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Made in gb
Khorne Chosen Marine Riding a Juggernaut






As per the lore, Custodes fight individually, it would be cool being able to have single Custodes acting as a unit. Of course to stop them being OP with objectives you can make it that 2 or 3 of the single units have to take the objective for them to get a victory point. As well for CP they act as single units for game purposes but for detachments they only count as units for every 'lowest unit model count' for creating slots for battle detachments What's peoples opinion?
   
Made in us
Fixture of Dakka





They already have a stratagem that does this.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Waaagh! Ork Warboss





 Delvarus Centurion wrote:
As per the lore, Custodes fight individually, it would be cool being able to have single Custodes acting as a unit. Of course to stop them being OP with objectives you can make it that 2 or 3 of the single units have to take the objective for them to get a victory point. As well for CP they act as single units for game purposes but for detachments they only count as units for every 'lowest unit model count' for creating slots for battle detachments What's peoples opinion?
You can take an Aux detachment with an understrength unit.

Disclaimer: My YMDC answers are from a "What the rules, as written in the rulebook, actually say" perspective, not a "What I wish the rules said" perspective. Even GW agrees with me, send an email to 40kfaq@gwplc.com for a confirmation reply "4. Apply The Rules As Written. If you still don’t have a satisfactory answer, use the rule just as it is written if you possibly can, even if you are not completely happy with the effect the rule has."
Because some people get their knickers in a twist, I'll list these RaW 'oddities' in my sig. Sadly GW's promise of fixing their broken rules has itself been broken. Zoom in to read them. RaW you cannot advance and then fire assault weapons, you can't shoot pistols if within 1" of an enemy; "minimum" ranges don't work; Seraphim have to re-roll saves that "fail" pre-re-roll; the game simply breaks if you ever have more than one wounded model in a unit; the game also breaks if a single rule ever tries to do multiple things simultaneously; Khârn punches himself in the face if he's not near some meatshields; Librarians on Bikes are locked to the Index power list, Howling Banshees can't declare a charge further than 12"; Spore Mines have an infinite range; Shroudpsalm technically doesn't do anything, only enemy models, not friendly models, have permission to move on top of a Skyshield Landing Pad; T'au have access to stackable Ignore Wounds (albeit against Mortal Wounds only); the T'au Early Warning Override Support System only works if a unit is "teleporting to the battlefield", not just arriving mid-battle; you can only ever use the Deathwatch Teleportarium Stratagem "once", and then never again in any battle after you use it; if a model splits fire, each weapon must target a different unit; a Tyrant Guard with Lashwhip can absorb an infinite amount of damage via Shieldwall between the time they die and the time they fight; Chapter Tactics on Successor Chapters don't actually do anything; Codex Leman Russ's can take an infinite amount of Hunter-Killer Missiles, Storm Bolters and Heavy Stubbers; Imothekh's 'Lord of the Storm' ability hits the "target unit" twice; "Airborne" units can't be charged by non-FLY units, but can be Heroically Intervened into, piled into, or consolidated into just fine by non-FLY units; Wave Serpents cannot be legally charged at by any model with a standard base; Slab Shields, along with the 'Take Cover!' stratagem no longer have any effect; and vehicles that are "slain" by a special effect do not trigger the "Explodes" ability.
--- Mathhammer tables for 2D6 and 3D6 Charging with various re-roll abilities --- Stylus CSS theme for DakkaDakka forums to hide black avatar background and fully hide ignored users. 
   
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Fresh-Faced New User





 DarknessEternal wrote:
They already have a stratagem that does this.


Yes, but that's only for one unit out of like 5. This should have been readily available as a stratagem for every single unit in the custodes codex.
   
Made in us
Witch Hunter Undercover in a Cult







Ainz Sama wrote:
 DarknessEternal wrote:
They already have a stratagem that does this.


Yes, but that's only for one unit out of like 5. This should have been readily available as a stratagem for every single unit in the custodes codex.


Given that it's a 2CP Stratagem in a CP-starved army that doesn't work on the turn you deepstrike (read: you don't really get to use it) I tend to regard Unleash the Lions as a joke that has little to no bearing on the actual game.

If you want to give Custodes single-model units just go ahead and do it, the tradeoffs in the stratagem are steep enough to render it pointless.

Victoria est autem vita.

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Made in gb
Khorne Chosen Marine Riding a Juggernaut






 DarknessEternal wrote:
They already have a stratagem that does this.


One statagem for one unit that doesn't really work.
   
 
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