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Made in us
Calculating Commissar




pontiac, michigan; usa

So for my dark eldar it's mostly the skimmer vehicles. The stand breaks constantly, the weapons break, the flag poles break and the sail breaks. If I had to say if it's possible try to take the sail off the raider and ravager before transporting them as those break constantly or just don't add the sails at all. The flags probably shouldnt be added at all due to breaking and lack of need. The tail fin may also break.

I heard abaddon the armless isn't a thing anymore which I imagine is good.

I'm not sure how helpful magnetizing is but I heard it's good.

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Made in us
Gore-Soaked Lunatic Witchhunter







Anything metal and heavy (heavy warjacks, old dreadnaughts, that kind of thing), followed by anything thin and spiky, particularly antennae.

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Longtime Dakkanaut




Anything on those terrible new curved flying stems. They're one of the worst excuses for a product GW has ever put out, and that takes some doing.
   
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Tail-spinning Tomb Blade Pilot






Rage sold my metal Eldar Wraithlord and metal harlequins because I couldn't transport them more than a foot without something falling apart.

I also can't seem to keep the hanging skeleton gibbet on the Warcry starter terrain bell tower.
   
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Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The "Bullwinkle" Eldar Farseer that came out at the start of 3rd Ed.

It had this tiny connection point at its wrist for it's Singing Spear. I think a friend of mine ended up soldering one of them he was so sick of it breaking.

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"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Crushing Black Templar Crusader Pilot






My metal St. Celestine is always falling apart. I built her back before I'd ever even heard of pinning, and foolishly put her on the 25mm slotta base she came with, which makes her monstrously topheavy. Usually, she faceplants, and knocks off her sword arm, but the cloak seems to come off with very little agitation as well.
   
Made in us
Fixture of Dakka




NE Ohio, USA

My metal Wraithlords - pick a part or two, any part....
Every time I'd open the the Eldar case I'd have to fix something on each of them. After all these years in storage I'd imagine they've broken down to their component atoms by now....

Swooping Hawks - too top heavy for their little 20mm bases. They'd tip over during play & "pop" off would come their wings....

Pretty much any type of flight stand, any army.

Some of the wings on my WHFB metal Dark Elf Harpies.
Like the Swooping Hawks these harpies are on little 20mm square bases & are thus unbalanced, tip over & the tips of wings crack loose.
Because some of the wings are cast as two parts - a larger part that connects to the body, and a smaller part that completes the wing tip. Just two flat metal surfaces. Not all of the wings are cast this way. But everyone that is? I've fixed the wing tips i don't know how many times. In fact I lost a tip somewhere - long after those harpies were oop. Fixing that one was a pain. Each tip? Only matches 1 particular main wing. So I had to A) find THAT particular harpy on EBay, B) do my very best to match the paint job.
   
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Inspiring SDF-1 Bridge Officer





Mississippi

The gun on the eldar ranger from Blackstone Fortress. Thing either snaps removing it from the sprue or shortly thereafter.

It never ends well 
   
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Fresh-Faced New User




eastern fringe of the galaxy

The antennas of t'au drones and the little on fire warriors helmets. Needed to print a whole batch of replacement parts...

4200 1250 500

 
   
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Growlin' Guntrukk Driver with Killacannon





Sweden

The little gun sights on orks snap off every now and then.
   
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Versteckt in den Schatten deines Geistes.

Diaz Daemonettes.

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Slaanesh Chosen Marine Riding a Fiend





Port Carmine

 flamingkillamajig wrote:
So for my dark eldar it's mostly the skimmer vehicles. The stand breaks constantly, the weapons break, the flag poles break and the sail breaks. If I had to say if it's possible try to take the sail off the raider and ravager before transporting them as those break constantly or just don't add the sails at all. The flags probably shouldnt be added at all due to breaking and lack of need. The tail fin may also break.

I heard abaddon the armless isn't a thing anymore which I imagine is good.

I'm not sure how helpful magnetizing is but I heard it's good.


The Raider/Ravager sails are really really easy to magnetise, as are the flying stands. The guns should really be magnetised (or pegged) for 'edition protection'.

The flags and trophies are asking for trouble if glued in, and I've had issues with the Raider yard hook (crossbeam holding the sail) snapping.


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Shas'la with Pulse Carbine





The prayers beads in the left hand of the plastic Tau Ethereal (the one on disc, from the start collecting box) are the most flimsy part I've ever seen on a model.


 
   
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Ork Admiral Kroozin Da Kosmos on Da Hulk






Mortarion. The pins on top of his wings break off if you put him in foam, the flying attendants also are really easy to snap off. Just scroll across tournament pictures and count how many of those Mortarions are damaged.

In fact, some top DG players don't run him because he is so hard to transport.

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Oozing Plague Marine Terminator





Everything failcast - it's usually already broken when you get it.

Other than that - Spikes on chaos vehicles.
   
Made in gb
Decrepit Dakkanaut




UK

 H.B.M.C. wrote:
Diaz Daemonettes.


I've had one or two second hand ones where the blades have snapped off :(
It's one big reason I wish GW would do another printing of them (because freaking heck they sell for insane amounts on ebay)

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Waaagh! Ork Warboss




Italy

Scourges' wings are extremely fragile. They were probably the most fragile models I've ever had. Metal models don't really break, they just need to be pinned.

 
   
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Fixture of Dakka




Long nemezis two handers on termintors. Always bend, break very often, and practicaly impossible to re attach, so they don't fall off every game.

From stuff not from my army. Anything that has a flight stand. The probably the most breaking army I ever saw in my life is that ghost undead one for AoS, stuff attached with a small pice of plastic, if it bends, then it breaks.

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Decrepit Dakkanaut




UK

 Blackie wrote:
Scourges' wings are extremely fragile. They were probably the most fragile models I've ever had. Metal models don't really break, they just need to be pinned.



Scourge wings are tough!

You want scary thin wings - try AoS Daughters of Khaine Khinerai. The wings are about the same thickness as scourge, but each one features long finger-tips, so that's several long thin strips of easily broken plastic. Follow that up with the fact that the whole model is balanced on its tail in a flying pose. They are super fragile and wobble a little because of that thin connection point.

They are beauties, but I wish GW had made them kicking off a rock or something for just a second anchor point on the base.

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3D Printing, hobbying and model fun! 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

Yeah scourge wings are tough but I have more issues with the models coming apart at the mid section and also bad is how top heavy they were on 25 mm bases while trying to have them anywhere in a squad of 10 meaning falling over and knocking each other over on rooftops was common. I mostly only use squads of 5 now if at all partly for that reason and like 2 or 3 tactical ones and thankfully larger base sizes are in newer boxes which prevents them falling over like a top heavy toddler learning how to walk.

This message was edited 1 time. Last update was at 2021/05/31 15:36:42


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Made in us
Longtime Dakkanaut




Deff dreadz and Killa Kanz. Its a rare game where I take them out of storage and weapons/klaws/arms and exhaust pipes aren't missing

 Tomsug wrote:
Semper krumps under the radar

 
   
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Tough Tyrant Guard





Hormagaunts. The talons from the body and the tiny tiny piece of plastic that holds the foot to the slotta. A close second is probably Lictor rending claws.
   
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Stealthy Grot Snipa





Atlanta, GA

SemperMortis wrote:
Deff dreadz and Killa Kanz. Its a rare game where I take them out of storage and weapons/klaws/arms and exhaust pipes aren't missing


I've never even thought about this issue because I magnetized all of my deff dreads and kans...
   
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Fresh-Faced New User




Miami, Florida

Ork nob boss poles break if you look at em wrong.

Waaagh! 
   
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Stalwart Tribune





AdMech bits. seriously - so many small antenna or servo skulls held on by thin bits.
the best advice for AdMech players is to put magnets on the bases of your models, then use a magnetic sheet in crates to prevent bits from snapping off in transit.

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Some Misc. Imperium units etc. Assassins...

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Regular Dakkanaut





Metal Necrons Wraiths. Top heavy, brittle and to easy to catch on things. A genuine nightmare that I replaced with plastic ones and stopped using for those exact reasons,
   
Made in fr
Longtime Dakkanaut






necron arks, the gauss arrays.

I'm serious. Go to YouTube now, look up necron batrep videos, look for ones with arks in them. See how many of those videos have arks without the gauss array on them because they break off if you look at one of them too hard.

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Fixture of Dakka




NE Ohio, USA

Sumilidon wrote:
Metal Necrons Wraiths. Top heavy, brittle and to easy to catch on things. A genuine nightmare that I replaced with plastic ones and stopped using for those exact reasons,


Yeah, who's brilliant idea was it to design a top-heavy metal model held together via a tiny joint 1/2way down the tail it's balancing on??
Plus they're just crap looking models.
   
Made in ie
Auspicious Skink Shaman




Louth, Ireland

Infinity stuff for me - metal + tiiiiny antennas and stuff

 
   
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Krazed Killa Kan






Ankles snapping on the older Crisis Suits, especially the ones that get converted into Broadsides.

Failcast Weirdboy's staff for me broke after the 1st or 2nd time trying to transport it to the FLGS. Brittle resin just doesn't have the same strength as pewter models but that didn't stop GW from lazily reusing the molds/sculpts.

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