Over the past few weeks I've been working on a number of projects, which has delayed this post somewhat. Regardless, here's batch two in my Syrian Civil War collection.
I'd talked about the unpainted WIPs
and background on these vehicles in an earlier post over on my blog
, so check that out if you're looking for more info on they're background (which I linked in an earlier post here, though didn't write the thing out in full, but chalk it up to forgetfulness, sorry guys). Here's these kits now painted up.
converted into a SVBIED. I went for a generic Syrian military camouflage to indicate that it was taken from old depot or somewhere, which wasn't too dirtied up, as these vehicles don't really see much combat before they're deployed.
On the rear door's a serial number for a bit more character, indicating that this conversion was conducted by "The Workshop" out of Syria. Which may be a bit incongruous with the M113 later down in this post (as these conversion centres would supply their own catchment areas, and the M113 is more an ISIS in Iraq thing), however, today we're still seeing vehicles from that factory today, despite The Workshop being destroyed years ago.
For the moment that's the last of the SVBIEDs which I've built. Three may already be overkill for games, and they'll likely serve as terrain in one of those industrial buildings which I'm currently working on at the moment.
Captured M113 APC
A former Iraqi Army M113 (from Empress Miniatures
) in use by one of the Jihadist group's branches. In my previous blog post I went into the choice of paint scheme, which is fictional to this particular region to an extent. The Iraqi military does paint its vehicles black, as does ISIS, however the real vehicle which this is base on is actually from Yemen. Regardless, its feasible, and is fun to look at.
Its difficult to convey the matte paint schemes that ISIS use in miniature. Or rather, I don't like how something like that looks. Entirely matte paint with little in the way of weathering doesn't really suite my own tastes, which is why even things like that SVBIED from my first post are tatted up a bit.
On this vehicle its more of an off black, which is a bit clearer if you look at the ISIS insignia which also has a black background. It turned out all right to my eye, but there's much much in the way of contrast I could manage when trying to emulate the real super basic paint jobs this group uses.
More in the way of infantry. These are another set from Empress Miniatures
, which at this point I believe I must have their whole Insurgent range for sitting unpainted at the moment.
The set has a bit more variety in clothing than the existing Warbanner: Modern figures I'd already painted. Whilst perfectly representational of ISIS, they could work for other groups too. So may offer me some generic fighters to suit other factions if there's call for it. I already have tonnes of Empress Taliban fighters too though, which with some black clothing (and head swaps) may be better suited to the stereotypical Jihadist fighter.
These are about the last batch of Warbanner: Modern Middle Eastern fighters I have. They're not actually Jihadists at all, but their American "Tora Bora" Hunters set
. Representing American Special Forces wearing local Afghani dress.
I removed a few of the distinctive hats and swapped out some heads entirely to lessen the region specific style of clothing which they're wearing. Though having done that, they're still fairly distinctively looking like they're in Afghanistan. The intention with these was to do them up as either local rebels or PMCs, however, they've came out looking perhaps a bit more post-apocalyptic than anything.
Keeping things short on the text this week, that's what's been finished as of the moment. I do have some more modern figures due to be painted at some point over the next few weeks however.
Currently the short list is looking like:
* A T-72 with Improvised Armour
. Done up in desert colours.
* More Empress Insurgent figures
* A set of Tiny Terrain Models Chechen Wars Russian figures with head swaps to look like some rebel faction
Which means that I may be starting work on a second faction for this setting already. There's enough figures for the Jihadists to offer a force for games, and if I can paint what I've listed above and add a technical or two, that would suit as an opposing faction. Meanwhile, the figures would be generic enough to both function as more Jidadists if I were to say make a Russian force, or perhaps another faction like the Syrian State forces or Kurds.
Besides this modern project, which I've barely begun, other projects have been distracting me lately. Currently I've made a return to my Alternative History WWII collection
. With a start on producing some Soviet vehicles over the past week. For the moment I'm keeping my posts on that subject to my forum threads on Lead Adventure
and here on Dakka Dakka
, but head on over there if you're wanting to check any of that out (or for something a bit chillier than all this Middle Eastern stuff).
Last Week's Game
Finally, I would have posted a full battle report in the style of a previous The Walking Dead game post
up over on my blog, however, was too distracted to ah, actually remember to take more pictures.
Here's the board from a game of The Walking Dead (set in a Favela somewhere South of the border). Its not strictly for any of these modern skirmish games, but the figures could have easily been swapped out for say local law enforcement going up against a gang (or as I'd suggested, PMCs fighting off aliens).
Set up wise there's not as much terrain as I'd like, and its a bit too liner, just for the sake of how zombies work in that game and their need for open spaces and line of sight to function properly. I have boxes of those shacks, and well, one day ideally we'll play a game with just tonnes of them. ...The problem with having a realistically built up shanty town though is that you can't fit your hands between the shacks.
The shacks are from my Fallout Miniatures collection (which I had a thread about here a good while ago
). If yo want to know how I built these specifically here's a tutorial which I made years ago
which may help. As far as the "dead" zombie figures, they're a set from TT Combat
. Which I suppose work equally for post-apocalyptic and modern games, depending on how much the situation's deteriorated...