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Made in gb
Fresh-Faced New User



London

Greetings fellow Aeldari!

With the release of the brilliant Gathering Storm books I've decided to return to 40k after a short break and enter a few local competitions. So I have a few thoughts I would like your opinions on. The local meta will be hardcore Magnus / daemon summoning, Crons, Nids with G.S.C, Tau with Riptide group, and a few SM. We will be playing I.T.C rules most of the time I think.

When playing C.E previously I had great success with Warp Hunters. So in your opinion is it worth allying in a normal C.E cad? I see them, when guided as a great way of deleting Grounded Magnus, Heralds, Cron spiders, Riptides etc. Perhaps in a VSG bubble to protect from Tau guns, Magnus D beams etc. Perhaps even a Culexus close by to protect from spells. A C.E cad could also give 2 extra HQs such as a guide Farseer and an Autarch, a couple of Obj sec. bike units. Also a Skathach Wk with Deathshrouds would seem, on paper at least, a great counter to many of the troops in this meta. Do you guys agree? Or is a Soul bursting Wk with sword and board much better?

Many thanks for your help in advance, also any tips or tactics would greatly be appreciated.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Yes it is worth taking an Eldar CAD alongside a Reborn Host.
There are just so many good units that cannot be taken as Ynnari.
I am a big fan of the Inferno Lance WK, Hornets and either a Landing Pad or Void Shield Generator. None are allowed in a Reborn host.
Reborn Host + Eldar CAD seems to be the most competitive way to exploit all the best the Aeldari have to offer.

-

   
Made in gb
Fresh-Faced New User



London

Thank you for the reply!

Yes I do like the Inferno lances, and with that many shots it could help take down fliers too. I just think in my particular meta, the ignore cover and shred maybe more useful especially with large numbers of troops with 4+ saves or invuns. I do like the Warp Hunter due to it's reach and not needing l.o.s which could help vs Riptides. I was thinking min Eldar cad 1-2 W. Hunters and then a Reborn host, ideally with a deep striking W.G bomb but it might be tricky to get it all in. I'll have a play around with it and see what I can come up with.
   
Made in us
Been Around the Block




 Galef wrote:
Yes it is worth taking an Eldar CAD alongside a Reborn Host.
There are just so many good units that cannot be taken as Ynnari.
I am a big fan of the Inferno Lance WK, Hornets and either a Landing Pad or Void Shield Generator. None are allowed in a Reborn host.
Reborn Host + Eldar CAD seems to be the most competitive way to exploit all the best the Aeldari have to offer.

-


According to you perhaps (in regards to what is the most competitive way to play Aeldari), i think its far to early to make that kind of bold statement. I posted my results from a ITC major tourney on the previous page, i certainly didnt need a CAD to go 4-0-1. Strength from Death is the most powerful rule in 40k, and you cant exploit it in a CAD.

This message was edited 4 times. Last update was at 2017/04/22 03:38:24


 
   
Made in gb
Fresh-Faced New User



London


Yea Pyrhus you did really well! I do take your point. My pairings will differ a little from yours and I think including things like Warp Hunters with L.O.S ignoring D weapons with a longish reach could help force things like Riptides to move from their spots of comfort on the field and come out and play - making it easier for jetbikes etc to get at them. Also I could take out the Cron Spiders/ W.C generators early on to minimise their influence. The Fw Wk would be handy for horde control but I have yet to decide if it's better than a soul bursting sword board Wk.

What do you guys think of using a Lynx as a possible counter to flying MCs/ Magnus? (Itc rules for ranged D apply) It's good for a lot of other things too of course.
   
Made in us
Been Around the Block




Fair points. I know i always brought a warp hunter previous to this new book coming out to my games, was always a huge fire magnet and had tons of utility with the barrage weapon on things outside LOS as you said.

Just some of the other stuff Galef had mentioned i dont think are going to be considered top tier for eldar going forward. the VSG being affected by grav per the FAQ really limits its value to me, the only time i bring my skyshield is when im bringing my revenant titan (and only in Apoc). Eldar are about mobility.


Even hornets which i also used almost every game previously, are just outclassed now by frankly scat bikes which can take advantage of strength from death. Without the hornets though my list is weak in regards to AP2 weapons, ive been thinking of how and where i could mix in some shurikan cannons instead to fill that role, prolly on some of the black guardian windriders as the limited range on them wont be asmuch of a factor when i can no scatter deepstrike.

This message was edited 1 time. Last update was at 2017/04/22 03:33:28


 
   
Made in gb
Fresh-Faced New User



London


Yea you are right about them being fire magnets - but I would also use them as bait in a trap when playing against the drop pod type lists, which would probably work even better now with the sfd rule. I also think having a back field presence is handy to sit on objectives and also force your opponent to move. D also helps with fnp which seems to be everywhere these days and I know I will be facing 3 cron armies plus Tau Riptides.

I have been out of the 40k loop for a while - I was told the FAQ said that the VSG were unaffected by grav, did that actually mean the shots just pass straight through them? Though I will only face maybe one grav list so perhaps not too much of a worry.

I agree with what you are saying about how good the scat bikes are now but yes AP2 is certainly needed. I guess it depends on what you intend to do with black guardians as they come in. If it's to pop light vehicles- perhaps the scatter laser's extra shot is more useful? If AP2 is needed then maybe vypers dropping in or even WW - at least with battle focus they can move after they shoot even in deep strike?


   
Made in ca
Regular Dakkanaut




Are stock wraith cannon knights possibly better in ynnari or at least a good option there. Soul bursting would allow you to double tap with the D unlike the restrictions a sword and board faces based on the faq.
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

No Destroyer in 8th.... :/

12,000
 
   
Made in gb
Lethal Lhamean




Birmingham

 Klowny wrote:
No Destroyer in 8th.... :/

Not needed. Lets face it, if a D cannon is S15, AP-4, D10 somethings really going to die all the same.

But wrong place to talk about 8th, we'll need a new thread for 8th ed tactics when that comes out.
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

I realise D is gone from the game, but now IC's cant join units the WWP wraithguard double tap is gone.

Their guns will be strong, but do you think they will be worth the investment this edition? I know its all speculation at this point, but do you think removing their precision deep strike mobility will hamper them?


12,000
 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 Klowny wrote:
I realise D is gone from the game, but now IC's cant join units the WWP wraithguard double tap is gone.

Their guns will be strong, but do you think they will be worth the investment this edition? I know its all speculation at this point, but do you think removing their precision deep strike mobility will hamper them?



It might still work. Depends on the rules for Webway Portals.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Happyjew wrote:
 Klowny wrote:
I realise D is gone from the game, but now IC's cant join units the WWP wraithguard double tap is gone.

Their guns will be strong, but do you think they will be worth the investment this edition? I know its all speculation at this point, but do you think removing their precision deep strike mobility will hamper them?



It might still work. Depends on the rules for Webway Portals.

I'm almost positive that WWPs will work similarly to the Trygon Tunnel rule. Character pops out of WWP, followed by a unit of your choice within 3"
Distort weapons are likely going to do multiple damage, or even Mortal wounds.
Wraithguard are also likely to have 2 wounds.

So yeah, I think they'll be worth it in this edition.

-

   
Made in au
Battle-tested Knight Castellan Pilot





Perth

 Galef wrote:
 Happyjew wrote:
 Klowny wrote:
I realise D is gone from the game, but now IC's cant join units the WWP wraithguard double tap is gone.

Their guns will be strong, but do you think they will be worth the investment this edition? I know its all speculation at this point, but do you think removing their precision deep strike mobility will hamper them?



It might still work. Depends on the rules for Webway Portals.

I'm almost positive that WWPs will work similarly to the Trygon Tunnel rule. Character pops out of WWP, followed by a unit of your choice within 3"
Distort weapons are likely going to do multiple damage, or even Mortal wounds.
Wraithguard are also likely to have 2 wounds.

So yeah, I think they'll be worth it in this edition.

-


Agree, now that the trygon's rule has come out, can see something similar for the WWP.

With the removal of formations, and the warhost only having a few HQ slots, I feel ynnari have been given a slight buff. The fact the HQ slot was hotly contested meant double warhosts/severely limited options. Now with the ability to bring multiple detachments, gives us more choices/options for combo's.

Also, with the changes to vehicles, and CC now being much more lethal, do we reckon that troupe's in starweavers be more prominent? Its hard to realistically think about them in 7th as scatbikes are so powerful, but if they have been scaled down in 8th, troupe's look like a good alternative. While Initiative is gone, they should still be able to get the charge off, and their CC punch coupled with however SfD works now in regards to CC means they could be an efficient CC threat that ynnari was lacking in 7th.

12,000
 
   
Made in us
Rough Rider with Boomstick




USA

 Galef wrote:
 Happyjew wrote:
 Klowny wrote:
I realise D is gone from the game, but now IC's cant join units the WWP wraithguard double tap is gone.

Their guns will be strong, but do you think they will be worth the investment this edition? I know its all speculation at this point, but do you think removing their precision deep strike mobility will hamper them?



It might still work. Depends on the rules for Webway Portals.

I'm almost positive that WWPs will work similarly to the Trygon Tunnel rule. Character pops out of WWP, followed by a unit of your choice within 3"
Distort weapons are likely going to do multiple damage, or even Mortal wounds.
Wraithguard are also likely to have 2 wounds.

So yeah, I think they'll be worth it in this edition.

-


WWP will work probably only for units within the detach of that IC who has it... so only DE units.

Similar to the Allies can't share transports deal
   
Made in us
Mounted Kroot Tracker







So... no webway portals anymore...

Should we start a new thread for 8th edition Ynnari? Skimming through the leaked rules, I've found some neat new synergies that I would like to discuss.

   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Any chance of a link to the leaked rules perhaps my good friend?

12,000
 
   
Made in us
Mounted Kroot Tracker







Yep, I went ahead and started a new thread.

   
 
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