Switch Theme:

Warhammer 40k news and rumours - Garreon the Corpsemaster and Chaos Battleforces reveal pg 270  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Gore-Drenched Khorne Chaos Lord




 Crimson wrote:
beast_gts wrote:


EDIT - The new Celestian Insidiants Kill Team is in the SoB doc.


But the models still have not been released, right?


Correct.

Logic stands they'll appear on Sunday.
   
Made in us
Stone Bonkers Fabricator General




United Kingdom

Dudeface wrote:
Logic stands they'll appear on Sunday.
Yep. Raptors / Warp Talons are in the Chaos doc so it's unlikely to be a mistake.
   
Made in gb
Long-Range Land Speeder Pilot




UK

C'tan changes...

All of them get:
- Movement 10" (from 6") - huge buff
- Deep strike - huge buff
- 16 Wounds (from 12)
- 3+ Amour (from 4+)
- New necrodermis (-1D instead of half damage)

Dragon also gets:
- Ranged spear up to D3 attacks and strength 8 (from A1/S4) - huge buff
- Melee spear strike profile up to AP-4 (from Ap-3)

Deceiver also gets:
- Ranged attack up to damage 2 (from 1) - huge buff
- Melee up to strength 10 (from 8)

Transcendent sidegrades:
- Ranged attack to damage 2 (from 1D3)
- Melee up to strength 10 (from 9)

All of them are slightly up in points, Deceiver still by far the cheapest (and now the easiest to deep strike with his tiny base). You can still run all 6 in a 2k skew list, but if you run the new C'tan detachment you can only fit 5 in to have enough points for your warlord after paying for the mandatory upgrades (which you can duplicate on the transcendent).

*Edit - it's a good day to be a star god, and my favourite of the bunch (Dragon) is shaping up very nicely indeed.

This message was edited 1 time. Last update was at 2026/01/07 11:57:52


 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Insularum wrote:
Damage characteristics of 1-3 (the most common weapons) do not see any difference between either version of necrodermis (so the change is a buff against these as you just straight up have more wounds), anything with Damage 4 and up causes at least 33% more damage than it used to so you are less resilient here. The only exceptions to this are high damage AP0 weapons (so rare I can't think of any examples) who take a hit versus the new 3+ armour.

The main buffs are getting across no mans land faster and deep strike - both enable you to take less incoming fire so indirectly give another layer of durability.


The math doesn't bear out your assessments because Necrodermis isn't the only change in their durability. D1 and D2 take ~70 more shots than the old to kill, with D3 taking ~40 more.

This message was edited 1 time. Last update was at 2026/01/07 14:08:59


You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in gb
Long-Range Land Speeder Pilot




UK

 Platuan4th wrote:
 Insularum wrote:
Damage characteristics of 1-3 (the most common weapons) do not see any difference between either version of necrodermis (so the change is a buff against these as you just straight up have more wounds), anything with Damage 4 and up causes at least 33% more damage than it used to so you are less resilient here. The only exceptions to this are high damage AP0 weapons (so rare I can't think of any examples) who take a hit versus the new 3+ armour.

The main buffs are getting across no mans land faster and deep strike - both enable you to take less incoming fire so indirectly give another layer of durability.


The math doesn't bear out your assessments because Necrodermis isn't the only change in their durability. D1 and D2 take ~70 more shots than the old to kill, with D3 taking ~40 more.
Yeah I think you're right, just checked again and after adding fnp I get about the same 70ish extra hits required - assuming the attacks have some AP they are now more durable up to damage 4, about the same at damage 5, and start to get weaker from damage 6 and up.
   
Made in gb
Longtime Dakkanaut




U.k

Looking and it says the Astra militarum faction pack is updated but I can’t see in what way?
   
Made in gb
Stone Bonkers Fabricator General




United Kingdom

Andykp wrote:
Looking and it says the Astra militarum faction pack is updated but I can’t see in what way?
FAQ/Errata update - They've excluded Aircraft from the Mechanised Assault, Swift Interception strat.
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

What a relief, finally we'll be spared from the Valkyries ripping up tournaments.

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in us
Longtime Dakkanaut






Southern New Hampshire

Correct me if I'm wrong, but these appear to be the first Space Marine detachments that don't have access to Armor of Contempt. Sign of things to come?

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in gb
Longtime Dakkanaut




U.k

beast_gts wrote:
Andykp wrote:
Looking and it says the Astra militarum faction pack is updated but I can’t see in what way?
FAQ/Errata update - They've excluded Aircraft from the Mechanised Assault, Swift Interception strat.


Thanks might never have spotted that. Was worried it was nerf to grizzled vets before I’d had chance to use it.
   
Made in gb
Tinkering Tech-Priest






 Asmodai wrote:

Piousservant wrote:
Is "500 Worlds" going to be the overarching narrative though? We know the 'next' campaign after is the Corsairs one which doesn't seem to link into the 500 Worlds theme, as far as I can see...?


It seems to be a few separate mini-campaigns 500 Worlds is the name for this one. Maelstrom next, then Eye of Terror after that.



Ah okay, I guess I can see the benefits of that approach though it feels a little disjointed. At least it means no huge grand narrative where some factions are crowbarred in so they don't miss out.

   
Made in us
Morally-Flexible Malleus Hearing Whispers






Tapping the Glass at the Herpetarium

 BorderCountess wrote:
Correct me if I'm wrong, but these appear to be the first Space Marine detachments that don't have access to Armor of Contempt. Sign of things to come?


I'm kinda hoping it's the end of the Gladius Detachment too.


 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...


"Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age."
"Ferrus: Oh cool, when are you going to stop burning people to death?"
"Vulkan: I do not understand the question."

– A conversation between the X and XVIII Primarchs


 
   
Made in ca
Gargantuan Gargant






People are speculating that one of the changes for 11th ed will that there's certain core strats that each faction will have regardless of detachment, which would include stuff like AoC, since it's basically seen as a mandatory include for most relevant detachments.

Not sure how I feel about that personally, but it opens up design space.
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





I think it makes sense that there are certain things that “faction x can just do” as a standard facet of their training, equipment, or biology but others that require special setup or coordination beyond the basics.

It will be interesting to see where they draw those lines, assuming that’s what is happening.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in us
Fixture of Dakka





I think its a good idea. It'll just be a question of of how many strats there are and whether it ends up as bloat or streamlining.
   
Made in ca
Deadly Tomb Guard





Canada

I hope it's not on top of the current stratagems, but like 1, 2 or 3 core stratagem for the army as a whole, then the rest that fill out the detachment for a total of 6 like we have now. So could be 2 army strats, and 4 per detachment or something like that.

Fantasy armies - Retired (Tomb Kings, Vampires, Empire, Chaos Warriors/Daemons, Dark Elves)

Tyranids army - Ever evolving, but about 10k pts
Custodes - 3,500pts (Fully painted yay!)
Thousand Sons - 4,000 pts
Eldar - 3,000pts 
   
Made in us
Fixture of Dakka





I think you probably COULD get away with 2 faction 6 detachment strats for a total of 8 alright without it getting too bloated.
   
Made in us
Pious Palatine





Tacoma, WA, USA

It would be nice if they also nuked some of the General Detachments in favor of Special Rules. We don't really need a Smoke Launchers and Grenades as Stratagems.
   
Made in us
Death-Dealing Devastator





South Carolina, USA

Probably they're trying to figure out a good way to monetize the strategems.

I'd expect a card pack for each faction with the 2 "always available" strategems and then 4 for each detachment. That'd be roughly 30 cards, for which they would charge $25. There's so much $$ to be made that way!

Squats 2020! 
   
Made in us
Fixture of Dakka




NE Ohio, USA

 alextroy wrote:
It would be nice if they also nuked some of the General Detachments in favor of Special Rules. We don't really need a Smoke Launchers and Grenades as Stratagems.


Speak fir yourself not needing the Grenades strat.

But as long as my units have options to use grenades I suppose it doesn't matter what form it takes.
   
 
Forum Index » News & Rumors
Go to: