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![[Post New]](/s/i/i.gif) 2015/06/18 05:28:52
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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!!Goffik Rocker!!
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Zzaps are unstable. Last game i've run 3 of them and they rolled above average when i was shooting at chimeras. So, every turn, zzap guns inflicted some damage. The other game, they've done absolutely nothing as i was constantly rolling below average. KMK are just more reliable. s8 ap2 blast is often better than s: 2d6 ap2 shot. And not much more expensive.
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This message was edited 1 time. Last update was at 2015/06/18 05:29:30
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![[Post New]](/s/i/i.gif) 2015/06/19 20:06:33
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Dakka Veteran
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Zzap guns seem like they'd be effective if you know someone is bringing quite a few ordinance vehicles or vehicles that fire blasts.
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![[Post New]](/s/i/i.gif) 2015/06/21 08:56:03
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Disguised Speculo
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Is there a way to get "every turn WAAAGH" and Ghazghull as Warlord in the same army? Or a way to get automatic / several rolls for "prophet of the have fearless on the waaagh" trait?
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This message was edited 3 times. Last update was at 2015/06/21 09:14:20
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![[Post New]](/s/i/i.gif) 2015/06/21 14:41:33
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Stealthy Grot Snipa
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Dakkamite wrote:Is there a way to get "every turn WAAAGH" and Ghazghull as Warlord in the same army? Or a way to get automatic / several rolls for "prophet of the have fearless on the waaagh" trait?
I tried to look at that the other day,
Only way I can see is stampede formation and rolling prophet on WL table, which still isn't very guaranteed. No other way I can see. Which sucks, cos Ghazzy is so cool, but it seems you either take ghazzy or run a completely different list style.
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2015/06/21 17:43:10
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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!!Goffik Rocker!!
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Fearless would have been good so is running + charging every turn. That'd make Ghazzy close to competitive if he could be an every turn WAAAGH + run and 2++. But nope. Don't know about any way of doing it.
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![[Post New]](/s/i/i.gif) 2015/06/22 06:56:04
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Stealthy Grot Snipa
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Yeh, Although I am thinking;
Ghazzy
A few cheap Max (or maybe min) blobs of boyz
Then 1 fearless blob with BBP
Then MSU PK units (like stormboyz, as they can get where needed)
So on the waaagh! you'd all be fearless, so you can literally tie up as much as orkily possible, hold for 2 rounds due to body count till Ghazzy and the fearless blobs then just tag into all the combats to get a true tie up.
A question for you guys;
If I am charging into an enemy unit already in combat, do I still have to make B2B with an enemy model? (I've never ran into the issue yet as there has always been a little space).
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2015/06/22 16:56:25
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Mutilatin' Mad Dok
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Solar Shock wrote:Yeh, Although I am thinking;
Ghazzy
A few cheap Max (or maybe min) blobs of boyz
Then 1 fearless blob with BBP
Then MSU PK units (like stormboyz, as they can get where needed)
So on the waaagh! you'd all be fearless, so you can literally tie up as much as orkily possible, hold for 2 rounds due to body count till Ghazzy and the fearless blobs then just tag into all the combats to get a true tie up.
A question for you guys;
If I am charging into an enemy unit already in combat, do I still have to make B2B with an enemy model? (I've never ran into the issue yet as there has always been a little space).
IIRC, the rules for charging into a combat are the same as charging normally, i.e. you must have an initial charger that can make it into B2B without moving 1" past other enemy units etc. You'd have to double check the BRB though.
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![[Post New]](/s/i/i.gif) 2015/06/22 22:22:39
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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I was at Texas Gamescon over the weekend. Orks did fairly well. Best Painted went to an Ork player running Zardsnark Bikers. I think he had about 35 warbikes in the list with a bunch of HQs, and a handful of lootas and grots. He was near contention for Renaissance man, but ran into Tau in his last game.
The "Best General" went to Orks. Though, honestly it was a Demon list that only had 5 Orks in it. His 3 detachments were
Mogrok's Bossboyz (His Warlord was a Warboss on Bike, Big Mek on Bike, Big Mek with SAG, Big Mek with SAG, Wierdboy rolling on summoning)
Khorne Demonkin decurion-style formation
Demons CAD.
I played in the Narrative and had a blast. I'm a competitive player, and I'm confident that my Nids would have been in the top 10 of the GT, but the Narrative was the most fun event I've ever done. I would recommend it to anyone who ever has a chance to visit Austin. I teamed up with another Ork Player and some Dark Eldar to raid the imperials. The production values of the Narrative were A++.
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![[Post New]](/s/i/i.gif) 2015/06/23 00:48:34
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Disguised Speculo
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Any chance we can get a player pack, mission or some such for that event? I love that sort of stuff and love seeing how others run them
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![[Post New]](/s/i/i.gif) 2015/06/23 00:56:35
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Stealthy Grot Snipa
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wish they had more fluff naratives near me, sounds sweet How did he utilise the mogrok formation? to give the daemons acute senses and outflank?
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This message was edited 1 time. Last update was at 2015/06/23 00:57:19
Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2015/06/23 06:58:28
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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Got an opportunity to buy some Stormboy boxes on the cheap, has anyone had good success with them?
Was thinking of using them as a mobile tarpit unit and maybe absorbing Overwatch for my Zhadsnark bike units.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/06/23 10:15:48
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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!!Goffik Rocker!!
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Frozocrone wrote:Got an opportunity to buy some Stormboy boxes on the cheap, has anyone had good success with them?
Was thinking of using them as a mobile tarpit unit and maybe absorbing Overwatch for my Zhadsnark bike units.
I'm having great succsess with a unit of ~10 stormboyz with a pk bp nob. They're mostly for board controle. With their special 2d6 run stormboyz can perform an enormous ~22-26" charge on the WAAAGH! Yep, 36" is maximum but don't count on rolling so many 6-s
Be very careful with them. Stormboyz are completely different to bikers. You can't just rush them across the board and hope for the best - it won't work. They need to be kept out of harms' way till the time's right.
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This message was edited 1 time. Last update was at 2015/06/23 10:16:32
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![[Post New]](/s/i/i.gif) 2015/06/24 21:49:24
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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koooaei wrote: Frozocrone wrote:Got an opportunity to buy some Stormboy boxes on the cheap, has anyone had good success with them?
Was thinking of using them as a mobile tarpit unit and maybe absorbing Overwatch for my Zhadsnark bike units.
I'm having great succsess with a unit of ~10 stormboyz with a pk bp nob. They're mostly for board controle. With their special 2d6 run stormboyz can perform an enormous ~22-26" charge on the WAAAGH! Yep, 36" is maximum but don't count on rolling so many 6-s
Be very careful with them. Stormboyz are completely different to bikers. You can't just rush them across the board and hope for the best - it won't work. They need to be kept out of harms' way till the time's right.
Cheers for the reply
Got 30 points left for my tournament list that is finalised (as in can't get any more models done for it  ) what would people recommend? Got enough for a lone Kopta, double Flyboss on Dakkajets or 6 Bomb Squigs between two 5man Trukk Bustas? Or other ? List will have Zhadsnark and bikes in it.
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This message was edited 1 time. Last update was at 2015/06/24 21:50:42
YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/06/24 21:56:10
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Slashing Veteran Sword Bretheren
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Bomb squigs are awesome. shorter range than the rokkit, but anytime you can shoot on a 2+ with an ork weapon, you want to take it. Also, because its the tankbusta firing the weapon, you still get tankhunter with it. So 2+ to hit s8 ap3 with tankhunter.
Oh and if they get first blood you get an extra VP. I'd say thats the standout choice for 30 points.
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DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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![[Post New]](/s/i/i.gif) 2015/06/25 03:41:05
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Fresh-Faced New User
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tag8833 wrote:
The "Best General" went to Orks. Though, honestly it was a Demon list that only had 5 Orks in it. His 3 detachments were
Mogrok's Bossboyz (His Warlord was a Warboss on Bike, Big Mek on Bike, Big Mek with SAG, Big Mek with SAG, Wierdboy rolling on summoning)
Khorne Demonkin decurion-style formation
Demons CAD.
Pretty sure best general made a mistake then. I believe one of the meks has to be the warlord.
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![[Post New]](/s/i/i.gif) 2015/06/25 06:46:58
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Stealthy Grot Snipa
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One of the big Meks does have to be warlord.
As for frozocrone, I agree bomb squigs are awesome! You get so much for so little, not to mention its not a specific bit of wargear for one dude, so even if your squad is down to just 2 dudes or something, you still get 3 squigs. great for guaranteeing that vehicle gets wrecked
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2015/06/26 04:55:40
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Missionary On A Mission
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Where are the rules found for Mogrok's Bossboyz?
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Anvils Hammer wrote:
@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..
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![[Post New]](/s/i/i.gif) 2015/06/26 04:56:30
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Dakka Veteran
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I'm going to be testing out the ork Warband formation over the next month in a few games.
It let's you waaaagh every turn like the tide , but you can re-roll the ork warlord trait, so better chance of getting the prophet of the waaaagh.
I also like not having to deal with the ghazzghull suppliment mob rule and having to except a challenges and such. Also let'syou put tthe warboss in any unit you want.
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- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one ! |
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![[Post New]](/s/i/i.gif) 2015/06/26 05:15:09
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Gargantuan Gargant
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Sanctus Reach: The Red WAAAGH! campaign supplement.
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![[Post New]](/s/i/i.gif) 2015/06/26 10:52:23
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Fully-charged Electropriest
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Can anyone offer me some advice for an upcoming game against Khorne Deamonkin? I want to try out the Flash Gitz formation, maybe with Blitz Brigade as well and/or two SAG Big Meks and some KMKs. I think shooty will be better than choppy in this case.
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![[Post New]](/s/i/i.gif) 2015/06/26 11:09:12
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Stealthy Grot Snipa
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xlDuke wrote:Can anyone offer me some advice for an upcoming game against Khorne Deamonkin? I want to try out the Flash Gitz formation, maybe with Blitz Brigade as well and/or two SAG Big Meks and some KMKs. I think shooty will be better than choppy in this case.
Hmm I've not played against khorne daemonkin yet, but I assume most lists include some flesh hounds, juggerlords, spawns etc... so fast moving combat monsters. Typically I would then also assume that as its daemons etc then your dealing with invun saves primarily rather than AV and armour saves? (although ofc armour saves are on juggerlords and such and other CSM units).
My advice would be to go shooty as you suggested.
Blitz brigade would be good, killkannonz might be a good choice as its AP3, so you'll be ignoring the armour on most things and piling on the wounds for those invuns. Flash gitz and lootas? imo it would seem like volume of fire would be a good choice, the hounds are more than likely going to scout and will be close, so you'll want to deal with them asap. Flash gitz in battlewagons? they get the benefit of being able to move around while laying out good volume of shots that has a 50% chance of being AP3 or below, not to mention that you'll get a chance to overwatch if they charge your vehicle and with the volume you'll likely kill a couple more.
do you have a points limit yet?
Warbikes could be good, they put out quite a lot of shooting and can be used in a pinch to mop up.
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2015/06/26 11:20:14
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Fully-charged Electropriest
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Solar Shock wrote:xlDuke wrote:Can anyone offer me some advice for an upcoming game against Khorne Deamonkin? I want to try out the Flash Gitz formation, maybe with Blitz Brigade as well and/or two SAG Big Meks and some KMKs. I think shooty will be better than choppy in this case.
Hmm I've not played against khorne daemonkin yet, but I assume most lists include some flesh hounds, juggerlords, spawns etc... so fast moving combat monsters. Typically I would then also assume that as its daemons etc then your dealing with invun saves primarily rather than AV and armour saves? (although ofc armour saves are on juggerlords and such and other CSM units).
My advice would be to go shooty as you suggested.
Blitz brigade would be good, killkannonz might be a good choice as its AP3, so you'll be ignoring the armour on most things and piling on the wounds for those invuns. Flash gitz and lootas? imo it would seem like volume of fire would be a good choice, the hounds are more than likely going to scout and will be close, so you'll want to deal with them asap. Flash gitz in battlewagons? they get the benefit of being able to move around while laying out good volume of shots that has a 50% chance of being AP3 or below, not to mention that you'll get a chance to overwatch if they charge your vehicle and with the volume you'll likely kill a couple more.
do you have a points limit yet?
Warbikes could be good, they put out quite a lot of shooting and can be used in a pinch to mop up.
We usually do about 2000 points maybe as high as 2500 so I have a lot of scope for the list. We play with a lot of terrain too. I've wanted to try killkannons out so I think there will be a couple of them in the list. lootas are probably a good idea, I'm concerned about the Bloodthirster that I've read has S: D melee. Not sure whether to expect a landraider or not so I'm uncertain about having some Tankbustas in or just using Lootas instead. If I go Blitz Brigade I'll probably use some Busts to fill one of the wagons
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![[Post New]](/s/i/i.gif) 2015/06/26 11:42:22
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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!!Goffik Rocker!!
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Daemonkin are balls out assaulty. They rush, they do want to get in mellee and they will get there. However, don't be too frightened, they're only killy - not durable. So, a cpmbination of some shooting and well-placed mellee is a key. Try to position yourself the way you'll avoid challenges - they're feeding them. The thing is they severely lack ranged support. So, you canuse ork's main advantage to full effect - positioning and board controle.
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![[Post New]](/s/i/i.gif) 2015/06/26 13:47:14
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Stealthy Grot Snipa
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Going of Koooaei, grots could be effective screens, as they will definitely chew them up in a turn, allowing you another turn to shoot them. Although generally people don't seem to like grots (I love em!).
A trick I used against nids was with a squadron of 3 gunwagons with shoota boyz, lootas and gitz inside. Once they got close, I disembarked the shoota boyz and created a barrier between the nids and the gunwagons. Thus they had to charge the shoota boyz (which obviously wiped them) but it left me another turn to move away and shoot some more. Worked effectively, as they had no way to disembark me through shooting, so they still then had to pop the vehicles, giving yet another turn of shooting.
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2015/06/26 14:45:41
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Mekboy Hammerin' Somethin'
Kapuskasing, ON
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I always feel at least one unit of grots is a must for all lists. They get a surprising amount of mileage for such a small cost. For the most part they are VP collectors. But lmao it's funny when they more then pay for themselves with a few lucky shots.
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![[Post New]](/s/i/i.gif) 2015/06/26 17:33:49
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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!!Goffik Rocker!!
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Yep, grots are a thing.
Last game i was playing against csm with a large cultist squad with Kharn.
It happened so that i outmaneuvred them and got a charge off. First, grots ate overwatch and than charged the way Kharn could only hit them. So that boyz went almost without losses. And Kharn killed 6 grots. What's even better is that choppaboyz wiped all the front rows of cultists so that even after the pile in-s they went out of combat and Kharn + sorc + a few left cultists remained locked up with 2 grots.
Oh, and that time when THE grot blocked the way to an imperial knight so that it could not even shoot at anything. Cause if it shot, it'd have to also shoot at THE grot and even a couple stabber shots killing it off on a 2+ would mean he'd have nothing to charge. And if he shot at other stuff, he'd not be able to charge THE grot at all. So...a single crazy grot stalled an imperial knight.
Anywayz, people i'm playing against have allready learned to not underestimate lil gobbos.
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This message was edited 2 times. Last update was at 2015/06/26 17:35:44
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![[Post New]](/s/i/i.gif) 2015/06/26 18:08:28
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Lead-Footed Trukkboy Driver
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Warbikers vs certain Tau list's is almost an auto loose; since they can easily remove your cover save.
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orks 10000+ points
"SHHH. My common sense is tingling."--Deadpoool
Daemon-Archon Ren wrote: ...it doesn't matter how many times I make a false statement, it will still be false.
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![[Post New]](/s/i/i.gif) 2015/06/26 19:16:35
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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Got a couple 1000 pt games in with DA and IF, ran 4x5 bikes, 15 lootas, zhadsnark and big mek with da lucky stick, ma bp as well as a lone mek.
Worked out pretty well but realise I need to rejig my list to have more ap2 in for the tournament tomorrow.
Not looking forward to facing tau...
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/06/27 09:15:27
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Disguised Speculo
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I'm wondering if there is a formation, detachment etc that can provide a lot of weirdboys with a minimal tax of other units?
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![[Post New]](/s/i/i.gif) 2015/06/27 09:18:50
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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!!Goffik Rocker!!
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Dakkamite wrote:I'm wondering if there is a formation, detachment etc that can provide a lot of weirdboys with a minimal tax of other units?
i'm only aware of an apoc one.
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