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![[Post New]](/s/i/i.gif) 2011/09/19 17:21:33
Subject: Space Marine General topic.
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Stabbin' Skarboy
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Melissia wrote:Personally, I'd rather talk about how best to obtain bolter kills before you've gotten kraken rounds, myself... can't seem to do anywhere NEAR as good with tacticals as I do with either devs or assaults.
I actually did that yesterday, took about 4 games of Annihilation.
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The question isn't why do I kill. The question is, why I don't kill everybody. |
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![[Post New]](/s/i/i.gif) 2011/09/19 17:27:40
Subject: Space Marine General topic.
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Decrepit Dakkanaut
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Headshots pretty much did it for me, took about 3-4 games to get the perk.
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![[Post New]](/s/i/i.gif) 2011/09/19 17:59:56
Subject: Space Marine General topic.
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Longtime Dakkanaut
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Melissia wrote:Personally, I'd rather talk about how best to obtain bolter kills before you've gotten kraken rounds, myself... can't seem to do anywhere NEAR as good with tacticals as I do with either devs or assaults.
Follow a bolter dev. Steal his kills.
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![[Post New]](/s/i/i.gif) 2011/09/19 18:01:06
Subject: Space Marine General topic.
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The New Miss Macross!
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Melissia wrote: Personally, I'd rather talk about how best to obtain bolter kills before you've gotten kraken rounds, myself... can't seem to do anywhere NEAR as good with tacticals as I do with either devs or assaults. Soften up the target with a grenade and then do short 3 round bursts. Even at medium range, it's relatively easy to get a kill with the bolter if you fire it in a controlled method. Extreme range fire will rarely get you a kill unless the target player isn't paying attention or is engaged with someone else concurrently. I regularly used to annoy lascannon and stalker snipers with short burst from an unupgraded bolter. That being said, kraken rounds and bolter targeter give you the accuracy (but not the zoom) of a stalker with the close range spray and pray of the regular bolter. The later upgrade REALLY makes a difference in the long range accuracy as the reticule blooms only about 50% more on full auto than with your first bolt round (as opposed to the 300-400% increase without it on full auto). I thought I'd go gaga for the assault marine but the tactical marine has easily become my favorite. If you're not into the long range quasi-sniping, I'd say keep the kraken and then take one of the grenade buffing perks to help you with the closer fighting. Four grenades can really soften up a command point! Personally, I tended to use one to two (basically one for each guy guarding the spot) and leave the other two for the inevitable spawning player. The master crafted grenades seemed to help but I found having 4 regular ones preferable to 2 better versions. What I personally don't have any experience with yet myself is the upgraded storm bolter. My few rounds using it were largely unsatisfying outside of camping on a contested command point as the storm bolter seemed relatively useless at more than 50 paces. Anyone know how well the improved twin link perk affects that? Does it give you regular bolter accuracy with the storm at medium ranges or even better?
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This message was edited 1 time. Last update was at 2011/09/19 18:02:54
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![[Post New]](/s/i/i.gif) 2011/09/19 18:06:17
Subject: Re:Space Marine General topic.
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Decrepit Dakkanaut
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I just received the first perk on the heavy bolter this morning, the one that allows you to set up super fast. My kill power has easily doubled now. I tell ya, its hilarious and catches people off guard when they see a dev turn the corner running, and almost instantly is setup and vomiting rounds at them.
I still suck with the tactical though. Seems like no matter what I use, I just cant make it work. I need a new controller, as mine isnt nearly as accurate as far as head shots go (its a bit loose in the joystick) so long range, I suck, short range, I get shot up, and even bursting my shots, I dont seem to do enough damage to kill someone. What the hell am I missing here?
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![[Post New]](/s/i/i.gif) 2011/09/19 18:14:56
Subject: Re:Space Marine General topic.
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Longtime Dakkanaut
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KingCracker wrote:I just received the first perk on the heavy bolter this morning, the one that allows you to set up super fast. My kill power has easily doubled now. I tell ya, its hilarious and catches people off guard when they see a dev turn the corner running, and almost instantly is setup and vomiting rounds at them.
I still suck with the tactical though. Seems like no matter what I use, I just cant make it work. I need a new controller, as mine isnt nearly as accurate as far as head shots go (its a bit loose in the joystick) so long range, I suck, short range, I get shot up, and even bursting my shots, I dont seem to do enough damage to kill someone. What the hell am I missing here?
Well, if you're running bolter without Kraken rounds, well, you've got to do your round of suck before you can play with the big boys. Nothing you can do about it, except take the lousy k/d ratios like a man.
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![[Post New]](/s/i/i.gif) 2011/09/19 18:17:29
Subject: Re:Space Marine General topic.
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Stabbin' Skarboy
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His Master's Voice wrote:KingCracker wrote:I just received the first perk on the heavy bolter this morning, the one that allows you to set up super fast. My kill power has easily doubled now. I tell ya, its hilarious and catches people off guard when they see a dev turn the corner running, and almost instantly is setup and vomiting rounds at them.
I still suck with the tactical though. Seems like no matter what I use, I just cant make it work. I need a new controller, as mine isnt nearly as accurate as far as head shots go (its a bit loose in the joystick) so long range, I suck, short range, I get shot up, and even bursting my shots, I dont seem to do enough damage to kill someone. What the hell am I missing here?
Well, if you're running bolter without Kraken rounds, well, you've got to do your round of suck before you can play with the big boys. Nothing you can do about it, except take the lousy k/d ratios like a man.
I topped every game getting my Kraken rounds.
/like a boss
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The question isn't why do I kill. The question is, why I don't kill everybody. |
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![[Post New]](/s/i/i.gif) 2011/09/19 18:17:30
Subject: Re:Space Marine General topic.
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Fighter Pilot
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The bolt pistol could most likely stand a accuracy nerf a bit, and I say that using it alot. The accuracy on that thing is freaking nuts, I left the plas pistol on one of the assault set ups just to earn points in it.
Once I hit lvl 30 the leveling progress really creeps down to a halt it seems, which isn't a bad thing. I do hope they raise that level cap though so people still have something to play towards.
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![[Post New]](/s/i/i.gif) 2011/09/19 18:20:36
Subject: Re:Space Marine General topic.
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Stabbin' Skarboy
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Sckitzo wrote:The bolt pistol could most likely stand a accuracy nerf a bit, and I say that using it alot. The accuracy on that thing is freaking nuts, I left the plas pistol on one of the assault set ups just to earn points in it.
Once I hit lvl 30 the leveling progress really creeps down to a halt it seems, which isn't a bad thing. I do hope they raise that level cap though so people still have something to play towards.
I noticed that too, the unlocks just stop at a point which is a shame, they should have spread the unlocks out a little, or added some fluff for the higher levels.
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The question isn't why do I kill. The question is, why I don't kill everybody. |
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![[Post New]](/s/i/i.gif) 2011/09/19 18:23:44
Subject: Re:Space Marine General topic.
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Longtime Dakkanaut
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MrH wrote:I topped every game getting my Kraken rounds.
/like a boss
Good for you. Basic bolter is still the worst weapon in the game, maybe with the exception of the combat knife.
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![[Post New]](/s/i/i.gif) 2011/09/19 18:34:07
Subject: Re:Space Marine General topic.
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Stabbin' Skarboy
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His Master's Voice wrote:MrH wrote:I topped every game getting my Kraken rounds.
/like a boss
Good for you. Basic bolter is still the worst weapon in the game, maybe with the exception of the combat knife.
I can agree with that.
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The question isn't why do I kill. The question is, why I don't kill everybody. |
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![[Post New]](/s/i/i.gif) 2011/09/19 18:35:50
Subject: Space Marine General topic.
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Consigned to the Grim Darkness
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Lol, with kraken rounds and targeter, it's one of the BEST in the game. Hell just kraken rounds alone...
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This message was edited 1 time. Last update was at 2011/09/19 18:36:06
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/09/19 18:38:01
Subject: Space Marine General topic.
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Stabbin' Skarboy
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Melissia wrote:Lol, with kraken rounds and targeter, it's one of the BEST in the game.
Hell just kraken rounds alone...
He said basic bolter, that means without perks.
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The question isn't why do I kill. The question is, why I don't kill everybody. |
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![[Post New]](/s/i/i.gif) 2011/09/19 18:42:34
Subject: Re:Space Marine General topic.
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Decrepit Dakkanaut
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His Master's Voice wrote:KingCracker wrote:I just received the first perk on the heavy bolter this morning, the one that allows you to set up super fast. My kill power has easily doubled now. I tell ya, its hilarious and catches people off guard when they see a dev turn the corner running, and almost instantly is setup and vomiting rounds at them. I still suck with the tactical though. Seems like no matter what I use, I just cant make it work. I need a new controller, as mine isnt nearly as accurate as far as head shots go (its a bit loose in the joystick) so long range, I suck, short range, I get shot up, and even bursting my shots, I dont seem to do enough damage to kill someone. What the hell am I missing here? Well, if you're running bolter without Kraken rounds, well, you've got to do your round of suck before you can play with the big boys. Nothing you can do about it, except take the lousy k/d ratios like a man. Thats probably it, I dont have Kraken rounds yet. That might also be why I dont use the Tactical so much, maybe Ill just take it like a man, and struggle through it. /sadface *because most the time I lose to someone with a bolter, they have kraken rounds, so I know they are pretty badass
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This message was edited 1 time. Last update was at 2011/09/19 18:43:39
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![[Post New]](/s/i/i.gif) 2011/09/19 18:44:16
Subject: Re:Space Marine General topic.
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Stabbin' Skarboy
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KingCracker wrote:His Master's Voice wrote:KingCracker wrote:I just received the first perk on the heavy bolter this morning, the one that allows you to set up super fast. My kill power has easily doubled now. I tell ya, its hilarious and catches people off guard when they see a dev turn the corner running, and almost instantly is setup and vomiting rounds at them.
I still suck with the tactical though. Seems like no matter what I use, I just cant make it work. I need a new controller, as mine isnt nearly as accurate as far as head shots go (its a bit loose in the joystick) so long range, I suck, short range, I get shot up, and even bursting my shots, I dont seem to do enough damage to kill someone. What the hell am I missing here?
Well, if you're running bolter without Kraken rounds, well, you've got to do your round of suck before you can play with the big boys. Nothing you can do about it, except take the lousy k/d ratios like a man.
Thats probably it, I dont have Kraken rounds yet. That might also be why I dont use the Tactical so much, maybe Ill just take it like a man, and struggle through it. /sadface
I love playing Tactical, Stalker Bolter/Melta is a sick combo, you have your rifle for picking people off and if someone gets too close or an Assault is about to land on your head just pull out the Melta and blow him away.
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The question isn't why do I kill. The question is, why I don't kill everybody. |
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![[Post New]](/s/i/i.gif) 2011/09/19 18:49:56
Subject: Re:Space Marine General topic.
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Fighter Pilot
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I rarely play Tac, and even rarer still use the bolter. I just now unlocked Kraken rounds and working towards targeter but man that's a slow grind. I should have done it during the lower levels when everyone wasn't running increased armor specs. It does sort of annoy me that powersword is just sitting there, taunting me with challenge points, but I'll be damned if I'll spend money on it, unless it comes as part of a package deal. It's odd though, I rarely see anyone using the PS, could just be very few people preordered from THQ on the PC side of the house.
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![[Post New]](/s/i/i.gif) 2011/09/19 18:51:06
Subject: Space Marine General topic.
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Regular Dakkanaut
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I have been having great success with the Melta gun lately. What I like most about it is that is forces you to be mobile. Sometimes you get in the bad habit of trying to pick people off from a distance with certain weapons. With the Melta that won't work. I enjoy the way the game changes when I use the weapon, but I think it's time to start working towards the bolter targeter. My kill streaks with Bolters have not been very good though.
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This message was edited 1 time. Last update was at 2011/09/19 18:51:48
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![[Post New]](/s/i/i.gif) 2011/09/19 18:54:00
Subject: Space Marine General topic.
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Secret Force Behind the Rise of the Tau
USA
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The Stalker, contrary to the pro tips in the loading screen, is a very effectively close range weapon from the hip.
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![[Post New]](/s/i/i.gif) 2011/09/19 18:57:02
Subject: Re:Space Marine General topic.
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Fighter Pilot
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Blind panic fire with the stalker killed many an assault when I first started playing
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![[Post New]](/s/i/i.gif) 2011/09/19 19:04:27
Subject: Space Marine General topic.
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Consigned to the Grim Darkness
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Indeed, it's effective at all ranges really. Probably too much so with burst fire.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2011/09/19 19:27:53
Subject: Re:Space Marine General topic.
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Fighter Pilot
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Working on burst fire still, be interested to see how it does.
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![[Post New]](/s/i/i.gif) 2011/09/19 19:45:35
Subject: Re:Space Marine General topic.
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Stabbin' Skarboy
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Sckitzo wrote:Working on burst fire still, be interested to see how it does.
I don't like it at all.
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The question isn't why do I kill. The question is, why I don't kill everybody. |
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![[Post New]](/s/i/i.gif) 2011/09/19 19:51:04
Subject: Space Marine General topic.
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Devestating Grey Knight Dreadknight
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Not a fan of burst fire, especially at long range, both rounds are definitely NOT on target.
Also, only 5 shots before reload
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This message was edited 1 time. Last update was at 2011/09/19 19:51:26
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![[Post New]](/s/i/i.gif) 2011/09/19 20:11:08
Subject: Re:Space Marine General topic.
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Fighter Pilot
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Hmm interesting, I rarely use weapons perk sans Kraken Bolts and the Assault ones, still figuring out if their worth it or not.
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![[Post New]](/s/i/i.gif) 2011/09/19 21:12:09
Subject: Space Marine General topic.
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Longtime Dakkanaut
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daedalus-templarius wrote:Not a fan of burst fire, especially at long range, both rounds are definitely NOT on target.
Also, only 5 shots before reload
Might be why my overall accuracy with the Stalker went down a lot when I got the perk. On the other hand, it made the gun almost as affective as Kraken bolter for mid and close range firefights for me.
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![[Post New]](/s/i/i.gif) 2011/09/19 22:00:56
Subject: Space Marine General topic.
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Mutated Chosen Chaos Marine
Sitting in yo' bath tub, poopin out shoggoths
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I suck trying to use stalker, I don't know why, I just can't aim the scoped guns in that game.
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750 points
1000 Points
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![[Post New]](/s/i/i.gif) 2011/09/19 22:36:04
Subject: Re:Space Marine General topic.
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Perfect Shot Ultramarine Predator Pilot
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I''m a huge proponent of the burst fire stalker, over the regular. At ranges where the second shot actually starts to cause misses, the range is long enough where I'm likely to lose line of sight if he rolls/jumps/fetpacks/whatever pretty easily anyway, and it causes assault players to rip their hair out up close.
The real question for me is "Do I take burst on my melta/stalker build...or MC nades?..."
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![[Post New]](/s/i/i.gif) 2011/09/20 12:43:46
Subject: Re:Space Marine General topic.
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Decrepit Dakkanaut
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Ok, I sucked it up, and got the kraken rounds last night. And oddly enough, listening to you tactical players talk about how you use them, helped GREATLY. I dare say, Im better with the tactical then the heavybolter dev. I also have the plasma cannon on the dev, but I think its just WAY to overpowered to make me use it. I get so aggravated when an opponent just blindly shoots the charge and Im somewhat near the splash and die. Or when they charge it while running up to take an objective and and plop a charged shot somewhere randomly near the objective and kills 3 of us standing there. I just couldnt do that type of annoyance to other gamers. I like the challenge of the game, when I used to play TF2, I would switch to the loosing team all the time, just to see if I could tip the scales, and often enough I would. Im figuring out how to play this one much better, I seem to do better being aggressive instead of standing around playing conservatively. Granted, many times my deaths are more then my kills, but Im still ranking at least in the middle on a packed game, because I can take objectives 4,5,6 times one game I took objectives 8 times So now Im going to try for the last bolter upgrade, since Mellissia seems to think its just the tits. How exactly do I get it? My daughter is playing the Wii, so I cant really turn it on to look
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This message was edited 1 time. Last update was at 2011/09/20 12:45:06
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![[Post New]](/s/i/i.gif) 2011/09/20 14:05:19
Subject: Space Marine General topic.
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Longtime Dakkanaut
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15 killstreaks with the bolter.
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![[Post New]](/s/i/i.gif) 2011/09/20 14:31:12
Subject: Re:Space Marine General topic.
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Hellacious Havoc
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Supreme Ferocity with the Heavy Bolter is so long ......
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2000 pts Renegade Imperial Guard
1750 pts Chaos Undivided
1000pts Imperial Guard
750 pts Space Wolves
1000 pts Tau Empire
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