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Made in us
Drone without a Controller





All the bodyguards are sash'vre, which allows them to take the team leader wargear, which allows them to take the multi-tracker hard-wired.

In concept, I like the stealth+marker drone combo, but I haven't played it, so I can't say for sure. I think that having a kinda-small squad of them looks good, as they can get ~2 marker light hits per turn, with very little chance of retaliation without deep-strikers coming in specifically to take them out.

This message was edited 1 time. Last update was at 2008/09/21 03:22:18


 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

torgoch wrote:
Kilkrazy wrote:

In the UK there is no Comp score so people take as hard a list as they want. Tau have as far -- as I know never placed first -- though they have often placed reasonably high in the rankings.



Tau are current GT champions.

The Tau player, Israel, is reputedly frighteningly good. He also took first in one of the Heats I believe.


That's good news!

Is it the 2008 result?

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Imperial Agent Provocateur




Missouri, USA

Edit: irrelevant post.

Man I need to get to bed.

This message was edited 1 time. Last update was at 2008/09/21 12:40:28


 
   
Made in gb
Longtime Dakkanaut





Kilkrazy wrote:
torgoch wrote:


Is it the 2008 result?


The 2007-2008 season, meaning the final in March this year. 2008-09 hasn't started yet. I took 3rd in Heat 3 with Tau, so Tau took at least 25% of the places the season just ended.




Hodge-Podge says: Run with the Devil, Shout Satan's Might. Deathtongue! Deathtongue! The Beast arises tonight!
 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

That'll teach me to look at the GW website.

Still a 4th edition tournament, though. It will be interesting to see what happens under 5th edition.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in au
Land Raider Pilot on Cruise Control




Australia

Well I played my first game of 5th edition last night.

I slaughtered my opponent. I killed all but 1 guard squad, and I only lost 2 units of kroot and a hammerhead.

A unit of kroot outflanked and killed a basilisk, then killed a lascannon anti-tank support squad before dieing.

109/20/22 w/d/l
Tournament: 25/5/5 
   
Made in us
Regular Dakkanaut





If youre really worried about SM, mainly assault squads, but termies too think about the rail rifle drones and plasma/missle crisis suits, plus kroot, and a gunline of reg fire warriors.

If youve got 30 assault termies youve got 2 choices go after the 2 kroot squads(infiltrating) which are going to steal objectives, or go after the meat of the army, the rail rifles and crisis suits can do alot of damage against 3+ save marines and if the termies come after your maine army you can shoot them with the kroot and alot of FW, plus use your hammerheads to limit movement/assault lanes, while shooting the reg tac squads with rail rifles/crisis suits, then rapid fire with FW when you can.

Against DS assault marines you can set up 1 squad of 10 or so kroot in a 20 inch line around your army forcing theme to assault the kroot then laying waste with your guns, while the other squad of kroot infiltrates.

I personally dont play tau but I know plenty of people who do and this is how I would deal with assaulty marine lists,

Without dex infront of me cuz I dont want to dig it out.
Crisis commander plasma/missile` + relevant wargear

Crisis commander plasma missile + relevant wargear

3x1 Crisis suit Team Leaders w/ plasma/missile + relevant wargear

4x10 FW squads with shasvre/bonding knife

2x10 kroot squads

9 rail rifle drones,

2 rail heads + relevant upgrades

Should be pretty close to about 1500 points, you can drop some FW if need be and the wargear on the crisis can be changed, same with the railheads, if you want you could drop 3 drones and take some kroot hounds too. In higher points you could bump the kroot up with hounds and the FW up to 12, maybe some piranhas.

Big problem is that it gives alot of KPs so you might want to put the crisis suits in 1 squad or drop a commander whatever you need.

Hope it helps all you Tau Players.

5th Ed Tourney rec.
Ard Boyz - SOB 2-1 4th place
SM Spearhead Tourney - SOB 1-1-1 4th place
1750 RT - Space Marines 3-0 first place 
   
Made in us
Regular Dakkanaut




Cincy, OH

I would like to back track on a few of my comments.

Played a smaller RTT this weekend with my TAU and got 1st place!

My list real quick:

Cheap crisis commander, plasma/mp/ta, hw dc (2 sd's), hw mt
Crisis x2, team leader plasma/mp/ta, hw dc (2 sd's), hw mt, bond; plasma/mp/mt
Crisis x3 twin linked mp/flamers
Firewarriors x12 bonded, Devil fish, ta, mt, sms, fd, dp
Kroot x12
Kroot x12
Kroot x11
Hammerhead x3 rg, sms, dp, mt

My match ups really helped. Nothing with Outflank or any real serious Assault based stuff.
Necrons draw with bonus points
Chaos win with bonus points
Eldar win with bonus points

The Eldar list was pretty fierce and we went into the final game with him having a nice points lead. I basically needed a solid win to take it.

The dice were with me (not with him at all) and I tabled him pretty well. Yay me!

burp. 
   
Made in au
Land Raider Pilot on Cruise Control




Australia

Nice work.

109/20/22 w/d/l
Tournament: 25/5/5 
   
Made in us
Slippery Scout Biker




Great job!

Remember with kroot you don't have to fear outflanking as much. If you go second and they have outflanked their army, infiltrate your kroot along both board edges if you have enough, and they can't come in, auto massacre.

If you only have enough for one edge, cover that one and set up close to it. Then his army has to run the entire length of the board. Nobody likes taking that much Tau fire.

"My humility is the quality I'm most proud of."

"If you were this funny you'd laugh too..."

"Suck it."

-self quoted 
   
Made in us
Longtime Dakkanaut




St. George, UT

Only a true idiot would put the whole army into outflank if they saw you brought sufficient Kroot to block a table edge, let alone two. Nothing is hidden army list wise, full disclosure. The simple remedy for the outflanker is to deploy two of their own infantry units and setup near each edge. The closest you can set up with infiltrate is 18" if the other guy can see you, and with TLOS, the other guy is probably going to see you.

The other thing they could do, especially if they have scout USR (which probably is the case if they are an outflanking army), is just get an assault off on the Kroot. Suddenly the whole conga line is moving 6" up the field, giving them a hole to come in. Add to it the low number of models you will have in fighting contact, the kroot will probably get swept off the table. Now there is a big hole.

I'm not saying it not a good deterrent having kroot in your list. The other guy has to take in the possibilities, but please, lets not assume the other guy is an idiot.

This message was edited 2 times. Last update was at 2008/09/23 06:39:10


See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in us
Sneaky Sniper Drone





Kansas

Jayden 63,

When I started this thread, i made sure and posted that this was to be about Tournement level players. I agree with you on the Kroot. I have tried them and they are just as easy to get eaten by assaulters and there saves versus gunfire sucks.

I have made changes and when with the Farsight. I do not like taking farsight because I hate the idea that I have to use renegade to win.

I have won all the games I have played with the ideas you all came up with. HEre is what I have used.

1. All army deployed in reserves.
a. if I go second it takes 2 turns away from the player
b. you can kill what you can't see. On kill point mission it is a wierd thing. I have won with deep striking in and killing a couple units and he can not hit one of mine

2. Farsight and his 6 bodyguards with 6 marker drones.
a. Plasma Rifle and Fusion Gun (for tanks) with hardwire Target lock and Multilock is an great combo.
b. Six drones make sure the squad gets all to bs 6 or higher and no cover saves.
c. Sense they all get hardwires means I shot each guy seperate. Allows me to pop multiple tanks or hit multiple squads.
3. Small fire warrioir squad who come in late with fish.
a. Troop choice with armor
b. turbo boast onto objectives.
This army is not what I bought tau for. but it works. I thank you all for the help. I just wish the fluf supported the army. Now the only way to have a chance is to cheese out Farsight and drop armies.

Thank you all for your help

Armies owned
5th Ed:
Tau Stats: 14-2-8 Won against: :
Eldar Stats: 5-0-3 Won Against:
Space Marine:
Ork:

4th Ed:
Tau 82% Win, 5% Tie 13% Loss
Blood Angels: 70%  
   
Made in us
Twisting Tzeentch Horror




Golden, CO

Um, if the Marker drones are with Farsight's unit, then Farsight's unit can't use the markerlight hits, right? I mean, they're not networked. I always thought since all shots are resolved at once, you can't use the drones to fire markerlights and boost the squad they're attached to in the same phase.
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Correct.

   
Made in us
Longtime Dakkanaut





Florida

but if its Dawn of War deployment, dont you have to have 2 troops and 1 HQ on the board?

Comparing tournament records is another form of e-peen measuring.
 
   
Made in au
Land Raider Pilot on Cruise Control




Australia

Stelek wrote:Correct.

Markerdrone markerlights are networked.

109/20/22 w/d/l
Tournament: 25/5/5 
   
Made in au
Land Raider Pilot on Cruise Control




Australia

thehod wrote:but if its Dawn of War deployment, dont you have to have 2 troops and 1 HQ on the board?

No.

109/20/22 w/d/l
Tournament: 25/5/5 
   
Made in us
Sneaky Sniper Drone





Kansas

umm guys....page 37 of the codex.

Marker Drone - Network Markerlight, Targeting array

They are networked. Drone are the only one that have networks.


Armies owned
5th Ed:
Tau Stats: 14-2-8 Won against: :
Eldar Stats: 5-0-3 Won Against:
Space Marine:
Ork:

4th Ed:
Tau 82% Win, 5% Tie 13% Loss
Blood Angels: 70%  
   
Made in us
Imperial Agent Provocateur




Missouri, USA

Astalado wrote:
They are networked. Drone are the only one that have networks.


Skyray too iirc.

What do people think is the right size for mounted fire warriors? Minimum? 8? 9 for break test purposes?
   
Made in us
Slippery Scout Biker




I like minimum size firewarrior squads mounted, I don't think that you gain much from 2 extra guys, and 20 points times 3 or 4 units goes a long way toward another unit or fleshing out pathfinders etc.

"My humility is the quality I'm most proud of."

"If you were this funny you'd laugh too..."

"Suck it."

-self quoted 
   
Made in us
Sneaky Sniper Drone





Kansas

I run my squads 3 to 4 stronge and only six warrioirs. I more use it as a tank who can move 24 inches and take objectives. its like a 60pt upgrade for the fish. only one has to stay to take the position

Armies owned
5th Ed:
Tau Stats: 14-2-8 Won against: :
Eldar Stats: 5-0-3 Won Against:
Space Marine:
Ork:

4th Ed:
Tau 82% Win, 5% Tie 13% Loss
Blood Angels: 70%  
   
Made in au
Land Raider Pilot on Cruise Control




Australia

Tau tanks can't ever move more than 12".

109/20/22 w/d/l
Tournament: 25/5/5 
   
Made in us
Sneaky Sniper Drone





Kansas

Sorry... you are right.. I also play eldar.. okay still 12 moving fish to objectives. Still not bad

Armies owned
5th Ed:
Tau Stats: 14-2-8 Won against: :
Eldar Stats: 5-0-3 Won Against:
Space Marine:
Ork:

4th Ed:
Tau 82% Win, 5% Tie 13% Loss
Blood Angels: 70%  
   
Made in us
Regular Dakkanaut




Cincy, OH

Rosicrucian wrote:
What do people think is the right size for mounted fire warriors? Minimum? 8? 9 for break test purposes?


I think it depends on your Fish.

I ran a 12 man squad with a decked out Warfish and had pretty good success with it. I wanted to be sure if I was going to be in the 18-24" effective range of the tank, I could drop a lot of shooty out if I needed to. The 31 S5 shots really helped with units that were getting inside my Disruption pod range.

I have run a lot of cheap fish with small Firewarrior squads, but have not had much luck with them. They did not seem to do much for me. It was nice to be able to move 12", capture and essentially block 3" of the objective, but that was all it really did for me. Kind of expensive for a unit that is going to strictly be for scoring and minimal offensive. I found I had to chase it around with a Hammerhead to protect it. Especially since I was using its better movement to capture farther objectives, which always seem to be close to your opponent.

burp. 
   
Made in ca
Raging Ravener




Canada!

methoderik wrote:
Rosicrucian wrote:
What do people think is the right size for mounted fire warriors? Minimum? 8? 9 for break test purposes?


I think it depends on your Fish.

I ran a 12 man squad with a decked out Warfish and had pretty good success with it. I wanted to be sure if I was going to be in the 18-24" effective range of the tank, I could drop a lot of shooty out if I needed to. The 31 S5 shots really helped with units that were getting inside my Disruption pod range.

I have run a lot of cheap fish with small Firewarrior squads, but have not had much luck with them. They did not seem to do much for me. It was nice to be able to move 12", capture and essentially block 3" of the objective, but that was all it really did for me. Kind of expensive for a unit that is going to strictly be for scoring and minimal offensive. I found I had to chase it around with a Hammerhead to protect it. Especially since I was using its better movement to capture farther objectives, which always seem to be close to your opponent.


Explain this "Warfish" to me. 31 S5 shots is something too awesome for me not to inquire about.

Kirbinator wrote:you should take Seamus's advice


Om nom nom  
   
Made in us
Twisting Tzeentch Horror




Golden, CO

Warfish = Devilfish with SMS, targeting array, and multitracker. The tank itself doesn't have that many shots, it's 6+3 from it's weapons (SMS+burst cannon), but then 24 shots from the fire warriors inside (which makes it 33 IIRC).
   
Made in ca
Raging Ravener




Canada!

I figured the tank itself wouldn't have 33 shots

Fire Warriors can't shoot out of the Devilfish, I thought...?

Kirbinator wrote:you should take Seamus's advice


Om nom nom  
   
Made in us
Regular Dakkanaut




Cincy, OH

Seamus O'Shank wrote:I figured the tank itself wouldn't have 33 shots

Fire Warriors can't shoot out of the Devilfish, I thought...?


Is this another question you know the answer to?

Obviously, I guess to me at least, I am talking about the Fish's S5 + the 12 disembarking, rapid firing Firewarriors.

This message was edited 1 time. Last update was at 2008/09/25 14:48:07


burp. 
   
Made in us
Regular Dakkanaut




Cincy, OH

tzeentchling wrote:Warfish = Devilfish with SMS, targeting array, and multitracker. The tank itself doesn't have that many shots, it's 6+3 from it's weapons (SMS+burst cannon), but then 24 shots from the fire warriors inside (which makes it 33 IIRC).


Is the SMS Heavy 6? Wow! To think this whole time I have been playing it as Heavy 4, man I feel really stupid (happens a lot).

*Edit: Just checked, SMS are Heavy 4, so it is 7 shots from the DF and 24 from the FW for a total of 31.

This message was edited 1 time. Last update was at 2008/09/25 14:51:19


burp. 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Astalado wrote:
2. Farsight and his 6 bodyguards with 6 marker drones.
a. Plasma Rifle and Fusion Gun (for tanks) with hardwire Target lock and Multilock is an great combo.
b. Six drones make sure the squad gets all to bs 6 or higher and no cover saves.
c. Sense they all get hardwires means I shot each guy seperate. Allows me to pop multiple tanks or hit multiple squads.



I hope you're not moving and firing with those marker drones. Drones move as the suits they are controlled by and Tau Crisis suits cannot move and fire heavy weapons (that restriction is in the Tau Crisis suit rules), ergo marker drones also cannot move and fire heavy weapons.


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