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Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

So guys, what odds do you give my footslogging CSM MEQ melee list?

I should think of a new signature... In the meantime, have a  
   
Made in gb
Prophetic Blood Angel Librarian




 Ashiraya wrote:
So guys, what odds do you give my footslogging CSM MEQ melee list?


Ha!

Or any beginner that starts with the foundations of their army being from Dark Vengence. Yeh they would lose usually with such a list - but at least they would kill SOMETHING.
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

 Ashiraya wrote:
So guys, what odds do you give my footslogging CSM MEQ melee list?
I'll give you turn 3 before being tabled if you're playing well.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Horrific Howling Banshee






Charleston, South Carolina

I'll never play my 16,000 points of Eldar again

Innocence is no Excuse
15,000
8,000
9,000
Nids:5,000 
   
Made in us
Battlefortress Driver with Krusha Wheel






 ArmyC wrote:
I'll never play my 16,000 points of Eldar again


That's the worst part. In sure you never asked for this.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in us
Veteran Knight Baron in a Crusader





 PandaHero wrote:
What that guy says:
Yep, that's what people are missing. Even someone bringing a couple of squads of 5 bikes to a casual game will have a pretty big advantage over his opponent, point for point. THAT is the great tragedy of this, not the tournament scene. Tournaments always manage.

I couldn't care less of what new cheese people wil lbe bringing, because my opponent rarely go over board with that at my FLGS (some do, but more often then not, it's all in good fun).

The real problem I see with those Jetbike, is that it affect ANY friendly game. I'm not talking about someone spamming bikes on purpose. I'm talking about me and my friends playing games where the balance will already be screwed at the TROOP level. Where I live, we play 1 CADS with max 1 formation or 1 ally detachement, and we favorise 3-4 Troop because we think it favorise fun game. Well it won't be as fun to know that even before turn 1, the backbone of your army (the troops) can't match the power of their backbone, and by a long shot!

I have been giving my opinion on a lot of those ''imbalance'' thread. The key, IMHO, to balance, is to compare slot per slot between army, while enforcing strict rule on CADS/Ally and such.


Maybe stop playing with such ridiculous restrictions?
   
Made in us
Freaky Flayed One





I'm actually pretty fine with the Eldar Codex over all and would play against most of the codex. I'm fine with and love glass-cannon type armies. Most of their units are opposite of the Necrons and I appreciate that. Where we have little damage output and stupid durability they have stupid damage output and (mostly) little durability.

It's just the number of bikes they can take (Points issue) and the change to D weapons that irritate me. So unless it's Sammhain or Iyanden (Particularly Iyanden), go nuts.

I'm excited for the new aspect warriors and their formations. Especially the chance to see more Scorpions and Banshees!
   
Made in us
Beautiful and Deadly Keeper of Secrets





 Orock wrote:
 ArmyC wrote:
I'll never play my 16,000 points of Eldar again


That's the worst part. In sure you never asked for this.


Spoiler:


Man though, I wish I could get some of this for CSM though..
   
Made in gb
Hellacious Havoc






 ArmyC wrote:
I'll never play my 16,000 points of Eldar again

to be fair though fella if you have 16000 points of the pointy eared space fairies Im certain you have the models to put a army on the table thats both cool and not a cheesefest
   
Made in ca
Fixture of Dakka






 Lutharr101 wrote:
 ArmyC wrote:
I'll never play my 16,000 points of Eldar again

to be fair though fella if you have 16000 points of the pointy eared space fairies Im certain you have the models to put a army on the table thats both cool and not a cheesefest


Not to mention any army that won't fit on a table!
   
Made in us
Pyromaniac Hellhound Pilot






Schrott

 Talys wrote:
 Lutharr101 wrote:
 ArmyC wrote:
I'll never play my 16,000 points of Eldar again

to be fair though fella if you have 16000 points of the pointy eared space fairies Im certain you have the models to put a army on the table thats both cool and not a cheesefest


Not to mention any army that won't fit on a table!



At least at that range there should be more than enough on the opposite end to neutralize the problem of the rules.

Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
"SIR! Are you sure this will work!?"
"I HAVE NO IDEA, PULL THE TRIGGER!!!" 91st comms chatter.  
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





 Ashiraya wrote:
So guys, what odds do you give my footslogging CSM MEQ melee list?


Fixed.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in gr
Fresh-Faced New User




I creater an account just so that I can share with you a posible BA counter.
5 drop pods with deathwind missile launchers, loaded with 10 tacticals each with plasmaguns and heavy flamers, for slightly above 1000 pts.
3 drop on the first turn and unleash 6 s7 ap2, 24 s4 ap5, 3 s5 ap 4 flame templates and 3 s5 ap - large blasts. All combat squads.
They can potentially kill about 15 of the bikes on the first turn. The eldar bikes that survive and pass their morale check, could kill 2 and a half combat squads.
The rest of the drop pods that arrive later can kill about 10 more. Thats 100 less s6 shots for the eldar.
I can see this work similarly with 3-4 sternguard drop pods in the mix.
Thoughts?

This message was edited 1 time. Last update was at 2015/04/18 11:56:27


 
   
Made in fi
Battlewagon Driver with Charged Engine






Finland

 Drasius wrote:
 Ashiraya wrote:
So guys, what odds do you give my footslogging CSM MEQ melee list?


Fixed.


Hmm nah, fixed all wrong. My 5 IW Sicarans will gladly meet the jetbikes, along with a few Heldrakes.

   
Made in gb
Prophetic Blood Angel Librarian




Against jinking jetbikes a sicaran kills an average of 1.5 jetbikes. Against non jinking jetbikes this increases to 2. More if you invest in lascannons. So a sicaran without lascannons will make its points back against non jinking jetbikes in 2.5 turns which isn't too bad. However in that time, the jetbikes will have likely made their own points back against other targets.
   
Made in ca
Junior Officer with Laspistol





London, Ontario

 Ashiraya wrote:
So guys, what odds do you give my footslogging CSM MEQ melee list?


A 95% chance of compete deployment, assuming you hold nothing in reserves.

There's a 5% chance you might decide to avoid the futility of fully deploying, and simply pack up before completion.
   
Made in gr
Fresh-Faced New User




Poly Ranger wrote:
Against jinking jetbikes a sicaran kills an average of 1.5 jetbikes. Against non jinking jetbikes this increases to 2. More if you invest in lascannons. So a sicaran without lascannons will make its points back against non jinking jetbikes in 2.5 turns which isn't too bad. However in that time, the jetbikes will have likely made their own points back against other targets.

I thought Sicaran ignores jinks...
   
Made in gb
Prophetic Blood Angel Librarian




Oops, yes it does (and to think - I own one for this specific reason, facepalm!). So 2 kills a turn from the main gun of a sicaran - not too bad a return.
   
Made in us
Battlefortress Driver with Krusha Wheel






Poly Ranger wrote:
Oops, yes it does (and to think - I own one for this specific reason, facepalm!). So 2 kills a turn from the main gun of a sicaran - not too bad a return.


On sicaran is just going to die from all the other stuff in the army, and you cant take multiples sadly.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in us
Been Around the Block




Why do people keep mentioning Wraithlords like they got a D-weapon?
   
Made in us
Battlefortress Driver with Krusha Wheel






ragazzacane wrote:
Why do people keep mentioning Wraithlords like they got a D-weapon?


I'm sure they meant wraithknight.

I am not too keen on their flyers getting rerollable jink or preferred enemy flying things either. This whole thing is a bad joke.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in us
Veteran Knight Baron in a Crusader





Wraithlords are still as terrible and useless as ever. They have middle child syndrome, their big brother and little brothers always get all the attention.
   
Made in nz
Disguised Speculo





 Orock wrote:
Also, just for fun, thats 90 dead orks on average from the green tide. 90 in one turn.


Now thats a metric I can understand.

Jesus christ, I didn't think the game balance could get worse
   
Made in pl
Longtime Dakkanaut




Pfffft easy

Chaplain

Captain

Tactical squad

Tactical squad

Tactical squad

Tactical squad

Terminator squad with whatever

Terminator squad with whatever

Terminator squad with whatever


Despair is the illusion of the mind.

L2P.



This message was edited 1 time. Last update was at 2015/04/24 07:24:56


From the initial Age of Sigmar news thread, when its "feature" list was first confirmed:
Kid_Kyoto wrote:
It's like a train wreck. But one made from two circus trains colliding.

A collosal, terrible, flaming, hysterical train wreck with burning clowns running around spraying it with seltzer bottles while ring masters cry out how everything is fine and we should all come in while the dancing elephants lurch around leaving trails of blood behind them.

How could I look away?

 
   
Made in us
Veteran Knight Baron in a Crusader





The "learn to play" argument doesn't excuse poor balance. Learn to play in 40k usually equates to "spend $500-800 changing your entire list or buying a whole new army to compete with GWs latest screwup".
   
Made in pl
Longtime Dakkanaut




Terminators can deepstrike. Think.

From the initial Age of Sigmar news thread, when its "feature" list was first confirmed:
Kid_Kyoto wrote:
It's like a train wreck. But one made from two circus trains colliding.

A collosal, terrible, flaming, hysterical train wreck with burning clowns running around spraying it with seltzer bottles while ring masters cry out how everything is fine and we should all come in while the dancing elephants lurch around leaving trails of blood behind them.

How could I look away?

 
   
Made in fi
Fully-charged Electropriest






Plumbumbarum wrote:
Terminators can deepstrike. Think.


They can indeed do that. But then what? They don't have the firepower to kill jetbikes or if you go with TH/SS termies they're sitting ducks for a turn. Terminators can never kill jetbikes in melee if the Eldar player doesn't for some reason want that to happen.

One full Deathwing terminator squad with 8 storm bolters and 2 assault cannons does the following if my math is correct:

16 * 0,889 * 0,5 * 0,333 = 2,37 wounds with bolters
8 * 0,889 * 0,833 * 0,333 = 1,97 wounds with assault cannons

That means you spent 480 points on terminators to remove on average 108 points of jetbikes. That is a horrible return on investment. With the same amount of points you get almost 18 jetbikes with scatter lasers, but let's see what happens to the terminators when the remaining 13 jetbikes shoot back at them:

52 * 0,667 * 0,833 * 0,167 = 4,82 wounds

So the remaining jetbikes moved to a safe range away from the terminators, returned fire and killed 5 terminators, at minimum 220 points.

This gets even uglier if you just use the shuriken cannons and can field even more jetbikes with the same amount of points. Terminators just simply die under the weight of shots aimed at them.

24 * 3 * 0,667 * 0,833 = 40 wounds, of which 8 are rending
32 * 0,167 = 5,33 dead terminators
8 * 0,667 = 5,34 dead terminators

I have no idea what crazy magic tricks you have in mind to make this an even matchup but please do tell.


Edit: TL;DR the jetbikes were shot at, had less points to begin with and still did double the damage in points after losing almost a fourth of their starting numbers.

Edit 2: mixed up weapon profiles and special rules, should be about right now. Also added the shuriken cannon calculations.

This message was edited 3 times. Last update was at 2015/04/24 11:22:40


7000 pts 1000 pts 2000 pts 500 pts 3000 pts
 Crimson Devil wrote:
7th edition 40k is a lot like BDSM these days. Only play with people you know and develop a safe word for when things get too intense. And It doesn't hurt to be a sadist or masochist as well.
 xSoulgrinderx wrote:
No. but jink is cover and if the barrage its center they wont be getting cover
 
   
Made in dk
Servoarm Flailing Magos






Metalica

Plumbumbarum wrote:
Terminators can deepstrike. Think.


The only, and I mean the only way your list would have any chance, were if they could charge on the turn they came in via deepstrike.
Which they can't.

I really can't wait to hear what kind of hocus pocus you're hoping this basic MEQ list is going to pull out against a min-maxed Eldar army with full scatterbike line-up.

 
   
Made in us
Longtime Dakkanaut




Plumbumbarum wrote:
Terminators can deepstrike. Think.


You think terminators are an answer to anything, let alone T6 Str D weapons (so the guns they have won't do anything) that can be flamers (remember, you'll be bunched up!)?
I'm curious to see this thinking.
   
Made in ru
!!Goffik Rocker!!






He's suggesting to deepstrike the way they'd mishap. This way, you can prolong the arrival to not get tabled before the game ends. And it's allready a win.
   
 
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