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Made in ca
Khorne Chosen Marine Riding a Juggernaut






This is just a fun little brainstorm i;ve wanted to post here, what do you think are some elements missing from a particular faction that would help them out a lot? We're not talking tournaments, just something to give them something they vastly, sorely lack.

My example is Snipers/Artillery, and CSM. Or really, Chaos in general. Even though we're the second biggest soupable faction, we completely lack snipers and artillery that ignores LoS, which are both pretty great things to have. I'm not counting Renegades and Heretics, in fact I dare say I wouldn't count anything from Forgeworld, if only because I feel like all of the "imperium but given the chaos keyword" stuff is both lazy, and horribly overpriced both in cash and points most of the time.

Another obvious one is Tau in the psychic phase. No, not Tau Psykers, but rather a defense. Something like an anti-psyker unit, or even a stratagem like Templar and World Eaters have.

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Like Chaos, Orkz also lack LOS ignoring weapons and snipers. Best we got is a Warlord trait that only works within 24". Hardly ideal, since all our good shooting HQs would really rather be as far away from enemy units as possible.
   
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Boom! Leman Russ Commander





 vaklor4 wrote:
This is just a fun little brainstorm i;ve wanted to post here, what do you think are some elements missing from a particular faction that would help them out a lot? We're not talking tournaments, just something to give them something they vastly, sorely lack.

My example is Snipers/Artillery, and CSM. Or really, Chaos in general. Even though we're the second biggest soupable faction, we completely lack snipers and artillery that ignores LoS, which are both pretty great things to have. I'm not counting Renegades and Heretics, in fact I dare say I wouldn't count anything from Forgeworld, if only because I feel like all of the "imperium but given the chaos keyword" stuff is both lazy, and horribly overpriced both in cash and points most of the time.

Another obvious one is Tau in the psychic phase. No, not Tau Psykers, but rather a defense. Something like an anti-psyker unit, or even a stratagem like Templar and World Eaters have.


Well, lots of things:

S9, Heavy Infantry, Long Ranged Weapons, Psykers [though we have good psychic defense], Snipers, Artillery, Flyers, Antiaircraft Guns, etc.

We also have very limited access to wound support and lack the network of stacking buffs most armies can have [largely though lack of those buffs], and have only 1 [unique] fast character.

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Stalwart Tribune





Admech doesn't have anything with the flyer battlefield role. That's the main thing though, imo.
   
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Furious Raptor





Just like there is a dedicated DP character for Slaanesh and one for Nurgle, there needs to be one for Khorne and Tzeentch as well (on the regular GW site, not FW). For Tzeentch, I'd love to see a model for Phokulozortis.
   
Made in ca
Focused Fire Warrior




Canada

You do get deredeos which have a sick los not needed 48" 3d3 S6 -1 ap gun that excels at killing los blocked chaff holding objectives. It also helps there also a highly competitive choice at the moment as well.

Also at least 3/4 of the psychic powers snipe if not something like 5/6.
Lacking things generally makes for good gameplay. Imperium psychic disciplines being waaay worse then eldar and somewhat worse then chaos adds a lot of identity and interesting angles to the 3 mega factions for example.

This message was edited 3 times. Last update was at 2019/09/04 00:07:36


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

For necrons -
Indirect fire option (because running into an army that has one really sucks, especially if that army is tyranids. Even army should have some sort of indirect fire option. Hell, the DDA should have that option, because it is basically an artillery piece)

Canoptek HQ

Pariahs

An actual battle tank

For Orks

A generic mek option

A warboss in Mega Armor option

Indirect fire (Lobbas used to be a thing. Now you only get them on battlewagons)

An actual battle tank (no, the battlewagon doesn't count. It has a 4+ save and is more of a transport option. The Looted Wagon was, or rather could be built, as a battle tank, but for some asinine reason GW decided to restrict it to open play)

This message was edited 1 time. Last update was at 2019/09/04 00:06:11


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Made in us
Dakka Veteran



NE Ohio, USA

Hmm, lets see....

My Squats would like rules.

My IG?
1: I want my land speeders back. The damned GSC stole them from us back at the dawn of 2e.
Their stats were listed in the Army booklet that came in the starter under the GSC section as Imperial Guard Land speeders. But they weren't in the Guard list....
2: I want bike mounted IG troops. I wonder if the GSC would mind if I took theirs?
3: I want an IG dropship/landing craft.

My Space Wolves?
All I want is for Leman Russ to quit farting about in the warp & get his ass back on the front lines.
   
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Courageous Space Marine Captain





Primaris Bikes.

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Right behind you.

Skitarii Primus, Skitarii Alphas, and Skitarii 'Weapon Teams'.
   
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Honestly, I can really only say: rules to give every unit a purpose in the game.

 
   
Made in fi
Decrepit Dakkanaut





Internal balance. No point cramming more units when maybe third of existing ones are even playable

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Chaplain with Hate to Spare





Sioux Falls, SD

A legitimate fast moving close combat unit for Primaris.

Also, all of the models GW previewed a month ago that they are sitting on. My current list can't be played right now.

5250 pts
3850 pts
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Made in au
Regular Dakkanaut





Chaos have access to RnH with up to 9 Basilisks, or whatever really.

That might change in future as of new index rules, but the option has been there with very little cost to unlock for a spearhead for a very long time.
   
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Horses, gimmie them horses GW.
   
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Any rules at all for my Corsairs. Any kind of counter to charge-from-deep-strike strategies for Custodians. 8e rules for all my AdMech robots.

 casvalremdeikun wrote:
A legitimate fast moving close combat unit for Primaris...


Extension: Any useful close combat unit of any kind for any Space Marines.

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 vaklor4 wrote:
This is just a fun little brainstorm i;ve wanted to post here, what do you think are some elements missing from a particular faction that would help them out a lot? We're not talking tournaments, just something to give them something they vastly, sorely lack.

My example is Snipers/Artillery, and CSM. Or really, Chaos in general. Even though we're the second biggest soupable faction, we completely lack snipers and artillery that ignores LoS, which are both pretty great things to have. I'm not counting Renegades and Heretics, in fact I dare say I wouldn't count anything from Forgeworld, if only because I feel like all of the "imperium but given the chaos keyword" stuff is both lazy, and horribly overpriced both in cash and points most of the time.

Another obvious one is Tau in the psychic phase. No, not Tau Psykers, but rather a defense. Something like an anti-psyker unit, or even a stratagem like Templar and World Eaters have.


That midpart is untrue.
The r&h snipers are one of the decent units to field actually. And easily convertable.

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A Mostly Renegades and Heretics blog.
_______________________________

Who would win:
10'000 + years of veterancy, or some raidy Boys?
(Not Online in regards to the new Red Corsair battalion CP boost.) 
   
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Dakka Veteran




AngryAngel80 wrote:
Horses, gimmie them horses GW.


Yass. So much this.
   
Made in us
Dakka Veteran



NE Ohio, USA

tneva82 wrote:
Internal balance. No point cramming more units when maybe third of existing ones are even playable


I think you'll get world peace first.
   
Made in fi
Decrepit Dakkanaut





ccs wrote:
tneva82 wrote:
Internal balance. No point cramming more units when maybe third of existing ones are even playable


I think you'll get world peace first.


That might actually be closer than you might think. Just not in the way we would like...But yeah not expecting internal balance any time soon to even level where I can take 70% units without shooting my foot big time. But would be nice to get closer before new unneeded units just for sake of selling new models.

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12 factions for Lord of The Rings
11772 pts(along with lots of unpainted unsorted stuff)
5265 pts
5150 pts
~3200 pts Knights

 
   
Made in gb
Sword-Bearing Inquisitorial Crusader




Almost anything Inquisition.

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Made in de
Pestilent Plague Marine with Blight Grenade




Pestigors. They're even in the backgroundtexts of the 8th Edition rulebook.

Also I wouldn't say Chaos lacks any artillery, between Rapiers, Plagueburst Crawlers, defilers and Renegades there are a few.
DG could need a Flyer, but I don't really care for those in any faction so can live without them.
   
Made in de
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Anointed Dark Priest of Chaos





Dark eldar, well how about some hq?
Renegades and heretics: veterans, plague zombies, militia Training, demagogue, demagogue devotions, propper pricing, etc .
DKoK would like their other list back.
Tau would probably do with a minor psyker ( Baby smite and deny)

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A Mostly Renegades and Heretics blog.
_______________________________

Who would win:
10'000 + years of veterancy, or some raidy Boys?
(Not Online in regards to the new Red Corsair battalion CP boost.) 
   
Made in de
Regular Dakkanaut





Regarding IG: I think they are lacking very few things, but I also would really love to officially get back rough riders (or bikers... or camels... whatever) and maybe even rider commanders like the death korps.

It also would be nice to get any possibility to add a Invulnerability save to our Lords of War. It can be expensive, it can be an additional support unit like the Trojan or a Psyker buff, but it would be nice.
   
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Warboss on Warbike
Big Mek with 5" movement speed

On a more serious note, orks are lacking very little.
We don't have LoS ignoring weapons (except the comically bad lobba), but we do have planes that can bomb units wherever they are, and they can usually get around whatever is blocking LoS.
We also don't have snipers, and people have been asking for grot snipers since before I bought my first ork. They would probably have the same profile as ratlings be just as competitive, but people would buy them anyways. IMO GW is leaving money lying around.
Personally I'd prefer and huge ork bully that can force characters to fight him in close combat (grappling gun?), but that's just me.

 Daedalus81 wrote:
SemperMortis wrote:
Yes, because everyone lines up on the deployment line when facing off against orkz, especially when said orkz are fielding 3 Bonebreakers...which rely exclusively on getting into CC to inflict any kind of actual harm. All of your arguments rely upon your opponent being a brain dead muppet who just lets you maul him.


Yea...that's called board control.
 
   
Made in pl
Longtime Dakkanaut




Some sort of resiliance to survive the turns with 20+ or 40+ pts cost models, that are as resilient as models that cost 12/17pts.

Some sort of update to stratagems, so they are actually worth using. Cost drop on them would be nice too, so everything doesn't cost 2CP

An option to reach melee, or the reduction of cost of melee weapons. Or the ability to not take the melee weapons.

Some sort of heavier squad weapon, that can help against vehicles and multi wound models

Some sort of abilty to use psychic power more then once per turn. The army is suppose to be psychic heavy, but all it has is gate, sancturary and astral aim, coupled with baby smites. Baby smite should probably go in fact, specially if squad heavy weapons aren't updated.

Some sort of synergy between different units in the army, that go beyond trying to cluser withing 6" of the warlord and draigo.

Some sort of rules change that make the units do different stuff, and not be so internaly skewed. Failing that the removal of Ro3, or the placing of the good units in the troop section. Just remove strikes and termintors, and replace them with paladins and intercetors. Both are much different from each other then striks vs termintors, and more or less just taking up slots.


Do something with support units like purfires to make them worth taking. Like at all.

Some way to get plasma, or way to have a working army without it.

I think that would be the basic stuff, they would have to do. Of course extra rules, maybe some sort of special GK only detatachment etc would be nice too, but I am not smart enough to imagine how those should work. GW has people on their pay roll, to know how to do it better then me.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Jidmah wrote:
Warboss on Warbike

We don't have LoS ignoring weapons (except the comically bad lobba), but we do have planes that can bomb units wherever they are, and they can usually get around whatever is blocking LoS.
.


Yeah, but its a flyer, which means it has to move every turn and can only turn 90 degrees. Which means that if your opponent doesn't kill it, it will kill itself eventually if there are enough screens on the table. I really hate using flyers for that reason. Its something that didn't port over well to 8th ed, as they dropped on-going reserves due to their attempt at simplifying everything. They should have dropped the minimal move and made the max move like 20" or 25". The airborne, hard to hit and flyer designation is already enough to distinguish them as flyers, they didn't need gakky movement rules.

I'd prefer there to be ground based indirect fire. The squiggybuggy could use the indirect fire rule. That would allow it to fill a niche in the ork army, as well as making it a useful harassment tool, as opposed to being completely outclassed by everything in the army.
Also, the idea of a squig just landing on some poor guardsman's face when he's camping behind a wall is pretty funny.

This message was edited 4 times. Last update was at 2019/09/04 09:54:33


What I have
~4100
~1660
: LM

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Fixture of Dakka




UK

Tyranids -

plastic 3 model kit for Biovore/pyrovores
plastic 3 model kit for lictors/deathleapers
plastic, far bigger Red Terror kit or conversion kit for trigon.
New "Lord of War" model - could even be a single plastic kit for the hyrodule from FW.

Otherwise Tyranids are in a pretty good spot all round, even most of their plastics are good, though I'd welcome a new termaguant set with heads as a single rather than split casting.

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Drukhari

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Automatically Appended Next Post:
Oh PS: Corsairs, almost everything. They were literally built for 8th, they had multi detachments, they had faction traits that couldnt mix detachments or you lose them, they had relics meant for each one, etc.. FW didnt need to do more than 5hrs of work to make them a full army in 8th, but yet here we are with no Corsiars.

This message was edited 2 times. Last update was at 2019/09/04 10:18:58


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