Cadian, that's a lot of extra firepower the guardsmen can contribute pt for PT. 10 lascannons is 150pts for example, 10 ML 100. The closest equivalent pt for PT firepower wise would be a leman Russ variant, which is either the Russ with d3 damage, or the Demolisher with half the range, and both of which have random shots so may not even compete on a shot per shot basis.
This is mainly only because I see so many big and scary things in my area that guardsmen were only good for screening and objectives. That said, those are very valuable roles and heavy weapons tempt you stay still and distract you from their main job. The flipside is that the armies scared of those weapons will have difficulty shutting down all the heavy weapons spread across your men, and it makes them focus squads more. Once the virus shenanigans is over I will try it for my metal Cadians. I have a ton of weapons laying around and may as well use them. Even if you only used them turn one with the relic of Cadia they could do some serious damage, especially vs chaos. Math seems to check out, just need to try it.
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell
2020/04/28 17:55:12
Subject: Astra Militarum: More Competitive in 8th Edition?
My Plasmas always end up exploding in my squads. I've killed more of my own guys than enemies with the Plasmas. I joke that they come from the shady Forgeworld of "Bee Jang".
I need to finish more models so I can bring basic lasgun squads.
2020/04/28 19:32:48
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
ArikTaranis wrote: Has anyone deployed a tallarn superheavy with ambush? Im trying to envisage it with 2 shadowswords (I'd have to use the strategem twice). I presume its the only way to protect them from alpha strike, as you cant simply reserve any chosen unit in 8th, right? I love the guard super heavies but im trying to figure out how to make them last.
Also, anyone used tank ace on a superheavy? The three options seem pretty underwhelming.
Can you use the Tallarn stratagem twice? That's cool, if so. Never occurred to me.
2020/04/29 16:16:50
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
ArikTaranis wrote: Has anyone deployed a tallarn superheavy with ambush? Im trying to envisage it with 2 shadowswords (I'd have to use the strategem twice). I presume its the only way to protect them from alpha strike, as you cant simply reserve any chosen unit in 8th, right? I love the guard super heavies but im trying to figure out how to make them last.
Also, anyone used tank ace on a superheavy? The three options seem pretty underwhelming.
Can you use the Tallarn stratagem twice? That's cool, if so. Never occurred to me.
You can indeed, use it as many times as you can afford, as its a pre-deployment stratagem that does not take place in a 'phase'.
Though you'd also have to be wary of the Tactical reserves rule, probably; so you might be hard pressed to get 2 SuperHeavies in Ambush, unless they were not more than half your force.
2020/05/04 09:20:27
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
Razerous wrote: Hi Folks, can I check has anything (besides points) changed much for Astra Militarum since the newest rules have been released?
Can you run multiple detachments and have a battleforged (shares a keyword - Imperium, right?) army from multiple sources?
Thanks
Psychic Awakening: The Greater Good has rules for Custom Regiments, Scion Regiments and Tank Aces.
You can run multiple detachments and bind the army with IMPERIUM, you can't bind a detachment itself with IMPERIUM.
Legal Army: A Detachment of ADEPTUS ASTARTES (which itself contains ULTRAMARINES and SPACE WOLVES), a Detachment of CADIANS, a Detachment of CATACHANS.
Not a legal Army: A Detachment containing 2 CADIAN Company Commanders and 3 ULTRAMARINES Tactical Squads.
This message was edited 3 times. Last update was at 2020/05/04 09:41:46
2020/05/04 09:56:10
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
Razerous wrote: Hi Folks, can I check has anything (besides points) changed much for Astra Militarum since the newest rules have been released?
Can you run multiple detachments and have a battleforged (shares a keyword - Imperium, right?) army from multiple sources?
Thanks
Psychic Awakening: The Greater Good has rules for Custom Regiments, Scion Regiments and Tank Aces.
You can run multiple detachments and bind the army with IMPERIUM, you can't bind a detachment itself with IMPERIUM.
Legal Army: A Detachment of ADEPTUS ASTARTES (which itself contains ULTRAMARINES and SPACE WOLVES), a Detachment of CADIANS, a Detachment of CATACHANS.
Not a legal Army: A Detachment containing 2 CADIAN Company Commanders and 3 ULTRAMARINES Tactical Squads.
Sweet TY
Just getting back into it... Sooo many books but I'm glad to see, refinements on the glory that is 8th edition
Since Chapter Approved 2019, the price of the two most powerful heavy weapons of the Imperial Guard have been nicely lowered by 5 points.
Have you tested the missile launcher, or laser cannon in your line infantry squads ?
I lack recent play time due to taking my "duty" in the club painting some ruins elements, then the quarantine.
Previously I have fielded a few infantry squads with laser cannons (then @ 20 points), with mixed results to be fair...
Now I'm planning to build 3 missile launcher teams, as I have the figurines since a looooong time.
Is it a false hope ?
Is the bare bones line squad the only competitive configuration ?
This message was edited 1 time. Last update was at 2020/05/05 21:37:26
longtime Astra Militarum neckbeard
2020/05/06 09:18:16
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
I feel like a missile launcher is an ok investment in an infantry squad. It kind of depends what role you want your infantry to play. If you have them camping in the back lines on an objective then it's not too bad a cost for some pot shots. But if you're using infantry to run to objectives you might find it might not be terribly productive. Maybe also abstain if they're screening and you know they'll get mowed down first turn.
What else is in your list? Also, the valhallan missile teams look awesome.
2020/05/06 15:22:41
Subject: Astra Militarum: More Competitive in 8th Edition?
So I've finally collected enough minis to run a Brigade of Tanith 1st and Only. Now I'm trying to figure out how to run them. So far I'm thinking a custom Regiment with Woodland Survivors and Disciplined Shooters to represent their camo cloaks and rifle prowess. That or Tallarn to get some cool sneaky vibes coming in on the flanks.
Anyone ran anything similar or have any thoughts? I'm not super competitive, I just want the army to feel right.
2020/05/06 18:17:59
Subject: Astra Militarum: More Competitive in 8th Edition?
Any thoughts on the Doomhammer as a super-heavy option? I keep thinking it might be decent - not very competitive, but might get good enough work done.
Are there liabilities I’m overlooking vs other options?
2020/05/14 18:10:26
Subject: Astra Militarum: More Competitive in 8th Edition?
Ok
Devil Dogs. Asaault Melta with 24'' range on fast t7 chasis. It does not need Tallarn to move and shoot, can be taken with gunnery experts or Catachan to almost guarantee 2 shots. It occupies same role as Sentinel with Lascannons/Missle launcher.
Honestly I usually run 3 hellhounds (conversions from chimera) but thinking about buying some original kits from GW.
Anybody tried running DDs?
2020/05/14 19:34:57
Subject: Astra Militarum: More Competitive in 8th Edition?
It is basically 1-3 multimelta shots at BS4+. It wants to get within 12" to use melta rule, but it doesn't have scary overwatch like the Hellhound and it doesn't explode on a 4+.
These are an easy pass for me, if you're trying to be competitive.
5k Imperial Guard
2k Ad Mech
2020/05/20 21:24:57
Subject: Astra Militarum: More Competitive in 8th Edition?
Gnollu wrote: Ok
Devil Dogs. Asaault Melta with 24'' range on fast t7 chasis. It does not need Tallarn to move and shoot, can be taken with gunnery experts or Catachan to almost guarantee 2 shots. It occupies same role as Sentinel with Lascannons/Missle launcher.
Honestly I usually run 3 hellhounds (conversions from chimera) but thinking about buying some original kits from GW.
Anybody tried running DDs?
Run a Demolisher for like 30 pts more and you'll see why no one runs a devil dog.
Demolisher averages over 3 times the shots of a devil dog, is 2 strength higher, and is on a far tougher frame. It's trade off is slower (although if you're cool with only d6 shots, only 2" slower, which is still about double the devil dog) and 1 less AP. The melta roll 2d6 pick the highest is easily outdone by the weight of fire the demolisher has and the ability to wound even T9 on 3's (chaos knights/buildings) and t5 infantry on 2's.
Hellhounds specifically are pretty good. I'm tempted to run the FW variant with d6 shots that deal 2 damage apiece, but have had good luck with the regular variant. I just fight so many marines I get little value out of the single damage shots the regular Hellhounds puts out. Plus one of the biggest advantages of a Hellhound is the 4+ explode, and the FW variant puts out d6 wounds which can be devestating. The devil dog just explodes on a 6+ so it offers nothing special sadly. You want a fast melta platform, run armiger warglaives, they're faster, have longer melta range, an invuln, and can fight in melee for about 40pts more. Hate giving that kind of advice but that's the truth
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell
2020/05/21 15:37:47
Subject: Astra Militarum: More Competitive in 8th Edition?
Yeah, the realy tragedy is that the devil dog isn't all that much better against vehicles than the hellhound. Even against it's premium target, T7, 3+, no invulnerable, the Dog does like twice the wounds. which sounds great, until your realize it then struggles against any other target.
2020/05/22 23:59:13
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
Anyone have advice for what our best objective takers are? Was wondering about salamander scout tanks potentially, for speed and resilience. Or is the best bet to just throw guardsmen forward?
Also, is it essential to have a few scout sentinels/salamander tanks/ratlings/Rein & Raus to deny deepstrikers? Or is screening enough.
Just trying to figure out the balance of killyness and board control atm.
2020/05/23 13:22:18
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
ArikTaranis wrote: Anyone have advice for what our best objective takers are? Was wondering about salamander scout tanks potentially, for speed and resilience. Or is the best bet to just throw guardsmen forward?
Also, is it essential to have a few scout sentinels/salamander tanks/ratlings/Rein & Raus to deny deepstrikers? Or is screening enough.
Just trying to figure out the balance of killyness and board control atm.
Guardsmen, they're very versatile. They'll have objective secured, move move move, are cheap, and overall only downside they have is durability, and even there if you look at them point for point they're pretty good.
For screening? Guardsmen. You should be aggressive with the front tank of guardsmen to push back deepstrike. Theoretically our scout type units are even better but with all the stuff that just deploys in the center in deployment, you'll often find our scout units never even leave our deployment zone. If our stuff could do it's scout move in deployment maybe, but as is not worth it.
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell
2020/05/24 12:35:59
Subject: Astra Militarum: More Competitive in 8th Edition?
right now infantry are the best holders but depending on how they reword things for ninth particularly in relation to points and blast weapons that could completely change.
takers is somewhat of a different question because infantry are not good at clearance - bullgryn or artillery/tanks are better at that
2020/05/24 17:12:32
Subject: Astra Militarum: More Competitive in 8th Edition?
I would be pretty surprised if IG avoided the blast/horde thing because of having mass 10 man squads. Either 10 mans will be affected, or larger squads are coming. I like the idea of 30 man squads with a junior officer backing them up. Would simplify order numbers greatly.
Trickstick wrote: I would be pretty surprised if IG avoided the blast/horde thing because of having mass 10 man squads. Either 10 mans will be affected, or larger squads are coming. I like the idea of 30 man squads with a junior officer backing them up. Would simplify order numbers greatly.
So does this magical stratagem called "Consolidate Squads".
I don't see 10 being 'horde' sized. 15 or higher would be right for a start.
2020/05/24 18:39:37
Subject: Astra Militarum: More Competitive in 8th Edition?