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Made in us
Fixture of Dakka





That's likely to get min maxed real quick. Having groupings that encourage different play styles is a lot more likely to create options as long as you don't GIVE GLADIUS EVERY ABILITY YOU COULD WANT.
   
Made in gb
Decrepit Dakkanaut




UK

Honestly they just don't blend well with the games "flow".

There's FAR too many of them to memorise and the information isn't on model unit cards - the place you'd look when controlling a model and considering the options you've got with them.

It's a whole separate chart. So you've got to check the chart, then the models then the game state and so on .


For me I always found that they were harder to learn; harder to use and 100% you end up just using the two or three you've memorised every time

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Fixture of Dakka





 Overread wrote:
Honestly they just don't blend well with the games "flow".

There's FAR too many of them to memorise and the information isn't on model unit cards - the place you'd look when controlling a model and considering the options you've got with them.

It's a whole separate chart. So you've got to check the chart, then the models then the game state and so on .


For me I always found that they were harder to learn; harder to use and 100% you end up just using the two or three you've memorised every time


In 9th there were a LOT of strategems that should have been part of the rules for specific models for sure.
   
Made in ca
Longtime Dakkanaut






Sgt. Cortez wrote:
I don't really like his evil grin, I don't like my Chaos to be that comicbook villainlike.
Hence it would be nice to see him treat a Primaris Lieutenant.
The rest is quite nice.


Agreed

It removes all the balefulness of chaos and turns them into sunday morning cartoon vilains. Thanksfully, a head swap is pretty easy to do (or even adding some bitz to his face to hide that smile)

This message was edited 1 time. Last update was at 2026/01/09 17:59:27


lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in gb
Decrepit Dakkanaut




UK

Yep. Honestly I feel like someone in GW management is on a die-hard battle to make unit profiles as stripped down and simple as possible and is fighting someone else who is trying to retain what we had before.

The result is simpler and simpler unit profiles (eg look how close combat is almost down to a single stat profile in AoS and 40K with no weapon variability); but then layers of additional rules like Strategims on top which kind of restore what was had before but in a super messy way.


The result is yes that unit profile itself is simpler. But actually running the game and model is harder and more complicated.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 Overread wrote:
Yep. Honestly I feel like someone in GW management is on a die-hard battle to make unit profiles as stripped down and simple as possible and is fighting someone else who is trying to retain what we had before.

The result is simpler and simpler unit profiles (eg look how close combat is almost down to a single stat profile in AoS and 40K with no weapon variability); but then layers of additional rules like Strategims on top which kind of restore what was had before but in a super messy way.


The result is yes that unit profile itself is simpler. But actually running the game and model is harder and more complicated.


And every unit has to have a special bespoke rule. It’s not enough to have a statline and gear, you need that little bit extra, just to keep things interesting..

   
Made in gb
Decrepit Dakkanaut




UK

 Nevelon wrote:
 Overread wrote:
Yep. Honestly I feel like someone in GW management is on a die-hard battle to make unit profiles as stripped down and simple as possible and is fighting someone else who is trying to retain what we had before.

The result is simpler and simpler unit profiles (eg look how close combat is almost down to a single stat profile in AoS and 40K with no weapon variability); but then layers of additional rules like Strategims on top which kind of restore what was had before but in a super messy way.


The result is yes that unit profile itself is simpler. But actually running the game and model is harder and more complicated.


And every unit has to have a special bespoke rule. It’s not enough to have a statline and gear, you need that little bit extra, just to keep things interesting..


Oh yes even if some of those special rules are something daft like "+1 armour save" and nothing in game influences that ability at all. So it will never change and could have just been a +1 on the armour save rule itself.

And the annoyance of having the same ability have different names on different units to be fluffy; but again only makes it more confusing cause it means having to learn even more terms

Or the daft situation we have now where psy weapons do nothing save mean that a handful of models get a better than normal save against them. Ergo making them a purely negative modifier on your weapons.

This message was edited 1 time. Last update was at 2026/01/09 18:09:02


A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Yeah, a S6 AP-2 D2 Force Weapon is so much worse than the normal S5 AP-2 D1 Power Weapon because of the psychic tag! /s

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Fixture of Dakka





 JNAProductions wrote:
Yeah, a S6 AP-2 D2 Force Weapon is so much worse than the normal S5 AP-2 D1 Power Weapon because of the psychic tag! /s


This is one of those funny psychological things about rules writing. People always clamor for things to be on the statline but don't actually have much appreciation for statline differences. Honestly, if Force Weapons were just Power Weapons with a second profile that was +1 S/D with the psychic and hazardous keyword, people would respond a lot better to it despite being significantly worse than it is now.
   
Made in gb
Fireknife Shas'el





Leicester

 LunarSol wrote:
 Overread wrote:
Honestly they just don't blend well with the games "flow".

There's FAR too many of them to memorise and the information isn't on model unit cards - the place you'd look when controlling a model and considering the options you've got with them.

It's a whole separate chart. So you've got to check the chart, then the models then the game state and so on .


For me I always found that they were harder to learn; harder to use and 100% you end up just using the two or three you've memorised every time


In 9th there were a LOT of strategems that should have been part of the rules for specific models for sure.


I never understood why they didn’t just let you have model/unit special abilities that used command points to activate. That way you still get the tactical limitation of only so many command points, but don’t have to memorise an entire deck of cards and sit doing mental gymnastics to figure out which one might benefit this unique situation in front of you.

DS:80+S+GM+B+I+Pw40k08D+A++WD355R+T(M)DM+
 Zed wrote:
*All statements reflect my opinion at this moment. if some sort of pretty new model gets released (or if I change my mind at random) I reserve the right to jump on any bandwagon at will.
 
   
Made in us
Longtime Dakkanaut






Southern New Hampshire

 Jadenim wrote:
 LunarSol wrote:
 Overread wrote:
Honestly they just don't blend well with the games "flow".

There's FAR too many of them to memorise and the information isn't on model unit cards - the place you'd look when controlling a model and considering the options you've got with them.

It's a whole separate chart. So you've got to check the chart, then the models then the game state and so on .


For me I always found that they were harder to learn; harder to use and 100% you end up just using the two or three you've memorised every time


In 9th there were a LOT of strategems that should have been part of the rules for specific models for sure.


I never understood why they didn’t just let you have model/unit special abilities that used command points to activate. That way you still get the tactical limitation of only so many command points, but don’t have to memorise an entire deck of cards and sit doing mental gymnastics to figure out which one might benefit this unique situation in front of you.


So, you want every army to be Dark Eldar?

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
 
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