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![[Post New]](/s/i/i.gif) 2016/06/05 16:26:12
Subject: Warmachine MK3 incoming
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Boom! Leman Russ Commander
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I like the look of these changes. The worst power combo`s and boring to play against super control casters getting pulled down a notch is great news.
More jacks with more focus is also awesome.
I am sad about my favorite caster totally changing playstyle, Karchev was my guy even though he kind of sucked. Great that B2 and V2 look like they have kept their fun playstyles at least.
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![[Post New]](/s/i/i.gif) 2016/06/05 18:44:44
Subject: Warmachine MK3 incoming
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Serious Squig Herder
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motyak wrote:I think one of the problems lots of people has isn't that "My whole faction is invalidated", but more "the models I have and the playstyle I enjoyed is looking pretty hard to keep going". Like I loved running eSorscha with her thematic troops (Winter Guard Infantry) and some other bits and bobs. But that sort of list is...well I don't want to say dead, but the loss of abilities on both of those models has removed the two reasons I enjoyed playing that list. Sure, I know Khador got a whole raft of buffs (Silence of Death change on B3? hahahaha amazing; Karchev in general? Apparently pretty neat now). But that wasn't what brought me into the faction, and what I had bought into. I'll find my feet eventually, probably after the meta has shifted away from the initial JACKS FOR DAYS response which seems to be coming. And I'll still enjoy it. But I'm a bit disheartened still, until I can figure out how to use what I have.
I imagine when they release the theme forces for everything you Winter Guard army lists will be more competitive - if they aren't already. I'm really looking forward to the theme force reveals myself because I tend to like thematic armies too.
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![[Post New]](/s/i/i.gif) 2016/06/05 23:14:02
Subject: Warmachine MK3 incoming
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[MOD]
Not as Good as a Minion
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edit: nevermind, I'm doing what I strongly dislike seeing other users doing, which is discussing something rather than talking about N&R haha
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This message was edited 2 times. Last update was at 2016/06/06 01:32:00
I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2016/06/06 05:26:35
Subject: Warmachine MK3 incoming
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[MOD]
Madrak Ironhide
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Since the theme forces haven't been done yet (at least not all
of them, they've mentioned playtesting during the spoiler
threads), I don't know that they'll be released during this weekend
or if they're waiting for faction anthologies to release them.
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![[Post New]](/s/i/i.gif) 2016/06/07 06:26:34
Subject: Warmachine MK3 incoming
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Nihilistic Necron Lord
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malfred wrote:Since the theme forces haven't been done yet (at least not all
of them, they've mentioned playtesting during the spoiler
threads), I don't know that they'll be released during this weekend
or if they're waiting for faction anthologies to release them.
The only one to be released initially is the Cephalyx one, since they Require one to play. It allows only Cephalyx models/units and Merc units with the Dominator attachment. In return you get a free unit of Overlords if you spend 30pts on Drudge units, Monstrosities gain Hyper Aggressive, and one unit of Mind Slaver Drudges gain Ambush. Follows their stated theme of the theme forces being a free thing for X points spent on specific stuff, a bonus rule to a model/unit type, and an alteration to your deployment.
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![[Post New]](/s/i/i.gif) 2016/06/07 06:30:04
Subject: Warmachine MK3 incoming
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Longtime Dakkanaut
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Those are quite the extra added benefits for Cephalyx....
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![[Post New]](/s/i/i.gif) 2016/06/07 06:31:16
Subject: Warmachine MK3 incoming
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Thermo-Optical Hac Tao
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Speaking of theme forces, this is from PPS_Will on the PP forums:
Largely they all follow a similar 3 benefit format:
For every X points of something get Y for free (for example for every 25 points spent on warjacks add 1 solo or Command Attachment for free)
X thing gets Y benefit (For example Arcane Tempest Gun Mage Units gain CRA)
X bonus to pre-game set up (For example get +2" to your deployment)
There are no requirement or tiers to fulfill. You just take the theme force and get all the benefits.
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![[Post New]](/s/i/i.gif) 2016/06/07 06:44:31
Subject: Warmachine MK3 incoming
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Hallowed Canoness
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If you cannot take monstrosities outside of the theme force, why on earth didn't they simply add Hyper Aggressive directly on the cards :(.
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"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2016/06/07 06:46:37
Subject: Warmachine MK3 incoming
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Thermo-Optical Hac Tao
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Hybrid Son Of Oxayotl wrote:
If you cannot take monstrosities outside of the theme force, why on earth didn't they simply add Hyper Aggressive directly on the cards :(.
Maybe there'll be other Cephalyx theme forces with different benefits later on?
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![[Post New]](/s/i/i.gif) 2016/06/07 07:27:24
Subject: Warmachine MK3 incoming
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Foxy Wildborne
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So it's exactly like GW formation datasheets. Is this the future of rules designed to drive sales across the hobby? Buy models X, Y and Z, get this free powerup?
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This message was edited 4 times. Last update was at 2016/06/07 07:29:22
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2016/06/07 08:08:00
Subject: Warmachine MK3 incoming
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Hallowed Canoness
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You do realize that all of this was the kind of benefit that the previous theme force provided, right? Mine gave my Thumper Crew AD (BUY 2 THUMPER CREW TO GET THIS AWESOME POWERUP), gave me +2" to movement on my first turn for my battlegroup (BUY 3 HEAVY WARBEASTS TO GET THIS AWESOME POWERUP), gave me trench templates (BUY 2 UNITS TO GET THIS AWESOME POWERUP. AND BUY TWO MORE FOR ANOTHER ONE! AND SO ON!) and point reductions on my blitzers and bombers. Exactly like GW formation datasheet. Except for the part where army list making works completely differently in 40k and Warmachine, and how theme list prevents you from taking some models while formations allow you to take whatever you want along with them.
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This message was edited 1 time. Last update was at 2016/06/07 08:08:09
"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2016/06/08 04:09:34
Subject: Warmachine MK3 incoming
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Longtime Dakkanaut
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I know it's already been asked, but does anyone know for certain when Warroom is getting the update?
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The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. |
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![[Post New]](/s/i/i.gif) 2016/06/08 04:53:07
Subject: Warmachine MK3 incoming
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Longtime Dakkanaut
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lord_blackfang wrote:So it's exactly like GW formation datasheets. Is this the future of rules designed to drive sales across the hobby? Buy models X, Y and Z, get this free powerup?
Actually no.
GW just adds random gak without thinking 0 seconds about the consequences. PP at least gets it right 95% of the time and cleary is capable of correcting mistakes. GW is not.
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![[Post New]](/s/i/i.gif) 2016/06/08 06:21:18
Subject: Warmachine MK3 incoming
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Nihilistic Necron Lord
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.Mikes. wrote:I know it's already been asked, but does anyone know for certain when Warroom is getting the update?
Specifically when? No. But they've said its supposed to be updating this weekend for Lock and Load, so I'd expect anytime in the next couple/few days.
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![[Post New]](/s/i/i.gif) 2016/06/08 08:21:53
Subject: Re:Warmachine MK3 incoming
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Ferocious Black Templar Castellan
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Looks like Gunmages have lost a point of DEF.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2016/06/08 08:42:11
Subject: Warmachine MK3 incoming
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Longtime Dakkanaut
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I don't think there are an def 15 units left.
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![[Post New]](/s/i/i.gif) 2016/06/08 09:20:56
Subject: Warmachine MK3 incoming
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Longtime Dakkanaut
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Kayazy Eliminators are iirc.
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My warmachine batrep & other misc stuff blog
http://sining83.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2016/06/08 20:40:59
Subject: Warmachine MK3 incoming
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Stealthy Grot Snipa
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A LOT of things have lost points of DEF. I suspect that it's an intentional change - many units lose DEF, some units gain a bit of MAT. Intended to make the game run faster by making infantry squishier/killier. I know that Iron Fangs went to Def 12 but up to Mat 7.
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![[Post New]](/s/i/i.gif) 2016/06/08 21:10:09
Subject: Warmachine MK3 incoming
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Foxy Wildborne
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Circle also lost Camouflage... across the board, I think.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2016/06/08 23:35:24
Subject: Warmachine MK3 incoming
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Longtime Dakkanaut
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OK, another basic question, but it's been so long I've forgotten the answer - did I read that PP will release PDFs of the WM and Horde's rulebooks?
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The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. |
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![[Post New]](/s/i/i.gif) 2016/06/08 23:39:38
Subject: Warmachine MK3 incoming
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Master Tormentor
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.Mikes. wrote:OK, another basic question, but it's been so long I've forgotten the answer - did I read that PP will release PDFs of the WM and Horde's rulebooks?
Yep, those should be released (for free) when the official launch happens. So this weekend maybe? Automatically Appended Next Post:
Camouflage doesn't exist at all anymore.
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This message was edited 1 time. Last update was at 2016/06/08 23:40:12
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![[Post New]](/s/i/i.gif) 2016/06/08 23:40:13
Subject: Warmachine MK3 incoming
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Longtime Dakkanaut
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Awesome, cheers mate.
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The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. |
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![[Post New]](/s/i/i.gif) 2016/06/09 11:56:03
Subject: Re:Warmachine MK3 incoming
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Nihilistic Necron Lord
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So a series of things I'm hearing from different places;
House Lys Healer
Retribution Solo
Spd 6, Str 4, Mat 5, Rat 4, Def 13, Arm 13, Cmd 8
Ancient Shroud
Soul Ward
Magic Ability
(*Action) Heal [d3+1]
(*Action) Power of Faith [no knockdown/stationary]
(*Action) Purifying Aura [animus and continuous effects in command rng expire]
Can move during maintenance phase if friendly faction model was damaged in its cmd rng
PC 3
FA 2
Small Base
Knights Exemplar Officer
Protectorate Command Attachment
Spd 6 Str 6 Mat 8 Rat 4 Def 12 Arm 15 Cmd 9
Battle Driven
Tactics: Overtake
Granted: Cleave
Minifeat for Divine Inspiration
Relic Blade
Rng 1, Pow 5, PS 11, Magical Weapon, Weapon Master
PC 4
FA 3
Small Base
Hills just give arcing fire now
Immunity Electricity means you are ignore for all electric leaps and arcs (explains why Nemo3 lost the rule)
LoS is still a bottom up method but no longer butt vision. Line must be drawn from the front arc.
Mk3 leaks
New terrain types formally in the rules - smoke clouds, burning forests and acid pool. The latter two cause their respective continuous effects, but every turn you roll a d6 and on a 1 or 2 they lose their dangerous condition. For clouds on a 1 or 2 they dissipate
Walls and obstacles in zones appear to be ok.
You can target units with models out of formation with friendly upkeep spells again, however you cannot target the OOF models themselves
Free strikes unchanged, engagement unchanged.
Back strike still plus 2. Don't need to start in the back to get the bonus.
Interesting mk3 rule.
You can't make a free strike if you're incorporeal.
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![[Post New]](/s/i/i.gif) 2016/06/09 12:28:04
Subject: Warmachine MK3 incoming
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Longtime Dakkanaut
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Someone seems to have access to the French MK3 rulebook... wish I could read French ;(
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![[Post New]](/s/i/i.gif) 2016/06/09 14:05:42
Subject: Re:Warmachine MK3 incoming
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Longtime Dakkanaut
Brisbane, Australia
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AduroT wrote:So a series of things I'm hearing from different places;
House Lys Healer
Retribution Solo
Spd 6, Str 4, Mat 5, Rat 4, Def 13, Arm 13, Cmd 8
Ancient Shroud
Soul Ward
Magic Ability
(*Action) Heal [d3+1]
(*Action) Power of Faith [no knockdown/stationary]
(*Action) Purifying Aura [animus and continuous effects in command rng expire]
Can move during maintenance phase if friendly faction model was damaged in its cmd rng
PC 3
FA 2
Small Base
Knights Exemplar Officer
Protectorate Command Attachment
Spd 6 Str 6 Mat 8 Rat 4 Def 12 Arm 15 Cmd 9
Battle Driven
Tactics: Overtake
Granted: Cleave
Minifeat for Divine Inspiration
Relic Blade
Rng 1, Pow 5, PS 11, Magical Weapon, Weapon Master
PC 4
FA 3
Small Base
Hills just give arcing fire now
Immunity Electricity means you are ignore for all electric leaps and arcs (explains why Nemo3 lost the rule)
LoS is still a bottom up method but no longer butt vision. Line must be drawn from the front arc.
Mk3 leaks
New terrain types formally in the rules - smoke clouds, burning forests and acid pool. The latter two cause their respective continuous effects, but every turn you roll a d6 and on a 1 or 2 they lose their dangerous condition. For clouds on a 1 or 2 they dissipate
Walls and obstacles in zones appear to be ok.
You can target units with models out of formation with friendly upkeep spells again, however you cannot target the OOF models themselves
Free strikes unchanged, engagement unchanged.
Back strike still plus 2. Don't need to start in the back to get the bonus.
Interesting mk3 rule.
You can't make a free strike if you're incorporeal.
Hmm, assuming accurate... so ret get a Covenant, but small based and FA 2. I suppose covenant still has anti-magic vs the healing on this model, but the combination of Ancient Shroud and Power of Faith is what both will be taken for, so covenant no longer seems like a unique piece of Protectorate denial. Wish they'd differentiated them a little more, but ah well.
The Exemplar officer seems interesting, and makes the unit into offensive power houses, but on the flip side he also makes them a moderately expensive unit, and doesn't help them with survival or delivery, so I dunno.... But they will be hella fun with Vindictus now. If we get an Exemplar theme force like Crusader of Sul at any point though, Kreoss 2 will make these guys baller, 3 Autohitting overtake attacks with 5d6-drop-lowest damage will be hilarious.
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Looking for a club in Brisbane, Australia? Come and enjoy a game and a beer at Pubhammer, our friendly club in a pub at the Junction pub in Annerley (opposite Ace Comics), Sunday nights from 6:30. All brisbanites welcome, don't wait, check out our Club Page on Facebook group for details or to organize a game. We play all sorts of board and war games, so hit us up if you're interested.
Pubhammer is Moving! Starting from the 25th of May we'll be gaming at The Junction pub (AKA The Muddy Farmer), opposite Ace Comics & Games in Annerley! Still Sunday nights from 6:30 in the Function room Come along and play Warmachine, 40k, boardgames or anything else! |
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![[Post New]](/s/i/i.gif) 2016/06/09 14:11:30
Subject: Warmachine MK3 incoming
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Nihilistic Necron Lord
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One thing to keep in mind with that healer is currently Retribution has no access to Tough, so the No Knockdown isn't as good for them as it is for Protectorate. The Soul Ward is actually a really interesting ability to mess with people. Enemy models can't collect Soul Tokens from models within her Command Range.
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![[Post New]](/s/i/i.gif) 2016/06/09 14:46:17
Subject: Warmachine MK3 incoming
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Dakka Veteran
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Neronoxx wrote:We called Privateer Press once, way back when we were trying to support their dying community here. We wanted to be able to buy directly from them. You know, give them all of the money, cutting out the middle man and getting product faster. Like a lot of Businesses do.
They flat out refused. Again and again. Why? Because we were a store, not a distributor.
What kind of brain dead monkey in a suit refuses a banna offered to it?
A monkey that would rather deal with three distributors than 300 independent retailers? I know some manufacturers are willing and eager to work directly with retail stores, but there are reasons why others might not. There's a reason the manufacturer->distributor->retailer system exists in the first place.
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![[Post New]](/s/i/i.gif) 2016/06/09 16:03:55
Subject: Warmachine MK3 incoming
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Sword-Bearing Inquisitorial Crusader
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mdauben wrote:Neronoxx wrote:We called Privateer Press once, way back when we were trying to support their dying community here. We wanted to be able to buy directly from them. You know, give them all of the money, cutting out the middle man and getting product faster. Like a lot of Businesses do.
They flat out refused. Again and again. Why? Because we were a store, not a distributor.
What kind of brain dead monkey in a suit refuses a banna offered to it?
A monkey that would rather deal with three distributors than 300 independent retailers? I know some manufacturers are willing and eager to work directly with retail stores, but there are reasons why others might not. There's a reason the manufacturer->distributor->retailer system exists in the first place.
We're not discussing that anymore, in case you haven't noticed.
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![[Post New]](/s/i/i.gif) 2016/06/10 01:00:12
Subject: Warmachine MK3 incoming
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Longtime Dakkanaut
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War Room 2 is available for download from the app store. No accessible card data yet though.
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The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. |
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![[Post New]](/s/i/i.gif) 2016/06/10 01:06:42
Subject: Warmachine MK3 incoming
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The Daemon Possessing Fulgrim's Body
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1.5Gb! Yeesh!
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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