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Made in ca
Pestilent Plague Marine with Blight Grenade





The Frozen North

Sadetta131 wrote:BTW, what is that mean of 'Free Move' for scout rule?

please answer it everyone.


You can find out what 'Scouts' means in the BGB. Basically, it means any unit with the 'Scouts' special rule can make a free move before the game begins. For Infantry, like Genestealers, this is 6".

Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.

Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it.
 
   
Made in se
Dakka Veteran




Or the ability to come in from the short table edges as reserves.
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Fexor wrote:Also Zoey's seem to be getting easier to pop. If we can't screen them behind our normal troops then whats the point of taking of them at all?


Mine live longer. They are not Monstrous Creatures, so why can you not screen yours? They can be seen from about anywhere, but they can hide part of their body (where it meets the little terrain part of their base) behind any brood in the game even rippers - we checked. 4+ cover great for the ap1-2 things people use to kill them, instead of 6+ invuln.

I use mine more often.

Running though - they lack, so plan ahead.


"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Been Around the Block




Seems to me that an infiltrating Broodlord combined with scuttling (scout) without number Guant broods could be interesting. Add in some Stealers with fleshhooks, and a Lictor with feeder tendrils and it could get very interesting. If a Lictor lets you re-roll the Reserve roll, after the edge deployment is known, it would be even better. Is that the case?

Warprat
   
Made in au
The Dread Evil Lord Varlak





Feeder tendrils are an absolute must.

Carapace is a bit of a waste if you look at it saving 1/6 more models from wounds. Might as well have ¼ more models on the field. Carapace has been worthwhile in previous editions because it allowed you a save against AP5 small arms… but now that cover is so much easier to get it’s likely carapace won’t contribute as much as it used. This is a judgement call, but right now my list is working better when I don’t spend points on carapace.

Scuttlers may or may not fit your plan, depending on your opponent, the terrain set up and your playing style. Like carapace, it’s a judgement call.

“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”

Adam Smith, who must have been some kind of leftie or something. 
   
Made in gb
Crazed Wardancer





United Kingdom

I think the case for carapace beomes stronger if you use the scuttlers ability - outflanking units are more likely not to be benefitting from gaunt screens or the like. If you get an early role and they show up a turn "too early" they need the protection.



Interested in a gaming club in West Kent? Email hydragamingclub@gmail.com for more info 
   
Made in nl
Lurking Gaunt




Broodlord cant scout, scout can't be passed on to IC.

2000 pts
 
   
Made in us
Angry Blood Angel Assault marine





New Jersey

Hey, i have a 3 squads of Termagaunts consists 12 each choices. Should i give them Without Number for every types of mission of the game?
   
Made in us
Crafty Clanrat




Austin Metro

Mart- The broodlord gives the unit infiltrate, and those units can outflank as well.

Sad- That depends on what you want them to do. If you just want the units to camp on objectives, then having 1-2 8-strong minimum units with without number would be better and then use the extras to beef up the 3rd "normal" unit.

SteveW
   
Made in us
Been Around the Block




Does the Lictor Reserve Re-Roll come before or after the deployment edge is rolled for if using Outflank?

Thanks!
   
Made in us
Dakka Veteran






kirsanth wrote:
Fexor wrote:Also Zoey's seem to be getting easier to pop. If we can't screen them behind our normal troops then whats the point of taking of them at all?


Mine live longer. They are not Monstrous Creatures, so why can you not screen yours? They can be seen from about anywhere, but they can hide part of their body (where it meets the little terrain part of their base) behind any brood in the game even rippers - we checked. 4+ cover great for the ap1-2 things people use to kill them, instead of 6+ invuln.

I use mine more often.

Running though - they lack, so plan ahead.



I understand the concept of that, which is why I even asked about moding the model and removing that peice of the model that connects the Zoey to the stand. So that it gets a fair cover save since its not a monstrous creature. The reason for this is that the main part of the Zoey is its body, which unfortunately enough for us is sticking straight in the air in a vertical manner. Now I'm not saying you're wrong, but from what the new 5th Ed. rule book states is that "most" of the model (meaning 50%) is obscurred than the model gets a cover save based off the Cover Chart, which you can find in the BGB. With this being said and using the stock Zoey model I don't see any troop model except perhaps the Genestealers and any of the MC's will give it a cover save since those (I'm at work so I can't compare atm) seem to be the only models that would obscure the view of the Zoey by 50% or more.

That's why I'm looking at them as less than effective. If I'm wrong they get cover saves from Gaunts then happy day!!!

: 1500pts - : 1000pts - : 1500pts
I want you to know that every time I fart under the covers... (Frrp!)
I'm doing it because I care about you and I want to keep you warm.
Don't fight my methane cuddels. Enjoy them!
 
   
Made in se
Dakka Veteran




Its only MCs that need to be 50% obscured, for normal guy its just any tiny thing thats obscuring you tht counts. As long as it is obscuring the arms-legs-torso-head.
   
Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

However, the lowest part of the Zoey that's being obscured is his tail, which is not on the arms-legs-torso-head list.

 
   
Made in au
The Dread Evil Lord Varlak





fitzeh wrote:I think the case for carapace beomes stronger if you use the scuttlers ability - outflanking units are more likely not to be benefitting from gaunt screens or the like. If you get an early role and they show up a turn "too early" they need the protection.


True that. If you take scuttlers EC becomes a better buy.

But feeder tendrils are an absolute must.

“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”

Adam Smith, who must have been some kind of leftie or something. 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Aduro wrote:However, the lowest part of the Zoey that's being obscured is his tail, which is not on the arms-legs-torso-head list.

If you are using Rippers to screen it or targeting it from above, OK that is relevant.
On the level even gaunts will cover an iota of its body, and Hormagaunts make it a no brainer.
Now Go to Ground. 2+/3+

Heck use Gargoyles. Since most things will only see the tail now, the lower part, no chance of even taking a shot.

shrug

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in ca
Tough Tyrant Guard





Vancouver, BC, Canada

Cover saves don't help you in close combat.

(Behemoth - 2,000 Points Painted)

(Alpha Legion - 2,000 Points Painted)
- Favourite Opponent - Local RTT Dec. 2018

(Vior'la Sept - 1,000 Points Painted)
- Medusa V Veterans, Konor Veterans

(Steel Legion - 1,000 Points Painted)
 
   
Made in us
Fixture of Dakka






San Jose, CA

orchewer wrote:Cover saves don't help you in close combat.


Or against (AP 5) flamers.

Quis Custodiet Ipsos Custodes? 
   
Made in ca
Tough Tyrant Guard





Vancouver, BC, Canada

Though if you're within flamer range, your opponent is generally screwed.

(Behemoth - 2,000 Points Painted)

(Alpha Legion - 2,000 Points Painted)
- Favourite Opponent - Local RTT Dec. 2018

(Vior'la Sept - 1,000 Points Painted)
- Medusa V Veterans, Konor Veterans

(Steel Legion - 1,000 Points Painted)
 
   
Made in gb
Crazed Wardancer





United Kingdom

depending on whos turn it is



Interested in a gaming club in West Kent? Email hydragamingclub@gmail.com for more info 
   
Made in us
Agile Revenant Titan




Florida

I got to play against my buddy's (nearly) all Genestealer horde in a tourney last weekend (1500 points). He took the Broodlord and 6 troop choices of Genestealers, a Lictor and there were some Biovores thrown in for anti armor (suprising choice).

Everything entered via Reserve or Flank. The Genestealers were upgraded to have Preferred Enemy (now, very useful in 5th). The downside, which we still debate, is he did not take the upgrade for a 4+ armor save. He gambled that cover would mitigate this (in most cases, it did). However Flamer templates were just brutal on the Genestealers.

Overall, he went 2-1 (lost to my Orks and I was well aware of the Flanking Genestealers). Some luck is definitely involved due to the Reserve/Flank rolls. Against me, he really needed my left flank and rolled a lot of right flanks which gave me a lot of time to shoot Genestealers.

What left the biggest impression on me was the Broodlord. He'd get 5 attacks, hit 5 times (does he get Preferred Enemy as well?) and wound 4-5 times. Very tough model in assault.

Fun and very different playing Tyranid army with the advent of 5th edition.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Raging Ravener





Bossier City, Louisiana

Yes the Broodlord would get PE if affected by feeder tendrils. Om nom nom!

That which does not kill us, makes us stronger. That which kills us, makes us stronger. We are the terror in the night, the shadow in the warp.


http://www.dakkadakka.com/core/gallery-user.jsp?u=5162 
   
Made in kr
Roarin' Runtherd




South Korea

Tyrannids

Have always rocked.

They rock so much more now!

There are so many ways to crush the foe!

You can buy mobile cover saves in the form of gaunts!

That is bonus enough! Take that Lictor! The fear factor! Brood Lord, Absolutely! Many vital components in the enemy rear are vulnerable to CC, especially things like Hammerheads, Basilisks, big Mek with Shock Attack Gun. It is worth 80 points to be able to jump on them even with the weaker new codex Lictor.

Fifth edition has clarrified tactical functions for different units. And having gaunts as running shields gives a great boost to genestealers and warriors, that do cost a lot otherwise considering their shootability.

I wouldn't go too far with Venom Cannons. Barbed Stranglers are a more logical choice on Carnis. New template rules are absolutely FABULOUS! All models hit! hahaha! And these will shut up the orks and their new lease on life!

   
 
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