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Made in us
Oozing Plague Marine Terminator





Wow, that Cegorachs Jest Strategem should s be a main Rulebook rule for everyone I think!

It bugs me that falling back has no major reprocussions. Now, I hated sweeping Advances from past editions but it made some sense theatrically to be gunned down when you were fleeing.

This message was edited 1 time. Last update was at 2018/05/17 13:01:13


 
   
Made in us
Sneaky Lictor





Chicago, IL

A more reasonable and cost-effective setup would probably be like 12 Harlequins footslogging and 3-4 squads of 5 in ‘weavers, with the foot troupe being mostly naked, perhaps a couple special weapons hidden in there to give them a little extra punch, with the primary goal being to use them to clear chaff so the mechanized troupes can get closer to the good stuff. One troupe on foot would also be much easier to consistently buff.
   
Made in us
Been Around the Block





Anybody know of any 3rd party Harlequin miniature designers to help add some variety to all those foot slogging(dancing) Troupes?
   
Made in us
Shadowy Grot Kommittee Memba






ottokill wrote:
Anybody know of any 3rd party Harlequin miniature designers to help add some variety to all those foot slogging(dancing) Troupes?


Nope, but I have never had any problem with introducing variety by shaving down the joins between the leg halves to allow new leg poses, and clipping the feet off the rocks on the bases to allow for different positioning or even upside-down configurations (for caress troupers).

I've built that kit probably 5 times now and I haven't even come close to two identical models. You've also got the six fifth-edition era sculpts available, and all the 3rd ed or older models, many of which are quite nice.


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Fixture of Dakka





Other options:

-Other Harlequin kits include bits with different poses
-The kit itself can provide a number of different poses with a little thought
-Wych kits kitbash really well with Harlequin kits, for even more options
-Other DE, Fantasy HE/DE/WE, or even CWE kits can also kitbash fairly well.

I have 3 Harlequin squads, and no 2 Harlies of mine look alike.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Bharring wrote:

-Wych kits kitbash really well with Harlequin kits, for even more options
-Other DE, Fantasy HE/DE/WE, or even CWE kits can also kitbash fairly well.

I have 3 Harlequin squads, and no 2 Harlies of mine look alike.

Other examples of Harlie kit-bashing (prior to the plastic kit, btw): http://glennsgwmodels.blogspot.com/2016/03/eldar-harliquins.htm

-l

   
Made in fr
Longtime Dakkanaut




Great stuff, especially the shadowseer and solitaire (a WK sword as the base? Expensive tastes!).
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

fresus wrote:
Great stuff, especially the shadowseer and solitaire (a WK sword as the base? Expensive tastes!).

To be fair, I used the WK sword back when it was the complete garbage option (6th?) and was just taking up space in my bitz box. I certainly regretted it by late 7th.
I am particularly proud of the Harlequin "KISS" members.

The point is, the Aeldari range can really provide great variety of Harlie options. Get a box of Hariles + a box of DE Wyches, mix-n-match and you have all 3 Troupe units you need to start playing + a Troupe Master

-

This message was edited 3 times. Last update was at 2018/05/17 17:28:28


   
Made in us
Sneaky Lictor





Chicago, IL

I guess we’re not getting another preview today. Le sigh.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





I think we're done with the harlie teasers....just 2 days worth.
   
Made in gb
Fresh-Faced New User




Pre-orders are usually on Saturdays, right?
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

Unnamed Harlequin wrote:
Pre-orders are usually on Saturdays, right?


Always on Saturdays.
   
Made in gb
Fresh-Faced New User




 ImAGeek wrote:
Unnamed Harlequin wrote:
Pre-orders are usually on Saturdays, right?


Always on Saturdays.

Thank you
2 more days to go...
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Anyone know if the Web Way Gate also goes on preorder on Saturday? Or is it next Saturday?

   
Made in fr
Longtime Dakkanaut




This Saturday (it was on Sunday's WC post).
And I suspect we'll get a full preview tomorrow.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I still doubt that Harlies can be played at the competitive level as a stand-alone army.
Being close and personal using the new portal may or may not help.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Regular Dakkanaut





I very much doubt the portal will do anything for harlequins at all.

As for being competitive, alpha strikes as turn 1 charges or turn 1 starweaver full of fusion pistols are all possible. With consolidate shenanigans it might be entirely possible for a large troupe to clean up a flank with relatively low risk to the unit. Plus as far as objective grabbing goes, we definitely have the speed.

Being competitive isn't always about how much damage you can do/take. A large part of it is "can you get to the objectives in time", though that is more maelstrom than eternal war.

I think some missions harlequins will be stellar, other times it's going to be a slog.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Being competitive isn't always about how much damage you can do/take. A large part of it is "can you get to the objectives in time",

Sometimes you need resilience to stay or advance.
This is what Aeldari infantry is generally lacking (exceptions aside).

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Regular Dakkanaut





 wuestenfux wrote:
Being competitive isn't always about how much damage you can do/take. A large part of it is "can you get to the objectives in time",

Sometimes you need resilience to stay or advance.
This is what Aeldari infantry is generally lacking (exceptions aside).


I do agree, though I think Harlequins are somewhat different.

Sure, it's not hard to kill a harlequin, however unlike many armies, even if you kill a large amount of them they can still do some mean damage. This is my issue when playing Necrons for example. They are scary and tough, but pretty brittle. You kill the scary units or cripple them and all of a sudden the army loses all momentum.

Harlequins I think are different. Kill all but 2 Troupe members...2 fusion pistols can still kill a vehicle. Kill a starweaver - the troupe inside can stil get around. Harlequins die pretty easily, but are dangerous all the way until you kill the last one, which gives them a different kind of resilience. This is in large part due to the versatility of the troupe, you can easily make a troupe unit that's good at hunting vehicles and killing infantry. The unit is fast and there aren't many units that don't care about running into it.

That, combined with movement shenanigans make harlequins an army that can play right until the end. There is always something you can do, either an objective you can try to get to or a squad/hero/vehicle you can kill. I don't think it's often the case that you go "well you killed my starweaver and skyweavers and now there just isn't anything I can do".

Maybe that doesn't make them top tier, but I think it makes them pretty decent and a very fun army to play.



Automatically Appended Next Post:
The new Harlequin article is up!!!!

https://www.warhammer-community.com/2018/05/18/may-18th-painting-harlequins-our-top-tipsgw-homepage-post-1/


Spoiler:
Yay! Essentially "How to paint diamonds and how to feel better about yourself if you can't paint diamonds"

It's just a token article, GW have put out harlequin painting guides out already.

I guess we're waiting till tomorrow then, when hopefully the NDA lifts...or for some leaks.

This message was edited 1 time. Last update was at 2018/05/18 13:23:22


 
   
Made in us
Rampaging Carnifex





South Florida

Harlequin pre-orders are up on the New Zealand site.

   
Made in fr
Longtime Dakkanaut




FYI, Bob on lady atia's site said he would publish a review at midnight, on the dot. I suppose it will be midnight GMT.
   
Made in us
Regular Dakkanaut





here is review to the harlequin codex.

https://www.youtube.com/watch?v=QtsB8266APg

neural disruptor still suck. They changed prismatic cannon was changed to assault. It might get used. I just don't understand why GW does not understand why neural disruptor sucks. Over all the codex does buff harlequin.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





saving grace for the neuro disruptor (really not though) is the range. If you play the strategem that lets you shoot after your opponent falls back, most models will be out of range of a fusion pistol, but in range of the neuro. Still doesn't make it great and I have no idea how GW sees it as a 10pt weapon when the fusion is 9pt. Good to see the Voidweaver change it's prism cannon to assault and it becomes a bright lance essentially.
   
Made in gb
Swift Swooping Hawk





So according to another review I just watched, the Death Jester's relic is:

Assault 1, 30" range, S7, AP -3
Assault 3, 30" range, S7, AP -2

Any wound rolls of a 6+ are AP-4, each time an Infantry model is slain by an attack from the weapon (either profile, if the review I just watched is any indication!) it's D3 mortal wounds, and if any models in a unit are slain by it that unit subtracts 2 from their leadership until the end of either the turn or phase, I think?.

I'm guessing the single-shot mode must do multiple damage and he just didn't mention it, because otherwise I don't see any reason why you wouldn't go multi-shot...

This message was edited 1 time. Last update was at 2018/05/19 08:01:34


 
   
Made in ch
Devastating Dark Reaper



Rovaniemi

It looks like the best about the codex are the relics. Cegorach's Rose is fantastic, Faolchu's Talon is great, and if what you say is true about Curtainfall, it's very good too. I know where my CP are being spent pre-game...
   
Made in gb
Swift Swooping Hawk





I'm trying to see if any other reviews go into detail about it because the multi-shot mode getting the D3 mortal wounds bit sounds almost too good to be true.
   
Made in gb
Fresh-Faced New User




On the Nw Zealand site the preorder is $65NZ. According to google, this equals around £33, which is a horrific price. Are preorders always more expensive, is it because it's NZ, or will the HArlequins codex actually cost £33?

The first can't be true, because everything else is also more expensive, so is it 2 or 3?

This message was edited 1 time. Last update was at 2018/05/19 08:11:40


 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

Unnamed Harlequin wrote:
On the Nw Zealand site the preorder is $65NZ. According to google, this equals around £33, which is a horrific price. Are preorders always more expensive, is it because it's NZ, or will the HArlequins codex actually cost £33?

The first can't be true, because everything else is also more expensive, so is it 2 or 3?


It’s because it’s NZ. Things are priced at a certain level in other countries that isn’t tied to the actual currency exchange. Codexes are £25 here. NZ and Australia pay a lot more for GW stuff than a straight exchange rate would be.

This message was edited 1 time. Last update was at 2018/05/19 08:13:48


 
   
Made in gb
Fresh-Faced New User




 ImAGeek wrote:
Unnamed Harlequin wrote:
On the Nw Zealand site the preorder is $65NZ. According to google, this equals around £33, which is a horrific price. Are preorders always more expensive, is it because it's NZ, or will the HArlequins codex actually cost £33?

The first can't be true, because everything else is also more expensive, so is it 2 or 3?


It’s because it’s NZ. Things are priced at a certain level in other countries that isn’t tied to the actual currency exchange. Codexes are £25 here. NZ and Australia pay a lot more for GW stuff than a straight exchange rate would be.

Yeah, I looked around and found that out. Thanks.

On a related note, is there any reason it's only up on the NZ and AU sites? I'm assuming it's because they are earliest.

This message was edited 3 times. Last update was at 2018/05/19 08:47:12


 
   
Made in gb
Regular Dakkanaut





In the white dwarf the harlequin codex was cheaper than the deathwatch one I'm pretty sure. It also had significantly less pages, so that's probably why.


Mixed feelings. I really like the new strategems and relics but they did very little to address core issues. Change to neuro disruptors is silly, that +1 strength still doesn't change much, its double range compared to fusion but you're sacrificing everything else to achieve that.

No core changes to death jester or skyweavers (like +1 attack) just points drops. Seems that the policy is that if something is underperforming they just make it cheaper and cheaper until people stop not wanting to take it.

I don't know, it seems they weren't really trying to change the index rules to improve them, rather instead of making changes they prefer to add new rules to improve balance.


Still, seems like a solid, fun to use book.
   
 
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