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![[Post New]](/s/i/i.gif) 2015/06/10 20:56:22
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Stealthy Grot Snipa
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Dakkamite wrote:Could be a good platform for lootas? Did that with a big squiggoth, and having a safe spot for them to shoot from is worth paying serious points for. See I think that, then i think what if I brought that many points of lootas? Yeh they would die faster but I would put out so much more damage. 355 points, thats like another 25 lootas, which you could run as two units of 13 if you took 26. Thats some serious firepower, which will even against a full drop pod army will still likely be more useful than a KBF.
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This message was edited 1 time. Last update was at 2015/06/10 20:56:47
Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2015/06/11 02:37:17
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Sneaky Kommando
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Do they still make a model for the battlefortress? I always liked the Epic-scale model but never felt it translated well into regular 40k scale. Gunwagons are gone too, but at least that's fairly easy to convert out of a rhino and a killa kan.
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Blood rains down from an angry sky, my WAAAGH! rages on, my WAAAGH! rages on! |
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![[Post New]](/s/i/i.gif) 2015/06/11 06:55:24
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Stealthy Grot Snipa
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office_waaagh wrote:Do they still make a model for the battlefortress? I always liked the Epic-scale model but never felt it translated well into regular 40k scale. Gunwagons are gone too, but at least that's fairly easy to convert out of a rhino and a killa kan.
Grab a landraider and then probably any other tank kit in 40k that you like. Mash'em together and I imagine that would be a good size
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2015/06/11 07:56:57
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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So here is something I kinda want to try, Flash Gitz with a Weirdboy.
Roll on Powers of Mork and Gork and hope for Da Jump. Stay still in the movement phase and then in the Psychic Phase, do da Jump and get into range while being BS3.
That or just Blitz Brigade them up
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/06/11 08:48:17
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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!!Goffik Rocker!!
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I think it's gona still count as movement.
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![[Post New]](/s/i/i.gif) 2015/06/11 09:12:07
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Stealthy Grot Snipa
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Why?  I could see it being argued as movement, but you remained stationary during the movement phase; the requirement of the git finda. If flash gitz had battle focus and were stationary in the movement phase, then ran, then shot I would argue that they were still BS3 as they met the requirements IMO, weirdboyz are under rated, shove them everywhere, all their powers are pretty good  And as it is it's own phase it doesn't prevent shooting other units. I ran weirdboyz in grot in trukks! roll up, beam them, drop plates on them and eat wounds with 3 pt models ---------------------------------------------------- Need some opinions; Basically I've been trying to find a new angle/ alternate style for orks, currently my main thought trains have been; nob-less Boyz unitsextreme MSUGiant fearless tarpit tentaclesAnd Objective play So what I mean by this is, a boyz unit is 60 points, add a nob, bp, pk and its 100 points. Now even with the re-roll on Mob rule you still only have a 5/9 (1/3+2/9?) chance of staying when taking a check from shooting. So with LD7, you fail 50%, then roughly 50% of the times you stick about. For me Im now thinking of simply running 10man Boyz units as chaff units without a Nob, for 360 points I can bring 6 of them, in general they don't seem like much, but by putting a grot screen in front you gain a 5+, with a 4+ GTG. Sure they will fail morale 50% of the time, but why do I care? they are there to fill board space, cover objectives, block movement and still can rally. Combine this with Ghazz. (as hes the only model with a reliable Prophet of the waaagh WL trait), So for 1 turn your entire army becomes fearless (technically 1 turn for each - as if going second it carries over). Now you have 6 units of 10 boyz (minus casualties) that not only can move, run, charge, but can tarpit reliably. I mean they literally only need to survive their own turn as you actually will want some units to die in the opponents turn. Add in a W!G 30 boy unit, with a BM with BBP and you now have chaff units that have a 1 turn fearless for the initial tarpit, followed by a huge blob that can then tag itself into all the combats you want to remain locked with actual fearless. To support this I am then thinking, smallish units such as 9 Stormboyz with Zag, Nob and PK, 3 Man bike units with a PK - With the overall Idea being to then use these fast movers to get the PKs where I need them. All the while you'd more than likely have enough units to still be covering multiple objectives. Alternatively, I have been thinking about the stampede formation, with the continuous Waaagh to throw out wave after wave of tarpits. Problems generally are that orks can be swept, hence why if I can use 1 huge fearless blob to tag the combats I can prevent sweeps on the small nob-less units. ---------------------------------------------------------------------------------- EDIT; having had a think, Nobs are pretty much mandatory, considering without them you are auto-failing the mob rule and running anyway, so a Nob is pretty much a no brainer :/ which at that point for 5 points you might as well take a BP..... Urgh... seems PK is about the only real decision in a boyz unit.
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This message was edited 5 times. Last update was at 2015/06/11 10:55:02
Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2015/06/11 10:12:12
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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!!Goffik Rocker!!
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Oh, that's right about the gitfinda, it states only about the movement phase. However, Da jump can make them snapshot if you scatter doubles.
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![[Post New]](/s/i/i.gif) 2015/06/11 10:57:00
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Stealthy Grot Snipa
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chance of doubles is what? 6/36 so 1/6. hmm atleast I suppose BS2 makes up for that! But yeh, not hugely optimal. Atleast 10 models isn't as dangerous to place as something like a max shoota mob
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2015/06/11 11:09:29
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Brainy Zoanthrope
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Solar Shock wrote:
Need some opinions;
Basically I've been trying to find a new angle/ alternate style for orks, currently my main thought trains have been;
nob-less Boyz unitsextreme MSUGiant fearless tarpit tentaclesAnd Objective play
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I have also been thinking about extreme MSU - but I don't think I could play it fast enough for a tournament.
HQ - weirdboys
troops - 10 man shootaboys (or grots)
Elites - 5 man tankbustas (could also have 5 man commandos with max rokkits)
Heavy - single mek guns or 5 lootas
fast - single coptas
lots of rockets, a fair amount of mobility, and no unit over 70 points - you can virtually fill out a CAD and a Horde at 1850 but at 26 to 28 units I certainly couldn't play it quick enough.
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This message was edited 1 time. Last update was at 2015/06/11 11:11:21
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![[Post New]](/s/i/i.gif) 2015/06/11 11:16:07
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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Solar Shock wrote:chance of doubles is what? 6/36 so 1/6. hmm atleast I suppose BS2 makes up for that! But yeh, not hugely optimal. Atleast 10 models isn't as dangerous to place as something like a max shoota mob 
That's if you scatter, which 1/3 you won't so really it's a 5.5% chance to scatter as opposed to 16.7%
Kinda want to do MSU orks, would be fun. I already do Warbiker Troops of 5 manz and Zhadsnark wherever FW is allowed.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/06/11 11:50:59
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Stealthy Grot Snipa
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RFHolloway wrote:
I have also been thinking about extreme MSU - but I don't think I could play it fast enough for a tournament.
HQ - weirdboys
troops - 10 man shootaboys (or grots)
Elites - 5 man tankbustas (could also have 5 man commandos with max rokkits)
Heavy - single mek guns or 5 lootas
fast - single coptas
lots of rockets, a fair amount of mobility, and no unit over 70 points - you can virtually fill out a CAD and a Horde at 1850 but at 26 to 28 units I certainly couldn't play it quick enough.
I like it  I was thinking max 5x lootas. Could be nasty with 6 units at 420 points  literally could not be removed fast enough to prevent their damage. I agree, for a tournie it wouldn't be practical. But for casual I could see it being a strong setup.
Personally HQ wise I will be running Meks as HQs, As at 15 points for a HQ slot, then 80 points for troops (2x grot units), you can go to town with MSU.
Frozocrone wrote:Solar Shock wrote:chance of doubles is what? 6/36 so 1/6. hmm atleast I suppose BS2 makes up for that! But yeh, not hugely optimal. Atleast 10 models isn't as dangerous to place as something like a max shoota mob 
That's if you scatter, which 1/3 you won't so really it's a 5.5% chance to scatter as opposed to 16.7%
Kinda want to do MSU orks, would be fun. I already do Warbiker Troops of 5 manz and Zhadsnark wherever FW is allowed.
Very true  Last game where I had 5 killkannons I was rolling hits like a boss. It was brutal.
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2015/06/11 12:11:05
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Brainy Zoanthrope
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Solar Shock wrote: [
Personally HQ wise I will be running Meks as HQs, As at 15 points for a HQ slot, then 80 points for troops (2x grot units), you can go to town with MSU.
but meks have to join another unit, so you lose out on number of units
My list (1820 bare but 1850 with a bombsquig on each unit of tankbustas)
CAD
Weird boy
3 units 5 tankbutas
6 units 10 shootaboys
3 units 1 deffcopta
3 units 1 kustom mega cannon
Horde detachment
weird boy
3 units 5 tankbutas
7 units 10 shootaboys
2 units 10 grots plus runtherd
3 units 1 deffcopta
3 units 1 kustom mega cannon
so 35 units.
1 unit of boys and 1 mek gun and one bombsquig swap for 1 unit of grots and 5 lootas so you can customise there if you want
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![[Post New]](/s/i/i.gif) 2015/06/11 14:10:39
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Stealthy Grot Snipa
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Ah I see what you mean, as in the weirdboyz as own units. Personally, stick them with the busta's, give all those powers tank hunter
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Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.
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![[Post New]](/s/i/i.gif) 2015/06/11 20:19:14
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Brainy Zoanthrope
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Solar Shock wrote:Ah I see what you mean, as in the weirdboyz as own units. Personally, stick them with the busta's, give all those powers tank hunter 
You have that option. I was actually trying to get to 37 units. 6 opposition core units could only take out one unit each on each of 6 turns and 37 gave me a unit left over!
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![[Post New]](/s/i/i.gif) 2015/06/11 20:47:26
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Dakka Veteran
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RFHolloway wrote:Solar Shock wrote:Ah I see what you mean, as in the weirdboyz as own units. Personally, stick them with the busta's, give all those powers tank hunter 
You have that option. I was actually trying to get to 37 units. 6 opposition core units could only take out one unit each on each of 6 turns and 37 gave me a unit left over!
Have weird boyz go demonology and summon more units =)
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- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one ! |
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![[Post New]](/s/i/i.gif) 2015/06/11 20:50:14
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Screamin' Stormboy
Southern California
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RFHolloway wrote:
I have also been thinking about extreme MSU - but I don't think I could play it fast enough for a tournament.
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I have been thinking about this as well. I know back in 4 edition MSU was the way to go but that was back with the Mob Up rule so small units that broke would just join up with another unit behind it.
I still think this would be a good way to go and could be good for tournaments as well. It would be unexpected to show up with lots of small units when they are expecting the big green tide.
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![[Post New]](/s/i/i.gif) 2015/06/12 11:55:50
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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office_waaagh wrote:Do they still make a model for the battlefortress? I always liked the Epic-scale model but never felt it translated well into regular 40k scale. Gunwagons are gone too, but at least that's fairly easy to convert out of a rhino and a killa kan.
Battlefortress model is not in production any more. I'm trying to find either a recast site that makes one or one off ebay. Couple of my friends that have orks have 1. Its not a battle model. I've also thought about building my own. Automatically Appended Next Post: Some completely different, lately i've been having horrible luck with my orks. I played a game against skitarii and a Knight last night and I didn't even make to turn 3. There was a lot of bad dice rolling on my part, but it seems I was out manned and out gunned. Can someone give me some pointers on what I should try to get back in the swing of things. I'm really just considering a break with all this bad luck i'm having.
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This message was edited 1 time. Last update was at 2015/06/12 11:58:21
Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2015/06/12 12:16:18
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Brainy Zoanthrope
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Glitcha wrote: Some completely different, lately i've been having horrible luck with my orks. I played a game against skitarii and a Knight last night and I didn't even make to turn 3. There was a lot of bad dice rolling on my part, but it seems I was out manned and out gunned. Can someone give me some pointers on what I should try to get back in the swing of things. I'm really just considering a break with all this bad luck i'm having.
Tank bustas and mek guns spring to mind, coptas will help get a side shot on a knight
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![[Post New]](/s/i/i.gif) 2015/06/15 11:32:12
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Bonkers Buggy Driver with Rockets
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RFHolloway wrote: Glitcha wrote: Some completely different, lately i've been having horrible luck with my orks. I played a game against skitarii and a Knight last night and I didn't even make to turn 3. There was a lot of bad dice rolling on my part, but it seems I was out manned and out gunned. Can someone give me some pointers on what I should try to get back in the swing of things. I'm really just considering a break with all this bad luck i'm having.
Tank bustas and mek guns spring to mind, coptas will help get a side shot on a knight
I don't bother shooting at Knights. I'd rather assault them. On the turn I charge him, the knight will die at the expense of 2 ard boy squads.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2015/06/16 12:49:55
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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Got two Mek Gunz today and thinking of fielding them as single units.
Has anyone had success with single KMK/Traktors?
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/06/16 13:31:48
Subject: Re:Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Flashy Flashgitz
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If you have two heavy support slots open, then there's really no reason not to take them alone.... My only question is... WHY/HOW do you have two open heavy slots???!!!
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![[Post New]](/s/i/i.gif) 2015/06/16 13:34:47
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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I...don't know...I was going to run Gunwagons for Tankbustas but my usual opponent is starting to frown upon FW (despite wanting to get a R'harnva and the other Riptide).
So yeah, I'll humour them and in the process completely gut my Zhadsnark list.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/06/16 17:12:11
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Lead-Footed Trukkboy Driver
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That's frustrating with disallowing forgeworld. Yes it means out of every game you play, you're more likely to face a unique unit each time, I just don't think that's a bad thing.
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![[Post New]](/s/i/i.gif) 2015/06/16 20:20:11
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Dakka Veteran
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I'm starting to find my 2 single skorchas very usefull, a 35 point fast moving , out flanking heavy flamer.
I generally run 2 CAD'S so run 2 single koptas and 2 single skorchas. So usefull to harras and claim last turn. And having your opponent waste more than 35 points to kill them is a benefit.
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This message was edited 1 time. Last update was at 2015/06/16 20:26:33
- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one ! |
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![[Post New]](/s/i/i.gif) 2015/06/17 07:24:51
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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!!Goffik Rocker!!
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Frozocrone wrote:I...don't know...I was going to run Gunwagons for Tankbustas but my usual opponent is starting to frown upon FW (despite wanting to get a R'harnva and the other Riptide).
So yeah, I'll humour them and in the process completely gut my Zhadsnark list.
I often run single guns - they're great. So cheap that are an insta-waste for your opponent to shoot at or assault, tough enough to withstand lesser damage and numerous to score whatever points you need or simply move forward to distract or protect your more valuable stuff from being charged.
Now lobbas are better run in units of 3+ simply cause of how barrage works. The more - the better.
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![[Post New]](/s/i/i.gif) 2015/06/17 08:10:10
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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koooaei wrote: Frozocrone wrote:I...don't know...I was going to run Gunwagons for Tankbustas but my usual opponent is starting to frown upon FW (despite wanting to get a R'harnva and the other Riptide).
So yeah, I'll humour them and in the process completely gut my Zhadsnark list.
I often run single guns - they're great. So cheap that are an insta-waste for your opponent to shoot at or assault, tough enough to withstand lesser damage and numerous to score whatever points you need or simply move forward to distract or protect your more valuable stuff from being charged.
Now lobbas are better run in units of 3+ simply cause of how barrage works. The more - the better.
That's awesome to hear  what gunz work best as single kannons? KMK? Traktor?
Need to get me some lobbas soon, barrage is always useful.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/06/17 09:06:36
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Disguised Speculo
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tau guy doesn't want orks to use forgeworld
Honestly man, that guy is being a bit of a prick.
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![[Post New]](/s/i/i.gif) 2015/06/17 10:43:15
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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!!Goffik Rocker!!
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Frozocrone wrote: koooaei wrote: Frozocrone wrote:I...don't know...I was going to run Gunwagons for Tankbustas but my usual opponent is starting to frown upon FW (despite wanting to get a R'harnva and the other Riptide).
So yeah, I'll humour them and in the process completely gut my Zhadsnark list.
I often run single guns - they're great. So cheap that are an insta-waste for your opponent to shoot at or assault, tough enough to withstand lesser damage and numerous to score whatever points you need or simply move forward to distract or protect your more valuable stuff from being charged.
Now lobbas are better run in units of 3+ simply cause of how barrage works. The more - the better.
That's awesome to hear  what gunz work best as single kannons? KMK? Traktor?
Need to get me some lobbas soon, barrage is always useful.
Any gun that's not barrage works better when alone. There are only FOC and killpoint limitations to it.
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![[Post New]](/s/i/i.gif) 2015/06/17 19:46:43
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Longtime Dakkanaut
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Awesome, I was thinking of just running three Traktors and calling my AA done. KMK for if double CAD is allowed
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2015/06/17 20:15:10
Subject: Making Orks Competitive- Gather the Council, Prepare to Waaagh!
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Dakka Veteran
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I have a lot of success with zzap guns more than any over of the mek guns.
I find traktor cannoms may sound great but any one who is relying on their flyers will take them out fast. People either go flyer heavy or none at all. Some times 1 will pop up, but that can be dealt with with snap shots. Not to mention they can jink a traktor cannon.
I agree other than lobbas i like single mek guns. But normally my heavy choices are filled, so I have to run 2 or 3 together.
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- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one ! |
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