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Good. Even playing Marines it was far too good a rule.
The temptation to grab a load of flame dudes for maximum burn is strong for the Firestorm Assault Force.
RaptorusRex wrote: I like it. OOM switching to Hit re-rolls only is a bit of a blow, but I like the Salamanders and the 1st Company detachments.
It does feel like a bit of bait-and-switch, especially considering the 'combat patrol' version had it as hit rolls only already.
Here's the preview version to suck people in, and here's the real version they already had written.
H.B.M.C. wrote: Yikes... that 1st Company rule makes the Crusher Stampede look competitive.
Yeah... once per battle is certainly a choice.
The Firestorm is much better.
And the video shows the Anvil Siege Force (at 0:44) which globally grants [heavy] to all weapons, and some bonus to weapons that already have [heavy] (the video jumps before showing all the text).
Firestorm also has a strat that allows a unit to disembark and shoot at an enemy that targets their transport, in the enemy turn. Risky, but potentially ridiculous for setting things up for your turn.
This message was edited 1 time. Last update was at 2023/09/18 14:23:58
Voss wrote: Yeah... once per battle is certainly a choice.
"Hey kids! Do you want your Terminators to benefit from 3 different potential rules that impact them for an entire turn against every target, or a single rule that lets them really kill one target once per game? As a sweetener you can give a character a 5+ FNP, which doesn't mean a whole hell of a lot if he's leading a unit, which he will be, because solo-characters without Lone Operative are a liability in 10th and most of their special rules don't function when they're not leading a unit!"
This message was edited 2 times. Last update was at 2023/09/18 14:27:44
Mostly feels bad at the moment after Deathwatch got taken out back before. We'll have to see how the codex changes things, but the DW datasheets are starting to feel real bad about now.
Having all weapons gain the Assault keyword is very significant. If that detachment has solid Enhancements and Stratagems, it could be a real go to option.
No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby.
I'm of the opinion that the Combat Doctines detachment rule should have been the Army Rule to start with. Then give Oath of Moment to the First Company Detachment as the detachment rule, to represent that they are deployed enmasse to counter a specific threat.
Voss wrote: Yeah... once per battle is certainly a choice.
"Hey kids! Do you want your Terminators to benefit from 3 different potential rules that impact them for an entire turn against every target, or a single rule that lets them really kill one target once per game? As a sweetener you can give a character a 5+ FNP, which doesn't mean a whole hell of a lot if he's leading a unit, which he will be, because solo-characters without Lone Operative are a liability in 10th and most of their special rules don't function when they're not leading a unit!"
so? many armies have a FNP type enhancement? plus the 5+++ can be given to the entire unit once per game. which is pretty good.
glad about the OOM change... rerolls slow the game down and just lends itself to unintended stuff like fishing for dev wounds.
Voss wrote: Yeah... once per battle is certainly a choice.
"Hey kids! Do you want your Terminators to benefit from 3 different potential rules that impact them for an entire turn against every target, or a single rule that lets them really kill one target once per game? As a sweetener you can give a character a 5+ FNP, which doesn't mean a whole hell of a lot if he's leading a unit, which he will be, because solo-characters without Lone Operative are a liability in 10th and most of their special rules don't function when they're not leading a unit!"
so? many armies have a FNP type enhancement? plus the 5+++ can be given to the entire unit once per game. which is pretty good.
Its the mechanism involved. As a character, FnP isn't going to come up until his unit is dead. For the unit, popping it in the shooting phase means hoping you correctly anticipated that the enemy is going to shoot at that unit more. If they don't, its wasted.
glad about the OOM change... rerolls slow the game down and just lends itself to unintended stuff like fishing for dev wounds.
That's true... but its really weird that they got a trial-run of reroll wounds when the Leviathan box and the combat patrol makes it clear that this was the intended version all along. Given the lead time for printing, this change can't be in response to post launch feedback and live games, just the usual 'throw gak at the walls and see if it sticks' development.
This message was edited 2 times. Last update was at 2023/09/18 17:41:36
Dawnbringer wrote: I'm of the opinion that the Combat Doctines detachment rule should have been the Army Rule to start with. Then give Oath of Moment to the First Company Detachment as the detachment rule, to represent that they are deployed enmasse to counter a specific threat.
about what I expected sadly. In addition to thsese two I've also heard some rumors about what the IF inspired detachment is (I also heard in said rumors Oath of moment was getting a nerf so it makes me think ithis was accurate)
apparently the IF detachment gives "heavy" to ALL ranged weapons,and rangedd weapons that are already heavy gain +1 to wound if stationary. So I expect it'll be "healthy compeition" for the gladius at least. but yeah I don't see ANY reason to bother with the 1st company detachment, I'd rather just have the gladius I think
Opinions are not facts please don't confuse the two
LunarSol wrote: I assume they mean going OC2. I'm not sure taking more than 3 of any Phobos unit is particularly noteworthy.
There's literally a Vanguard Company, consisting of 100 Marines outfitted exclusively in Phobos, that is the 10th Company now.
Raven Guard field their 1st and 2nd Company elements pretty regularly in Phobos as well.
I meant battleline.
This message was edited 2 times. Last update was at 2023/09/18 21:59:50
They should, and Battleline should be a special rule that gives +1OC and allows you to take that unit 6 times in a list rather than 3, but that's not the way 10th works. And nothing should be Battleline by default as it should be determined solely by the detachment you've chosen, but, again, that's not how 10th works.
So a 10th Company force will have Intercessors and Tactical Squads as Battleline in the same way that a 1st Company force will have Intercessors and Tactical Squads as Battleline.
Additionally, this paints a grim picture:
I'm especially fond of the removal of the Primaris Company Champion as a separate choice.
This message was edited 4 times. Last update was at 2023/09/18 23:21:32
They should, and Battleline should be a special rule that gives +1OC and allows you to take that unit 6 times in a list rather than 3, but that's not the way 10th works. And nothing should be Battleline by default as it should be determined solely by the detachment you've chosen, but, again, that's not how 10th works.
So a 10th Company force will have Intercessors and Tactical Squads as Battleline in the same way that a 1st Company force will have Intercessors and Tactical Squads as Battleline.
They love pulling from other games so much, maybe they should take a hint and port Rites of War.
VictorVonTzeentch wrote: I wonder if the Deathwing Detatchment will be better than this 1st CO Detatchment when the DA get their book.
for dark angel fans I sure hope so.
It'd struggle to be worse. It's hard to do worse than a pair of highly situational once-per-game abilities that came out as okay-ish even with perfect usage in ideal situations. And +3 strength to a single power sword isn't exactly blowing anyone's mind.