Switch Theme:

How’d the Ork book shape up?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Nihilistic Necron Lord






Haven’t heard much of any talk about the new Ork book. What are the thoughts from people who’ve seen it? I’m currently fighting an urge to buy into Ironiaws because I like the models.

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

It seems solid. Most of the attention is on Cities because of the whole "bringing older armies back into focus" angle, sadly.
   
Made in gb
Decrepit Dakkanaut




UK

Also Orruks basically put one army back together, whilst Cities took about 5 armies worth and mashed them together somewhat. So there's a much bigger market for Cities than Orruks.

Cities is also a bit more complex, Orruks is basically "Continue on as you were if you stick to one band or mix and match if you go for both". Cities has a load of sub-options within it so there's a lot more variety which generates more chatter.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Abel





Washington State

My Ironjawz changed... a lot. I did not expect GW to actually change the units as much as they did. I can't speak to the Bonespitterz. I never played them. The Ironjawz changed... A LOT. I'm still trying to digest how I'm going to play the army now. What changed?

All the points changed. Most by +/- 10% or so. Weapon choices were paired down, and again, changed. Everything seems to have gained at least a +1 to hit, which explains why the Warchanter lost his +1 hit buff (it's now +1 to damage). 'Ardboyz lost all their weapon options (Yeah! Simple is better!), but overall gained +1 to hit (4+ to a 3+ to hit). Brutes lost a leader weapon option. Gore-Guntas lost the "if the charge move over 8"" and instead picked up "if this unit charges, it does mortal wounds" which is an awesome change! All the Megabosses changed. The Megaboss on foot lost his fist attack, but gained a "if he rolls a 6 to save, the enemy takes a mortal wound". He now gains a wound and an attack when he slays any model. All the Megabosses' command ability changed to "make a move, charge, or attack during the hero phase". The Big Wagh! Got moved to a once per game army wide ability. The Mawcrushers attacks changed, and both went up in points

The Shaman changed the most which I am VERY glad for. He lost the bonuses for casting and dispelling close to friendly units, and no longer deals mortal wounds to friendly units when he rolls doubles. The Shaman always gets to attempt to cast his "Green Puke" spell, which isn't too bad, but really forces him to be close to the enemy as the range is 2d6".

All the relics, extra command abilities, and spells for the Ironjawz changed. At first blush, the army isn't as fast as it used to be. But any unit that takes damage during any phase can move d6" at the end of that phase. (Ironjaws). It's more critical for the army to eliminate entire units so that you can immediately pick another unit to fight again.

The Ironjaws have been split into the Ironjaws, with their own abilities, artifacts, spells, and command abilities, and Ironsunz, Bloodtoofs, and Da Choppas.

Overall, I welcome all the changes (especially the Shaman!). The way the Ironjawz play has changed, giving the player more options in army design. The play is still the same, but with a few options.

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in us
Been Around the Block



US

Great book. Rob at The Honest Wargamer has a great chat about it with Nathan Prescot about possible builds.

https://youtu.be/LPmoi3zP5bs



   
Made in us
Crazed Bloodkine




Baltimore, Maryland

Doom and Darkness on youtube has a great Review on the Ironjawz stuff as well

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Longtime Dakkanaut





Virginia

Didn't see this thread earlier but I really, really, really miss how Black Orcs used to carry all of their choppas, big choppas, and shields. I actually modeled guys as such...
   
Made in se
Sickening Carrion






Is there anything about normal orcs in the book?

They told me i was crazy, that i could not win with an army list like that. 2000 points later i found out that they were right

My painting log: http://www.dakkadakka.com/dakkaforum/posts/list/0/662274.page#8093321
 
   
Made in us
Longtime Dakkanaut





Virginia

No, it's a Savage and Black orc book only. It's really annoying for those of us who still have regular orc models but there's still the older data sheets.

This message was edited 1 time. Last update was at 2019/10/31 00:37:09


 
   
Made in us
Humming Great Unclean One of Nurgle






It's pulling a Skaven; sneaking in under the radar while people are focused elsewhere. The new book is quite strong with some elements that are probably much stronger than they should be (warchanters). The Great Waagh allegiance is among the best sets of allegiance abilities in the game. It requires a bit of warm up but quickly gives the main benefits of Ironjawz AND Bonesplittaz with some potent extras on top.

Also FWIW Greenskinz are still matched-play legal right now, and have the Orruk keyword, so they can be used as part of Great Waagh allegiance.

This message was edited 2 times. Last update was at 2019/11/05 19:13:59


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in ca
Speed Drybrushing





t.dot

I haven't gotten too many games under my belt against the new Orruks yet, but I think people are going to get a nasty surprise when they realize just how much staying power the army has, and at how quickly they can cross the board.

Savage Orcs are cheap as chips with 2 wounds a model and a lot of shooting/attacks, and Brutes hit like a truck. Once the army builds some momentum it's rough, and without access to a lot of attacks, or lots of D2+, it's going to be hard to chip through those boys.

   
Made in us
Fixture of Dakka





The Big Waaaagh looks very tempting. I want to see how lists pan out and might give it a go if I like how they settle. I'd be a little more committed, but I like the Ironjawz a LOT more than the savage bunch and lose a lot of interest if they're not really worth it.
   
Made in us
Humming Great Unclean One of Nurgle






A straight Ironjawz force does have the advantage of battalion and sub-faction access.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Regular Dakkanaut





Edgewood, Washington state

Played one game with the new battletome. I really haven't read through the battletome so I'm just going off of my one game I played it with.

My list was pure Ironjawz:

Megaboss on Mawkrusha
Weirdnob Shaman
Warchanter

20x Ardboys
5x Brutes
5x Brutes
Ironskull's Boyz
3x Goregruntas
3x Goregruntas

I don't remember what artifacts I used but I remember giving my Weirdnob the AoS version of "Da Jump". Wasn't a competitive list, just a friendly game since my friend was trying out Cities.

I have to say teleporting my Ardboys and Brutes across the table was funny, I tried to teleport my Mawkrusha behind enemy lines but he's too big so Brutes had to do.

I kind of felt that my Mawkrusha did most of the smashing while the rest of my army stood back and cheered on. I'm hoping that the battletome didn't make the Ironjawz reliant on the Mawkrusha, would love to make various lists that will be good to use in future games.

Again, this was off my first game with the new battletome. I'll have to actually sit down and read through the book.
   
Made in ca
Gargantuan Gargant






I definitely feel like Maw krushas are going to be the hammers of our lists, while everything else is the anvil just because of how much damage they can do with buffs and command abilities. Almost hard not to say no to two of them in a list atm, but I think I need to test out the army a bit more first. I feel like 2 warchanters are auto-take now because of how much more of a role they play with their beats and +1 damage ability.
   
Made in us
Longtime Dakkanaut





 Grimskul wrote:
I definitely feel like Maw krushas are going to be the hammers of our lists, while everything else is the anvil just because of how much damage they can do with buffs and command abilities. Almost hard not to say no to two of them in a list atm, but I think I need to test out the army a bit more first. I feel like 2 warchanters are auto-take now because of how much more of a role they play with their beats and +1 damage ability.


The Ironjawz list that just won Bloodshed in the Shire GT had zero Maw-Krushas, and absolutely dominated. Cunning (but brutal?) play, and the insane efficiency of buffing on 'Ard Boys, did all the work.

Orruk Warclans, piloted in a less one-dimensional "push blindly forward full speed" are definitely a top-tier army right now.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Humming Great Unclean One of Nurgle






I think as people realize that warchanters flat-out double the damage output of 'Ardboyz they are going to become more popular.

This message was edited 1 time. Last update was at 2019/11/10 21:10:00


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

 Fajita Fan wrote:
No, it's a Savage and Black orc book only. It's really annoying for those of us who still have regular orc models but there's still the older data sheets.


Dude I really hate to be the one to break it to you.. but those models arent legally playable anymore. The pitched battle profiles were removed from the generals handbook so they dont have points and arent playable in matched play. I have a feeling the grot wolf riders warband is a signal that the greenskins army will be in AoS's future though.
   
Made in us
Humming Great Unclean One of Nurgle






 Sal4m4nd3r wrote:
 Fajita Fan wrote:
No, it's a Savage and Black orc book only. It's really annoying for those of us who still have regular orc models but there's still the older data sheets.


Dude I really hate to be the one to break it to you.. but those models arent legally playable anymore. The pitched battle profiles were removed from the generals handbook so they dont have points and arent playable in matched play. I have a feeling the grot wolf riders warband is a signal that the greenskins army will be in AoS's future though.
Greenskinz are still in the most recent GHB, and with the Orruk keyword they are a legal part of the Great Waaagh! allegiance, unless there's an FAQ I'm missing.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Longtime Dakkanaut





Virginia

 NinthMusketeer wrote:
 Sal4m4nd3r wrote:
 Fajita Fan wrote:
No, it's a Savage and Black orc book only. It's really annoying for those of us who still have regular orc models but there's still the older data sheets.


Dude I really hate to be the one to break it to you.. but those models arent legally playable anymore. The pitched battle profiles were removed from the generals handbook so they dont have points and arent playable in matched play. I have a feeling the grot wolf riders warband is a signal that the greenskins army will be in AoS's future though.
Greenskinz are still in the most recent GHB, and with the Orruk keyword they are a legal part of the Great Waaagh! allegiance, unless there's an FAQ I'm missing.

This is what I thought, I still miss characters like Grimgor or Gorebad.
   
 
Forum Index » Warhammer: Age of Sigmar
Go to: