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I suppose I'll start by saying I have been waiting a long time for plastic Sisters and am really psyched to see them on the field again. I love the Seraphim strat for 12" pistol goodness to wreck a screen or if you wait to clear an objective holder in an out of the way position.
I am curious if anyone else wanted to model the Anchorite upgrade for the Mortifiers but found the pt cost a bit much to upgrade only the armor save?
My Sisters of Battle Thread
https://www.dakkadakka.com/dakkaforum/posts/list/783053.page
I think the anchorite pt cost is worth it, especially since the mortifiers lose 1 on their fnp roll. What I am trying to figure out is what real use crusaders have besides possibly eating a smite or similar power. Yes they have storm shields, but they aren't much of an offensive threat, and they can't forcibly redirect wounds to themselves from other units.
I like the paint scheme, so i was determined to find a way to make them good, even if i knew that getting a melee doctrine in a shooting army was hardly going to work... i was so happy to be proven wrong!
Shivan Reaper wrote: I think the anchorite pt cost is worth it, especially since the mortifiers lose 1 on their fnp roll. What I am trying to figure out is what real use crusaders have besides possibly eating a smite or similar power. Yes they have storm shields, but they aren't much of an offensive threat, and they can't forcibly redirect wounds to themselves from other units.
I find them useful for tarpitting a low attack, high damage/strength models. 3++ can be super annoying when leviathan dread bounces off it!
40k: Thousand Sons World Eaters
30k: Imperial Fists 405th Company
BrianDavion wrote: So what's everyone think of the Chapter tactics? what are the good? what are the situational? what are the "word bearer equivilants"?
I personally am going for Ebon Chalice as my meta can be Smite/MW heavy and everyone having a 5+++ NOPE is special. There is talk of the Valorous Heart being good with an Imagifier to ignore -2 AP into 0 AP. Sitting back on an objective and make Raven Guard or other marine -2 AP into 0 AP is quite nice. Then if you like some melee punch (which is not that nice in this shooty edition) the Bloody Rose add an attack. Load up on Mortifiers and Pen. engines for loads of attacks on the charge. **Oops, not Order so Pens and Morts don't benefit...
And since I can't recall the other 3 Orders I imagine they're situational to meh but please feel free to correct me on that sentiment.
*edited on goof for Bloody Rose Order
This message was edited 1 time. Last update was at 2019/11/30 09:22:36
My Sisters of Battle Thread
https://www.dakkadakka.com/dakkaforum/posts/list/783053.page
I'm pondering the sacred rose (I got into 40k through DOW and soulstorm gave me my love of sisters) or argent shroud, both seem decent and I just am finishing my black legion so I'm not terriably lnclined to do another black army
Opinions are not facts please don't confuse the two
BrianDavion wrote: So what's everyone think of the Chapter tactics? what are the good? what are the situational? what are the "word bearer equivilants"?
Valorous Heart is the most genericly useful trait. But they are all viable; depending on what you're planning on doing...
Side question. Are we all now going to make our actual Warlord a 45 point Canoness with Beacon of Faith and Litanies of Faith who we hide behind our backfield units for the re-rolls?
Automatically Appended Next Post:
tneva82 wrote: Quick question. The launch box. How many points it is? Haven't checked wargear but looks like not even 400?
What did i start...
403-ish. But you can run it with other Imperium stuff too. (And it'll need a Priest in Matched Play)
This message was edited 1 time. Last update was at 2019/11/30 11:15:58
Any Tau player should have extras in their bits box, and the end part makes a good Inferno Pistol for Seraphim/ The Martyred Lady Relic Inferno Pistol.
With the Canoness with the robotic leg I'm going to modify the Plasma Pistol on her hip and either file it down or bui8ld it up a little with greenstuff so it's a holstered pistol. That way it can be anything and still be WYSIWYG.
I'm reiterating some of my questions from another thread here:
So what are people's thoughts on equipping the Superiors in general? They can have a melee weapon addition to their bolter and pistol (and as bolters are free you always want one.) All of these can also be traded for better weapons. A Power Maul actually seems pretty damn solid with the Bloody Rose rules. This is nice, though also means there is no reason to ever take a power sword, which seems a bit of a shame.
Also, what's the current ruling on trading items you have gained via trading? You can do that right? Because the Superior can trade their bolter for a bolt pistol and bolt pistols can be traded for better pistols. So this would allow for example dual wielding plasma pistols... Not necessarily super effective, but would look cool.
Lammia wrote: Side question. Are we all now going to make our actual Warlord a 45 point Canoness with Beacon of Faith and Litanies of Faith who we hide behind our backfield units for the re-rolls?
Automatically Appended Next Post:
tneva82 wrote: Quick question. The launch box. How many points it is? Haven't checked wargear but looks like not even 400?
What did i start...
403-ish. But you can run it with other Imperium stuff too. (And it'll need a Priest in Matched Play)
Nah I'm going to run Celestine as my warlord then pay The 1CP to give my Ebon Heart Cannoness the Terrible knowledge command trait.
Initial plans... Valorous Heart backfield, Bloody Rose forward elements, maybe backing off of mechanized infantry a bit in favor of Seraphim, but I'll initially run a mainly Sororitas (as opposed to Ministorum) list as I have been. That should give me a chance to explore new Stratagems and Relics while I acquire and build some of the units my collection has been missing: Engines, Arcos, and Repentia.
Despite some dismay at the previews, I'm very excited for this Codex, the new model range, and the energy of all the assembled Sororitas fans on Dakka to help find our way forward. The Emperor Protects!
I am planning to not run Celestine. I have a 127-sister list (all foot) that gives 20 CP. I think I was originally planning to do Argent Shroud to sprint up the board (given the absence of tanks) and use my Canonesses and Preachers as counter-charge thingers (combined with a 4x Heavy Flamer ret squad and the wall of short-range firepower Sororitas have always been known for).
The list has 12 meltas/combi-meltas, like 6 Inferno Pistols (4 on Seraphim), and 8 Multi-Meltas on Retributors. I hope that is enough anti-tank, combined with the Argent Shroud trait to blast forwards into range ASAP.
I have considered Ebon Chalice, which makes me a good bit slower, but gives me even more CP and better Miracle Dice. The only reason I am worried about this though is the utility of Miracle Dice is a mystery to me. The quantity seems kinda low (and I'm not interested in taking the Triumph) so while the EC auto-6 ability is nice, you need a ton to do it, while the Sacred Rose can get a ton but doesn't quite guarantee that they're useful.
Argent Shroud seems the most Miracle-agnostic, meaning they become "cool-to-haves" instead of "if I get the wrong ones, my army breaks". But I'm willing to be convinced - and yes, I want to investigate all possibilities.
Lastly, it also seems like I could play Bloody Rose, which looks fantastic, but the 20-CP list doesn't have many dedicated combat units.
EDIT:
I am disappointed in the title! Why not put something cool, like "The loving warmth of the torch shall serve as their damnation!" or... idk.
This message was edited 1 time. Last update was at 2019/11/30 17:03:03
Also I wish battlescribe would update so I can start trying out lists. Who's stupid idea was it to not have a full codex release now and only let a few people get one?
Flipping through my book I am very happy with the codex. The main draw for me is that your army can easily be tailored for multiple different things. And some seem very unique to SOB currently as well like the ability to ignore ap -1 and -2 nearly army wide. There are a lot of options to mix with each other so its all about going through and finding out what works best. We even have several options to change post deployment like sacred rites.
It is a lot to process.
Edit: Sad we lost jacobus
Edit2:
SO for some actual tactics for a battalion detachment the min cost is 218 for stock cannoness, Missionary and 3x5 BSS. Not a bad investment that lets you keep your sacred rites and order convictions
This message was edited 2 times. Last update was at 2019/11/30 18:53:19
It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.
Also I wish battlescribe would update so I can start trying out lists. Who's stupid idea was it to not have a full codex release now and only let a few people get one?
I'm trying to do the same - but really I think you need experience on the tabletop.
I'm finding it very hard for instance to quantify the Sacred Rites - and (ignoring soup for now) the value of one definite buff over two random ones.
It seems to me Sisters can easily get bags of CP - so definitely getting 2 is not an issue. But its trying to weight up the odds of getting 2 useful abilities - versus 2 marginal to useless ones.
Also I wish battlescribe would update so I can start trying out lists. Who's stupid idea was it to not have a full codex release now and only let a few people get one?
I'm trying to do the same - but really I think you need experience on the tabletop.
I'm finding it very hard for instance to quantify the Sacred Rites - and (ignoring soup for now) the value of one definite buff over two random ones.
It seems to me Sisters can easily get bags of CP - so definitely getting 2 is not an issue. But its trying to weight up the odds of getting 2 useful abilities - versus 2 marginal to useless ones.
I feel it very much depends on a mixture of personal style and what the opponent is bringing. Heavy melee sisters list? Hand of the emperor, The passion and spirit of the martyer are all good options. If they are heavy on psykers than Aegis of the emperor is a no brainer, Divine guidance for dakka spam. Spirit of the martyr can be good for massive blobs of sisters or mass MSU.
With battle rites stratagem (and if you are able to use the normal command point re-roll) You have a pretty high chance of getting at least 1 that you want and 2nd that will be useful.
It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.
Also I wish battlescribe would update so I can start trying out lists. Who's stupid idea was it to not have a full codex release now and only let a few people get one?
I'm trying to do the same - but really I think you need experience on the tabletop.
I'm finding it very hard for instance to quantify the Sacred Rites - and (ignoring soup for now) the value of one definite buff over two random ones.
It seems to me Sisters can easily get bags of CP - so definitely getting 2 is not an issue. But its trying to weight up the odds of getting 2 useful abilities - versus 2 marginal to useless ones.
I said over in a thread in general that I think the codex will be more than the sum of its parts and I feel like that basically describes it pretty well. I should hopefully be getting a game in with them later this week and I look forward to the good old headache from Warmachine of making sure everything is 0.1" of the right auras and the aura giver is in the right place.
Tyel wrote: I'm finding it very hard for instance to quantify the Sacred Rites - and (ignoring soup for now) the value of one definite buff over two random ones.
It seems to me Sisters can easily get bags of CP - so definitely getting 2 is not an issue. But its trying to weight up the odds of getting 2 useful abilities - versus 2 marginal to useless ones.
On my initial read, I was leaning toward taking Aegis when playing psyker-heavy armies (my most common opponents in that realm are Thousand Sons and Death Guard) and then just rolling for two the rest of the time. If I were to pick one I'd like to have in general, it would probably be dependent on my list... Divine Guidance for Bloody Rose Seraphim or Spirit of the Martyr if I can find a way to make melta Doms worthwhile. The others, especially Hand and Passion, feel dependent on both my list and my opponent's, and therefore hard to anticipate.
Okay so at home, assembled few miniatures(got myself two boxes...) and made first army list. Might have some errors(been a while since did by hand!) and 33 pts left to spend. Not intended as super duper competive list but hopefully not that weak either. All the valorous heart(? the one that makes AP -1 to 0)
Spoiler:
Battalion.
Canoness(bolt gun, power sword, rod of office)
missionary
5xseraphim w/2xtwin inferno pistol, plasma pistol, power sword
5xseraphim w/2xtwin hand flamer, plasma pistol, power sword
2xpeninent engines
6xretribution w/4 heavy bolters
Tad low on basic sisters maybe but want some toys as well. 13 CP, likely several goes pre-game. Extra miracle dice warlord trait and reroll miracle dice relic.
Now to wait for solo boxes. 2 sets(minus maybe 2nd cannoness) doesn't take you far.
It seems like Ebon Chalice Retributors with Heavy Flamers (and a Combiflamer) are pretty great. For 1cp and using both Cherubs, you get 36 heavy flamer and 6 flamer hits automatically. Or, give the sergeant a Combimelta, take some meat shields, and benefit from +1 to wound and a fethton of autohitting attacks.
I definitely want to have at least one Dominion squad with storm bolters move them forward with the vanguard move thing into cover, use the 1cp strat to turn storm bolters into ap 2 D2 weapons! Space marines will be absolutely mulched by dominion squads with the strat.
Can't wait to get a bit of time and actually paint! I've been doing test schemes but not got very far.
I think my current list building... problem, is that I think every list wants to have 3 Exorcists for the long range firepower, and you probably want them to be valorous heart - partly for the added protection, but also for the ignoring modifiers to hit stratagem. (Depending on whether Eldar Flyers and the like recede from tables).
But three exorcists and a bare bones canoness in a spearhead is a big chunk of points and I'm not sure if its skewing things too much.
Its probably more efficient to just put this into a batallion, as you are highly llikely to bring two if not opting for a full brigade.
Are exorcists this necessary? I'm not sure - but my gut says yes.
You can opt instead for a load of melta scattered throughout your army, but I'm not a huge fan of this. Mathematically it makes no sense - but I find when you roll lots of dice, you tend to approach the average. Whereas when you roll 1 melta at a time, you always seem to miss or fail to wound (enter miracle dice, but only one a turn). Or maybe it just feels worse. Conventional melta is also short ranged which can limit your options. DSing Seraphim for 8 melta shots that turn is nice, but I feel its not exactly the hardest thing to screen for. All in all, if you are going second, it also means something nasty has had two turns to shoot you before you did anything. Whereas, assuming they survive, the exorcists could respond immediately.
I'll be taking 3 excorcists absolute guaranteed. They are a fantastic unit and are actually relatively durable with T8 3+ and 6++. Not only are they brilliant anti tank units but they can also put down a massive rate of fire against infantry as well with the conflagration rockets.
With that being the bedrock of the list Im not sure which direction to go with the rest of the list. I think Dominion squads with storm bolters and retributors are both great for big firepower and I'll be looking into them.
I think I'll throw a portion of the army forward to martyr itself for the God emperor in the form of multiple units of penitent engines and repentia. Add in a few battle sister squads in immolators with lots of flame weapons and I think the enemy will have a few questions to ask about target priority!
I won't have my book til next week, but I'm pretty sure the Exorcist role is a list building decision with a pretty big points difference. Time will tell, but I'm hoping the anti tank option proves to be worth the points and I can keep them in their traditional role. Either way, there's no switching back and forth in game... or is there?