Switch Theme:

Space Marines 30th Anniversary - page#13 new marine rules & powers  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
RogueSangre





The Cockatrice Malediction

In all seriousness, if you've decided that you've finally had it with Codex: Chaos Space Marines (and I suggest you've had) and are running your Thousand Sons using the Grey Knights codex or something, you could add a librarian conclave along with a fortification of your choice to make a pretty nifty counts-as Silver Tower of Tzeentch.
   
Made in au
Missionary On A Mission




Australia

I have codex in hand if anyone has any further questions

This message was edited 3 times. Last update was at 2016/04/13 13:42:14



 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 GoonBandito wrote:
I have codex in hand if anyone has any further questions
what are the auxiliary formations for the Sternhammer Strike Force? What do the formation-less auxiliaries for the Sternhammer have in them?

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in au
Missionary On A Mission




Australia

 casvalremdeikun wrote:
 GoonBandito wrote:
I have codex in hand if anyone has any further questions
what are the auxiliary formations for the Sternhammer Strike Force? What do the formation-less auxiliaries for the Sternhammer have in them?

Sternhammer Strike Force

Dorn's Legacy: If this is your Primary Detachment, all models in it have Stubborn whilst your Warlord is alive.
Superior Bolter Drill: All models with the Bolter Drill special rule can re-roll all failed To Hit (note Bolter Drill rule is given to all models in an Imperial Fists detachment, not just the ones with the Chapter Tactics rule)
Demolition Expertise: Models in this detachment get +1 to Armour Penetration rolls against Buildings

Core (1+):
Battle Demi-Company
Centurion Seigebreaker Cohort

Command (0-1 per core):
Strike Force Command (1 Captain Lysander, Terminator Captain, Captain or Chaplain. 0-1 Honour Guard, 0-1 Command Squad)
Reclusiam Command Squad
Librarius Conclave

Auxiliary (1-10 per core):
Armoured Task Force
1st Company Task Force
10th Company Task Force
Storm Wing
Anti-Air Defense Force
Suppression Force
Land Raider Spearhead
Strike Force Ultra
Skyhammer Orbital Strike Force
Skyhammer Annihilation Force
Raptor Wing
Devastators (1 unit of Devastators. This is not an actual Formation)
Centurions (1 unit of Assault Cents or Devastator Cents. This is not an actual Formation)
Line Breakers (1 Unit of Vindicators. This is not an actual Formation)
Ordnance (1 unit of Thunderfire Cannons. This is not an actual Formation)
Siege Ancients (1 unit of Ironclad Dreadnoughts or Contemptor Dreadnoughts. This is not an actual Formation)

This message was edited 1 time. Last update was at 2016/04/13 07:31:26



 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 GoonBandito wrote:
I have codex in hand if anyone has any further questions

Edit: Something I noticed - You can choose to specify a detachment as a Chapter Specific detachment (for Imperial Fists, Iron Hands, White Scars, Salamanders and Raven Guard). Think like how you can make an Astra Militarum Detachment a specific Cadian Detachment now. If you do so, you get a copy/paste of your respective Chapter Tactic rule as a special rule for that detachment. Which means, due to the original wording on some of those Chapter Tactic rules, you now get them on all models in the detachment. Enjoy re-rolling To Hits with Bolt weapons on Imperial Fist Land Raider Crusaders or re-rolling To Wounds/Armour Pen with Salamander Land Raider Redeemers or getting IWND on all your Iron Hand tanks!

That's not new actually. Per the Chapter Tactics rules, all models in the same Detachment or Formation had to be drawn from the same Chapter.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Wait, so I can't use Pedro Kantor in a frickin' Sternhammer?! I appreciate you posting this. But this book just went to near zero probability of being purchased now. I can get the the psychic cards for the powers.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in au
Missionary On A Mission




Australia

 Kanluwen wrote:
 GoonBandito wrote:
I have codex in hand if anyone has any further questions

Edit: Something I noticed - You can choose to specify a detachment as a Chapter Specific detachment (for Imperial Fists, Iron Hands, White Scars, Salamanders and Raven Guard). Think like how you can make an Astra Militarum Detachment a specific Cadian Detachment now. If you do so, you get a copy/paste of your respective Chapter Tactic rule as a special rule for that detachment. Which means, due to the original wording on some of those Chapter Tactic rules, you now get them on all models in the detachment. Enjoy re-rolling To Hits with Bolt weapons on Imperial Fist Land Raider Crusaders or re-rolling To Wounds/Armour Pen with Salamander Land Raider Redeemers or getting IWND on all your Iron Hand tanks!

That's not new actually. Per the Chapter Tactics rules, all models in the same Detachment or Formation had to be drawn from the same Chapter.

Right, but only models with the actual Chapter Tactics rule got the benefit of it.

Now you can specify that a Combined Arms Detachment is an Imperial Fist Detachment for example, and you get the Bolter Drill and Siege Masters rules as rules for the Detachment itself. Which means all your non-dreadnought vehicles now get the benefit of what was previously restricted to only your models with the Chapter Tactics rule. Specifying a detachment as a Chapter Specific detachment is also what lets you take Relics and Warlord Traits from the Chapter specific tables, as well as using the modified Tactical Objectives for your chapter.

Edit: On further reading, this may not be true due to how the Chapter Tactics rule is worded in Codex: Space Marines. Mainly the "sometimes the rules may refer to a model by its chapter; in all cases this refers to a model with the Chapter Tactics rule" part.

This message was edited 3 times. Last update was at 2016/04/13 11:19:03



 
   
Made in us
Decrepit Dakkanaut




That's a bit of a stretch, but I'll accept it because IWND on Iron Hands vehicles just makes sense.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in au
Missionary On A Mission




Australia

Slayer-Fan123 wrote:
That's a bit of a stretch, but I'll accept it because IWND on Iron Hands vehicles just makes sense.

It's how its worded though. Was it intended? Who the hell knows with GW, but the wording seems clear to me. Here's the Imperial Fists Rules page for reference - the other chapters rules are similarly worded.

http://imgur.com/Yk6rmyZ


 
   
Made in us
Lesser Daemon of Chaos





San Mateo, CA

 GoonBandito wrote:
I have codex in hand if anyone has any further questions

Edit: Something I noticed - You can choose to specify a detachment as a Chapter Specific detachment (for Imperial Fists, Iron Hands, White Scars, Salamanders and Raven Guard). Think like how you can make an Astra Militarum Detachment a specific Cadian Detachment now. If you do so, you get a copy/paste of your respective Chapter Tactic rule as a special rule for that detachment. Which means, due to the original wording on some of those Chapter Tactic rules, you now get them on all models in the detachment. Enjoy re-rolling To Hits with Bolt weapons on Imperial Fist Land Raider Crusaders or re-rolling To Wounds/Armour Pen with Salamander Land Raider Redeemers or getting IWND on all your Iron Hand tanks!


Would you mind posting the auxiliary formations for the Iron Hands?

5000
Who knows? 
   
Made in au
Missionary On A Mission




Australia

 Colpicklejar wrote:
Would you mind posting the auxiliary formations for the Iron Hands?


Fist of Medusa Strike Force

Logical Commander: If your Primary Detachment, your Warlord has 2 Warlord Traits instead of one (extra trait must come from either Tactical or Strategic table)

Reject the Flesh, Embrace the Machine: Models in this detachment add 1 to FNP rolls whilst within 12" of any Independent Character from this detachment

Roused Machine Spirits: Vehicles have the POTMS rule whilst within 12", or carrying, any Independent Character from this detachment.

Core (1-2)
Stormlance Battle Demi-Company (the one from Kauyon)
Armoured Task Force
Battle Demi-Company

Command (0-3)
Strike Force Command (1 Terminator Captain, Captain, Chaplain or Venerable Dreadnought. 0-1 Honour Guard. 0-1 Command Squad)
Reclusiam Command Squad
Librarius Conclave

Auxiliary (1+)
1st Company Task Force
10th Company Task Force
Storm Wing
Anti-Air Defense Force
Suppresion Force
Centurion Siege-Breaker Cohort
Land Raider Spearhead
Strike Force Ultra
Skyhammer Orbital Strike Force
Skyhammer Annihilation Force
Raptor Wing
Honoured Ancients (1 unit of Regular, Ironclad, Venerable or Contemptor Dreadnoughts. Not an actual formation)
Iron Guardians (1 Tactical Squad, 1 unit of Regular, Ironclad, Venerable or Contemptor Dreadnoughts. Not an actual formation)

This message was edited 4 times. Last update was at 2016/04/13 07:36:17



 
   
Made in us
Rough Rider with Boomstick




USA

 GoonBandito wrote:
I have codex in hand if anyone has any further questions

Edit: Something I noticed - You can choose to specify a detachment as a Chapter Specific detachment (for Imperial Fists, Iron Hands, White Scars, Salamanders and Raven Guard). Think like how you can make an Astra Militarum Detachment a specific Cadian Detachment now. If you do so, you get a copy/paste of your respective Chapter Tactic rule as a special rule for that detachment. Which means, due to the original wording on some of those Chapter Tactic rules, you now get them on all models in the detachment. Enjoy re-rolling To Hits with Bolt weapons on Imperial Fist Land Raider Crusaders or re-rolling To Wounds/Armour Pen with Salamander Land Raider Redeemers or getting IWND on all your Iron Hand tanks!


The fulmination psy power that let you swap unit for another unit's position, do both unit go into deep strike mode? Or do they just change positions and you can reposition them however you want?
   
Made in au
Missionary On A Mission




Australia

 SonsofVulkan wrote:
 GoonBandito wrote:
I have codex in hand if anyone has any further questions

Edit: Something I noticed - You can choose to specify a detachment as a Chapter Specific detachment (for Imperial Fists, Iron Hands, White Scars, Salamanders and Raven Guard). Think like how you can make an Astra Militarum Detachment a specific Cadian Detachment now. If you do so, you get a copy/paste of your respective Chapter Tactic rule as a special rule for that detachment. Which means, due to the original wording on some of those Chapter Tactic rules, you now get them on all models in the detachment. Enjoy re-rolling To Hits with Bolt weapons on Imperial Fist Land Raider Crusaders or re-rolling To Wounds/Armour Pen with Salamander Land Raider Redeemers or getting IWND on all your Iron Hand tanks!


The fulmination psy power that let you swap unit for another unit's position, do both unit go into deep strike mode? Or do they just change positions and you can reposition them however you want?


Electrodisplacement - WC2: Blessing that targets a single non-vehicle unit within 24". Remove all models in the target unit except one, then swap the position of the Psyker with that model. Then, setup all models from the Psyker's unit (if any) within 6" and unit coherency of the Psyker, and set up all remaining models from the swapped model's unit within 6" and unit coherency of that model.

If either unit was locked in combat, the displaced unit is now locked in combat with that enemy - models cannot otherwise be placed within 1" of an enemy model.

Unless locked in close combat, these units can charge in the same turn.


 
   
Made in us
Lesser Daemon of Chaos





San Mateo, CA

Iron hands really get the stormlance?! Wow.

5000
Who knows? 
   
Made in us
Decrepit Dakkanaut




Which one is the Stormlance?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Lesser Daemon of Chaos





San Mateo, CA

The white scars one, moving/re-embarking after shooting

5000
Who knows? 
   
Made in gb
Esteemed Veteran Space Marine




UK

 Abadabadoobaddon wrote:
In all seriousness, if you've decided that you've finally had it with Codex: Chaos Space Marines (and I suggest you've had) and are running your Thousand Sons using the Grey Knights codex or something, you could add a librarian conclave along with a fortification of your choice to make a pretty nifty counts-as Silver Tower of Tzeentch.


That actually sounds like a really fun conversion project...

 
   
Made in au
Missionary On A Mission




Australia

 Colpicklejar wrote:
The white scars one, moving/re-embarking after shooting

Yep, Iron Hands got pretty good. Especially since their Rhinos/Razorbacks get IWND back now too. Salamanders get the Stormlance Battle Demi-Company as a core choice too. Raven Guard and White Scars Detachments are the same as the ones from Kauyon (which means no Skyhammer Annihilation Force as part of their Detachments). Salamanders also don't get Skyhammer Annihilation as part of theirs. Imperial Fists and Iron Hands do though, which means their Skyhammer Annihilation Force gets better still from their Detachment rules.

Flameblade Strike Force

Vulkan's Teachings: If this Detachment is your Primary, your Warlord has two Warlord Traits (extra trait must be from the Personal table).

Scorched Earth: +1S to all Flamer weapons (as defined in BRB) used by all Salamanders models in this detachment.

Not One Step Back: If a unit remains stationary in it's movement phase, it has Fearless until the start of its next movement phase.

Core (1-2)
Battle Demi-Company
Stormlance Battle Demi-Company

Command (0-3)
Strike Force Command (1 Vulkan He'stan, Terminator Captain, Captain or Chaplain. 0-1 Honour Guard. 0-1 Command Squad).
Reclusiam Command Squad
Librarius Conclave

Auxiliary (1+)
Armoured Task Force
1st Company Task Force
10th Company Task Force
Storm Wing
Anti-Air Defense Force
Suppression Force
Cenutrion Siege Breaker Cohort
Land Raider Spearhead
Strike Force Ultra
Raptor Wing
Stormbringer Squadron
Ravenhawk Assault Group
Flamebringers (Land Raider Redeemer. This is not an actual formation).

This message was edited 1 time. Last update was at 2016/04/13 07:35:22



 
   
Made in us
Regular Dakkanaut




 Colpicklejar wrote:
Iron hands really get the stormlance?! Wow.


There was already a leaked pic showing that their two cores are demi-company and armored task force and that is it.


http://natfka.blogspot.com/2016/04/cataphractii-terminatorn-rules-in-new.html?m=1
   
Made in au
Missionary On A Mission




Australia

Median Trace wrote:
 Colpicklejar wrote:
Iron hands really get the stormlance?! Wow.


There was already a leaked pic showing that their two cores are demi-company and armored task force and that is it.


http://natfka.blogspot.com/2016/04/cataphractii-terminatorn-rules-in-new.html?m=1

Yeah, thats only half the rules (the right hand page). All the super-detachments are over two pages. Fist of Medusa is as I listed above.


 
   
Made in ca
Horrific Howling Banshee



Barrie, ON

Electrodisplacement is a Wolf Star's wet dream. Pod a servitor in close to enemies, have your Wolf Star within 24" and swap em out, then charge. You'll be in their deployment zone no problem. Turn 1 charge ftw.

This message was edited 1 time. Last update was at 2016/04/13 07:39:16


...that big sanction stamp of APPROVAL means it's OFFICIAL. No, I don't have to ask you for permission. D-cannons win games.

2000+
2000+ 
   
Made in us
Regular Dakkanaut




 GoonBandito wrote:
Median Trace wrote:
 Colpicklejar wrote:
Iron hands really get the stormlance?! Wow.


There was already a leaked pic showing that their two cores are demi-company and armored task force and that is it.


http://natfka.blogspot.com/2016/04/cataphractii-terminatorn-rules-in-new.html?m=1

Yeah, thats only half the rules (the right hand page). All the super-detachments are over two pages. Fist of Medusa is as I listed above.


Ah, makes sense. As an Iron Hands player, more is better. Awesome.
   
Made in us
RogueSangre





The Cockatrice Malediction

 GoonBandito wrote:
Slayer-Fan123 wrote:
That's a bit of a stretch, but I'll accept it because IWND on Iron Hands vehicles just makes sense.

It's how its worded though. Was it intended? Who the hell knows with GW, but the wording seems clear to me. Here's the Imperial Fists Rules page for reference - the other chapters rules are similarly worded.

http://imgur.com/Yk6rmyZ

It still says "Imperial Fist models" which would only cover models with Chapter Tactics per the definition in Codex: Space Marines.
   
Made in au
Missionary On A Mission




Australia

 Abadabadoobaddon wrote:
 GoonBandito wrote:
Slayer-Fan123 wrote:
That's a bit of a stretch, but I'll accept it because IWND on Iron Hands vehicles just makes sense.

It's how its worded though. Was it intended? Who the hell knows with GW, but the wording seems clear to me. Here's the Imperial Fists Rules page for reference - the other chapters rules are similarly worded.

http://imgur.com/Yk6rmyZ

It still says "Imperial Fist models" which would only cover models with Chapter Tactics per the definition in Codex: Space Marines.

Hmm, you might be right. It seems weird they made a point to copy and paste the Chapter Tactics rules as special rules for a Detachment though. Why effectively give every model the same rule twice?


 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

So is there a formation in the Sternhammer that lets a person field Pedro Kantor at all, or did GW stealth screw over both of the Imperial Fists Second Founding Chapters?

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in au
Missionary On A Mission




Australia

No Pedro. Then again, you couldn't take him in any of the Codex: Space Marine formations either. Same as Helbrecht, or even Calgar (LoW status notwithstanding). I think its a fluff thing - its probably why the formations list Captains in their unit requirements. I know you upgrade a Captain into a Chapter Master, but the fluff for the formations seem to put them as Captain level things.


 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 GoonBandito wrote:
No Pedro. Then again, you couldn't take him in any of the Codex: Space Marine formations either. Same as Helbrecht, or even Calgar (LoW status notwithstanding). I think its a fluff thing - its probably why the formations list Captains in their unit requirements. I know you upgrade a Captain into a Chapter Master, but the fluff for the formations seem to put them as Captain level things.
Pedro can be taken in the Gladius's Strike Force Command. So if he can't be taken in the Sternhammer, this book removed options.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

 GoonBandito wrote:
No Pedro. Then again, you couldn't take him in any of the Codex: Space Marine formations either. Same as Helbrecht, or even Calgar (LoW status notwithstanding). I think its a fluff thing - its probably why the formations list Captains in their unit requirements. I know you upgrade a Captain into a Chapter Master, but the fluff for the formations seem to put them as Captain level things.



YOu can take him as part of a Gladius in strike force command, and he pairs well if you take a Strike Force Ultra with Lysander

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in gb
Mighty Vampire Count






UK

 General Kroll wrote:
Pretty cool rules for the new model, not OP but still worth taking.


Its a free upgrade for only some armies in the game - how is it not OP?

This message was edited 1 time. Last update was at 2016/04/13 12:03:31


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

 Mr Morden wrote:
 General Kroll wrote:
Pretty cool rules for the new model, not OP but still worth taking.


Its a free upgrade for only some armies in the game - how is it not OP?

Because apparently nothing Marines get is ever OP, just fluffy and/or well balanced. It's the rest of us filthy Chaos & Xenos players who are ruining the game with our crazy broken as feth OP nonsense.

 
   
 
Forum Index » News & Rumors
Go to: