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Made in pl
Dominating Dominatrix





New edition, new thread. Here we go.

https://www.warhammer-community.com/2024/08/17/the-warhammer-preview-show-operation-hivestorm-descend-from-the-skies-into-the-next-great-leap-for-kill-team/


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This message was edited 1 time. Last update was at 2024/10/09 23:21:13


 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Following along.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

Tempting Terrain.

Hopefully available on its own, I don't think 40k has any building sets available right now.

 
   
Made in us
Brainy Biophagus Brewing Potent Chemicals






gonna carry over the rumor that the next teams after this are an ogryn/halfling team and a "heavy ork team with squigs" (possibly Tankbustas)

she/her
i have played games of the current edition 
   
Made in gb
Calculating Commissar





England

 StudentOfEtherium wrote:
gonna carry over the rumor that the next teams after this are an ogryn/halfling team and a "heavy ork team with squigs" (possibly Tankbustas)

Hopefully that refers to 'Ard boyz rather than Tankbustas.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in us
Mad Gyrocopter Pilot





Northumberland

The terrain is great, these sets always sort of worth it for the rules and gubbinz.

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





Now I think about it, based on the conversation over the holomat the orks had in the last preview snippet, it could be a new plastic Nobs Mob too.

Either way I expect it to include a Mek/Spanner for similar reasons.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in us
Moustache-twirling Princeps




United Kingdom

 Kid_Kyoto wrote:
I don't think 40k has any building sets available right now.
There's some Battlezone: Fronteris stuff kicking around, but not a great selection.

The 2 Ls in the new box are existing kits, right?
   
Made in gb
Calculating Commissar





England

beast_gts wrote:
 Kid_Kyoto wrote:
I don't think 40k has any building sets available right now.
There's some Battlezone: Fronteris stuff kicking around, but not a great selection.

The 2 Ls in the new box are existing kits, right?

Yes, from the 9th ed starter set if you missed it.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in us
Been Around the Block




https://www.warhammer-community.com/2024/08/20/kill-team-lore-whats-the-buzz-around-the-upgraded-vespid-stingwings/

An American accent? Crazy.

I didn't know that the letter R survived into the 41st millennium.

This message was edited 1 time. Last update was at 2024/08/20 17:47:56


 
   
Made in si
Foxy Wildborne







New box looks great, I'll happily add terrain that blends with Kill Zone Verdigras or whatever it was that launched with 9th edition starters and was OOP in record time.

Posters on ignore list: 36

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

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Made in fi
Courageous Space Marine Captain






semajnollissor wrote:

An American accent? Crazy.

Eww. Seems wrong in Warhammer...

   
Made in gb
Scouting Shadow Warrior




NW UK

Quiet angry at how interested in this I am. Hopefully I can wrangle a few mates in giving it a go.

*looks at chest pile of un-played games*

or not.

 Crimson wrote:
semajnollissor wrote:

An American accent? Crazy.

Eww. Seems wrong in Warhammer...


Could not disagree more.

A Galaxy spanning empire, 10,000s of years in the future, trillions of people spread across 1000s of worlds and everyone sounds like Gillian Anderson reading a DnD source book? Give over. I can sort of get Marines and having that High Gothic speech pattern because of the brain washing and all that.


Casual nerd and occasional content creator Table Top Magpie YT channel  
   
Made in pl
Dominating Dominatrix





Icons and stuff https://www.warhammer-community.com/2024/08/21/inches-and-icons-what-to-expect-from-the-new-edition-of-kill-team/
   
Made in us
Brainy Biophagus Brewing Potent Chemicals






** This does mean that kill teams from the Kill Team Compendium book will not have updated rules.


compendium teams aren't carrying over? wonder what'll happen for nids, talons, and anything else that doesn't have a KT equivalent

also, as a Cults player, the loss of GA is pretty interesting. wonder if there's going to be a secondary mechanic to supplant it

she/her
i have played games of the current edition 
   
Made in pl
Dominating Dominatrix





 StudentOfEtherium wrote:

compendium teams aren't carrying over? wonder what'll happen for nids, talons, and anything else that doesn't have a KT equivalent

They will vanish, only boxed ones remain = those that are easier to balance because of less choices possible.
   
Made in gb
Longtime Dakkanaut





 StudentOfEtherium wrote:
** This does mean that kill teams from the Kill Team Compendium book will not have updated rules.


compendium teams aren't carrying over? wonder what'll happen for nids, talons, and anything else that doesn't have a KT equivalent

also, as a Cults player, the loss of GA is pretty interesting. wonder if there's going to be a secondary mechanic to supplant it


I assume GA2 will probably just be a special rule, same with anyone who has something other than three defense dice.
Hopefully we'll see another series of WD teams ready for a 2025 compendium for those that get left out of the next series of boxes.

It's probably unlikely, but I wouldn't be massively surprised if Talons got wrapped into Inquisition or perhaps found themselves included with more of a focus on co-op horde mode play rather than matched play as they have pushed up against the limits of the system of how few bodies you can take and still play the game.

This message was edited 1 time. Last update was at 2024/08/21 14:24:07


 
   
Made in us
Brainy Biophagus Brewing Potent Chemicals






 Shadow Walker wrote:
 StudentOfEtherium wrote:

compendium teams aren't carrying over? wonder what'll happen for nids, talons, and anything else that doesn't have a KT equivalent

They will vanish, only boxed ones remain = those that are easier to balance because of less choices possible.


i suppose that's fair. kill team doesn't necessarily need to represent everything in 40k since the game is trying to have a different scale and fantasy (tho i would appreciate if SoS got their own box at some point)


Automatically Appended Next Post:
 Tastyfish wrote:
 StudentOfEtherium wrote:
** This does mean that kill teams from the Kill Team Compendium book will not have updated rules.


compendium teams aren't carrying over? wonder what'll happen for nids, talons, and anything else that doesn't have a KT equivalent

also, as a Cults player, the loss of GA is pretty interesting. wonder if there's going to be a secondary mechanic to supplant it


I assume GA2 will probably just be a special rule, same with anyone who has something other than three defense dice.


yeah that'd be fine, if that's how they handle it

This message was edited 1 time. Last update was at 2024/08/21 14:20:44


she/her
i have played games of the current edition 
   
Made in us
Longtime Dakkanaut






Richmond, VA

I can see why GW would prefer to only have to balance the self-contained boxes, but I still think the versions of Kill Team that allow for existing player to use a subset of their existing collection are more fun. It's the same way I prefer the open lists for Warcry over the self-contained lists. The more they move towards fixed lists for these small games, the more it feels like Warhammer Underworlds. Not necessarily a bad thing, but not what I would want from Kill Team.
   
Made in pl
Dominating Dominatrix





 StudentOfEtherium wrote:

i suppose that's fair. kill team doesn't necessarily need to represent everything in 40k since the game is trying to have a different scale and fantasy (tho i would appreciate if SoS got their own box at some point)

I think that in time every army will get 1+ choice of a boxed team that will include a unit which would usually be sent on special missions. Although entirely possible to have any unit doing any thing in a time of dire needs (like decimated or engaged elsewhere forces), you would normally not send a Gaunt when you have a Lictor etc.
   
Made in gb
Scouting Shadow Warrior




NW UK

A SOLO ruleset, yeah I'm definitely getting on to this!

Casual nerd and occasional content creator Table Top Magpie YT channel  
   
Made in gb
Calculating Commissar





England

 Shadow Walker wrote:
 StudentOfEtherium wrote:

i suppose that's fair. kill team doesn't necessarily need to represent everything in 40k since the game is trying to have a different scale and fantasy (tho i would appreciate if SoS got their own box at some point)

I think that in time every army will get 1+ choice of a boxed team that will include a unit which would usually be sent on special missions. Although entirely possible to have any unit doing any thing in a time of dire needs (like decimated or engaged elsewhere forces), you would normally not send a Gaunt when you have a Lictor etc.

It depends on what GW wants the scope of Kill Team to be (currently). Over it's history, Kill Team has covered everything from more-or-less regular frontline troops sent on patrols and raids into no mans land to crack teams of special operatives infiltrating through hordes of henchmen to take out key objectives. The current incarnation is somewhere in the middle of those two extremes. It seems GW wishes to move a bit more towards elite with the new edition.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in fi
Posts with Authority






GA is out, as is defence dice stat. Well, that probably means we will not be seeing bigger, tougher operatives than what exist now anytime soon. Terminators and Monstrous creatures will probably never be coming to this game.. Kind of shame, as I always wanted to see how Mr Hamer would have tackled those..

Joint Ops sounds like a blast though, and will be a wonderful opportunity for some narrative fun! There are actually quite a bit of teams in KT21/24 which can "team up" with some other team, and still make a ton of sense narratively. I think that aspect of the new edition will be the most interesting one for me. How about going even further, and playing a Joint Ops Narrative Campaign? Something about Joint Ops also reminds me of the old Kill Team rules of 40K 4th ed..

Kind of bummed to see Compendium teams getting axed. I liked the SM, Guard, Ork, GSC, T'au and Daemon teams, they offered nice alternatives to their bespoke team flavours. Especially bitter about losing Firstborn Marines forever! Counts as Primaris, here we go again...

With the loss of Compendium, I feel like Nids will probably be getting their bespoke team soon enough. OTOH its also possible that Kill Team will not be featuring all the 40K factions, ever-- and perhaps that is cool as well?


This message was edited 4 times. Last update was at 2024/08/21 15:10:22


"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems" 
   
Made in gb
Mad Gyrocopter Pilot





Northumberland

Yeah I'm not mega fussed. I like the focused boxes for Kill Teams, those that look clearly like a spec ops unit carrying out something well... spec ops...

I do hope to see an awesome nid team with some bizarre special hybrids, time will tell...

Solo and co-op play sounds like it'll be great. Looking forward to it. I hope they really iron out obscured and sight line rules!

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in pl
Longtime Dakkanaut




 tauist wrote:
GA is out, as is defence dice stat. Well, that probably means we will not be seeing bigger, tougher operatives than what exist now anytime soon. Terminators and Monstrous creatures will probably never be coming to this game.. Kind of shame, as I always wanted to see how Mr Hamer would have tackled those..





Like said before - as these (in particular DEF that is not 3) turned out to be corner cases throughout the edition, they may be just a special rule for particular, relevant operatives, not a universal stat that is just identical for almost everyone.
   
Made in de
Aspirant Tech-Adept






Well, loosing the Compendium teams is a hard cut. That leaves entire factions with no KT at all (Tyranids, Death Guard, Custodes/SoS, Grey Knights, Daemons) while others have very limited and sometimes rather untypical (SoB) teams.

 tauist wrote:
Especially bitter about losing Firstborn Marines forever! Counts as Primaris, here we go again...


You can still take rather generic Firstborns, just not the loyal ones. I think the rules of the Legionaries or the Night Lords are more suitable than those of the Primaris.
   
Made in pl
Dominating Dominatrix





 Olthannon wrote:


I do hope to see an awesome nid team with some bizarre special hybrids, time will tell...

Yeah, would like to see something like that too. It could be a nice way to introduce some new (sub)species or ones found only in some obscure piece of old fluff etc. (kinda like they did with Ryans).
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





Cyel wrote:
 tauist wrote:
GA is out, as is defence dice stat. Well, that probably means we will not be seeing bigger, tougher operatives than what exist now anytime soon. Terminators and Monstrous creatures will probably never be coming to this game.. Kind of shame, as I always wanted to see how Mr Hamer would have tackled those..


Like said before - as these (in particular DEF that is not 3) turned out to be corner cases throughout the edition, they may be just a special rule for particular, relevant operatives, not a universal stat that is just identical for almost everyone.


Yeah, really not surprised GA is disappearing; wasn't the original Veteran Guard team the only one that actually had any significant numbers of bodies with GA2? Yeah there were some random pets that needed to be activated by their designated controller but that can just as easily be a special rule.
Same for GA in general, actually: "Guardsman Warrior, Unique Ability: Fireteam - When this Operative is activated, activate another Ready operative with [keyword]. Both active operatives get their full allocation of AP and must complete all their actions before you pass the round. If there are no other Ready operatives with [keyword] then this operative acts as though they do not have this rule."

Odds are Def. is replaced by your Sv. characteristic but in combat. Maybe you have swords with a Parry type rule that boost melee saves.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in gb
Longtime Dakkanaut





Main concern with nids is that they end up primarily the NPC army for a fair amount of time.

Far as narrative games go, I don't think there is anything that would make the old compendium teams incompatible with the new edition. They're just not going to be supported for match play by the look of things (and you'll have needed to have the rules already).

   
Made in gb
Sadistic Inquisitorial Excruciator





Exeter, UK

 Tastyfish wrote:
Main concern with nids is that they end up primarily the NPC army for a fair amount of time.

Far as narrative games go, I don't think there is anything that would make the old compendium teams incompatible with the new edition. They're just not going to be supported for match play by the look of things (and you'll have needed to have the rules already).



They should be fairly easy to convert across, since there's not a vast amount of special rules that need updating.
   
 
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