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![[Post New]](/s/i/i.gif) 2008/08/15 18:58:25
Subject: New Codex Space Marines info poster (From B&C)
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Dakka Veteran
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Valhallan42nd wrote:Astalado wrote:Hey Guys!
(snip)
One assault squad will no longer kill a gunline. If you're facing one infiltrating fleeting jumping squad, throw a sacrifice squad up there. They can't consolidate into another squad. So, gun them down in your turn.
Since they jump, I hope they'll ignore the sacrifice squad and charge something worthwhile.
And then the deepstriking fleeting vets? Another sacrifice squad? You can't surround your army with sacrifice squads.
I think the best way to run the vets or the assault squads is in very small numbers, so they do not win by a lot - that way they will still be in combat at the end of their turn. Or have them charge fearless units.
Valhallan - good point, but it isn't just one unit.
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Manfred on Dwarfs: "it's like fighting a mountain, except the mountain stabs back."
For Hearth and Home! |
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![[Post New]](/s/i/i.gif) 2008/08/15 19:09:50
Subject: New Codex Space Marines info poster (From B&C)
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Sneaky Sniper Drone
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Antonin, I agree one assault squad I can deal with.. The thing is this. Now marines can get many units into assault by turn two. Not just one.
Ravens Guard: Possible 4 maybe 5 squads into assault in turn two
or even worse Dreadnaughts with Fleet!!!
1 Shrieks Squad
2-4 - Assault squads with Fleet
5. Elite choice with all power weapons from drop pod
Remeber three marines can kill a tau fire warrior squad
also they are getting 2 attack base per marine, due to the close combat weapon and bolt pistol rule.
Normal Marines:
1-3 squads with drop pods get into assault
I not saying the one squad. I am scared of 3 to five squads in a gunline in turn one or two.
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This message was edited 1 time. Last update was at 2008/08/15 19:11:55
Armies owned
5th Ed:
Tau Stats: 14-2-8 Won against: :
Eldar Stats: 5-0-3 Won Against:
Space Marine:
Ork:
4th Ed:
Tau 82% Win, 5% Tie 13% Loss
Blood Angels: 70% |
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![[Post New]](/s/i/i.gif) 2008/08/15 19:28:47
Subject: New Codex Space Marines info poster (From B&C)
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Decrepit Dakkanaut
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Valhallan42nd wrote:I've actually started a marine army that has 4 pc's in a dev squad, just for giggles. Here's hoping it works out for me. 
Oh, they'll do just fine. Don't worry about that.
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![[Post New]](/s/i/i.gif) 2008/08/15 19:33:12
Subject: New Codex Space Marines info poster (From B&C)
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[DCM]
GW Public Relations Manager (Privateer Press Mole)
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JohnHwangDD wrote:Valhallan42nd wrote:I've actually started a marine army that has 4 pc's in a dev squad, just for giggles. Here's hoping it works out for me. 
Oh, they'll do just fine. Don't worry about that.
The laughs I used to receive when I threw down my devs have turned to groans
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Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
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![[Post New]](/s/i/i.gif) 2008/08/15 19:38:36
Subject: New Codex Space Marines info poster (From B&C)
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Decrepit Dakkanaut
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AgeOfEgos wrote:JohnHwangDD wrote:Valhallan42nd wrote:I've actually started a marine army that has 4 pc's in a dev squad, just for giggles. Here's hoping it works out for me. 
Oh, they'll do just fine. Don't worry about that.
The laughs I used to receive when I threw down my devs have turned to groans 
Yup.
I'm just sad that I followed through on this thought: "There's just no way I'm *ever* going to field a second full unit of Plasma Cannon Devastators, so I should go ahead and sell these extra Plasma Cannon dudes..."
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![[Post New]](/s/i/i.gif) 2008/08/15 21:34:23
Subject: New Codex Space Marines info poster (From B&C)
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[DCM]
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Astalado wrote:Antonin, I agree one assault squad I can deal with.. The thing is this. Now marines can get many units into assault by turn two. Not just one.
Ravens Guard: Possible 4 maybe 5 squads into assault in turn two
or even worse Dreadnaughts with Fleet!!!
1 Shrieks Squad
2-4 - Assault squads with Fleet
5. Elite choice with all power weapons from drop pod
Remeber three marines can kill a tau fire warrior squad
also they are getting 2 attack base per marine, due to the close combat weapon and bolt pistol rule.
Normal Marines:
1-3 squads with drop pods get into assault
I not saying the one squad. I am scared of 3 to five squads in a gunline in turn one or two.
Really?
A Tau Gunline army isn't going to be able to concentrate fire and take out some of the 4 or 5 squads approaching? And if not eliminate them, severely limit their effectiveness?
Really?
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![[Post New]](/s/i/i.gif) 2008/08/15 22:08:32
Subject: Re:New Codex Space Marines info poster (From B&C)
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Wrathful Warlord Titan Commander
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The new marine dex strikes so much fear into little Tau hearts,the bluegrays just dying when looking at ASM or droppods.
Maybe you love if the rumored psipower of "gate of infinity" comes true.Deepstriking libby plus squad with 24" range and if he leads
vets with "heroic intervention" they can deepstrike and assault every turn.
But i don't think Shrike has a jumppack-command squad in the new dex.
Vanguard with jumppack seems to be Fast assault,so max 3 ASM (except of BA).
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Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
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![[Post New]](/s/i/i.gif) 2008/08/16 14:25:50
Subject: New Codex Space Marines info poster (From B&C)
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Dominar
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Alpharius wrote:Really?
A Tau Gunline army isn't going to be able to concentrate fire and take out some of the 4 or 5 squads approaching? And if not eliminate them, severely limit their effectiveness?
Really?
There's no Tau gunline in existence that can kill 35 MEQ assault troops from 24" away in one turn. 3 assault squads and an assault retinue are going to cost a hefty 1000-ish points, but they only need to deliver 500-ish points into assault range before they kill everything. No consolidation certainly helps the gunline, but against such mobile troops it's quite likely that multiple squads will be assaulted and rolled up. It's all well and good to say that you can deploy speedbump units and make sure your guys are all 6 or 7 inches apart, but when you back up to rear table edge to maximize your deployment distance and take 20" off of each flank to protect yourself from the Outflank maneuver, you're looking at a "safety zone" that is absolutely tiny. They'll be packed in like sardines. You'll have one great shooting gallery turn, and then all of your guys will die.
Or you can deploy piecemeal and be taken apart piecemeal. Shrike won't care much.
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![[Post New]](/s/i/i.gif) 2008/08/16 14:54:20
Subject: New Codex Space Marines info poster (From B&C)
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[DCM]
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sourclams wrote:Alpharius wrote:Really?
A Tau Gunline army isn't going to be able to concentrate fire and take out some of the 4 or 5 squads approaching? And if not eliminate them, severely limit their effectiveness?
Really?
There's no Tau gunline in existence that can kill 35 MEQ assault troops from 24" away in one turn. 3 assault squads and an assault retinue are going to cost a hefty 1000-ish points, but they only need to deliver 500-ish points into assault range before they kill everything. No consolidation certainly helps the gunline, but against such mobile troops it's quite likely that multiple squads will be assaulted and rolled up. It's all well and good to say that you can deploy speedbump units and make sure your guys are all 6 or 7 inches apart, but when you back up to rear table edge to maximize your deployment distance and take 20" off of each flank to protect yourself from the Outflank maneuver, you're looking at a "safety zone" that is absolutely tiny. They'll be packed in like sardines. You'll have one great shooting gallery turn, and then all of your guys will die.
Or you can deploy piecemeal and be taken apart piecemeal. Shrike won't care much.
I wasn't suggesting that the Tau force, always geared towards shooting, was going to ELIMINATE the 4 or 5 approaching assault squads.
But, with the no more consolidating into HTH, after being shot up on the way in, just how effective will the remainder be?
And with the Tau really be unable to deal with it?
I don't think it is even close to as bad as a lot of people think it will be.
I never thought I'd see the day when people thought the sky was falling due to a Marine release!
Ha!
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![[Post New]](/s/i/i.gif) 2008/08/16 15:17:55
Subject: New Codex Space Marines info poster (From B&C)
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Dominar
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I don't think the sky is falling. I don't play Tau, and since I've got Marines (who doesn't) the power armor superclads being better might bring them off the shelf for a little while.
But yes, gunline Tau are invariably going to be torn to shreds by fleeting jump pack troops. They'll get one turn of shooting, probably non-rapid fire, and then they'll have power armored line backers engaging two to three squads--and destroying those squads--at a time.
Now add in the reality of 5th ed: 2/3 of the games require your army to be mobile, capturing objectives across the board. 1/3 of your games will require your troops to kill your opponent's more efficiently than theirs can yours.
Shrike + Retinue + 3 Assault Squads = 5 kill points' worth of assault marines.
Crisis Commander + Retinue + 6 squads of Fire Warriors = 8 kill points and they're still going to need to flush out their list with more stuff which will provide more kill points and probably reduce your effectiveness overall (Tau in devilfish versus 10 marines packing kraks = dead fish, dead tau, 2 KPs).
Can 35 assault marines kill off 6 kill points' worth of Tau before being gutted to the point of non-effectiveness? Yeah, yeah they can.
Again, I'm not saying that Marines are the new uber (although they're going to be a lot better), but there are going to be some matchups where, if you're a betting man, you can safely let your mortgage ride because the statistics are just so weighted to one side.
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![[Post New]](/s/i/i.gif) 2008/08/16 17:11:38
Subject: New Codex Space Marines info poster (From B&C)
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[DCM]
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I guess we'll see!
It might be 'bad' for a bit, but then everyone will probably realize that Horde Orks are still the way to go!
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![[Post New]](/s/i/i.gif) 2008/08/16 17:20:38
Subject: Re:New Codex Space Marines info poster (From B&C)
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Winged Kroot Vulture
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Has anyone been able to get a good look at the codex yet? Has there been any point changes to anything?
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I'm back! |
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![[Post New]](/s/i/i.gif) 2008/08/16 18:53:45
Subject: New Codex Space Marines info poster (From B&C)
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Decrepit Dakkanaut
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If 5 KP of SM can kill 6 KP of Tau in HtH (where Tau suck), I don't see the problem.
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![[Post New]](/s/i/i.gif) 2008/08/16 19:10:03
Subject: Re:New Codex Space Marines info poster (From B&C)
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Tough Tyrant Guard
My own little happy place
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To me, there is one distressing fact of this whole thread.
From the first image:
"October 2008 is Space Marines month."
WTF? The Imperium invaded Orktober!
Is NOTHING sacred?
i feel your pain
also this could be space marines down fall their getting a lot of close combat units every1 knows orks
and nids are da best at CC
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I tried being normal but it's boring so now I'm back to being insane
http://www.heresy-online.net/daemons/adoptables/10375-flamminggaunt.htm
 Level up Adoptable!
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![[Post New]](/s/i/i.gif) 2008/08/16 19:35:54
Subject: New Codex Space Marines info poster (From B&C)
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[DCM]
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JohnHwangDD wrote:If 5 KP of SM can kill 6 KP of Tau in HtH (where Tau suck), I don't see the problem.
There is that, too...
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![[Post New]](/s/i/i.gif) 2008/08/16 19:59:39
Subject: New Codex Space Marines info poster (From B&C)
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Incorporating Wet-Blending
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I played 2,000 points of BA vs. 2,000 points of Tau recently. I have to tell you.... I got shot off the board. Every. Single. Model. The d6 run is all fine and dandy, but be sure not to roll one's and two's for your entire army every turn. The only thing that hit his lines in any decent numbers was the DC, and they killed two whole FW units before he was able to bring two more and a unit of crisis suits to bear. ouch.
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Mannahnin wrote:A lot of folks online (and in emails in other parts of life) use pretty mangled English. The idea is that it takes extra effort and time to write properly, and they’d rather save the time. If you can still be understood, what’s the harm? While most of the time a sloppy post CAN be understood, the use of proper grammar, punctuation, and spelling is generally seen as respectable and desirable on most forums. It demonstrates an effort made to be understood, and to make your post an easy and pleasant read. By making this effort, you can often elicit more positive responses from the community, and instantly mark yourself as someone worth talking to.
insaniak wrote: Every time someone threatens violence over the internet as a result of someone's hypothetical actions at the gaming table, the earth shakes infinitisemally in its orbit as millions of eyeballs behind millions of monitors all roll simultaneously.
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![[Post New]](/s/i/i.gif) 2008/08/17 05:39:32
Subject: Re:New Codex Space Marines info poster (From B&C)
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Neophyte Undergoing Surgeries
Wichita
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Wow.........
My Raven Guard just got really good. Astaldo is right about Tau dieing to three fleeting marine assault squads and Kayvann Shrike himself. I think overall, the Tau are just dead in 5th Ed. against marines. The only feasible way that I can see to defend the gunlines is hammerheads firing railgun submunitions.
As for the rumoured new rules, thank god Shrike has an invulnerable save! He was good before, but now he is amazing! Does anyone know what is going to happen to Shrike's Wing? I actually went out and modeled 9 assault marines with lightening claws to use as his wing. Are the retinues gone?
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![[Post New]](/s/i/i.gif) 2008/08/17 12:56:28
Subject: Re:New Codex Space Marines info poster (From B&C)
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Wrathful Warlord Titan Commander
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@anduril_93:
Sadly "shrikes wing" IIRC gone.
The rumors until now had also pairs of Lightning Claws only for SC or IC,so maybe troopers or vetsargents may not take them.
Anyway,some pics of "shrikes wing" ?
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Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
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![[Post New]](/s/i/i.gif) 2008/08/17 13:04:32
Subject: New Codex Space Marines info poster (From B&C)
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Regular Dakkanaut
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I think Retinues are pretty much a thing of the past, in general. Perhaps this is why the Elites options feel suitably beefed up, to offset/compensate?
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"Bloodstorm! Ravenblade! Slayer of worlds! Felt the power throb in his weapon. He clutched it tightly in his hand and turned towards his foe letting it build in the twin energy spheres and then finally! RELEASE! The throbbing weapon ejaculated burning white fluid over them as Bloodstorm! Ravenblade! laughed manfully!" - From the epic novel, Bloodstorm! Ravenblade! Obliterates! the! Universe! coming in 2010 from the Black Library [Kid Kyoto] |
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![[Post New]](/s/i/i.gif) 2008/08/17 13:25:43
Subject: Re:New Codex Space Marines info poster (From B&C)
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Wrathful Warlord Titan Commander
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Compensate by delivering a honor guard to a chapter master may be
but 3 of them for papa smurf? :S
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Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
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![[Post New]](/s/i/i.gif) 2008/08/17 13:25:53
Subject: Re:New Codex Space Marines info poster (From B&C)
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RogueSangre
The Cockatrice Malediction
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RedSarge wrote:Does GW have an overstock on Chaplain Cassius models?
Suddenly the Chaplain no one ever used because of his cost in comparison to a vanilla Chaplain, which is cheaper, but lacking the Tyr.Vet upgrade. Is the super awesome toughness 6 marine?!!
Did I miss something? Something big?
Wait, WHAT??? Did I just read that right? Chaplain Cassius is now tougher than Typhus Herald of Nurgle and Host of f#%ing the Destroyer Hive?!?! I'm sorry that is just made of pure slow.
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![[Post New]](/s/i/i.gif) 2008/08/17 13:41:28
Subject: Re:New Codex Space Marines info poster (From B&C)
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Wrathful Warlord Titan Commander
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Cassius just got elevated to overall "master of sanctity" and a T6, FNP and maybe a chaplains invul save.Plus new fluff.
Need more? To be a smurf,or not to be,thats the question if you want new toys.
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Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
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![[Post New]](/s/i/i.gif) 2008/08/17 13:50:58
Subject: Re:New Codex Space Marines info poster (From B&C)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Abadabadoobaddon wrote:Wait, WHAT??? Did I just read that right? Chaplain Cassius is now tougher than Typhus Herald of Nurgle and Host of f#%ing the Destroyer Hive?!?! I'm sorry that is just made of pure slow.
And Tiggy's better than Ahriman, Calgar is better than Abaddon, and everyone else is still better than Lucius.
Damn it's good to be Loyalist!
BYE
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![[Post New]](/s/i/i.gif) 2008/08/17 14:27:03
Subject: Re:New Codex Space Marines info poster (From B&C)
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RogueSangre
The Cockatrice Malediction
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1hadhq wrote:Cassius just got elevated to overall "master of sanctity" and a T6,FNP and maybe a chaplains invul save.Plus new fluff.
So what's the new fluff? He get double Marks of Nurgle or something?
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![[Post New]](/s/i/i.gif) 2008/08/17 15:26:30
Subject: New Codex Space Marines info poster (From B&C)
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Fixture of Dakka
Canada
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So this confirms that the Salamaders character won't be out with the initial release. :(
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"Nothing from the outside world can be imported into Canada without first being doused in ranch dressing. Canadian Techs have found that while this makes the internet delicious it tends to hamper the bandwidth potential. Scientists are working furiously to rectify the problem. "
--Glaive Company CO |
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![[Post New]](/s/i/i.gif) 2008/08/17 20:23:40
Subject: Re:New Codex Space Marines info poster (From B&C)
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Dominar
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Abadabadoobaddon wrote:1hadhq wrote:Cassius just got elevated to overall "master of sanctity" and a T6,FNP and maybe a chaplains invul save.Plus new fluff.
So what's the new fluff? He get double Marks of Nurgle or something?
He's just really, really scarred and filled with faith.
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![[Post New]](/s/i/i.gif) 2008/08/18 15:11:54
Subject: Re:New Codex Space Marines info poster (From B&C)
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RogueSangre
The Cockatrice Malediction
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sourclams wrote:Abadabadoobaddon wrote:1hadhq wrote:Cassius just got elevated to overall "master of sanctity" and a T6,FNP and maybe a chaplains invul save.Plus new fluff.
So what's the new fluff? He get double Marks of Nurgle or something?
He's just really, really scarred and filled with faith.
Oh, well that makes sense. If you're really, really scarred and filled with daemonic power then you get +1T. If you're really, really scarred and filled with faith you get +2T. Of course.
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![[Post New]](/s/i/i.gif) 2008/08/18 15:33:09
Subject: Re:New Codex Space Marines info poster (From B&C)
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Ruthless Rafkin
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Abadabadoobaddon wrote:
Oh, well that makes sense. If you're really, really scarred and filled with daemonic power then you get +1T. If you're really, really scarred and filled with faith you get +2T. Of course.
I'm not one to bitch, but I have to agree with this one. No way in hell that dude should be as tough as an MC. Tougher than some MC's even. You're on a 25mm base, your max toughness should be 5. Hella, hella stupid. He better be 4(6) as well.
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-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. |
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![[Post New]](/s/i/i.gif) 2008/08/18 15:44:26
Subject: New Codex Space Marines info poster (From B&C)
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Ruthless Rafkin
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Antonin wrote:Valhallan42nd wrote:Astalado wrote:Hey Guys!
(snip)
One assault squad will no longer kill a gunline. If you're facing one infiltrating fleeting jumping squad, throw a sacrifice squad up there. They can't consolidate into another squad. So, gun them down in your turn.
Since they jump, I hope they'll ignore the sacrifice squad and charge something worthwhile.
And then the deepstriking fleeting vets? Another sacrifice squad? You can't surround your army with sacrifice squads.
I think the best way to run the vets or the assault squads is in very small numbers, so they do not win by a lot - that way they will still be in combat at the end of their turn. Or have them charge fearless units.
Valhallan - good point, but it isn't just one unit.
Is there any unit that Tau can take in numbers greater than 10? Perhaps surrounding your fireunits with a larger, more expendable squad so that the only unit that can be charged is your literal meatshield.
-x--x--x--x--x--x
x oooooooooo x
-x DEVIL x-
FISHIE
FISH
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-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. |
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![[Post New]](/s/i/i.gif) 2008/08/18 15:48:30
Subject: New Codex Space Marines info poster (From B&C)
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Longtime Dakkanaut
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Drake_Marcus wrote:So this confirms that the Salamaders character won't be out with the initial release. :(
Salamanders don't matter to GW, hasn't the past 4 years of being told that you're a green smurf taught you that?
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