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Made in it
Waaagh! Ork Warboss




Italy

Or the Stompa.

 
   
Made in ru
!!Goffik Rocker!!






It's funny how stompa gets 50% better with every codex and is still extremely underwhelming.

This message was edited 1 time. Last update was at 2021/08/13 07:29:01


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Vineheart01 wrote:
looking at the rig statlines....im a bit baffled here

I thought the main draw to the Hunta Rig was it was a little cheaper and had that gimicky harpoon gun. But the kill rig...also...has it?

I dont see any difference other than for 2pl less you lose psyker, character, wurrtower (which is actually a mean 'gun'), and gain 5 more capacity that we dont care about right now.
Wat? That feels like a LOT of crap for 2pl


Yeah, I really don't see a reason to run the hunta rig over the kill rig. Being a psyker and the main gun is what makes it good and for 30 points that upgrade is a total steal.

On a side note, did anyone notice how cheap equipment for the regular battelwagon has become? 4 big shootas a lobba and a zzap gun is just 30 points now. Meanwhile, the gunwagon still has to pay 10 points for a lobba that doesn't get any benefit from the periscope

This message was edited 1 time. Last update was at 2021/08/13 07:34:15


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in be
Waaagh! Warbiker





Lier, Belgium

Forceride wrote:


Btw does anyone have an suggestions on a good unit to handle t8/7 from our codex? I am having some issues finding something efficient.


I face alot of dreads (-1dmg treat hurt powerklaws/rockits/... alot). My answer to this is the shock attack gun with custom job and the wazzbomb jet (possible as "boomboys"). the tellyporta guns on this thing are phenomenal. They both have the mek keyword = BS4

how awesome our buggy's are, mine struggle vs the dreads.

8000 points fully painted
hive fleet belphegor 3500 points
1k sons killteam

Dakka is the ork word for shooting, but the ork concept of shooting is saturation fire. Just as there is no such thing as a "miss" in a target-rich environment, there is no such thing as a "dodge" in a bullet rich one

 
   
Made in us
Longtime Dakkanaut




Huntarig is overpriced like most of our battlewagon versions. Killrig is likely underpriced. But I’m only buying 1 Killrig and proxyinv my magnetized battlewagon w weirdboy on top as my second Killrig. The Killrig will get nerfed whenever Gw gets around to it.
   
Made in es
Krazy Grot Kutta Driva




Killrig with Frazzle and Spirit of Gork rushing mid with 10 snaggas inside. So when he explodes you have ObSec.

Spamming Killrigs and 18 Squighogs is, for me, World Eater mentallity (100-0 against noobs and 0-6 in every tournament).

Orks 5000p 
   
Made in se
Regular Dakkanaut






I am in the middle of re-basing my bikes to 75mm oval bases, but I am unsure what to use for my (converted) Warboss on bike. Is it a 75mm base for it to or should it me bigger?
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I just put mine on that base, but if you want to be consistent with the "official" model, maybe this picture helps:

Spoiler:

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in se
Regular Dakkanaut






okay, thanks for reply. I believe that I will use the 75mm oval for this model to then.
   
Made in dk
Longtime Dakkanaut




Danmark

 Jidmah wrote:
 Vineheart01 wrote:
looking at the rig statlines....im a bit baffled here

I thought the main draw to the Hunta Rig was it was a little cheaper and had that gimicky harpoon gun. But the kill rig...also...has it?

I dont see any difference other than for 2pl less you lose psyker, character, wurrtower (which is actually a mean 'gun'), and gain 5 more capacity that we dont care about right now.
Wat? That feels like a LOT of crap for 2pl


Yeah, I really don't see a reason to run the hunta rig over the kill rig. Being a psyker and the main gun is what makes it good and for 30 points that upgrade is a total steal.

On a side note, did anyone notice how cheap equipment for the regular battelwagon has become? 4 big shootas a lobba and a zzap gun is just 30 points now. Meanwhile, the gunwagon still has to pay 10 points for a lobba that doesn't get any benefit from the periscope


on the other hand the battlewagons killkannon is +15 points where its 10 for gunwagons. The Zappgun is seemingly free for the gunwagon.

There is still little reason to even bring a gun wagon though when you can bring a kannon wagon for a more damaging main gun that has 3 big shootas for free. you might lose 1toughness, a single big shoota and a lobba but thats probably not why you brought the kannon wagon to begin with. you brought it for backline holding objectives and screening with its 60" gun.

I guess the gun wagon serves as a better up close and personal vehicle that can simply shoot as it has a larger transport capacity and toughness 8 where as the kanno wagon is toughness 7 with like 6 transport capacity. But im still not sure i would ever use a gunwagon. The kannon wagon seem like a decent choice still however.

If you made both vehicles barebone, the kannonwagon cost you 170 points. A gunwagon would then be 165 with the zappgun or the normal kannon. But you dont bring a gun wagon for a normal kannon nor the zap gun which sucks now by not auto hitting, so you would dish out at least 10 points for a kill kannon or preferably 15+ points for da boomer instead.

So already there, by being "bare bone", your kannonwagon costs you less, where the gunwagon serving almost the same function, is more expensive.

Kannon wagon is 170, gunwagon with da boomer is 180 (which shoots less far, and less damage).


Automatically Appended Next Post:
 Nora wrote:
okay, thanks for reply. I believe that I will use the 75mm oval for this model to then.


The warboss on warbike does not come on an oval base though, its elongated and i believe quite unique.


EDIT:
Unless you actually pay for big shootas on the kannon wagon now? I would assume you dont as they are not listed as costing anything in the forge world codex

This message was edited 8 times. Last update was at 2021/08/13 10:38:36


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in it
Waaagh! Ork Warboss




Italy

Kannon wagon is only T7 and FW (not everyone like playing that stuff or has access to the books), that's the reasons.

Gun wagon can be upgraded with Boom boyz, kannon wagon can't, although Ap-2 and damage 3 is better than AP-3 and damage 2 if there is a Speedboss in the list.

 
   
Made in dk
Longtime Dakkanaut




Danmark

 Blackie wrote:
Kannon wagon is only T7 and FW (not everyone like playing that stuff or has access to the books), that's the reasons.

Gun wagon can be upgraded with Boom boyz, kannon wagon can't, although Ap-2 and damage 3 is better than AP-3 and damage 2 if there is a Speedboss in the list.


i would say only the fact that a supa kannon is from forge world is reason to not run the kannon wagon.

If you want to transport stuff, buy a battle wagon. If you want to kill stuff at distance, buy a kannon wagon. You dont really need toughness 8 anyway when you have 60 inches to work with as range for your main gun.

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Agree. The kannonwagon is just better in every way and you could even toss some lootas in there to shoot out of it you really want to.

With the nerf to the periscope and the zagzap essentially having moved over to the kill rig, I see no reason to run a gun wagon. I also don't think "no FW allowed" really is a thing anymore outside of some weird house rules made by some TO.

The only real question is how to convert a kill rig so I don't have to buy that fugly model

This message was edited 2 times. Last update was at 2021/08/13 10:49:14


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

Agree about Gunwagon vs. Kannonwagon.

Kannonwagon is great mostly thanks the combination of long range, free big shootas and 12” move (gunwagon with periscope just 6”. Thanks to this, Kannonwagon is very good to be parked in the back (the corners especially) and shoot across the board. You can position him super good with his movement and do the scren in the same time. My old codex buggy list have a problem, that buggies are pretty short range and some kinds of list - eldar boats or mass of small chaos knights - simply shoot 30-36 in mass a they can just keep back first two turns and shoot down my buggies before they reach them. Or sister with meltas available to extend their range to 36. Kannonwagon or Wazboom are the answer for this.

Converting of the Kill Rig will be a big topic. I expect a lot of conversions, becuase not everybody likes the dyno style. And extending the BW will be definitely one pretty common way. I gonna do the same. I' ve already bought the right “crew”…. Now I just waiting for oddicially release of the killrig to see the actual size and base size to make mine the same size.

My wurrtower will be like..
[Thumb - 62F2D691-99AA-49A4-B413-B7C6E36C77DC.jpeg]

This message was edited 1 time. Last update was at 2021/08/13 11:01:30


10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in gb
Stabbin' Skarboy





crewe

Forceride wrote:
I don't think we are going to get rebalanced honestly.

Considering some the things i seen other armies pull off at least. I feel we are well balanced.

Except for some traps here and there. I think we are in a decent place, we just need some clarifications... and Dakka to be able to shoot in advance, that's silly not being able too .

Btw does anyone have an suggestions on a good unit to handle t8/7 from our codex? I am having some issues finding something efficient.


Squighogs. You might not like if you hate Beastsnaggas but Hogs punch way above their weight class. Either with Snakebites for +1 to wound of Goffs for +1str to the rider and +1 to wound (monster hunter strat). The sheer volume of attacks wounding on 4s (or 3s as goffs) will chip anything down that isn't mortation and even then they take a far chunk out of him for like a 3rd of the cost.

If you want to do it at range, Wazbom, KMK, Rokkit/KMB spam, probably less reliable than Hogs but it's doesn't have to reach melee to do it.

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in ru
!!Goffik Rocker!!






You know, I think gw honestly believed they've buffed boy hordes so significantly, they emidiately gave ts a strat to wreck units with 11+ models and all our special missions favoring either hordes of boyz or a mellee warlord slogging alongside them.
   
Made in ca
Gargantuan Gargant






 koooaei wrote:
You know, I think gw honestly believed they've buffed boy hordes so significantly, they emidiately gave ts a strat to wreck units with 11+ models and all our special missions favoring either hordes of boyz or a mellee warlord slogging alongside them.


It wouldn't be the first time GW have been out of touch with their own ruleset. 9th ed has also been very anti-horde in its approach to chaff/big group units (Skitarii being the main outlier here), so clearly they want the meta to focus on elite infantry or MSU.
   
Made in us
Maniacal Gibbering Madboy





 deffrekka wrote:
Forceride wrote:
I don't think we are going to get rebalanced honestly.

Considering some the things i seen other armies pull off at least. I feel we are well balanced.

Except for some traps here and there. I think we are in a decent place, we just need some clarifications... and Dakka to be able to shoot in advance, that's silly not being able too .

Btw does anyone have an suggestions on a good unit to handle t8/7 from our codex? I am having some issues finding something efficient.


Squighogs. You might not like if you hate Beastsnaggas but Hogs punch way above their weight class. Either with Snakebites for +1 to wound of Goffs for +1str to the rider and +1 to wound (monster hunter strat). The sheer volume of attacks wounding on 4s (or 3s as goffs) will chip anything down that isn't mortation and even then they take a far chunk out of him for like a 3rd of the cost.

If you want to do it at range, Wazbom, KMK, Rokkit/KMB spam, probably less reliable than Hogs but it's doesn't have to reach melee to do it.


Forceride wrote:


Btw does anyone have an suggestions on a good unit to handle t8/7 from our codex? I am having some issues finding something efficient.


I face alot of dreads (-1dmg treat hurt powerklaws/rockits/... alot). My answer to this is the shock attack gun with custom job and the wazzbomb jet (possible as "boomboys"). the tellyporta guns on this thing are phenomenal. They both have the mek keyword = BS4

how awesome our buggy's are, mine struggle vs the dreads.


Thank you for the advice, i am also leaning to the hogs, not just to handle t7/8 but as a screen for my characters and melee deterrent. I also find the wazboom really interesting but the cost is really high...

I favor snakes, with the shooting in my local shop it always pays to go survival on melee.
   
Made in us
Longtime Dakkanaut




I mean today’s preview did mention the new campaign book is coming soon. And it’s called “rising tide” that’s a 50/50 chance at either greentide or beastsnagga army of renown with a name like that.

Regarding squigriders they along with kommandos, killrigs and several buggies are our most point efficient models. However as strong as squigriders are on paper they are just slow enough with the current rules that they are a melee focused unit that will have a hard time making it into combat. All but ruling out a first turn charge. I’m not saying thier bad I like them especially when I’m going heavy on high toughness models but they are going to get shot in the face the first turn.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

GW overvalues a lot of things and undervalues the big ones that they shouldnt.

They seem to act like +1Str and +1 to wound are the same thing. Far, far from it...+1 to strength rarely makes a significant difference while +1 to wound usually turns a mediocre unit into an insanely deadly one.

They also seem to think that higher damage attacks are more powerful than higher volume of shots, as a lot of units that fire a gakton of shots feel unusually cheap compared to the few big shot units.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in dk
Longtime Dakkanaut




Danmark

You know. it kind of angers me how they treated the whole "lets replace the dakka dakka rule" thing. First of all, not all units even received more shots to make up for it like flash gitz, they were just left out in the dirt. Or Mek Gunz. while Mek Gunz are still great in singles without units, they still, like flash gitz, lost damage value by the loss of dakka dakka rule, and not receiving extra shots like rokkits and KMBs did.

Second of all and probably my biggest annoyance is Lootas.

They generally had 2 shots each before but you could always reroll the D3, now they have 2 shots normally and 3 within half range.

While its neat that Lootas are mobile, they are probably the only unit in the ork rooster who uses a dakka weapon, that does NOT increase their amount of shots from what they had before. Shootas, 2/3, big shootas, 3/5, Ghazzy boy, 12/16 i believe. But Deffguns from lootas? 2/3..

So not only are you being nerfed by forcing you to take spanners, they also dont receive more shots to make up for loss of dakka dakka. Maybe their mobility makes up for it, i dont know, i can certainly see options for mobile shooting platforms, but in terms of raw damage they have been hard nerfed id say. possibly the infantry type in our codex that lorewise is meant to shoot the most shots, dont.. shoot the most shots.


A question about embarked lootas with Smoky gubbinz though. If you remain stationary, does that mean your vehicle get light cover?

This message was edited 5 times. Last update was at 2021/08/13 14:30:08


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

actually i prefer the loota change.
Lootas NEED to be in a vehicle, they die to literally anything otherwise and you cant strat them in a vehicle (including the reroll) so it was very likely if theyre parked in a trukk to roll a 1 and just be eff'd for effectiveness.
Its really easy to get within 24" with a trukk and the ability to move freely, so max shots is pretty simple to get.

The spanna thing does piss me off though. Theyre not even cheaper, like the base Loota is 10pts but the deffgun is 7 or something, so theyre a 17pt bigshoota boy that can repair 1 hull point (but not while embarked for some fething reason, another mechanic GW overvalues and intentionally gimps as a result). Spannas have no reason to exist, they just do because the kit has one so we MUST use it. I'd be fine with that if they werent grossly overpriced...

I dont want to give them a rokkit or kmb because thats a 27pt BOY model at that point, but i feel super cheated paying 17pts for a bigshoota too.
On that note it feels like they made most (not all) bigshootas free but kept the cost they normally would be built into the model AND swapping it out costs 10pts still. Its weird, i feel like exchanging any bigshoota is overpriced now while before it was a nobrainer.

This message was edited 2 times. Last update was at 2021/08/13 14:33:26


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Gargantuan Gargant






Yeah, Lootas are oddly benefit a fair bit from the dakka change, though I think they should be Dakka 4/3 for their current price point. Ditto on the spanner bit though, at the very least they could have made one of the mek jobs more interesting (really? light cover AND you need to stay still to get it? Should have just given them a -1 to hit and not have the requirement to stay still). Frankly, just making it so that the unit gets 1 more attack with their shooting weapons so long as there is a spanner in their unit at least compensates for the loss of the deffgun (assuming it stays Dakka 3/2). It would also make for one hell of a toasty burna unit.

This message was edited 2 times. Last update was at 2021/08/13 14:43:27


 
   
Made in dk
Longtime Dakkanaut




Danmark

Exactly.

Dont get me wrong the change from heavy to dakka guns is great because they are now mobile, but it still sucks that they didnt receive anymore shots than what they had before.

They should be, as Grimskul said, 3/4 if not 4/5.

The reason i say 4/5 is because flash Gitz should never have only had 3 shots each, because that means they too, got absolutely nothing out of the loss of dakka dakka rule. They were just flat out nerfed damage wise. being 5 points cheaper dont make that difference okay because they were over priced before, they still are now.

Flash Gitz should have 4 shots standard now.

This message was edited 1 time. Last update was at 2021/08/13 14:52:02


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Longtime Dakkanaut




Kebabcito wrote:
Killrig with Frazzle and Spirit of Gork rushing mid with 10 snaggas inside. So when he explodes you have ObSec.

Spamming Killrigs and 18 Squighogs is, for me, World Eater mentallity (100-0 against noobs and 0-6 in every tournament).


While this edition isn’t friendly to big overcosted vehicles… the Killrig is extremely aggressively costed and has a ton of strong interactions. Frazzle as you said is just a massive footprint… it’s like the only ork unit (and burnas)I would ever use overwatch strat on with its main gun auto hitting and it’s other weapons rerolling vs monsters and vehicles.. its a character model that you can give fists of gork to that makes it str 9/10 with 12 atks plus 4x atks str5 is insane (higher if you roll an 11+ on fists of gork). It’s an opentop transport at t8 3+ 6++ with 16 wounds and +1 to hit monster and vehicles.. but most importantly this unit interacts well in a buggy list by taking away a lot of the focus off the buggies as this vehicle becomes priority #1 for your opponents anti tank.

This unit I am almost positive will be in most competitive lists. I also agree there is a saturation limit on this model and I wouldnt go above 2 and I think squigriders while competitively priced has counters to them as well discouraging players from over playing them. But I do see squigriders as a good screen for your beastboss on squig to provide some character protection.

This message was edited 1 time. Last update was at 2021/08/13 15:02:31


 
   
Made in ru
!!Goffik Rocker!!






Can lootas hide behind a skrapjet?

Cause if you can hide them, they can be nice to move alongside buggies, fix them and still shoot on the go.

This message was edited 1 time. Last update was at 2021/08/13 14:59:18


 
   
Made in dk
Longtime Dakkanaut




Danmark

what do you mean can you hide them behind scrapjets?

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

technically yes but due to the base being so much bigger than the model the scrapjets wouldnt perfectly hide anything.
Pretty difficult for any of our vehicles to hide models these days.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in cz
Growlin' Guntrukk Driver with Killacannon





Prague

I WAS RIGHT! Somebody owns me his teefs!

Orks out in September = preorde I guess so you get it in Orkotber!
[Thumb - A3555EAD-488F-4E6E-B42D-6EF91598BFBE.jpeg]

This message was edited 1 time. Last update was at 2021/08/13 15:21:24


10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in dk
Longtime Dakkanaut




Danmark

?? if its out in september i would assume it was out in september. Dont think pre order is september and then out oktober. I think its just out in september.

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
 
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